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Dark Willow

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Dark Willow
Dark Willow icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
20 + 2
18 + 1.6
18 + 3
Level Base 1 15 25
Health 200 600 1160 1560
Health regen 0 2 4.8 6.8
Magic res. 25% 26.2% 27.88% 29.08%
Mana 75 291 795 1155
Mana regen 0 0.9 3 4.5
Spell dmg 0% 1.26% 4.2% 6.3%
Armor -1 1.88 5.46 8.02
Att/sec 0.77 0.91 1.08 1.2
Move sp amp. 0% 0.9% 2.02% 2.82%
Damage 27‒35 45‒53 87‒95 117‒125
Movement speed 295
Attack speed 100
Turn rate 0.7
Vision range 1800/800
Attack range 475
Projectile speed 1200
Attack animation 0.3+[ Info Needed ]
Base attack time 1.3
Collision size 24
Legs
Gib type Default


Abilities[edit]

Bramble Maze
Frosthaven Bramble Maze icon.png
Affects
Enemies
Damage
Magical
Dark Willow creates a maze of brambles that grow in the target area after 0.5 seconds. Enemies that walk into a bramble are rooted and take damage over time.Every bramble can latch an enemy more than once before it expires.
Cast Animation: 0.3+0.8
Cast Range: 1200 (Talent 1325)
Bramble Spawn Radius: 600
Root Search Radius: 90
Bramble Spawn Delay: 0.5
Bramble Spawn Interval: 0.075
Bramble Activation Delay: 0.1
Number of Brambles: 8
Max Latches per Bramble: 2/3/5/6
Damage per Second: 75/83.33/87.5/90
Root Duration: 1/1.5/2/2.5
Bramble Duration: 15
Cooldown: 25/20/18/16
Mana: 100/120/160/200
Modifiers
Debuff Bramble Maze: Dispellable with any dispel.
The fae realm exists all around you, merely waiting to draw you in…

Notes:

  • The projectile launched upon cast has only cosmetic purposes, and does not affect the delay.
  • The brambles are always placed in the same formation.
    • 4 brambles are placed 200 range away from the center of the target area, towards north, east, south, and west.
    • 4 brambles are placed 500 range away from the center of the target area, towards north-east, south-east, south-west, and north-west.
    • The brambles spawn in 0.075 second intervals, starting 0.5 seconds after cast, so it takes 1.025 seconds for all brambles to spawn.
    • The inner circle spawns first, starting with the east bramble, going counter-clockwise. The outer circle starts with the north-east bramble.
  • Each bramble is inactive for 0.1 seconds after spawning.
  • A bramble roots the first enemy unit which comes within 90 range of it. Each bramble may root an enemy 2/3/5/6 times before disappearing.
    • Brambles cannot root enemies which are already rooted by brambles.
    • This means if an enemy survives the first root, it may instantly get rooted again if the bramble is still there.
    • Does not provide True Sight over rooted enemies.
  • Deals 37.5/41.67/43.75/45 damage in 0.5 second intervals, starting 0.5 seconds after the buff is applied, resulting in 2/3/4/5 instances.
    • Each instance can deal a total of 75/124.995/175/225 damage to the target (before reductions).
  • The Brambles' duration starts running after the initial creation delay. This means the last bramble disappears 16.025 seconds after cast.
  • Leveling the spell up while there are still brambles on the field does not update the root duration of those brambles.


Shadow Realm
Frosthaven Shadow Realm icon.png
Ability
No Target
Affects
Self / Enemies
Damage
Magical
Dark Willow recedes into the shadows, becoming untargetable. Her next attack has increased attack range and deals bonus magic damage, and will end Shadow Realm. Damage scales based on how long she remains under the effects of Shadow Realm, the maximum being reached after 3 seconds. All enemies around the target are slowed and damaged. This damage is also scaled and applied in 0.5 second increments throughout the whole duration.
Cast Animation: 0+0
Radius: 250/275/300/325
Attack Range Bonus: 600
Primary Target Max Damage: 100/200/300/400 (Talent 400/500/600/700)
Area Max Damage per Second: 40/80/120/160
Movement Speed Slow: 70%
Max Charge Duration: 3
Debuff Duration: 2
Realm Duration: 5
Cooldown: 15/13/11/9
Mana: 70/90/100/120
Does not pierce spell immunity. Does not attempt to damage spell immune enemies.
Modifiers
Buff Shadow Realm Buff: Undispellable.
Buff Shadow Realm Buff Attack Logic: Undispellable.
Debuff Shadow Realm Debuff: Dispellable with any dispel.
What you can't see will most definitely hurt you.

Notes:

  • During Shadow Realm, Dark Willow is phased, attack immune and unselectable.
    • Any attack or spell targeting Dark Willow which is already in its attack or cast animation gets canceled.
    • Due to this, Dark Willow cannot target herself with her own items either.
    • Almost every spell treats Dark Willow as if she is invisible, except for latched Unknown Unit icon.png Beetles, which do not instanly die on cast.
  • When cast while attacking an enemy, Dark Willow is ordered to stop, so that the attack out of Shadow Realm is not wasted.
    • However, when given an attack order while outside attack range, casting it while she moves does not stop her from attacking immediately.
  • Casting spells or items during Shadow Realm does not end it, only attacking does.
  • The debuff from the area effect affects the primary target as well, while the impact damage only affects the primary target.
  • The Shadow Realm buff is lost upon launching an attack, and replaced by the the attack logic buff, which is responsible for the damage.
    • This buff disappears upon hitting the target, or within 3 seconds, whichever is shorter.
    • This means if the projectile flies for more than 3 seconds, the damage is not applied.
    • The buff responsible for the damage is lost on death, so when dying before projectile hit negates the damage.
    • The buff only works for the attack that created it. Any other projectiles launched afterwards do not apply the bonus damage.
  • The damage increases by 1/2/3/4 (Talent 4/5/6/7) on each server tick (0.03 seconds), reaching its maximum in 3 seconds.
    • The damage stops growing as soon as the attack is launched. It does not continue to grow while flying towards the target.
    • The damage is dealt in a separate instance and is not added to Dark Willow's attack damage.
  • The area slow increases by 0.7% and the damage per second by 0.4/0.8/1.2/1.6 on each server tick, reaching their maximum in 3 seconds.
    • Unlike the primary target damage, the area damage is applied on the next attack after casting Shadow Realm.
    • This means if a second attack lands before the first attack out of Shadow Realm, the second attack applies the area effect instead.
    • This also means when an attack launched before casting Shadow Realm lands after casting it, that attack applies the area effect.
  • The debuff can deal up to 20/40/60/80 damage in 0.5 second intervals, starting 0.5 seconds after cast, resulting in 4 instances.
    • The debuff can deal up to 80/160/240/320 damage to each affect enemy over its full duration.
  • Multiple instances of the debuff do not stack.


Cursed Crown
Cursed Crown icon.png
Affects
Enemies
Dark Willow casts an ancient fae curse on the target. After a delay, the target and nearby enemies are stunned.
Cast Animation: 0.2+0.83
Cast Range: 600 (Talent 725)
Radius: 400
Delay: 4/3.5/3/2
Stun Duration: 1.75/2.25/2.75/3.25
Cooldown: 10/8/6/5
Mana: 50
Blocked by Linken's Sphere. Blocked upon cast.
Modifiers
Debuff Cursed Crown: Dispellable with any dispel.
Debuff Stunned: Dispellable with strong dispels.
Didn't anyone ever tell you? Never strike a deal with a fairy…

Notes:

  • The sound and visual effect during the delay on the target is audible and visible to everyone.
    • The visual effect indicates the area to be affected on each second.
  • Turning invulnerable or hidden does not prevent the debuff from affecting the area around the target.


Jex
Dark Willow Jex model.png
Ward
Level 1
Health 100
Health regeneration 0
Armor 0
Magic resistance 0%
Collision size 8
Vision range 600
Vision type Ground
Bounty 150
Experience 0
Model scale 1
Notes Uncontrollable.

Frosthaven Bedlam icon.png
Ability
No Target
Affects
Enemies
Damage
Magical
Dark Willow's pet wisp roams around her for the duration, rapidly attacking nearby enemies. Every attack bounces to additional targets around the targeted enemy. Bedlam cannot be used while Terrorize is active.
Cast Animation: 0+0
Roam Radius: 300
Attack Radius: 550
Secondary Targets Search Radius: 325
Attack Interval: 0.25
Number of Secondary Targets: 2/4/6
Damage per Attack: 60/110/160
Seconds per Revolution: 1.1
Duration: 7
Cooldown: 30
Mana: 100/150/200
Modifiers
Buff Bedlam: Undispellable.
You'll have to excuse my friend Jex. He's really into murder.

Notes:

  • Bedlam and Terrorize are linked abilities; leveling up one automatically levels up the other as well.
  • Interrupts Dark Willow's channeling spells upon cast.
  • While active, Terrorize is inactive and cannot be cast.
  • Bedlam is inactive during Terrorirze's cast time, and stays inactive until Jex fully returned to Dark Willow after terrorizing enemies.
  • On cast, Jex always appears on the west side and rotates clockwise around Dark Willow.
  • Jex rotates around Dark Willow at a speed of 1713.6, taking 1.1 seconds to finish a revolution.
    • This results in 6.37 revolutions over the whole duration.
  • On each attack, Jex chooses a visible random target within range. There are no priorities. Does not attack buildings or wards.
    • The attack radius is centered on Jex. A light pink glow surrounds it, indicating the attack area.
    • Jex continues attacking even when Dark Willow is disabled. It stops only when she dies, or when expiring.
    • Jex' attacks are not regular attacks. They are treated like a spell, and thus do not interact with any on attack effects.
    • This means that spell damage amplification and spell lifesteal does work with it. Dark Willow is the damage source.
    • The attack projectiles traveling at a speed of 1400.
  • Upon projectile impact, the attack splits up and hits the closest 2/4/6 targets around the primary target of the attack.
  • With its 0.25 second attack rate, it can attack up to 28 times.
  • With the current attack rate and damage, it can deal up to 240/440/640 damage per second to a single unit.
  • When all attacks and bounces hit, it can deal up to 5040/15400/31360 damage (before reductions).
  • Recasting Bedlam before the previous cast finishes refreshes the duration.
  • The spell itself provides no vision, but Jex has 600 ground vision which he provides the whole time.


Terrorize icon.png
Affects
Enemies
Dark Willow releases her pet wisp to terrorize her enemies. After a short delay, all enemies in the target area become fearful and run toward their home fountain. Terrorize cannot be used while Bedlam is active.
Cast Animation: 1+2.57
Cast Range: 1500 (Talent 1625)
Radius: 700
Duration: 3/5/7 (Talent 4.5/6.5/8.5)
Cooldown: 80/60/40
Mana: 150
Modifiers
Buff Terrorize Thinker: Undispellable.
Debuff Debuff Fear: Dispellable with any dispel.
You think you know the first thing about fear? Jex'll show you what that word truly means…

Notes:

  • Terrorize and Bedlam are linked abilities; leveling up one automatically levels up the other as well.
  • Terrorize is inactive during Bedlam.
  • Terrorize is also inactive during its cast time, and stays inactive until Jex fully returned to Dark Willow after terrorizing enemies.
    • This means Terrorize cannot be cast again until Jex returned from a previous cast.
  • Jex travels to the target point at a speed of 2000, and returns to Dark Willow at a speed of 500.
  • The visual effect at the target area during the cast time/effect delay is visible to allies only. The sound is audible to everyone.
  • The spell itself provides no vision, but Jex has 600 ground vision which he provides the whole time.


Talents[edit]

Hero Talents
+1.5 Terrorize Duration25+200 Attack Speed
+300 Shadow Realm Max Damage20+10% Spell Lifesteal
+35 Movement Speed1515% Cooldown Reduction
+125 Cast Range10+30 Damage
Notes:
  • This attack damage talent is added as raw attack damage, so it does not benefit illusions, and is not affected by most percentage-based damage increasing or reducing effects.
  • The cooldown reduction talent stacks multiplicatively with Octarine Core icon.png Octarine Core and additively other sources of cooldown reduction.
  • The spell lifesteal talent stacks additively with other sources of spell lifesteal.
  • The spell lifesteal talent heals for 2% from non-hero units. Treats creep-heroes as creeps and does not heal off of illusions.