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Magnus icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
23 + 3.2
15 + 2.5
19 + 1.7
Level 0 1 15 25 30
Health 200 660 1540 2180 2500
Health regen 0.5 2.8 7.28 10.48 12.08
Mana 75 303 579 783 891
Mana regen 0 0.95 2.14 2.99 3.42
Armor 1 3.5 9.33 13.5 15.58
Att/sec 0.56 0.64 0.83 0.97 1.04
Damage 32‒44 55‒67 99‒111 131‒143 147‒159
Magic resistance 25%
▶️ Movement speed 305
▶️ Attack speed 100
Turn rate 0.8
Vision range 1800/800
Attack range 150
Projectile speed Instant
Attack animation 0.5+0.84
Base attack time 1.8
Damage block 8
Collision size 24
Gib type Default


Shockwave icon.png
Magnus sends out a wave of force, damaging enemy units in a line and pulling them towards him.
Cast Animation: 0.3+1.2
Cast Range: 1200 (Upgradable by Aghanim's Scepter. 1725)
Wave Distance: 1200 (Upgradable by Aghanim's Scepter. 1725)
Wave Radius: 200
Damage: 100/175/250/325 (Talent 175/325/400/475)
Movement Speed Slow: 60%
Pull Distance: 100
Pull Duration: 0.2
Slow Duration: 0.75
Returning Shockwave Slow Duration: 0 (Upgradable by Aghanim's Scepter. 2)
Cooldown: 14/13/12/11
Mana: 90/100/110/120
Aghanim's upgrade: Increases travel distance and speed, and causes Shockwave to come back. Return wave slows units, but deals half damage to creeps.
Debuff Shockwave: Dispellable with any dispel.
Debuff Shockwave Pull: Dispellable with any dispel.
Mt. Joerlak was a somewhat unstable mass, and Magnus has learned to channel its reverberations.


  • The Shockwave travels at a speed of 900 (Upgradable by Aghanim's Scepter. 1200), taking 1.33 (Upgradable by Aghanim's Scepter. 1.44) seconds to reach the maximum distance.
  • Can hit units up to 1400 (Upgradable by Aghanim's Scepter. 1925) range away (travel distance + radius).
  • Hit enemies are pulled towards the center of the Shockwave and towards Magnus.
    • The further enemies are from the center of the shockwave, the stronger the pull force is towards its center than towards Magnus.
    • Pulles hit enemies 100 range over 0.2 seconds, resulting in a speed of 500.
  • The shockwave first applies the debuffs, then the damage.
  • Plays an initial sound and particles upon start casting.
  • When upgraded, the shockwave travels back to where the caster was upon cast, and not to where the caster currently is, or is upon reaching max distance.
    • The returning shockwave acts like a separate cast. Therefore, enemies at the very tip may be hit only once.
    • This is because Shockwave does not hit units behind the caster, so units hit by it 200 range beyond its max travel distance do not get hit upon returning.
    • On the other side, units 200 range beyond the original cast point do get hit.
    • On its way back, the shockwave can hit previously already hit enemies a second time. The slow from the returning shockwave lasts longer.
  • The slow of multiple casts does not stack, it only refreshes the duration. This includes the returning shockwave from the upgrade.

Empower icon.png
Gives an allied unit bonus damage and cleave on attack.
Cast Animation: 0.3+1.07
Cast Range: 800
Cleave Starting Radius: 150
Cleave Distance: 650
Cleave End Radius: 360
Cleave Damage: 20%/26%/32%/38% (Talent 40%/46%/52%/58%)
Attack Damage Bonus: 10%/20%/30%/40% (Talent 30%/40%/50%/60%)
Duration: 40
Cooldown: 8
Mana: 30/50/70/90
Buff Empower: Dispellable with any dispel.
With a deep bellow, Magnus displays his true power.


  • Only increases base damage and that given by the primary attribute of affected units. Raw bonus damage is not increased.
  • The unit's current main damage is periodically checked, and the bonuses adapted instantly.
  • Grants melee targets cleave and attack damage, and ranged targets only attack damage.
  • Cleave damage depends on the attack damage value of the cleaving unit, not on how much their primary attack target took.
  • The complete cleave area is shaped like an isosceles trapezoid in front of the attacking unit.
  • Fully stacks with other sources of cleave. Each source of cleave works completely independent.
  • Does not cleave upon attacking wards, buildings or allied units. Wards and buildings are unaffected by cleave.
  • Despite the visual effect, cleave damage is applied instantly in the whole area.

Frosthaven Skewer icon.png
Enemies / Self
Magnus rushes forward, goring enemy units on his massive tusk. Units hit on the way will be dragged to the destination, then damaged and slowed. Magnus gets bonus strength for every unit that he skewers.
Cast Animation: 0.3+0.33
Cast Range: Global
Max Skewer Distance: 887/982/1077/1172 (Talent 1393/1488/1583/1678)
Skewer Radius: 135
Damage: 70/140/210/280
Move Speed Slow: 25%/30%/35%/40%
Attack Speed Slow: 25/30/35/40
Strength Bonus per Hit Enemy: 1/2/3/4
Strength Bonus Duration: 5
Slow Duration: 3.25
Cooldown: 26/24/22/20
Mana: 80
Partially pierces spell immunity. Cannot hit spell immune enemies. Slows and attempts to damage enemies when they turn spell immune while already hit.
Cannot be cast while rooted or leashed. Getting rooted while already charging does not cancel the charge.
Buff Skewer Movement: Dispellable with death only.
Buff Skewer Strength Gain: Dispellable with any dispel.
Debuff Skewer Impact: Dispellable with death only.
Debuff Skewer Slow: Dispellable with any dispel.
Magnoceros horns are valuable in direct proportion to their danger to prospective merchants.


  • Magnus charges at a speed of 950.
  • Moves Magnus in 31.67 range instances. When targeting any distance which is not a multiplier of that number, it gets rounded down.
    • This means the minimal possible distance is 31.67 and the maximum possible 887/982/1077/1172 (Talent 1393/1488/1583/1678), which amounts to a mulitplier of 28/31/34/37 (Talent 44/47/50/53).
  • During the Skewer, Magnus is fully disabled.
  • Enemy heroes within 135 radius around Magnus get moved in front of him and dragged along.
  • Dragged heroes are fully disabled during the drag.
  • Dragged heroes land 200 range away in front of Magnus at the end of the charge.
  • Can charge through and drag enemies over impassable terrain.
  • Skewer first applies the slow debuff, then the damage.
  • Destroys trees within 200 radius during the charge, and 400 radius at the destination point.

Reverse Polarity
Reverse Polarity icon.png
No Target
Magnus changes properties of matter, sucking all nearby enemies in front of him and stunning them with a powerful slam and dealing damage.
Cast Animation: 0.3+1.3
Radius: 410/510/610
Damage: 200/350/500
Stun Duration: 3.25/4/5.75 (Talent 4.25/5/6.75)
Cooldown: 110/95/80
Mana: 200/250/300
Debuff Stunned: Dispellable with strong dispels.
Magnus fights with the fury of the erupting Mt. Joerlak.


  • Reverse Polarity first applies the debuff, then the damage.
  • There is no limit of how many units can be affected.
  • The particle effects and a sound effect start playing at the beginning of the cast.


Hero Talents
+1s Reverse Polarity Stun Duration25+20% Empower Damage/Cleave
+500 Skewer Range20+10 Armor
+75 Shockwave Damage15+12 Strength attribute symbol.png Strength
+200 Health10+25 Attack Speed