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Earthshaker icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
22 + 3.2
12 + 1.4
16 + 1.8
Level 0 1 15 25 30
Health 200 640 1520 2160 2480
Health regen 1 3.2 7.68 10.88 12.48
Mana 75 267 567 783 891
Mana regen 0 0.8 2.06 2.96 3.41
Armor 0 2 5.27 7.6 8.77
Att/sec 0.59 0.66 0.77 0.86 0.9
Damage 27‒37 49‒59 93‒103 125‒135 141‒151
Magic resistance 25%
▶️ Movement speed 310
▶️ Attack speed 100
Turn rate 0.9
Vision range 1800/800
Attack range 150
Projectile speed Instant
Attack animation 0.467+0.863
Base attack time 1.7
Damage block 8
Collision size 24
Gib type Default


Fissure icon.png
Slams the ground with a mighty totem, creating an impassable ridge of stone while stunning and damaging enemy units along its line.
Cast Animation: 0.69+0
Cast Range: 1400 (Talent 1800)
Fissure Length: 1350 (Talent 1743.75)
Fissure Pathing Block Radius: 24
Fissure Damage/Stun Radius: 225
Damage: 110/180/250/320
Stun Duration: 1/1.25/1.5/1.75
Fissure Duration: 8
Cooldown: 18/17/16/15
Mana: 95/110/125/140
Partially pierces spell immunity. Pushes aside and blocks path for all spell immune units. Does not stun or attempt to damage spell immune enemies.
Debuff Fissure Stun: Dispellable with strong dispels.
The Nishian totem splits the world to its core with tectonic force.


  • Fissure's effects are instantly applied within its whole area. There is no travel time.
  • The Fissure consists of 24 (Talent 31) segments, which are placed in a straight line in front of Earthshaker.
    • The segments have a collision size of 24 and a distance of 8.25 between each other, with the first one being placed 8.25 range in front of Earthshaker.
    • This means the Fissure's effective blocking area is 1350 (Talent 1743.75) range long and 24 range wide.
    • Every unit (except wards and buildings) which is within that area upon cast is pushed aside.
  • The stun and damage are applied in a circular shape around each segment. This means the total damage/stun area consists of multiple overlapping circles, and not a smooth line.
    • A unit can only be hit by one instance per cast, even when within the damage/stun radius of multiple segments.
    • Can hit units up to 1575 (Talent 1968.75) range in front and 216.75 range behind Earthshaker.
  • Fissure first applies the debuff, then the damage.
  • Flying units and units with free pathing are not blocked by Fissure.
    • They still are fully affected by it otherwise when hit. They are pushed aside, stunned and damaged.
  • Units not controlled by any player do not try to path around the Fissure, but simply walk against it as if it is not there.
    • This effectively causes them to get stuck, until they change directions (e.g. when aggro-ing them), or until the Fissure dissipates.

Enchant Totem
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Enchant Totem icon.png
Empowers Earthshaker's totem, causing it to deal extra damage on the next attack.
Cast Animation: 0.69+0.57 (Upgradable by Aghanim's Scepter. 0+0.2)
Cast Range: 0 (Upgradable by Aghanim's Scepter. 1100)
Max Leap Distance: 0 (Upgradable by Aghanim's Scepter. 1100)
Attack Damage Bonus: 100%/200%/300%/400%
Damage Bonus Duration: 14
Leap Duration: 0 (Upgradable by Aghanim's Scepter. 1)
Cooldown: 5 (With talent: 3)
Mana: 35/40/45/50
Aghanim's upgrade: Enchant Totem becomes a 900 range ground target ability, causing Earthshaker to jump in the air and land at the target spot, casting Enchant Totem there. Self-casting the ability will behave in the original form, without jumping.
Cannot be cast while rooted or leashed. When upgraded, can only be self-cast while rooted.
Buff Enchant Totem: Dispellable with any dispel.
Buff Enchant Totem Leap: Dispellable with death only.
Raigor's gorilla strength can destroy mountains.


  • Only increases base damage and that given by the primary attribute of Earthshaker. Raw bonus damage is not increased.
  • When upgraded, the spell turns into an area targeted spell. It may only target the ground or self.
    • Double-clicking the ability automatically targets self.
    • When targeting self, the ability behaves like the unupgraded version, using the 0.69 + 0.57 second cast animation and not leaping.
    • When targeting the ground, it uses a 0 second cast time and a 0.2 second cast backswing, during which Earthshaker is disabled.
    • The leap duration is always the same, so the speed adapts based on the targeted distance. The leap height is always 562 range.
    • During the leap, Earthshaker is fully disabled, unable to move, turn, attack or cast spells or items.
    • The spell counts as cast as soon as the leap starts. However, Aftershock and the totem buff are applied upon landing.
    • Aftershock and the totem buff are applied even when Earthshaker gets disabled or dies during the leap.
    • Getting hit by other sources of forced movement causes the leap's trajectory to change, but it is not interrupted.
    • However, getting hit by forced movement causes the ability to not apply Aftershock or the totem buff upon landing.
    • The spell is fully and immediately canceled when getting moved upwards or teleported by other spells.
    • While in the air, other units may pass below Earthshaker.
    • The targeting reticule shows the radius of Aftershock, even when it hasn't been learned yet.

Does not pierce spell immunity.
Aftershock icon.png
Causes the earth to shake underfoot, adding additional damage and stuns to nearby enemy units when Earthshaker casts his abilities.
Radius: 300
Damage: 75/100/125/150
Stun Duration: 0.6/0.9/1.2/1.5
Debuff Stunned: Dispellable with strong dispels.
The earth trembles beneath the mighty footsteps of Raigor.


  • Aftershock and Aftershock Totem are linked abilities; leveling up one automatically levels up the other as well.
  • Aftershock does not trigger upon using items.
  • Aftershock first applies the debuff, then the damage.
  • Applies its own effects before the effects of the triggering spell are applied.
  • The stun does not stack with the stun of Fissure. It follows the regular rule of stuns – the longer stun overrides the shorter one.
  • Applies damage after stun.

Aftershock Totem
Frosthaven Earthshaker Aftershock Totem model.png
Level 0
Duration 20
Health 16
Health regeneration 0
Armor 0
Magic resistance 0%
Turn rate 0.5
Collision size 8
Vision range 600 (G)
Bounty 20
Experience 0
Notes Rooted

Aftershock Totem
Frosthaven Aftershock Totem icon.png
Allies / Enemies
Earthshaker places a Totem at the target location. When allies within the totem's area of effect use abilities, they apply Aftershock to nearby enemies.
Cast Animation: 0.2+0.5
Cast Range: 150
Aura Radius: 1600
Attacks to Destroy: 16
Totem Duration: 20
Aura Linger Duration: 0.5
Cooldown: 40
Mana: 80
Buff Aftershock: Dispellable with death only.
Debuff Stunned: Dispellable with strong dispels.
The earth trembles beneath the mighty footsteps of Raigor and his allies.


  • Aftershock and Aftershock Totem are linked abilities; leveling up one automatically levels up the other as well.
  • Also affects Earthshaker himself, stacking with his passive Aftershock.
    • This means when in totem range, Earthshaker triggers Aftershock twice.

Echo Slam icon.png
No Target
Shockwaves travel through the ground, damaging enemy units. Each enemy hit causes an echo to damage nearby units. Real heroes cause two echoes.
Cast Animation: 0+1.33
Initial Search Radius: 600
Echo Search Radius: 600
Base Damage: 100
Echo Damage: 70/90/110 (Talent 120/140/160)
Cooldown: 100/80/60
Mana: 145/205/265
Partially pierces spell immunity. Spell immune enemies send echo waves towards nearby spell immune enemies. Echoes do not attempt to damage spell immune enemies.
Tectonic plates crack, mountains fold, and foes are crushed by the Echo Slam.


  • Echo Slam interrupts Earthshaker's channeling spells upon cast.
  • Each enemy within the initial search radius sends echo waves towards enemies within the echo search radius.
  • The echo waves travel at a speed of 600.
  • The echo search radii are centered around each unit hit by the initial damage.
    • Echo waves are sent out to every enemy unit within the search radius, except to the unit itself.
    • This means the echo waves targets can be up to 1200 range away from Earthshaker upon cast.
    • This also means when only one enemy is within the radius, it takes no damage, since it cannot send echoes to itself.
  • Hit enemy heroes send two echoes to every valid target within the radius, and not only to other heroes.
  • Wards and buildings are completely ignored, meaning they do not release and are not targeted by echoes.


Hero Talents
-2s Enchant Totem Cooldown25+50% Magic Resistance
+400 Fissure Range20+50 Echo Damage
+7 Armor15+30 Movement Speed
+250 Mana10+30 Damage
  • The mana talent increases maximum mana capacity, and keeps the current mana percentage.
  • This attack damage talent is added as raw attack damage, so it does not benefit illusions, and is not affected by most percentage-based damage increasing or reducing effects.
  • The armor talent does not benefit illusions.
  • The magic resistance talent stacks multiplicatively with other sources of magic resistance.
  • The magic resistance talent increases Earthshaker's magic resistance to 62.5%.