Monkey King

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Monkey King
Monkey King icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
19 + 2.8
22 + 3.2
20 + 1.8
Level 0 1 15 25 30
Health 200 580 1360 1920 2200
Health regen 1.5 3.4 7.32 10.12 11.52
Mana 75 315 615 831 939
Mana regen 0 1 2.26 3.16 3.61
Armor -3 0.67 8.13 13.47 16.13
Att/sec 0.59 0.72 0.98 1.17 1.26
Damage 29‒35 51‒57 95‒101 127‒133 143‒149
Magic resistance 25%
▶️ Movement speed 300
▶️ Attack speed 100
Turn rate 0.6
Vision range 1800/800
Attack range 300
Projectile speed Instant
Attack animation 0.45+0.2
Base attack time 1.7
Damage block 8
Collision size 8
Gib type Default


Boundless Strike
Boundless Strike icon.png
Monkey King enlarges his staff and slams it against the ground, stunning enemies in a line and damaging them with a critical hit based on his attack. Has True Strike.
Cast Animation: 0.4+0.5
Cast Range: 1200
Effect Length: 1200
Effect Width: 150
Critical Damage: 150%/175%/200%/225% (Talent 200%/225%/250%/275%)
Stun Duration: 0.4/0.8/1.2/1.6
Cooldown: 22
Mana: 100
Debuff Boundless Strike Stun: Dispellable with strong dispels.
The legendary Jingu Bang grows to match its master's will, ensuring no enemy can escape the Monkey King's reach.


  • Boundless Strike's effects are instantly applied within its whole area. There is no travel time.
  • The effect starts 75 range in front of Monkey King and has an actual length of 1125, adding up to 1200 effective length.
    • It can hit units up to 1350 range away (starting distance + length + width).
    • It can also hit units 75 range behind Monkey King, due to its radius and starting position.
  • Causes Monkey King to perform an instant attack on all hit enemies. The stun is independent from these attacks.
    • These attacks have True Strike, and can therefore never miss. They also ignore disarms.
    • Can proc any attack modifier on all of the hit targets normally, with cleave being the only exception.
    • Also procs Jingu Mastery, placing the debuff on all hit enemy heroes, or adding to the counter if already debuffed.
    • Despite the audio, Daedalus icon.png Daedalus has still only a chance to proc. Boundless Strike does not guarantee chance-based effects to proc.
    • Since Boundless Strike has an ensured critical hit, crits with a lower value have no effect if they proc (higher crit value takes priority).
  • Jingu Mastery loses a charge whenever Boundless Strike is cast, regardless of whether it hits a unit or not.
    • The bonus attack damage is applied to all hit targets, and it does lifesteal for each hit target, despite using up only one charge.
  • The strike first applies the debuff, then the damage.
  • The sound during the cast animation is audible to everyone.

Tree Dance
Tree Dance icon.png
Self / Trees
Monkey King jumps to a tree and perches atop it. While perched, he gains the Primal Spring ability-a channeled leap attack. If Monkey King's tree is destroyed, he falls and is stunned for 4 seconds. Taking damage from player controlled units or Roshan while on the ground puts Tree Dance on cooldown.
Cast Animation: 0.3+0
Cast Range: 1000 (Talent 1600)
Damage Cooldown: 3
Day Tree Vision: 800 (Talent 1100)
Night Tree Vision: 400 (Talent 700)
Unperch Stun Duration: 4
Cooldown: 1.2
Pierces spell immunity. The stun upon falling off of a tree pierces spell immunity.
Cannot be cast while rooted or leashed. Getting rooted while already leaping does not cancel the leap.
Buff Bounce Leap: Dispellable with death only.
Buff Tree Dance Activity: Dispellable with death only.
Buff Bounce Perch: Dispellable with death only.
Buff Tree Dance Hidden: Dispellable with death only.
Debuff Unperched Stunned: Dispellable with strong dispels.
Sun Wukong dances nimbly along the treetop canopy, always just out of arm's reach.


  • Monkey king leaps to the target tree at a speed of 700, reaching the tree within up to 1.43 (Talent 2.29) seconds.
  • Leaps in an arc, with a top height of 192. During the leap, other units may pass below Monkey King.
  • Although it visually looks like Monkey King is above the ground while perched, he still is considered to be on the ground. The height is part of the animations.
  • Tree Dance has several different cooldowns which activate at different times.
    • Upon cast, the leap duration is added to the cooldown, resulting in a cooldown of 1.3 to up to 2.63 (Talent 3.49) seconds, based on the distance.
    • Upon reaching the tree, it goes on cooldown for 1.2 seconds, which matters only if the cast cooldown was skipped (with e.g. Chakra Magic).
    • Upon unperching with a move or attack command, it goes on a 1.2-second cooldown. Does not go on cooldown when unperched in other ways.
    • Upon taking damage from The Grand Magus greater than 0 while on the ground, it goes on a 3-second cooldown.
    • All of these cooldowns are unaffected by percentage-based cooldown reductions. Flat reductions and cooldown resets work.
  • During the leap, Monkey King is disabled, unable to perform any actions. The last given order gets queued up and executed as soon as he lands.
  • During the leap and while on a tree, Monkey King gains flying vision, but has his vision reduced to 800/400 (Talent 1100/700).
    • Moon Shard icon.png Moon Shard's bonus night vision still works and increases his night vision range.
  • While perched on a tree, Monkey King is hidden from sight. He can only be seen with flying vision.
    • He can also be seen when standing 2 levels of ground higher than the tree Monkey King sits on, allowing wards to spot him when the ward is on an elevated ward spot.
  • While on a tree, Monkey King can perform any action normally, with some of them unperching him, while others do not.
  • While on a tree, Tree Dance can be cast again, targeting another nearby tree. All trees within cast range are highlighted with a white glow.
  • Monkey King only gets stunned if his tree he leaps towards, or he sits on, gets destroyed. Getting unperched in other ways (e.g. forced movement) does not result in a stun.
  • The Tree Dance activity modifier only appears during the leap and is responsible for the jump animation.

Primal Spring
Primal Spring icon.png
Monkey King springs out from his tree perch, damaging and slowing enemies in the area where he lands. Damage and slow amounts are in proportion to channel duration.
Cast Animation: 0+0
Cast Range: Global
Max Leap Distance: 1000
Radius: 375
Max Channel Time: 1.6
Max Damage: 140/210/280/350
Max Movement Speed Slow: 20%/40%/60%/80%
Slow Duration: 4
Cooldown: 19/17/15/13
Mana: 100
Cannot be cast while rooted or leashed. Getting rooted while already channeling or leaping does not cancel the spell.
Buff Bounce Leap: Dispellable with death only.
Buff Tree Dance Activity: Dispellable with death only.
Debuff Spring Slow: Dispellable with any dispel.
Leaping from the safety of cover into the midst of his enemies, Sun Wukong attacks without mercy.


  • This ability is automatically leveled whenever Tree Dance is leveled.
  • This ability is only active during the cast time of Tree Dance, during the leap from the ground onto a tree and while on a tree.
    • It is inactive while leaping from a tree to another tree, and while on the ground.
  • Since Tree Dance disables Monkey King during the leap, casting Primal Spring while leaping to a tree queues up the order, so that it is cast immediately once on the tree.
  • Leaps towards the target area at a speed of 1300, reaching it in up to 0.77 seconds, based on distance.
  • The damage and slow are based on the time spent channeling, meaning their potency increases per each server tick (0.03 seconds) spent channeling, up to 54 times.
    • The damage increases by The damage increases by 2.642/3.962/5.283/6.604 (Talent 10.189/11.509/12.83/14.151) per server tick, starting immediately, reaching 142.6/214/285.3/356.6 (Talent 550.2/621.5/692.8/764.2) damage in 1.6 seconds.
    • The slow increases by 0.4%/0.8%/1.1%/1.5% per server tick, also starting immediately, reaching 20%/40%/60%/80% slow in 1.6 seconds.
  • Hitting the same enemy multiple times with Primal Spring refreshes the slow duration, but does not update the slow value based on channel time.
  • Primal Spring first applies the damage, then the debuff.
  • During the leap, Monkey King still remember last given order and complete it once landing happens.
  • If forced movement affect MK while jump happening, all Primal Spring's effect will be cancelled completely.
  • The visual effects at the target area during the channeling are visible to allies only.
  • The channeling sound is audible to enemies, even through the fog of war.
  • The Tree Dance activity modifier only appears during the leap and is responsible for the jump animation.

Spring Early
Does not proc any on-cast effects when cast.
Spring Early icon.png
No Target
There is no description for this ability.
Cast Animation: 0+0
Cooldown: 0


  • Immediately ends the channeling of Primal Spring, causing Monkey King to jump earlier.
  • Cannot be shift-queued.

Jingu Mastery
Frosthaven Jingu Mastery icon.png
No Target
Active ability. Monkey King gains four charged attacks that have bonus damage and lifesteal.
Cast Animation: 0+0
Charges: 4
Attack Damage Bonus: 60/90/120/150 (Talent 135/165/195/225)
Lifesteal: 15%/30%/45%/60%
Duration: 10
Cooldown: 26/22/18/14
Mana: 80/90/100/110
Disabled by Break. Disables both the adding of the counter and the buff on Monkey King.
Buff Quadruple Tap Bonuses: Dispellable with any dispel.
Debuff Quadruple Tap Counter: Dispellable with death only.


  • A charge gets used upon successfully attacking any unit, including buildings, wards and allied units, always applying the bonus damage.
  • When leveling up Jingu Mastery while wielding the buff, the attack damage bonus and lifesteal update after using one charge.
  • The lifesteal does not work against buildings and allies, but works against any other unit, including wards.
  • Stacks additively with other sources of lifesteal.
  • Boundless Strike also uses Jingu Mastery's effects, hitting all enemies with the bonus damage and the lifesteal, but only using up one charge per cast.
    • Even when not hitting any enemy, Boundless Strike still takes one charge of Jingu Mastery.

Mischief icon.png
No Target
Changes Monkey King's shape to deceive opponents, using the environment nearby as inspiration for the disguise. Taking damage, attacking, or using any item or ability breaks Monkey King's disguise. Grants invulnerability for 0.2 upon transforming.
Cast Animation: 0+0.53
Set Movement Speed (Default): 200
Set Movement Speed (as Courier): 380
Search Radius: 350
Invulnerability Duration: 0.2
Cooldown: 20
Buff Transform: Dispellable with any dispel.
Watch out for that tree.


  • This is an innate ability and does not need to be learned. It is not bound to any ability, but to Monkey King himself.
  • Interrupts Monkey King's channeling spells, move orders and attack orders upon cast.
  • When a tree is within 350 range upon cast, it transforms Monkey King into that tree instead. If multiple trees are within range, a random one of them is chosen.
  • When within 350 range of a rune spot, it transforms Monkey King into a random rune suitable for that rune spot.
  • Monkey King's movement speed is set to 200 while transformed (380 when transformed as a courier). Besides with hastes, his movement speed cannot be altered by anything.
  • Monkey King's selection box adapts to the disguise models. However, his collision size does not change.
  • Monkey King's minimap icon is hidden to the enemy while disguised. In addition, his over-head health and mana bar is hidden to everyone, including the player.
  • Auto-attack ignores the Monkey King, so that lane creeps, neutral creeps, towers and fountains do not automatically attack him.
    • Units of players which have auto-attack enabled do not attack him automatically either, but can be forced to attack him. The ground-attack move also ignores him.
    • Monkey King is still fully affected by every spell. He can be targeted normally. Attachable particle effects of spells still attach to him.
  • Damage greater than 0 dispels the effect. Does not get dispelled by damage flagged as HP Removal.

Revert Form
Revert Form icon.png
No Target
Reverts Monkey King's shape to his original form.
Cast Animation: 0+0.53
Cooldown: 1


  • Replaces Mischief until the disguise ends.
  • Interrupts Monkey King's channeling spells, move order and attack order upon cast.

Wukong's Command
Wukong's Command icon.png
Monkey King creates a circular formation of soldiers that spread out from his position. If Monkey King leaves the area his soldiers disperse. The soldiers have Monkey King's attack and only target heroes. Monkey King is granted bonus armor for the spell's duration.
Cast Animation: 1.2+0.37
Cast Range: 550
First Ring Radius: 300
Second Ring Radius: 750
Third Ring Radius: 0 (Talent 1100)
Leadership Radius: 780 (Talent 1130)
Number of First Ring Soldiers: 5
Number of Second Ring Soldiers: 9
Number of Third Ring Soldiers: 0 (Talent 7)
Soldiers Attack Interval: 1.3
Armor Bonus: 12/18/24 (Talent 112/118/124)
Max Duration: 13
Cooldown: 130/110/90
Mana: 100
Buff Fur Army Damage Bonus: Dispellable with death only.
Monkey King rips out a tuft of fur to blow at his enemies, charging each strand to transform into a copy of himself.


  • Upon cast, 14 (Talent 21) clones of Monkey King spawn which immediately walk to their determined spot in the formation.
  • The clones walk at a speed of 700 and have unobstructed movement, walking through cliffs and trees.
  • The formation they take is always the same except when space is limited by the edges of the map.
    • The first ring soldiers form a pentagon within a 300 radius circle, with the tip always facing north.
    • The second ring soldiers form a nonagon within a 750 radius circle, with the tip always facing north as well.
    • (Talent The third ring soldiers form a heptagon within a 1100 radius circle, with the tip always facing north as well.)
  • The soldiers are invulnerable and considered hidden (although visible), making them immune to almost every spell.
  • The soldiers are hero clones of Monkey King, copying all attributes of Monkey King, with some special exceptions. They are not illusions.
    • Their attack speed is locked so that they always attack once every 1.3 seconds. Attack speed buffs and slows do not affect them.
    • Their day and night vision is reduced to 600. They provide the vision while walking to their spot and while standing there.
    • The clones only attack enemies they see. Invisible enemies and enemies inside the Fog of War within the circles are not attacked.
    • The clones also copy most of Monkey King's items, and are therefore able to use attack modifiers and bestow auras he had upon cast.
    • The clones do not copy Abyssal Blade icon.png Abyssal Blade, Aegis of the Immortal icon.png Aegis of the Immortal, Gem of True Sight icon.png Gem of True Sight, Skull Basher icon.png Skull Basher and Urn of Shadows icon.png Urn of Shadows.
    • The permanent buffs of Aghanim's Scepter Synth and Intelligence Steal are copied as well.
    • However, other permanent buffs (e.g. Moon Shard icon.png Moon Shard, Duel) are not copied.
    • Since their attack speed is locked, Echo Sabre icon.png Echo Sabre does not allow them to quickly attack twice. The slow is still applied though.
    • Jingu Mastery does not work for the clones. They neither add stacks on enemies, nor gain the buff if Monkey King had it upon cast.
    • Since the soldiers use regular attacks, their damage is reduced by damage block.
  • If Monkey King moves more than 780 (Talent 1130) range away from the center of the circle, or when he dies, the soldiers disappear and the spell ends.
  • Recasting Wukong's Command while a previous cast is still active immediately ends the previous cast.


Hero Talents
+1 Wukong's Command Ring25+100 Armor Wukong's Command
+400 Primal Spring Damage20+50% Boundless Strike Crit
+75 Jingu Mastery Damage15+600 Tree Dance Cast Range
+20 Attack Speed10+300 Tree Dance Vision AoE