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Pangolier icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
17 + 2.5
18 + 2.8
16 + 1.9
Level 0 1 15 25 30
Health 200 540 1240 1740 1980
Health regen 0.25 1.95 5.45 7.95 9.2
Mana 75 267 579 807 927
Mana regen 0 0.8 2.13 3.08 3.56
Armor 1 4 10.53 15.2 17.53
Att/sec 0.59 0.69 0.92 1.09 1.17
Damage 29‒35 47‒53 86‒92 114‒120 128‒134
Magic resistance 25%
▶️ Movement speed 305
▶️ Attack speed 100
Turn rate 1
Vision range 1800/800
Attack range 150
Projectile speed Instant
Attack animation 0.33+[ Info Needed ]
Base attack time 1.7
Damage block 8
Collision size 24
Gib type Default


Swashbuckle icon.png
Enemies / Self
Vector Targeted. Pangolier dashes along the target line, then slashes all enemies in the drawn direction with several quick swipes.

Lucky Shot has a chance to activate from this damage.
Cast Animation: 0+0
Cast Range: 1000
Slash Range: 900
Slash Width: 125
Damage per Slash: 24/42/60/78 (Talent 64/82/100/118)
Number of Slashes: 4
Slash Interval: 0.1
Cooldown: 20/16/12/8 (With talent: 17/13/9/5)
Mana: 80/90/100/110
Buff Swashbuckle Stunned: Dispellable with death only.
Buff Swashbuckle: Dispellable with death only.
The Pangolier's blade is even nimbler than his tongue.


  • Casting Swashbuckle during Rolling Thunder immediately cancels Rolling Thunder.
  • Pangolier dashes towards the targeted point at a speed of 2000. Can dash over impassable terrain and through trees.
  • After the dash, Pangolier performs 4 slashes towards the targeted direction.
    • Slashes in 0.1 second intervals, starting immediately upon reaching the target point, taking 0.3 seconds in total.
  • During the dash and the 4 slashes, Pangolier is stunned, and therefore unable to act.
  • Causes Pangolier to perform instant attacks on all hit enemies.
    • These attacks have True Strike, and can therefore never miss. They also ignore disarms.
    • Can proc any attack modifier (including Lucky Shot) on all of the hit targets normally.
    • Procs Echo Sabre icon.png Echo Sabre on all hit targets without putting the item on cooldown.
    • Cleave effects are based on the hit enemies position, damaging a trapezoid area the opposite direction where the attacks came from.
    • Despite the audio, the slashes do not hit ethereal units, so that attack modifiers may not proc.
    • Also applies instant attacks on all enemies Pangolier directly dashes through.
  • Sets Pangolier's damage to the given values. This means attack damage bonuses and reductions are completely ignored.
    • Items which add a flat attack damage bonus on proc (e.g. Skull Basher icon.png Skull Basher or Javelin icon.png Javelin) still apply their damage.
  • All slashes together can deal up to 96/168/240/312 (Talent 256/328/400/472) damage per hit enemy (before reductions).
  • The slashes can hit units up to 1025 range away from Pangolier after the dash.
    • When used at max cast range, can hit units up to 2025 range away from the original cast location.
  • Choosing the damage increasing talent during an active cast immediately updates the damage of the remaining slashes.

Shield Crash
Shield Crash icon.png
No Target
Enemies / Self
Pangolier jumps in the air and slams back to the ground, damaging all enemies in a radius. For each enemy hero hit, he gains a percentage of incoming damage reduction for a short time.

Forward movement is maintained if Shield Crash is used while Rolling Thunder is active, and allows Rolling Thunder to clear walls or cliffs.
Cast Animation: 0+0.37
Radius: 500
Jump Distance: 225
Damage: 75/150/225/300
Damage Reduction per Stack: 1%/2%/3%/4%
Max Stacks: 20
Damage Reduction Duration: 8
Jump Duration: 0.4
Jump Duration During Rolling Thunder: 0.75
Cooldown: 19/17/15/13 (With talent: 2)
Mana: 90/100/110/120
Buff Shield Crash Jump: Dispellable with death only.
Buff Shield Crash Buff: Dispellable with any dispel.
Only in the midst of his enemies does the Pangolier truly thrive.


  • Pangolier jumps 225 range forwards when cast, 250 range high. While in the air, other units can pass below him.
  • During Rolling Thunder, Shield Crash only moves on the z axis (vertical movement), and does not move him on the x and y axis (horizontal).
    • However, due to how vertical and horizontal movement stack with each other, it does not interfere with spells which move Pangolier on the x and y axis.
    • This means when cast during Rolling Thunder, he effectively jumps in an arc, using the height of the jump and the velocity of Rolling Thunder.
  • During the short jump, Pangolier is stunned, and therefore unable to act. However, he is not disabled when jumping during Rolling Thunder.
  • When Rolling Thunder expires during the jump of Shield Crash, its duration gets expanded based on how long the jump takes, so that the velocity is kept until landing.
    • However, when Rolling Thunder is ended manually during the jump, via its sub-spell, the velocity is lost, so that Pangolier falls straight down.
  • The actual length of the jump depends on the terrain. This means jumping onto a higher/lower ground results in a shorter/longer jump. This does not affect the jump distance.
  • This is how much resistance he has with a certain amount of heroes hit on each level.
    • Level 1: 1%/2%/3%/4%/5%/7%/8%/9%/10%/11%/12%/13%/14%/15%/16%/17%/18%/19%/20%
    • Level 2: 2%/4%/6%/8%/10%/14%/16%/18%/20%/22%/24%/26%/28%/30%/32%/34%/36%/38%/40%
    • Level 3: 3%/6%/9%/12%/15%/21%/24%/27%/30%/33%/36%/39%/42%/45%/48%/51%/54%/57%/60%
    • Level 4: 4%/8%/12%/16%/20%/28%/32%/36%/40%/44%/48%/52%/56%/60%/64%/68%/72%/76%/80%
  • The visual effect (5 shields circling) around Pangolier has 3 different states, based on how many enemies were hit.
  • When recast while still having the buff from a previous cast, it refreshes, and the damage resistance updates if more enemies were hit, but not if less were hit.

Lucky Shot
Lucky Shot icon.png
Pangolier rolls the dice and lets fate decide the outcome for his enemies. Grants a chance to slow and apply either a Silence or a Disarm.
Proc Chance: 20%
Movement Speed Slow: 40%
Duration: 2/3/4/5
Debuff Luckyshot Silence: Dispellable with any dispel.
Debuff Luckyshot Disarm: Dispellable with any dispel.


  • The proccing attack first applies the debuff, then its own damage.
  • Both debuffs apply the slow. One of them applies the silence while the other applies the disarm.
  • Multiple instances of either debuff fully stack, and they also stack with each other.
    • This means an enemy can be affected by multiple disarm and by multiple silence debuffs at the same time, each of them slowing.

Rolling Thunder
Rolling Thunder icon.png
No Target
Self / Enemies
Pangolier curls into a magic-immune ball and rolls out. When rolling, he moves at an increased speed and can move through trees, but has a decreased ability to turn. Striking enemies knocks them back, inflicting damage and stunning them when they land.

Colliding with walls or cliffs will cause a temporary pause while Pangolier reverses in direction.
Cast Animation: 1.2+0
Collision Radius: 150
Damage: 250/350/450
Roll Speed: 600
Turn Rate in Degrees per Second: 120
Turn Rate Boost After Start/Jump/Bounce: 165
Enemy Knockback Distance: 150
Enemy Bounce Duration: 0.4
Enemy Stun Duration: 1/1.25/1.5
Rolling Thunder Duration: 8 (Talent 10)
Cooldown: 70 (With talent: 35)
Mana: 100
Buff Gyroshell: Dispellable with death only.
Buff Gyroshell Ricochet: Dispellable with death only.
Debuff Gyroshell Bounce: Dispellable with death only.
Debuff Gyroshell Timeout: Dispellable with death only.
Debuff Gyroshell Stunned: Dispellable with strong dispels.
Where his ancestors sought only refuge, the Pangolier saw opportunity…


  • For better readability, the turn rate during Rolling Thunder is given as degrees per second, instead of radians per 0.03 seconds.
    • 120 degrees per second equal a turn rate of 0.063.
  • The turn rate is boosted by an additional 165 degrees upon beginning to roll, upon hitting a cliff or wall, or upon landing after Shield Crash.
    • This boost lasts for 0.25 seconds. It effectively increases the turn rate to 0.149 for that time.
  • Pangolier takes a maximum of 180° turns per move order he gives. This means he does not move in a circle around one targeted point.
    • Pangolier's final path and direction pre move order depends on a vector from Pangolier's position to targeted point, which is always parallel with the path.
  • Upon colliding with unpathable terrain, Pangolier stops for 0.2 seconds and then starts rolling the direction he came from.
    • Can also collide with the pathing blockers created by Fissure.
    • When colliding with trees, they get destroyed instead and Pangolier continues rolling without stopping.
    • Does not collide with buildings or wards, he simply rolls through them.
  • Pangolier is not disabled while rolling and can use any items and abilities normally.
  • The roll speed is fixed and cannot be altered in any way.
  • Every enemy coming within 150 of Pangolier while rolling gets damaged, knocked back, and stunned.
    • The damage and knockback happen immediately on contact. The stun is applied right after the knockback, although the knockback itself is disabling as well.
    • Enemies are knocked 150 range away from Pangolier over 0.4 seconds. Can knock enemies over impassable terrain.
    • This means the disable lasts a total of 1.4/1.65/1.9 seconds.
    • The Timeout debuff prevents units from getting hit by Rolling Thunder again. Its duration equals the combined duration of the knockback and the stun and cannot be altered.
  • Rolling Thunder first applies the damage, then the debuffs.

Stop Rolling
Stop Rolling icon.png
No Target
Cast Animation: 0+0
Donté Panlin stops when he pleases.



Hero Talents
-35s Rolling Thunder Cooldown25-3s Swashbuckle Cooldown
+20 Strength attribute symbol.png Strength20+40 Swashbuckle Damage
+2s Rolling Thunder Duration152s Shield Crash CD in Ball
+20 Movement Speed10+3 Mana Regen