Centaur Warrunner

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Centaur Warrunner
Centaur Warrunner icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
27 + 4
15 + 1
15 + 1.6
Level 0 1 15 25 30
Health 200 740 1860 2660 3060
Health regen 0 2.7 8.3 12.3 14.3
Mana 75 255 519 711 807
Mana regen 0 0.75 1.87 2.67 3.07
Armor -1 1.5 3.83 5.5 6.33
Att/sec 0.59 0.68 0.76 0.82 0.85
Damage 36‒38 63‒65 119‒121 159‒161 179‒181
Magic resistance 25%
▶️ Movement speed 300
▶️ Attack speed 100
Turn rate 0.5
Vision range 1800/800
Attack range 150
Projectile speed Instant
Attack animation 0.3+0.3
Base attack time 1.7
Damage block 8
Collision size 24
Gib type Default


Hoof Stomp
Hoof Stomp icon.png
No Target
Slams the ground, stunning and damaging nearby enemy units.
Cast Animation: 0.5+0.3
Radius: 315/335/355/375
Damage: 100/130/170/200
Stun Duration: 2/2.25/2.5/2.75 (Talent 3.5/3.75/4/4.25)
Cooldown: 11
Mana: 100/105/110/115
Debuff Stunned: Dispellable with strong dispels.
When the mighty hoof of the Warrunner touches soil, the tremors are felt far and wide.


  • The stomp first applies the debuff, then the damage.

Double Edge
Double Edge icon.png
Centaur strikes a mighty blow at melee range, damaging both himself and a small area around the target. Deals extra damage based on your strength. Centaur cannot die from Double Edge and deals reduced damage to himself.
Cast Animation: 0.4+0.43
Cast Range: 150
Damage Radius: 250/275/300/325
Base Damage: 150/200/250/300
Strength as Damage: 40%/60%/80%/100% (Talent 90%/110%/130%/150%)
Self Damage Percentage: 25%
Cooldown: 5
Partially blocked by Linken's Sphere. Blocked fully only when primary target. When blocked, Centaur Warrunner takes no damage either.
In the spurs of combat, Bradwarden's vicious strikes sometimes cause self-inflicted collateral damage.


  • Double Edge deals magical damage to the targets and to the caster.
  • The damage radius is centered around the target, not around Centaur.
  • The self-inflicted damage is never lethal, so it cannot be used to deny oneself.
  • Deals 37.7/50/62.5/75 + 10%/15%/20%/25% (Talent 22.5%/27.5%/32.5%/37.5%) of strength as damage to Centaur Warrunner.

Partially usable by illusions. Pierces spell immunity.
Frosthaven Retaliate icon.png
Enemies / Self
Centaur counters all attacks, dealing damage back to the attacker. Each time Centaur gets attacked by an enemy, he gains a charge counter. Can be cast to consume all charges, granting you a base strength increase for 10 seconds.
Cast Animation: 0+0
Aura Radius: 0 (Talent 1200)
Retaliate Damage: 16/32/48/64 (Talent 66/82/98/114)
Strength Bonus per Stack: 1
Max Stacks: 15/20/25/30
Active Duration: 10
Aura Linger Duration: 0.5
Cooldown: 40/35/30/25
Partially usable by illusions. Retaliate does not work for illusions.
Illusions bestow the Retaliate aura.
Buff Return: Dispellable with death only.
Buff Return Counter: Dispellable with death only.
Buff Return Bonus Damage: Dispellable with any dispel.
Bradwarden has no need to parry his opponent's attacks; his armor-like hide does it for him.


  • Interrupts Centaur Warrunner's channeling spells upon cast.
  • Retaliate only triggers when a unit lands an attack, regardless of distance. This means it cannot trigger on missed attacks.
  • The Retaliate damage is always dealt right before the attacker's damage is dealt to its target.
  • A status buff becomes visible when having a stack, which shows how many stacks there are. The counter goes invisible when going back to 0 stacks.
    • Upon cast, all stacks get removed and the strength buff gets added, with a strength bonus based on the amount of stacks Centaur had.
    • While this strength buff is present, new stacks can be gained still, though the stack counter stays invisible until the damage buff disappears.
  • Retaliate is an aura by default, but affects only self until the talent is chosen. The buff is not visible on self.
    • The aura's buff lingers for 0.5 seconds.

Frosthaven Stampede icon.png
No Target
Allies / Enemies
Centaur leads all allies into a vicious charge causing them to move through units at max speed and stop any enemy units they trample. Trampled enemies take damage based on the strength of the hero that tramples them as well as a base damage. Each enemy trampled reduces incoming damage for all allies for 10 seconds.\n\n Each enemy can be trampled once.
Cast Animation: 0+0
Damage & Slow Radius: 105
Base Damage: 200
Strength as Damage: 100%/200%/300%
Incoming Damage Reduction: 0 (Upgradable by Aghanim's Scepter. 40%)
Incoming Damage Reduction per Trampled Enemy: 1%
Max Stacks: 20
Haste Speed: 550
Move Speed Slow: 100%
Slow Duration: 2.3
Stampede Duration: 4
Damage Reduction Duration: 10
Cooldown: 110/100/90
Mana: 150
Aghanim's upgrade: Heroes affected by Stampede take reduced damage, and are able to run through obstructions, including trees and up cliffs.
Partially pierces spell immunity. Affects spell immune allies.
Does not affect spell immune enemies. Slow persists if debuff was placed before spell immunity and was not dispelled.
Buff Stampede: Dispellable with death only.
Buff Stampede Bonus Armor: Dispellable with any dispel.
Debuff Stampede Slow: Dispellable with any dispel.
The great belt of Omexe, which labels Bradwarden as the greatest warrior of his kind, incites his fellow gladiators to follow him into barbarous combat.


  • Interrupts Centaur Warrunner's channeling spells upon cast.
  • Affected allies become phased and hasted, meaning they cannot be slowed below the set value.
  • Checks the hero's strength whenever trampling an enemy, so it adapts immediately.
    • However, the strength multiplier is set on cast and does not adapt when leveling the spell while active.
  • Stampede first applies the damage, then the debuff.
  • The damage reduction from trampled enemies lasts 10 seconds, based on when the last enemy the hero trampled.
    • The damage reduction from Aghanim's Scepter icon.png Aghanim's Scepter is bound to the Stampede buff instead, so it lasts 4 seconds.
  • The sound effect is global and can be heard by enemies even through the Fog of War.
  • Aghanim's Scepter icon.png Aghanim's Scepter allows allies to walk over cliffs and causes them to destroy trees around them for the duration.


Hero Talents
+1.5s Hoof Stomp Duration25Gains Retaliate Aura
+20 Strength attribute symbol.png Strength20+50 Retaliate Damage
+50% Double Edge Strength Damage15+30 Base Damage
+20 Movement Speed1010% Evasion