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Fountain
Fountain Radiant model
Fountain Radiant model
Fountain Dire model
Fountain Radiant iconFountain Dire icon
Building
500
+0
This unit has no mana.
Level 1
Armor Armor 0
Magic Resistance 0%
Attack Damage Reinforced icon Reinforced
290 ‒ 310
Attack Range Ranged 1200
Acquisition Range 1200
Attack Speed 6.67 attack(s) per second. 100 • 0.15s BAT
Attack Animation 0+0
Projectile Speed 1400
Turn Rate Takes Division by zero.s to turn 180°. 0
Collision Size 144
Bound Radius 144
Vision Range (G) 1800
Bounty Gold 0
Experience 0
Abilities Rejuvenation Aura icon Rejuvenation Aura
Sentry Ward ability icon True Sight
Sanctuary icon Fountain Damage
Notes Invulnerable
No minimap icon
Intern
dota_fountain


Main Article: Buildings

Abilities[]

Fountain invulnerability

Primal Beast minimap icon Primal Beast is invulnerable upon respawning.

Rejuvenation Aura
Can be used by illusions.
Rejuvenation Aura icon
Ability
Aura
Affects
Allies
Heals 5% HP and 6% mana per second.
Radius: 1200
Max Health as Health Regen Bonus: 5%
Max Mana as Mana Regen Bonus: 6%
Aura Linger Duration: 3
Buff/Debuff
Modifiers [?]
modifier_fountain_aura
Undispellable
modifier_fountain_aura_buff
Undispellable
modifier_fountain_invulnerability
Undispellable

  • Grants the following effects:
    • Can fully regenerate a unit's max health and mana within 20 and 16.67 seconds respectively.
    • Replenishes Bottle icon Regenerate charges, the lingering buff is instantly removed when Regenerate charges are replenished outside the aura's effect radius.
    • Invulnerability to Animal Courier Radiant minimap icon Couriers and heroes upon respawning.
      • The buff grants ally heroes invulnerability and are untargetable until a command is issued (e.g. unit orders, casting abilities, etc.) when an enemy unit is within 1200 radius.
      • While invulnerable, the heroes' model is tinted black.


Fountain Damage
Sanctuary icon
Ability
Passive
Affects
Enemies
Damage
Physical
Taking increasingly more damage from the fountain each time you are attacked
Attack Damage Bonus per Stack: 3
Accuracy: 25%
Debuff Duration: 12
Buff/Debuff
Modifiers [?]
modifier_fountain_passive
Undispellable
modifier_fountain_fury_swipes_damage_increase
Death

  • Fountain Damage is considered as a conditional attack damage bonus.
    • Although the attack damage bonus values are not displayed in the HUD, it is still considered and directly added to the Fountain's attack damage.
    • Since it is considered bonus attack damage, it is not affected by percentage-based attack damage bonuses or reductions.
  • On each attack Fountain Damage first adds 1 stack and then deals damage based on the stack count.
    • This means that the bonus attack damage is applied even with the first attack.
    • Each successful attack refreshes the whole stack. Missed attacks neither place the buff, nor add a stack or refresh it.
    • The number of stacks is visible on the debuff icon placed on affected units.
  • With its current attack rate of 6.67, Fountain Damage increases the Fountain's damage by 20 per second.
  • Grants the Fountain's outgoing attacks a percentage-based accuracy preventing its attacks from being missed by 25% from evasion or blind effects.
    • Stacks multiplicatively with other outgoing accuracy sources.
  • Does not work against wards.


True Sight
Pierces debuff immunity.
Sentry Ward ability icon
Ability
Aura
Affects
Enemies
Adds the ability to see invisible units and wards to any allied vision within the structure's range.
Radius: 1200
Aura Linger Duration: 0.5
Buff/Debuff
Modifiers [?]
modifier_tower_truesight_aura
Undispellable
modifier_truesight
Undispellable

  • Grants unobstructed True Sight within 1200 radius regardless of the building's actual vision.
    • All effects are granted by an aura and its debuff lingers for 0.5 seconds.


Reinforced
Can be used by illusions. Not disabled by Break.
Reinforced icon
Ability
Passive
Reinforced Units and Buildings Deal Bonus Damage to other Reinforced Units and Buildings and take less attack damage from other units.
Attack Damage Bonus Against Reinforced Units: 50%
Hero Attack Damage Reduction: 50%
Non-Hero Attack Damage Reduction: 30%
Piercing Attack Damage Reduction: 65%
Player-Controlled Units Attack Damage Reduction: 10%
Illusions Attack Damage Reduction: 60%
Buff/Debuff
Modifiers [?]
modifier_creep_siege
Undispellable

  • If a non-hero unit has a piercing attack, it is only affected by the attack damage reduction against piercing attacks, and not by the reduction against non-hero units.
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