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Puck icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
17 + 2.2
22 + 1.7
23 + 2.7
Level 0 1 15 25 30
Health 200 540 1140 1580 1800
Health regen 0 1.7 4.78 6.98 8.08
Mana 75 351 795 1119 1287
Mana regen 0 1.15 3.04 4.39 5.07
Armor -1 2.67 6.63 9.47 10.88
Att/sec 0.59 0.72 0.86 0.96 1.01
Damage 30‒41 53‒64 90‒101 117‒128 131‒142
Magic resistance 25%
▶️ Movement speed 295
▶️ Attack speed 100
Turn rate 0.5
Vision range 1800/800
Attack range 550
Projectile speed 900
Attack animation 0.5+0.8
Base attack time 1.7
Damage block 0
Collision size 24
Gib type Default


Illusory Orb
Illusory Orb icon.png
Puck launches a magic orb that floats in a straight path, damaging enemy units along the way. At any point, Puck may teleport to the orb's location using Ethereal Jaunt.
Cast Animation: 0.1+0.27
Cast Range: 3000
Travel Distance: 1950 (Talent 2730)
Damage Radius: 225
Damage: 100/170/240/280
Cooldown: 14/13/12/11 (With talent: 10.5/9.75/9/8.25)
Mana: 80/100/120/140
The playful Faerie Dragon delights in confusing others, vanishing and reappearing where unexpected.


  • Illusory Orb travels at a speed of 651 (Talent 911.4), resulting in a total travel time of 2.995 seconds.
  • The orb emits red pulses for the last 650 distance, indicating that it is about to reach its maximum travel range.
  • The orb can damage units up to 2175 (Talent 2955) range away (travel distance + radius).
  • The orb also spawns 7 (Talent 10) vision fields with the same vision range every 279 (Talent 273) distance traveled.
  • These vision fields last for 3.34 seconds each.

Ethereal Jaunt
Ethereal Jaunt icon.png
No Target
Teleports Puck to a flying Illusory Orb.
Cast Animation: 0+0.53
Cooldown: 0


  • This ability is automatically learned whenever Illusory Orb is learned.
  • This ability stays inactive until Illusory Orb is cast and turns inactive again once the orb of that cast is gone.
  • Ethereal Jaunt disjoints projectiles upon cast.
  • When two orbs are cast in succession, this ability only stays active for the duration of the first cast orb.
  • However, it always teleports Puck to its last created orb.

Waning Rift
Waning Rift icon.png
No Target
Puck releases a burst of faerie dust that deals damage and silences enemy units nearby.
Cast Animation: 0.1+0.27
Radius: 400
Damage: 100/160/220/280
Duration: 2/2.5/3/3.5
Cooldown: 16/15/14/13 (With talent: 8/7/6/5)
Mana: 100/110/120/130
Does not pierce spell immunity. Silence persists if debuff was placed before spell immunity and when not dispelled.
Debuff Silence: Dispellable with any dispel.
With a mischievous grin, Puck spreads its enchanted powder which disrupts magical flow.


  • Despite the visual effects, the silence and damage are applied instantly in the entire radius.
  • Waning Rift first applies the damage, then the debuff.
  • Only the cooldown reduction from the level 20 talent is displayed. The level 25 talent can further reduce this to 6/5.25/4.5/3.75 (12/11.25/10.5/9.75 without the level 20 talent).

Phase Shift
Phase Shift icon.png
Puck briefly shifts into another dimension where it is immune from harm.
Cast Animation: 0+0
Max Channel Time: 0.75/1.5/2.25/3.25
Cooldown: 6 (With talent: 4.5)
Buff Phase Shift: Dispellable with death only.
With a quip and flash, Puck returns to the alien dimension from whence it came.


  • Puck is invulnerable and hidden during Phase Shift, turning it to an invalid target for every spell.
  • The buff lingers for one server tick once the channeling ends or is interrupted, which allows using items while still invulnerable and hidden.
  • Puck retains its collision size during Phase Shift.
  • Puck can cancel Phase Shift at any time with any action.

Dream Coil
Frosthaven Dream Coil icon.png
Creates a coil of volatile magic that latches onto enemies, stunning, slowing and damaging them. Puck instantly attacks all enemies affected by Dream Coil every 0.6/0.55/0.5 seconds. If the enemy stretches the coil by moving too far away, it snaps, stunning and dealing additional damage.
Cast Animation: 0.1+0.27
Cast Range: 750
Coil Latch Radius: 375
Link Break Radius: 600
Link Break Damage: 300/400/500 (Upgradable by Aghanim's Scepter. 400/550/700)
Attack Interval: 0.6/0.55/0.5
Movement Speed Slow: 90%
Initial Stun Duration: 0.5
Link Break Stun Duration: 1.5/2.25/3 (Upgradable by Aghanim's Scepter. 1.5/3/4.5)
Coil Duration: 6 (Upgradable by Aghanim's Scepter. 8)
Cooldown: 70/65/60 (With talent: 52.5/48.75/45)
Mana: 100/150/200
Aghanim's upgrade: Increases damage from coil breaks, increases coil duration, coil break stun goes through spell immunity.
Partially pierces spell immunity. Latches on spell immune enemies. Attempts to damage spell immune enemies. Does not stun spell immune enemies. When upgraded, leash break stun pierces spell immunity.
Debuff Coiled: Dispellable with death only.
Debuff Stunned: Dispellable with strong dispels.
The Faerie Dragon sows confusion by forcing its enemies to vividly dream about their own mortality.


  • Every enemy within 375 range of the coil upon cast gets linked to it. The links last as long as the coil itself or until broken.
    • Leashes all linked enemies, preventing them from casting certain mobility spells.
  • Entering the area has no effect. The coil does not leash enemies after cast.
  • Linked units have their movement speed slowed as well.
  • If a linked unit moves 600 range away from the coil, the link breaks and stuns and damages the unit.
  • It does not matter how far or how fast the unit moves away, the stun and damage always hit it, unless they are invulnerable.
  • Dream Coil latches on invisible units and on units in the Fog of War. But the visible link draws to their last known location.
  • The link break first applies the damage, then the debuff.
  • Multiple instances of Dream Coil fully stack, with each cast placing its own separate debuff.
  • Puck performs instant attacks on all enemies who have the coiled debuff.
    • The attacks are limited to Puck's attack range, and are not global.
    • These attacks can proc any attack modifier and on hit effects normally.
    • The attacks are performed even while Puck is disabled, hidden or even while dead. This means the attacks happen even during Phase Shift.
    • Since the attacking is bound to the coiled debuff, removing it earlier causes the attacks to stop, even when the enemy is still linked.
    • Multiple instances of Dream Coil on enemies causes Puck to attack multiple times, for each instance, with the interval based on when the debuffs were received.


Hero Talents
30% Lifesteal2525% Cooldown Reduction
+40% Illusory Orb Distance/Speed20-8s Waning Rift Cooldown
+90 Damage15+15% Spell Amplification
+5 Armor10+10 Intelligence attribute symbol.png Intelligence