Hill Troll Camp

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Hill Troll Camp.jpg

The Hill Troll camp is a small camp of neutral creeps. It contains 2 Hill Troll Berserkers and 1 Hill Troll Priest, and gives a total of 91 experience and 59-68 gold.

Hill Troll Priest
Hill Troll Priest model.png
Jungle Creep
Level 2
Health 450
Health regeneration 0.5
Mana 500
Mana regeneration 1
Armor 0
Magic resistance 0%
Status resistance 0%
Attack damage 25‒32
Acquisition range 300
Attack range 600
Base attack time 1.8
Attack animation 0.3+0.3
Projectile speed 900
Movement speed 290
Follow range 100
Turn rate 0.5
Collision size 24
Vision range 1400800
Vision type Ground
Bounty 19‒22
Experience 29
Model scale 0.9
Hill Troll Berserker
Hill Troll Berserker model.png
Jungle Creep
Level 2
Health 500
Health regeneration 0.5
Mana regeneration 1
Armor 1
Magic resistance 0%
Status resistance 0%
Attack damage 28‒37
Acquisition range 300
Attack range 500
Base attack time 1.6
Attack animation 0.3+0.3
Projectile speed 1200
Movement speed 270
Follow range 100
Turn rate 0.5
Collision size 24
Vision range 800
Vision type Ground
Bounty 20‒23
Experience 31
Model scale 0.9


Hill Troll Priest

Heal (Hill Troll Priest) icon.png
The Hill Troll Priest lays his holy blessing upon the target ally, replenishing some health.
Cast Animation: 0.5+0.7
Cast Range: 350
Heal: 15
Cooldown: 0.5
Mana: 5
Buff Forest Troll High Priest Heal Autocast: Undispellable.


  • As a neutral unit:
    • The troll never casts this spell.
  • As a player controlled unit:
    • When put on autocast, the troll automatically heals a random nearby hurt allied unit.
    • On each cast, a random unit is select. It does not lock on one unit until it is fully healed.
    • Does not follow hurt units to heal.
    • There are no priorities. Each hurt unit has the same chance to get healed by autocast.
    • Cannot heal wards and buildings.
  • Has a cast backswing of 0.6 when cast by Doom minimap icon.png Doom (acquired through Devour).
  • Has a cast backswing of 1.07 when cast by Rubick minimap icon.png Rubick (acquired through casting Spell Steal on Doom).

Mana Aura
Can be used by illusions. Disabled by Break. Pierces spell immunity.
Mana Aura (Hill Troll Priest) icon.png
Provides bonus mana regeneration to all nearby allies.
Radius: 1200
Mana Regen Bonus: 2.5
Aura Linger Duration: 0.5
Buff Forest Troll High Priest Mana Aura Bonus: Undispellable.


  • The aura's buff lingers for 0.5 seconds.


This is how much gold and experience the camp will provide, accounting for the 2% increase of the base bounty every 7 minute and 30 seconds.

Time Average gold Experience
0:00-7:30 63.5 91
7:30-15:00 64.77 91
15:00-22:30 66.04 94
22:30-30:00 67.31 94
30:00-37:30 68.58 97
37:30-45:00 69.85 99
45:00-52:30 71.12 100
52:30-60:00 72.39 103
60:00-67:30 73.66 103
67:30-75:00 74.93 106
75:00-82:30 76.2 108
82:30-90:00 77.47 109


  • Rhasta the Shadow Shaman happens to be part Hill Troll.
  • In the original DotA, the Hill Troll Priest was known as "Forest Troll High Priest", and the Hill Troll Berserker was known as "Forest Troll Berserker".

Version history[edit]

  • Mana Aura
    • Increased radius from 900 to 1200.
    • Increased mana regen bonus from 1.5 to 2.5.
  • Reduced Mana Aura mana regeneration bonus from 3 to 1.5.
  • Increased gold bounty from 17-20 to 19-22.
  • Reduced gold bounty from 21-25 to 17-20.
  • Reduced experience bounty from 41 to 33.
  • Increased mana regeneration from 0.75 to 1.
  • Increased Mana Aura mana regeneration bonus from 2 to 3.
  • Hill Troll Priest can now heal while moving and attacking. Heal no longer uses cast time. This is to prevent it from messing up creep-pulling.
    • This changes do not apply to player controlled troll priests, or when devoured by Doom minimap icon.png Doom.
  • Swapped the medium pullable Neutral Camp with the small camp
  • A neutral creeps camp will no longer spawn the same set of neutral creeps twice in a row
  • Healing Troll now has a Mana Aura (+2 MP/sec)
  • Healing Troll's heal cooldown from 0.75 to 0.5 seconds
  • Heal cast range from 250 to 350
  • Neutral spawn empty check no longer considers corpses in its spawn rules
  • Adjusted neutral creep active abilities to all be on the bottom left most spot
  • Changed the location of some of the Scourge creep camps
  • Changed the locations and distribution of neutral creep camp groups
  • Reworked the trees and pathing near the small Sentinel creep camp
  • Reworked Neutral Creep abilities and mechanics to better balance them out
  • Lots of tweaks to the gold bonuses, levels, stats and abilities on neutral creeps.
  • Added two new neutral creep spots
  • Neutral creeps now spawn at the 2 minutes mark rather than 3 minutes.
  • Changed the spawns between sent and scourge sides to better balance
  • Neutral creep return/acquire mechanics tweaked
  • Changed neutral creep chase mechanics a bit

Patch history[edit]