Goblin M.Launcher

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Goblin M.Launcher
Gyrocopter icon.png
Jungle Creep
Health 2500
Health regeneration 0.25
Mana 600
Mana regeneration 4
Armor 12
Magic resistance 35%
Attack damage 12‒14
Acquisition range 1050
Attack range 1050
Base attack time 1
Attack animation 0.3+0.97
Projectile speed 3000
Movement speed 500
Follow range 100
Turn rate 0.5
Collision size 24
Vision range 1500 (G)
Bounty 0
Experience 93
Model scale ?
Abilities Lua error in Module:Ability_ID at line 44: Could not find Cargo data for "Launch Missile".
Notes Difficulty level bonus:
  • +75 health
  • 10+ attack damage
  • 1+ armor
  • 1+ movement speed
  • 20+ experience


Main Article: Frostivus 2013/Waves

Abilities[edit]

Launch Missile
Homing Missile icon.png
Affects
Enemies
Damage
Magical
Launches a homing missile at a target.
Cast Animation: 0.3+0.5
Cast Range: 1500
Hero Attacks to Destroy: 7
Tower Attacks to Destroy: 13
Minimum Damage: 750/950/1150/1350
Maximum Damage: 1500
Stun Duration: 3
Cooldown: 18
Blocked by Linken's Sphere. Blocked upon cast.
Modifiers
Debuff Stunned: Dispellable with strong dispels.

Notes:

  • Homing Missile's initial speed is 340 and increases by 20 per second.
  • Though the damage is capped, the missile's speed keeps on increasing until it hits the target or is destroyed.
  • The missile is placed 150 range in front of Goblin M.Launcher and starts moving 3 seconds after cast.
  • The crosshair over the target is visible to allies only.
  • Although the spell grants no vision over the target, the missile follows and hits invisible units, without affecting it.
  • When the missile hits its target, its 400 range flying vision stays at the location for 3.5 seconds.
  • The missile's damage is based on the distance between the rocket's starting position (150 range in front of Gyrocopter upon cast).
  • To deal more than minimum damage, the missile has to hit its target at least 751/951/1151/1351 range away from its starting position.
  • This is how much damage the Homing Missile deals (before reductions) at certain distances:
    • 300 Distance: 750/950/1150/1350 damage
    • 600 Distance: 750/950/1150/1350 damage
    • 900 Distance: 900/950/1150/1350 damage
    • 1200 Distance: 1200/1200/1200/1350 damage
    • 1500 Distance: 1500/1500/1500/1500 damage
    • The damage is capped at 1500 distance.