Forest Prophet

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Forest Prophet
Nature's Prophet icon.png
Jungle Creep
Health 1000
Health regeneration 6
Mana 250
Mana regeneration 5
Armor 5
Magic resistance 25%
Attack damage 85‒125
Acquisition range 800
Attack range 600
Base attack time 1.7
Attack animation 0.4+0.77
Projectile speed 1125
Movement speed 295
Follow range 100
Turn rate 0.5
Collision size 24
Vision range 1400800 (G)
Bounty 0
Experience 25
Model scale ?
Abilities Sprout
Summon Treant


Main Article: Frostivus 2013/Waves

Abilities[edit]

Sprout icon.png
Sprouts a ring of trees around a unit, trapping it in place.
Cast Animation: 0.35+1.14
Cast Range: 600
Trees Spawn Radius: 150
Duration: 3/3.75/4.5/5.25
Cooldown: 11/10/9/8
Mana: 100/120/140/160
Partially pierces spell immunity. Cannot directly target spell immune enemies, targets ground instead. Can target spell immune allies.
Partially blocked by Linken's Sphere. Blocked fully only when directly targeted. Does not block when ground targeted.

Notes:

  • The Forest Prophet only directly targets enemies. It never targets the ground.
  • Creates a tree on every 45th° of a 150 radius circle, resulting in 8 trees forming a ring and trapping the targeted unit.
  • Destroying one tree is enough to allow units to walk in and out of the ring of trees.
  • Trees created with Sprout act exactly like the other trees on the map. They block vision, pathing and interact with spells the same way.
  • Sprout grants 1000 range flying vision around the targeted point for its duration.
  • Sprout trees have a different model and are smaller than other trees on the map and they do not have a dying animation.


Summon Treant
W
W
Wrath of Nature icon.png
Damage
Physical
Summons a treant to fight for the caster. Requires a tree to convert.
Cast Animation: 0.5+1.23
Cast Range: 750
Radius: 100
Number of Treants: 1
Treant Duration: 60
Cooldown: 2
Mana: 20

Notes:

  • Nature's Call can only create as many treants as there are trees in the target area.
  • Destroys all trees in the target area, regardless of how many treants are created.
  • The Treant always spawns at the center of the area.
  • Must have at least 1 tree within its area to be castable. Targeting a tree-less area wastes the spell.