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Weaver icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
16 + 1.8
14 + 3.1
13 + 1.8
Level 0 1 15 25 30
Health 200 520 1020 1380 1560
Health regen 1 2.6 5.12 6.92 7.82
Mana 75 231 531 747 855
Mana regen 0 0.65 1.91 2.81 3.26
Armor -1 1.33 8.57 13.73 16.32
Att/sec 0.56 0.63 0.87 1.05 1.13
Damage 36‒46 50‒60 93‒103 124‒134 139‒149
Magic resistance 25%
▶️ Movement speed 275
▶️ Attack speed 100
Turn rate 0.5
Vision range 1800/800
Attack range 425
Projectile speed 900
Attack animation 0.64+0.36
Base attack time 1.8
Damage block 0
Collision size 24
Gib type Goo


Weaver Beetle model.png
Level 2
Duration 16
Health 100
Health regeneration 0
Armor 0
Magic resistance 0%
Status resistance 0%
Collision size 8
Vision range 321 (F)
Bounty 32‒34
Experience 20
Model scale 1.9
Notes Uncontrollable
Spell immune

The Swarm
The Swarm icon.png
Weaver launches a swarm of 12 young Weavers that latch on any enemy unit in their path, attacking and reducing armor until it is killed.
Cast Animation: 0.3+0
Cast Range: 3000
Max Travel Distance: 3000
Beetles Spawn Radius: 300
Beetles Latch Radius: 100
Number of Beetles: 12
Attacks to Destroy: 3 (Talent 7)
Cooldown: 20
Mana: 110
Does not pierce spell immunity. Turning spell immune does not remove already attached beetles.
Debuff Swarm Debuff: Dispellable with death only.
Skitskurr opens a gap in the space time fabric, allowing young Weavers to slip through and aid him in combat.


  • The Swarm moves forward at a speed of 600, taking 5 seconds to reach max distance.
  • The beetles are not attackable when traveling as a swarm. They become attackable only after latching onto targets.
  • Beetles have the highest priority for auto-attack behaviors.
  • The beetles spawn within a 300 radius around of Weaver (random position) and move forward as a swarm.
  • When an enemy unit comes within 100 radius of a beetle, the beetle latches onto it, unless it already has a beetle latched onto it.
    • This means that multiple casts cannot affect the same unit more than once simultaneously.
    • The beetles can latch on invulnerable units, but not on invisible or hidden units.
    • If a beetle's target turns hidden after latching, it still stays on it and is not removed.
    • If a beetle's target turns invisible after latching, the beetle dies instantly (credited to no one), if the unit is not under True Sight.
    • When the beetles get affected by Chronosphere they instantly die, credited to no one.
  • The beetles can latch on units 3400 range away (spawn radius + travel distance + latch radius).
  • When attached, the beetle always stays 64 range in front of the unit.
  • The beetles do not actually attack their targets, but rather the spell simply deals damage to them in the set intervals while the beetle is attached.
  • The armor reduction is independent from the damage. It keeps reducing armor on ethereal targets, but not invulnerable targets.
    • The armor reduction is directly bound to the beetle, so it disappears always together with it.
  • Beetles attack in 1.25/1.1/0.95/0.8 second intervals, starting immediately when latching on a unit, resulting in up to 13/15/17/21 attacks.
  • The armor reduction is applied with the same intervals, but happens before the damage is applied.
  • The Swarm can deal up to 234/300/374/504 damage to each latched enemy (before reductions).
  • Can reduce up to 13/15/17/21 (Talent 19.5/22.5/25.5/31.5) armor per unit.
  • The beetles provide flying vision while traveling forwards and while attached to a unit.

Shukuchi icon.png
No Target
Self / Enemies
Weaver shifts out of visibility, gaining the ability to move at maximum speed through physical units--doing harm to any enemies it passes through.
Cast Animation: 0+0
Fade Time: 0.25
Damage Radius: 175
Damage: 75/150/225/300 (Talent 175/250/325/400)
Haste Speed: 550 (Talent 750)
Duration: 4
Cooldown: 12/10/8/6
Mana: 70
Buff Shukuchi: Dispellable with death only.
As the Weavers worked in the fabric of creation, small wormholes allowed them to slip through time to better work their craft.


  • Shukuchi does not interrupt Weaver's channeling spells upon cast.
  • Can only damage the same unit once per cast.
  • Applies a haste on Weaver, meaning he cannot be slowed below the set value.
  • During the fade time, Weaver can cast spells, use items and perform attacks without breaking the invisibility.
  • Invisibility is broken upon reaching the cast point of spells or items, or upon launching an attack.
  • Allows Weaver to path through other units, including wards, but not through buildings.
  • Unlike other phasing invisibility spells, Shukuchi turns Weaver phased directly on cast, instead of after the fade time.
  • Weaver can pick up or drop items without breaking the invisibility.
  • If the level 25 talent is skilled during Shukuchi, the bonus movement speed is applied immediately.

Geminate Attack
Frosthaven Geminate Attack icon.png
Allows Weaver to dispatch two attacks at once.The second attack targets several enemies, as well as Weaver's primary target.
Effect Delay: 0.25
Geminate Attack Count: 1 (Talent 2)
Bonus Target: 2/3/4/5
Bonus Targets Range Bonus: 150
Cooldown: 9/7/5/3
Skitskurr's relationship with time is somewhat variable, causing his actions to be witnessed — and felt — more than once.


  • Causes Weaver to perform instant attacks on the attacked target and additional targets around Weaver 0.25 seconds after the leading attack.
    • This means the leading attack does not need to hit the target. It being launched is enough to trigge Geminate Attack.
    • The extra attacks can proc any attack modifier or any on-hit effect normally, and have no True Strike.
  • The search radius is based on Weaver's attack range + 150, resulting in a search radius of 575, considering his default attack range.
  • Targets the closest enemy to Weaver. The primary attack target does not count towards the bonus targets, and is always hit, regardless of distance.
  • The level 25 talent makes Weaver release a second Geminate Attack 0.25 seconds after the first extra attack, so 0.5 seconds after the leading attack.

Time Lapse
Time Lapse icon.png
(Upgradable by Aghanim's Scepter. Allied Heroes)
Weaver warps backward to whatever position it was in five seconds earlier--regaining the HP and mana from that time. No effect on cooldown, gold or experience.
Cast Animation: 0.3+0 (Upgradable by Aghanim's Scepter. 0.3+0.53)
Cast Range: 0 (Upgradable by Aghanim's Scepter. 1000)
Lapsed Time: 5
Cooldown: 70/55/40 (With Aghanim's: 16)
Mana: 150/75/0
Aghanim's upgrade: Reduces cooldown, and allows Weaver to cast Time Lapse on an ally.
If Skitskurr does not deem the current reality of the world to fit his desires, he simply crawls back in time to right what was wronged.


  • Weaver is ordered to stop right after getting moved back. However, shift-queued commands are not canceled.
  • Only affects Weaver's position, health, mana and status debuffs. Buffs are not removed.
  • It does not matter how long Weaver is already affected by debuffs, they simply are completely removed, if they can be removed.
  • Time Lapse does not damage Weaver, it manipulates his health. So it does not interact with any on-damage effect.
  • When cast right after respawning, the health, mana and position are set to what they were before the death.
    • This means that Time Lapse does not kill the caster when cast immediately after respawning.
  • When having Aghanim's Scepter icon.png Aghanim's Scepter, Time Lapse turns into a unit-targeted spell, able to target allied heroes.
    • Double-clicking the ability with Aghanim's Scepter automatically targets self.
    • Applies the disjoint and strong dispel on the target ally as well.
    • Does not order the target to stop, so their channeling spells are not canceled. This is also why it has a backswing when upgraded.
    • When cast on allies who just respawned, their health, mana and position are not set back to what they were before the death.
    • This means allies cannot be sent back to their death location after respawning, unlike how Weaver can when cast on self.


Hero Talents
+1 Geminate Attack25+200 Shukuchi Movement Speed
+2 Swarm Attacks to Kill20+0.5 Swarm Armor Reduction
+100 Shukuchi Damage1515% Cooldown Reduction
+15 Damage10+7 Strength attribute symbol.png Strength