Forced Movement

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Telekinesis icon.png

Forced Movement is a status effect that changes a unit's position. This movement is completely unrelated to the unit's movement speed and works on them while disabled. Most spells with forced movement prevent the affected unit from acting during, but some allow the unit to still attack, turn and cast spells and items.

In general, almost all forced movement effects override each other. The later applied one nullifies the previous ones. Although there are a few exceptions.

Forced movements are also bound to the buff or debuff the spells place, so if the buff or debuff is dispellable, doing so also stops the forced movement.

Fully disabling forced movement[edit]

These spells fully disable units while moving them.

  • Flaming Lasso icon.png
    Duration: 3/3.5/4
    Moves the targeted unit along with Batrider minimap icon.png Batrider 300 range behind him.
  • Primal Roar icon.png
    Speed: 500
    Distance: 300
    Duration: 0.6
    Moves enemy units between Beastmaster and the target aside.
  • Power Cogs icon.png
    Speed: 294.12
    Distance: 250
    Duration: 0.85
    Moves units towards north, north-east, east, south-east, south, south-west, west or north-west depending from which direction the unit approached the cog.
  • Vacuum icon.png
    Speed: 0-500/700/900/1100
    Distance: 250/350/450/550
    Duration: 0.5
    Moves affected units towards the targeted point.
  • Enchant Totem icon.png
    Speed: 0-900
    Distance: 0-900
    Height: 562
    Duration: 1
    Requires Aghanim's Scepter icon.png Aghanim's Scepter. Moves the caster in an arc towards the targeted point.
  • Black Hole icon.png
    Speed: 40
    Distance: 0-160
    Duration: 0-4
    Moves affected units towards the targeted point.
  • Eul's Scepter of Divinity icon.png
    Height: 395
    Duration: 2.5
    Moves units upwards. While in the air, their height changes ± 75 in 1 second intervals until landing.
  • Time Walk icon.png
    Speed: 3000
    Distance: 0-675 (Talent 1275)
    Duration: 0-0.225 (Talent 0.425)
    Moves Faceless Void minimap icon.png Faceless Void towards the target point.
  • Tornado icon.png
    Height: 395
    Duration: 0.8/1.1/1.4/1.7/2.0/2.3/2.6 (Upgradable by Aghanim's Scepter. /2.9)
    Moves units upwards. While in the air, their height changes ± 75 in 1 second intervals until landing.
  • Torrent icon.png
    Height: 350
    Duration: 1.53
    Only moves affected unit upwards.
  • Earth Spike icon.png
    Height: 350
    Duration: 0.5
    Only moves affected units upwards.
  • Skewer icon.png
    Speed: 950
    Distance: 0-900/1000/1100/1200
    Duration: 0-0.947/1.053/1.158/1.263
    Moves Magnus minimap icon.png Magnus and any enemy hero within range towards the targeted point.
  • Tree Dance icon.png
    Speed: 700
    Distance: 0-1000
    Height: 192
    Duration: 0.1-1.4
    Moves Monkey King minimap icon.png Monkey King in an arc towards the targeted tree.
  • Primal Spring icon.png
    Speed: 1300
    Distance: 0-1000
    Height: 192
    Duration: 0.1-0.77
    Moves Monkey King minimap icon.png Monkey King in an arc towards the targeted area's center.
  • Adaptive Strike icon.png
    Speed: 1000
    Distance: 100-300
    Duration: 0.1-0.3
    Moves the target towards the direction Morphling minimap icon.png Morphling is facing upon cast. The distance is based on his agi-str relation.
  • Impale icon.png
    Height: 350
    Duration: 0.5
    Only moves affected units upwards.
  • Meat Hook icon.png
    Speed: 1600
    Distance: 0-1000/1100/1200/1300
    Duration: 0-0.625/0.6875/0.75/0.8125
    Moves the latched unit towards Pudge minimap icon.png Pudge's cast location. Only disables hooked enemies.
  • Telekinesis icon.png
    Speed: 0-1250 (Talent 2583.33)
    Distance: 0-375 (Talent 775)
    Height: 200
    Duration: 1.5/1.75/2/2.25
    Moves the unit upwards first and leaves it there for 1.2/1.45/1.7/1.95 seconds, during which their height changes ± 10 in 1 second intervals. During the last 0.3 second, the unit moves down. If the sub-ability is used, the unit moves towards the targeted point.
  • Burrowstrike icon.png
    Height: 350
    Duration: 0.52
    Only moves affected units upwards. Sand King minimap icon.png Sand King is moved towards the targeted point instantly after the spell's delay.
  • Greater Bash icon.png
    Speed: 286/304/316/324
    Distance: 143/152/158/162
    Height: 50
    Duration: 0.5
    Moves the unit in an arc away from Spirit Breaker minimap icon.png Spirit Breaker.
  • Cyclone (Storm) icon.png
    Height: 395
    Hero Duration: 6
    Non-Hero Duration: 20
    Moves units upwards. While in the air, their height changes ± 75 in 1 second intervals until landing.
  • Electric Vortex icon.png
    Speed: 100
    Distance: 100/150/200/250 (Talent 175/225/275/325)
    Duration: 1/1.5/2/2.5 (Talent 1.75/2.25/2.75/3.25)
    Moves the target towards Storm Spirit minimap icon.png Storm Spirit's cast location.
  • Blast Off! icon.png
    Speed: 0-1333.33 (Talent 1600)
    Distance: 0-1000 (Talent 1200)
    Height: 844
    Duration: 0.75
    Moves Techies minimap icon.png Techies in an arc towards the targeted point.
  • Ravage icon.png
    Height: 350
    Duration: 0.5
    Only moves affected units upwards.
  • Toss icon.png
    Speed: 0-3077
    Distance: 0-4000
    Height: 844
    Duration: 1.3
    Moves the tossed units upwards. When a unit is tossed towards another, moves in an arc. The speed adapts based on the target's distance, accelerating or decelerating at a slow rate.
  • Snowball icon.png
    Speed: 675
    Distance: 0-2025
    Duration: 0-3
    Moves Tusk minimap icon.png Tusk and all gathered unit towards the targeted unit for up to 3 seconds.
  • Walrus Punch icon.png
    Height: 650
    Lethal Height: 1200
    Duration: 1
    Only moves the target upwards. If the punch is lethal, the height massively increases.
  • Walrus Kick icon.png
    Speed: 1400
    Distance: 1400
    Height: 360
    Duration: 1
    Kicks the unit back in an arc.

Non-disabling forced movement[edit]

These spells do not fully disable units while moving them. Some do not disable at all, while some disable only partially.

  • Flamebreak icon.png
    Speed: 100-1600 (Talent 2800)
    Distance: 25-400 (Talent 700)
    Height: 6.25-100 (Talent 100)
    Duration: 0.25
    Moves units away from the targeted point in an arc.
  • Hookshot icon.png
    Speed: 4000/5000/6000
    Distance: 0-2000/2500/3000
    Duration: 0-0.5
    Moves Clockwerk minimap icon.png Clockwerk to the target. Clockwerk is silenced during the pull.
  • Gust icon.png
    Speed: 1.66/1.43/1.25/1.11-583.33/500/437.5/388.88 (Talent 1166.66/1000/875/777.77)
    Distance: 1-350 (Talent 700)
    Duration: 0.6/0.7/0.8/0.9
    Moves affected unit towards the targeted direction. The distance is based on the initial distance between cast location and affected unit, 350 at closest, 1 at max distance. Affected units are silenced.
  • Boulder Smash icon.png
    Speed: 1200
    Distance: 500/600/700/800
    Duration: 0.416/0.5/0.583/0.66
    Moves a target unit towards the direction Earth Spirit minimap icon.png Earth Spirit is facing.
  • Rolling Boulder icon.png
    Speed: 800 (1600 when enhanced)
    Distance: 0-800 (1600 when enhanced)
    Duration: 0-1
    Moves Earth Spirit minimap icon.png Earth Spirit towards the targeted direction for the full distance, or until colliding with an enemy hero. Earth Spirit is rooted and disarmed while rolling.
  • Geomagnetic Grip icon.png
    Speed: 600
    Distance: 1100
    Duration: 1.833
    Requires Aghanim's Scepter icon.png Aghanim's Scepter. Moves the targeted unit towards Earth Spirit minimap icon.png Earth Spirit's cast location.
  • Activate Fire Remnant icon.png
    Min Speed: 1300
    Max Duration: 0.4
    Moves Ember Spirit minimap icon.png Ember Spirit towards a Fire Remnant either at a speed of 1300, or so fast that he reaches it in 0.4 seconds, whichever is faster.
  • Force Staff icon.png
    Speed: 1500
    Distance: 600
    Duration: 0.4
    Moves the target towards the direction it is facing.
  • Hurricane Pike icon.png
    Speed (Ally/Enemy): 1500/2250
    Distance (Ally/Enemy): 600/450
    Duration (Ally/Enemy): 0.4/0.2
    Moves the target towards the direction it is facing if cast on allies or self. Moves the target and the caster away from each other if the target was an enemy.
  • Life Break icon.png
    Speed: 1000
    Moves Huskar minimap icon.png Huskar to the target. Stops when the distance between Huskar and the target gets greater than 1400. Huskar is disarmed while leaping.
  • Deafening Blast icon.png
    Speed: 0-200
    Distance: 45.6/88.6/133.5/171.5/205/242.1/274.3 (Upgradable by Aghanim's Scepter. /302.67)
    Duration: 0.25/0.5/0.75/1/1.25/1.5/1.75 (Upgradable by Aghanim's Scepter. /2)
    Moves affected units away from the center of the blast upon getting hit. The speed starts off 200 and decreases quadratically after 1/3 of the distance.
  • Tether icon.png
    Speed: 1000
    If Io minimap icon.png Io tethers a unit that is 700 units or further away, it pulls itself to the target until within 300 range.
  • Blinding Light icon.png
    Speed: 1000
    Distance: 525
    Height: 50
    Duration: 0.4
    Moves affected units in an arc away from the targeted point.
  • Ghostship icon.png
    Speed: 650
    Distance: 1000
    Duration: 1.535
    Requires Aghanim's Scepter icon.png Aghanim's Scepter. Drags enemy heroes within a 200 radius around the ship along with it towards the crash site.
  • Leap icon.png
    Speed: 1600
    Distance: 600/700/800/900
    Height: 122/166/217/276
    Duration: 0.375/0.4375/0.5/0.5625
    Moves Mirana minimap icon.png Mirana in an arc towards the direction she is facing.
  • Waveform icon.png
    Speed: 1250
    Distance: 0-1000 (Talent 1400)
    Duration: 0-0.8 (Talent 1.12)
    Moves Morphling minimap icon.png Morphling towards the targeted point.
  • Icarus Dive icon.png
    Speed: ~1400
    Distance: 2800
    Duration: 2
    Moves Phoenix minimap icon.png Phoenix 1400 range towards the targeted point in an arc and then the same distance back, making it a total of 2800 distance.
  • Toggle Movement icon.png
    Speed: 250
    Distance: 0-1500
    Duration: 0-6
    When toggled on, moves Phoenix minimap icon.png Phoenix towards the direction he's facing. With the current duration and speed of Sun Ray icon.png Sun Ray, the maximum possible distance is 1500. Phoenix is disarmed during Sun Ray.
  • Meat Hook icon.png
    Speed: 1600
    Distance: 0-1000/1100/1200/1300
    Duration: 0-0.625/0.6875/0.75/0.8125
    Moves the latched unit towards Pudge minimap icon.png Pudge's cast location. Does not disable allies.
  • Pounce icon.png
    Speed: 933.33
    Distance: 0-700
    Height: 0-164
    Duration: 0-0.75
    Moves Slark minimap icon.png Slark in an arc towards the direction he's facing, until reaching the max distance or latching on an enemy hero. Slark is disarmed during the leap.
  • Charge of Darkness icon.png
    Speed: 600/650/700/750 (Talent 1100/1150/1200/1250)
    Moves Spirit Breaker minimap icon.png Spirit Breaker towards the target until reaching it or canceled. Any given order, except for few instant cast items cancel the charge.
  • Ball Lightning icon.png
    Speed: 1250/1875/2500
    Moves Storm Spirit minimap icon.png Storm Spirit towards the targeted point until he reaches it or runs out of mana.
  • Timber Chain icon.png
    Speed: 1600/2000/2400/2800
    Distance: 0-800/1000/1200/1400 (Talent 925/1125/1325/1525)
    Duration: 0-0.5 (Talent 0.58/0.56/0.55/0.54)
    Moves Timbersaw minimap icon.png Timbersaw towards the latched tree. Timbersaw is disarmed during the pull.

Upward movement[edit]

Several spells move a unit upwards, changing their Z position. Changes to a unit's Z position affect several things such as the travel time of projectiles, as they always fly towards the center of the unit and the unit's ability to block pathing of other units, as a unit can only block another unit when they are on roughly the same Z position.

However, it does not affect any abilities which affect or search units inside an area. A unit thrown in the air by a Torrent icon.png Torrent is still fully affected by other area spells like Impale icon.png Impale. Attacks of any unit also do not consider the height of the attack target. Although the attack projectiles have to travel for longer in order to reach the target, a unit with 600 range can still start attack on an airborn unit from 600 range away, ignoring its height.

Sources of upward movement[edit]

This section only lists sources of spells which move units upwards. Details can be found in the lists above.

See also[edit]