Luna

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Luna
Luna icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
16 + 2.2
18 + 3.1
16 + 1.9
Level 0 1 15 25 30
Health 200 520 1120 1560 1780
Health regen 0 1.6 4.68 6.88 7.98
Mana 75 267 579 807 927
Mana regen 0 0.8 2.13 3.08 3.56
Armor 0 2.88 9.82 14.78 17.26
Att/sec 0.59 0.69 0.95 1.13 1.22
Damage 20‒26 38‒44 81‒87 112‒118 127‒133
Magic resistance 25%
▶️ Movement speed 330
▶️ Attack speed 100
Turn rate 0.6
Vision range 1800/800
Attack range 330
Projectile speed 900
Attack animation 0.46+0.54
Base attack time 1.7
Damage block 0
Collision size 24
Legs
Gib type Default


Abilities[edit]

Lucent Beam
Frosthaven Lucent Beam icon.png
Affects
Enemies
Damage
Magical
Calls a beam of lunar energy down upon enemies within 225 units of the target, damaging and briefly stunning them.
Cast Animation: 0.4+0.47
Cast Range: 800 (Talent 1000)
Radius: 225
Damage: 75/150/225/300 (Talent 175/250/325/400)
Stun Duration: 0.8
Cooldown: 6 (With talent: 2)
Mana: 90/100/110/120
Modifiers
Debuff Stunned: Dispellable with strong dispels.
Selemene smites those who encroach upon the Nightsilver Woods.

Notes:

  • Lucent Beam first applies the damage, then the debuff.
  • Luna's glaive emits some particles during the cast time, visible to everyone.


Moon Glaives
Moon Glaives icon.png
Ability
Passive
Affects
Enemies
Damage
Physical
Empowers Luna's glaives, causing her attacks to bounce between enemy units. Deals less damage with each bounce.
Bounce Search Radius: 500
Number of Bounces: 2/4/6/8
Damage Reduction per Bounce: 15%
Carefully sharpened, Luna's boomerang-like weapon cuts a wide swath through enemy numbers.

Notes:

  • The bouncing glaives travel at a speed of 900 (the same speed as her attack projectile).
  • Moon Glaives only procs if an attack successfully hits a target. This means a missed or disjointed attack does not proc it.
  • Despite the ability's appearance, its effects fully count as a passive spell, and not as attacks.
  • A bouncing glaive can be disjointed. When disjointed, the disjointing unit is not registered as hit, meaning the glaive can immediately bounce on it again if within range.
  • A disjointed bounce still counts as a bounce, so it reduces the amount of bounces left and the damage of the next bounce.
  • It does not matter how much damage the initial target from the attack takes, the bounces always deal damage based on Luna's average main damage + bonus damage.
    • This means that the armor of or other damage manipulating effects on the initial attack target do not influence the bounces' damage at all.
    • It also means that damage from attack modifiers like crits or Quell's bonus damage against creeps do not affect it either.
  • Can bounce back to the same units if it already hit all other nearby units. If no other units are nearby, the ability does nothing. Cannot bounce on enemies in the Fog of War.
  • Does not bounce towards wards and allies, but it does bounce off of them when attacking them. Fully works against buildings.
  • The bounces deal 85%/72.25%/61.41%/52.2%/44.37%/37.71%/32.06%/27.25% of Luna's original attack damage.
  • Moon Glaives can deal up to 172.25%/224.45%/262.17%/289.41% damage to the primary attack target.
  • Deals a total of 257.25%/370.86%/452.95%/512.26% physical damage, assuming max bounces per level.
  • Upon learning, Luna's glaive permanently emits blue particles, visible to everyone.


Lunar Blessing
Can be used by illusions. Disabled by Break. Pierces spell immunity.
E
L
Lunar Blessing icon.png
Ability
Aura
Increases the primary attribute for Luna and nearby allied heroes. Luna is also blessed with increased vision range at night.
Radius: 1200
Primary Attribute Bonus: 6/12/18/24
Night Vision Bonus: 200/400/600/800
Aura Linger Duration: 0.5
Modifiers
Buff Lunar Blessing Aura: Undispellable.
The Goddess of the Moon smiles upon her kin.

Notes:

  • Upon learning, Luna emits very faint pulsing particles around her.
  • Increases Luna's night vision to a total of 1000/1200/1400/1600.
  • The aura's buff lingers for 0.5 seconds.


Eclipse
Eclipse icon.png
Affects
Enemies
Damage
Magical
Showers random nearby enemies with strikes from Luna's current level of Lucent Beam. These beams do not stun their targets, and there is a maximum number of times that a single target can be struck. Also turns day into night for 10 seconds.
Cast Animation: 0.6+0.2
Cast Range: 0 (Upgradable by Aghanim's Scepter. 2500, Talent 2700)
Search Radius: 675
Number of Beams: 8/11/14 (Upgradable by Aghanim's Scepter. 10/15/20)
Cooldown: 140
Mana: 150/200/250
Aghanim's upgrade: Allows Luna to cast Eclipse on an allied unit or herself and have its effects follow them, or cast it on an area. Also increases total beams and duration, removes the limit on beams per unit, and makes the beams appear twice as fast.
Modifiers
Buff Eclipse: Undispellable.
Debuff Stunned: Dispellable with strong dispels.
In times of great need, Selemene herself descends into the world, blocking out the light and hope of the opposed.

Notes:

  • Beams deal damage based on Luna's current level of Lucent Beam, so if not learned, Eclipse deals no damage.
    • The damage (Talent and stun) are applied in an area as well, just like a regular Lucent Beam cast.
  • Eclipse turns day into night for 10 seconds. This is independent from the Eclipse duration.
  • When Luna dies, Eclipse stops. However, the 10 second night still continues.
    • When upgraded and cast on the ground, it still ends when Luna dies.
    • When upgraded and cast on an ally, it stops when the ally dies.
  • Luna's glaive emits some particles during the cast time, visible to everyone.
  • Multiple casts (both with and without Aghanim's Scepter icon.png Aghanim's Scepter) work fully independently from each other.
  • When upgraded, double-clicking the ability targets self.
    • Can target any allied units, except for wards and buildings.
    • Provides 675 radius ground vision for its duration when not targeting a unit.
  • When choosing the level 25 talent, each beam also stuns hit enemies for 0.25 seconds.
    • Unlike the damage, the stun is applied regardless of Lucent Beam's level, since it is not based on Lucent Beam's stun.
    • The talent immediately takes effect, causing the already active casts to stun as well.
    • The beams first apply their damage, then the debuff.


Talents[edit]

Hero Talents
+0.25s Eclipse Lucent Ministun2525% Lifesteal
+100 Lucent Beam Damage20+8 All Stats
+300 Movement Speed15-4s Lucent Beam Cooldown
+200 Cast Range10+15 Attack Speed
Notes: