Clinkz

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Clinkz
Clinkz icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
12 + 1.9
22 + 2.6
18 + 1.7
Level 0 1 15 25 30
Health 200 440 960 1340 1540
Health regen 0.25 1.45 4.11 6.01 6.96
Mana 75 291 567 771 879
Mana regen 0 0.9 2.09 2.94 3.37
Armor 0 3.67 9.73 14.07 16.23
Att/sec 0.59 0.72 0.93 1.08 1.16
Damage 15‒21 37‒43 73‒79 99‒105 112‒118
Magic resistance 25%
▶️ Movement speed 295
▶️ Attack speed 100
Turn rate 0.5
Vision range 1800/800
Attack range 650
Projectile speed 900
Attack animation 0.7+0.3
Base attack time 1.7
Damage block 0
Collision size 24
Legs
Gib type Default


Abilities[edit]

Strafe
Strafe icon.png
Ability
No Target
Affects
Self
Clinkz nimbly attacks with a barrage of arrows. Dramatically increases attack speed for a short time and grants Clinkz the ability to automatically dodge projectiles.
Cast Animation: 0+0
Attack Speed Bonus: 110/160/210/260
Duration: 6 (Talent 9)
Cooldown: 18/16/15/12
Mana: 75/80/85/90
Modifiers
Buff Strafe: Dispellable with any dispel.
It's hard to say whether the blur around the Bone Fletcher is from his flaming heart or his speed with the quiver.

Notes:

  • Strafe does not interrupt Clinkz' channeling spells upon cast.
  • Does not disjoint projectiles upon cast, or upon enemy projectile launch. They are disjointed upon reaching Clinkz.
    • This means when Strafe expires before an already launched projectile hits, it does not get disjointed and fully affects Clinkz.
  • Does not disjoint projectiles coming from allies. This includes enemy projectiles that bounce off of allies onto Clinkz.
  • Successive casts of Strafe do not stack, but refresh the duration, and update the attack speed to the current level.


Searing Arrows
Frosthaven Searing Arrows icon.png
Affects
Enemies
Damage
Physical
Imbues Clinkz's arrows with fire for extra damage and applies spill damage to enemies behind the target.
Cast Range: 640 (Talent 765)
Spill Range: 450/500/550/600
Spill Width: 125
Spill Damage: 40%
Damage: 30/40/50/60 (Talent 60/70/80/90)
Arrows per Cast: 1 (Talent 2)
Cooldown: 0
Mana: 12
Clinkz simply lights his arrows from his flaming essence for quite the destructive effect.

Notes:

  • Uses Clinkz's 650 (Talent 775) attack range when using autocast. Manually casting it uses the 640 (Talent 765) cast range.
  • The spill damage hits enemies in a line behind the target, based on the angle between Clinkz and the target.
  • The affected area has a rectangular shape, with a width of 125 and with the spill range as length.
  • The spill damage is based on the damage the primary target took from the attack, including Searing Arrows' own damage bonus.
  • Attack modifiers are only applied to the primary target.
  • When choosing the level 25 talent, whenever Searing Arrows is used, a different random target within its cast range is also targeted by a second Searing Arrow.
    • Since it uses the spell's cast range, effects which increase its cast range increase the secondary arrows' range as well.
    • The secondary arrow has no target priorities. It simply chooses a random valid target within cast range.
    • The secondary arrow spills damage behind its target as well.


Skeleton Walk
Frosthaven Skeleton Walk icon.png
Ability
No Target
Affects
Self
Clinkz moves invisibly through units until the moment he attacks or uses an ability. When he moves through a unit, he temporarily steals a portion of its attack damage.
Cast Animation: 0+0
Contact Radius: 175
Fade Time: 0.6
Move Speed Bonus: 20%/35%/50%/65%
Enemy Attack Damage Loss: 5
Self Attack Damage Bonus per Stack: 3/6/9/12
Max Stacks: 20
Stacks Duration: 15
Skeleton Walk Duration: 20/25/30/35
Cooldown: 20/19/18/17
Mana: 75
Modifiers
Buff Wind Walk: Dispellable with death only.
With a burst of fire and puff of smoke, the Bone Fletcher was nowhere to be seen.

Notes:

  • Skeleton Walk does not interrupt Clinkz' channeling spells upon cast.
  • During the fade time, Clinkz can cast spells, use items and perform attacks without breaking the invisibility.
  • Invisibility is broken upon reaching the cast point of spells or items, or upon launching an attack.
  • Allows Clinkz to path through other units, including wards, but not through buildings.
  • Clinkz can pick up or drop items without breaking the invisibility.
  • Reduces the attack damage of every enemy unit Clinkz walks through, and grants Clinkz a damage stack.
    • Directly affects the main attack damage of enemies and Clinkz, instead of being attack damage bonus/reduction.
    • Although the amount of damage bonus stacks are limited, there is no limit on how many enemies can have their damage reduced.
    • Gaining a new stack refreshes the duration of all existing stacks.


Skeleton Archer
Clinkz Skeleton Archer model.png
Ward
Level 1
Duration 20
Health 8
Health regeneration 0
Mana 100
Mana regeneration 0
Armor 0
Magic resistance 0%
Status resistance 0%
Attack damage 5
Acquisition range 900
Attack range 500
Base attack time 1.35/1.05/0.8
Attack animation 0.3+0.3
Projectile speed 900
Turn rate 0.5
Collision size 8
Vision range 800 (G)
Bounty 20
Experience 20
Model scale 1.1
Notes Abilities:
Searing Arrows

Burning Army
Burning Army icon.png
Clinkz summons an army of fiery ranged skeleton archers. Archers are immobile and die with 2 attacks from a hero. Skeletons use your current Searing Arrows ability and attack any units nearby. Base damage is equal to your hero's base damage. Attack range is equal to your hero's attack range.
Cast Animation: 0+0.67
Cast Range: 1200
Spawn Range: 1300
Number of Archers: 6/8/10
Archers Spawn Interval: 0.4
Hero Attacks to Destroy: 2
Non-Hero Attacks to Destroy: 8
Archers Attack Interval: 1.3/1.05/0.8
Duration: 20
Cooldown: 80
Mana: 125/175/225

Notes:

  • Burning Army can be cast without having to face towards the targeted area.
  • Spawns the arches in the given line one after another, starting immediately upon cast.
    • It takes 2/2.8/3.6 seconds for all archers to spawn.
  • The first archer spawns at the initial targeted location. Following archers spawn with 250/178.57/138.89 in between each.
    • The archers spawn facing the same direction as Clinkz does as they spawn.
  • The spawned archers cannot be controlled. They automatically attack nearby enemy units, regardless of auto-attack settings.
    • However, it is possible to turn the autocast on their Searing Arrows off.
    • The archers cannot attack the Odobenus Tombstones of the Odobenus Frost Mages.
  • The attack damage of the archers is periodically set equal to the main attack damage of Clinkz.
    • This means raw attack damage bonuses are not copied, only base attack damage, and damage gained by the primary attribute is copied.
    • This also means they fully benifit from the Skeleton Walk damage stacks.
  • The attack range of the arches is also periodically set equal Clinkz' attack range.
  • The archers have Searing Arrows, with the same level as on Clinkz.
    • The level for it set for each archer as it spawns. Leveling it afterwards does not update its level on the archers.
    • Although being identical to Clinkz's Searing Arrows, and having a mana pool, the archers do not need mana to cast it.
    • The archers fully benifit from the Searing Arrows damage and Searing Arrows multishot talents, and do spill.


Talents[edit]

Hero Talents
Searing Arrows Multishot25+3s Strafe Duration
+16 Health Regen20+125 Attack Range
+30 Searing Arrows Damage1520% Evasion
+5 Armor10+12% Magic Resistance
Notes:
  • The attack range talent also affects the cast range of Searing Arrows.
  • The armor talent does not benefit illusions.
  • The magic resistance talent stacks multiplicatively with other sources of magic resistance.
  • The magic resistance talent increases Clinkz's magic resistance to 34%.
  • The evasion talent stacks multiplicatively with other sources of evasion.