Fusion Rune

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Fusion Rune
Fusion Rune icon.png
Neutral Drop Only
Tier 5
Active Consume
Charges 3
Disassemble? No
Alert allies? No
Fusion Rune

The Fusion Rune is a tier 5 neutral item dropped by neutral creeps.

Additional information[edit]


Pierces spell immunity.
Grants the target the bonuses of every Power Rune for 50 seconds. Each use consumes a charge.
Default Cast Range: 250
Buffer Cast Range: 500
Cooldown Reduction: 30%
Mana Loss Reduction: 30%
Attack Damage Bonus: 100%
Haste Speed: 550
Number of Illusions: 2
Illusion Damage Dealt: 35%
Illusion Damage Taken (Melee): 200%
Illusion Damage Taken (Ranged): 300%
Fade Time: 2
Max Health as Regeneration per Second: 6%
Max Mana as Regeneration per Second: 6%
Duration: 50
Cooldown: 120
Buff Rune Arcane: Dispellable with any dispel.
Buff Rune Doubledamage: Dispellable with any dispel.
Buff Rune Haste: Dispellable with any dispel.
Buff Rune Invis: Undispellable.
Buff Rune Regeneration: Dispellable with any dispel.


  • Double clicking the item casts it on self.
  • If the target is more than 500 range away, the caster moves to the target until it is within 250 range before casting.
    • If a cast order is given on a target which is within 500 range already, the caster does not need to move closer and casts it right away.
  • The owner does not have to face the target to use this on it.
  • Uses the same modifiers as the runes do, so they behave exactly the same, and do not stack with each other.
  • Applies the runes in the following order: Double Damage, Haste, Illusion, Invisibility, Regeneration, Arcane.
  • See Runes for all details about the individual runes' effects.