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Movement speed

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Skeleton Walk icon.png
▶️ Speed is the heart of battle.
Dark Seer
Movement speed advantage required for a given attack efficiency when chasing

Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move over a second. The default movement speed caps are at 100 on the low end, and 550 on the high end, which can be bypassed by only a few abilities. Only units capable of moving can have a movement speed. This means granting a non-mobile unit movement speed with an ability does not allow them to move still. A unit's movement speed can be increased by abilities and by items. Some items grant passive speed bonuses to the wielder.

Commands[edit]

There are several different orders which make the unit move.

Move command[edit]

The default move command is bound to the right mouse key, but can also be bound to a hotkey (default: M). Targeting the ground with this command makes the unit move to that point, or until unable to get closer to the point (i.e. target is out of reach). During a move command, the unit does not automatically attack enemies on the way.

Follow command[edit]

The follow command is merged in with the default move command, and is executed with the same keys. To follow a unit, the move command has to be targeted on the desired unit to follow. Targeting an allied unit with the move command makes the unit follow the allied unit, until a new order is given or until the targeted unit dies. The follow range for most units is 100, meaning a unit ordered to follow another unit attempts to stay within 100 range of the targeted unit. Mobile ward type summons (such as { Healing Ward) have a follow range of 250. In order to follow enemy units, the move command hotkey must be used, since a right-click on an enemy automatically orders an attack on it.

Units Follow range
Alpha Wolf, Ancient Black Dragon, Ancient Black Drake, Ancient Granite Golem, Ancient Prowler Acolyte, Ancient Prowler Shaman, Ancient Rock Golem, Ancient Rumblehide, Ancient Thunderhide, Animal Courier, Astral Spirit, Boar, Centaur Conqueror, Centaur Courser, Courier, Dark Troll Summoner, Earth, Eidolon, Familiar, Fell Spirit, Fire, Flying Courier, Forged Spirit, Ghost, Giant Wolf, Greater Treant, Harpy Scout, Harpy Stormcrafter, Hawk, Hellbear, Hellbear Smasher, Hill Troll, Hill Troll Berserker, Hill Troll Priest, Kobold, Kobold Foreman, Kobold Soldier, Lycan Wolf, Mega Melee Creep, Mega Ranged Creep, Melee Creep, Mud Golem, Necronomicon Archer, Necronomicon Warrior, Ogre Bruiser, Ogre Frostmage, Proximity Mine, Ranged Creep, Remote Mine, Roshan, Satyr Banisher, Satyr Mindstealer, Satyr Tormenter, Shard Golem, Siege Creep, Skeleton Warrior, Spiderite, Spiderling, Spirit Bear, Stasis Trap, Storm, Super Melee Creep, Super Ranged Creep, Super Siege Creep, Tornado, Treant, Undying Zombie, Vhoul Assassin, Warlock Golem, Wildwing, Wildwing Ripper, Wraith King Skeleton 100
Healing Ward 250

Patrol command[edit]

The patrol command (no default hotkey set), makes the unit move back and forth between its starting location and the targeted point, until it is given another order. A unit can be given multiple points to patrol. When doing so, the unit moves to the targeted points in the same order in which they were given. Upon reaching the last point, it moves back in reversed order. Just like the move command, the unit does not automatically attack enemies it crosses while patrolling.

Attack-move command[edit]

Identical to the move command, with the difference being the ordered unit attacking any enemy they cross while moving. This order can be given by giving an attack order onto the ground. To do this, the attack hotkey must be used (default: A). If the unit crosses no enemies during an attack move order, it essentially acts as a move order. When an enemy gets within the unit's acquisition range, it goes towards that enemy and attacks it. If the target can no longer be attacked for any reason (dies, becomes ethereal or invulnerable, turns invisible or loss of sight over target), the unit resumes moving towards the targeted point, continuing from its current location. It does not trace its way back to where it left the path to attack an enemy.

Movement speed stacking[edit]

Flat movement speed bonuses are simply added to the base movement speed of the unit, while percentage based bonuses get all summed up and then applied to the unit's total movement speed. However, most item-based speed bonuses have stacking restrictions. Passive movement speed bonuses from items are separated into groups. The movement speed bonuses of the items in their groups do not stack with each other or with multiple of themselves, but do stack with the bonuses from items from the other groups.

Formula

Movement Speed = (Base + Σ Flat Bonuses) × (1 + Σ Percentage Bonuses - Σ Slows)

Base movement speed[edit]

Every unit capable of moving has a base movement speed value. This value is fixed, and can only be altered by very few abilities.

Heroes[edit]

The following list shows the base movement speed of all heroes, and their movement speeds with any of the items based on Boots of Speed icon.png Boots of Speed

Heroes (melee) Heroes (ranged) Base MS Boots of Speed (500)Power Treads (1400)Phase Boots (1500)Arcane Boots (1400) Guardian Greaves (4975) Spider Legs Tranquil Boots (975) / Tranquil Boots (Broken) (975) Boots of Travel 1 (2500) Boots of Travel 2 (4500) Phase Boots (1500) Phased
(melee/ranged)
Force BootsWoodland Striders
Legion Commander, Meepo Keeper of the Light, Pugna 330 375 380 395 405 / 380 440 460 450 / 413 445
Abaddon, Lifestealer Leshrac, Lone Druid, Luna, Skywrath Mage 325 370 375 390 400 / 375 435 455 444 / 407 440
Chaos Knight, Naga Siren, Riki Enchantress 320 365 370 385 395 / 370 430 450 438 / 402 435
Bounty Hunter, Clockwerk, Nyx Assassin, Sven, Terrorblade, Tusk, Wraith King Gyrocopter 315 360 365 380 390 / 365 425 445 432 / 396 430
Anti-Mage, Axe, Dragon Knight, Earthshaker, Elder Titan, Mars, Tiny, Ursa Death Prophet, Outworld Devourer, Techies 310 355 360 375 385 / 360 420 440 426 / 391 425
Alchemist, Beastmaster, Brewmaster, Ember Spirit, Juggernaut, Lycan, Magnus, Monkey King, Pangolier, Phantom Assassin Bane, Dazzle, Shadow Fiend, Templar Assassin 305 350 355 370 380 / 355 415 435 420 / 385 420
Bloodseeker, Centaur Warrunner, Faceless Void, Kunkka, Omniknight, Slardar, Slark, Tidehunter, Undying Chen, Snapfire, Witch Doctor, Zeus 300 345 350 365 375 / 350 410 430 414 / 380 415
Dark Seer, Night Stalker, Underlord, Void Spirit Disruptor, Lich, Oracle 295 340 345 360 370 / 345 405 425 408 / 374 410
Bristleback, Earth Spirit, Ogre Magi, Phantom Lancer, Sand King, Spectre, Spirit Breaker, Timbersaw Batrider, Clinkz, Dark Willow, Enigma, Grimstroke, Huskar, Jakiro, Lina, Lion, Mirana, Nature's Prophet, Puck, Queen of Pain, Rubick, Shadow Demon, Silencer, Tinker, Troll Warlord, Vengeful Spirit, Warlock, Windranger 290 335 340 355 365 / 340 400 420 402 / 369 405
Doom Ancient Apparition, Arc Warden, Drow Ranger, Shadow Shaman, Sniper, Storm Spirit, Visage, Winter Wyvern 285 330 335 350 360 / 335 395 415 396 / 363 400
Pudge, Treant Protector Invoker, Io, Morphling, Necrophos, Phoenix, Razor 280 325 330 345 355 / 330 390 410 390 / 358 395
Broodmother Crystal Maiden, Medusa, Venomancer, Viper, Weaver 275 320 325 340 350 / 325 385 405 384 / 352 390

Creeps[edit]

Units Movement speed
Ancient Granite Golem, Ancient Prowler Acolyte, Ancient Rock Golem, Ancient Rumblehide, Ancient Thunderhide, Hill Troll, Hill Troll Berserker, Kobold, Kobold Soldier, Ogre Bruiser, Ogre Frostmage, Roshan, Satyr Mindstealer, Vhoul Assassin 270
Harpy Scout 280
Hill Troll Priest, Satyr Tormenter 290
Ancient Black Dragon, Ancient Prowler Shaman, Dark Troll Summoner, Satyr Banisher, Wildwing 300
Harpy Stormcrafter, Mud Golem, Shard Golem 310
Centaur Conqueror, Centaur Courser, Ghost, Hellbear, Hellbear Smasher, Wildwing Ripper 320
Mega Melee Creep, Mega Ranged Creep, Melee Creep, Ranged Creep, Siege Creep, Super Melee Creep, Super Ranged Creep, Super Siege Creep 325
Kobold Foreman 330
Alpha Wolf, Ancient Black Drake, Fell Spirit, Giant Wolf 350

Summons[edit]

Summons Movement speed
Skeleton Warrior 270
Eidolon 280/310/340/370
Hawk 300/340/380/420
Astral Spirit 315
Forged Spirit 320
Warlock Golem 320/340/360
Earth, Greater Treant, Treant 325
Necronomicon Archer 330/360/390
Spirit Bear 340/360/380/400
Boar, Necronomicon Warrior, Spiderite, Spiderling, Storm, Wraith King Skeleton 350
Undying Zombie 375
Lycan Wolf 400/420/440/460
Familiar 430
Fire 550

Overriding base movement speed[edit]

The following abilities are able to override a unit's base movement speed.

  • The units are still fully affected by flat and percentage-based movement speed changes.
  • The movement speed is still bound to the minimum and maximum movement speed limits.
  • If a unit is affected by multiple abilities in this list, the lowest value takes priority.
Base movement speed overriding abilities

Modifying movement speed[edit]

There are several properties that affect a unit's movement speed in different ways.

Flat movement speed changes[edit]

This property increases (or decreases) a unit's movement speed by a constant value.

  • These cannot exceed the minimum and maximum movement speed limits.
  • These are applied before percentage-based movement speed bonuses and reductions.
Flat bonuses from abilities
Flat reductions from abilities
  • Metamorphosis icon.png
    Speed reduction: 30
    Duration: 40/44/48/52
    Reduces the caster's movement speed.
  • Tree Grab icon.png
    Self slow: 30
    Reduces the caster's movement speed until losing the tree.

Flat movement speed granting items[edit]

These items passively grant the wielder a flat movement speed bonus.

Flat bonuses from items
Item Value Item cost Cost per value point
Arcane Boots icon.png Arcane Boots 45 1400 31.11
Boots of Speed icon.png Boots of Speed 45 500 11.11
Boots of Travel 1 icon.png Boots of Travel 1 110 2500 22.73
Boots of Travel 2 icon.png Boots of Travel 2 130 4500 34.62
Drum of Endurance icon.png Drum of Endurance 20 1950 97.5
Eul's Scepter of Divinity icon.png Eul's Scepter of Divinity 20 2725 136.25
Faded Broach icon.png Faded Broach 25 N/A N/A
Flicker icon.png Flicker 40 N/A N/A
Force Boots icon.png Force Boots 115 N/A N/A
Guardian Greaves icon.png Guardian Greaves 50 4975 99.5
Ninja Gear icon.png Ninja Gear 30 N/A N/A
Phase Boots icon.png Phase Boots 45 1500 33.33
Solar Crest icon.png Solar Crest 20 3875 193.75
Spider Legs icon.png Spider Legs 65 N/A N/A
Tranquil Boots (Active) icon.png Tranquil Boots 75 975 13
Wind Lace icon.png Wind Lace 20 250 12.5
Woodland Striders icon.png Woodland Striders 140 N/A N/A

Flat movement speed granting talents[edit]

The following heroes have a talent that grants them a flat movement speed bonus.

Bonus Level 10 Level 15 Level 20 Level 25
Left Right Left Right Left Right Left Right
Flat movement speed
  • Centaur Warrunner minimap icon.png +15
  • Clockwerk minimap icon.png +15
  • Enchantress minimap icon.png +15
  • Lich minimap icon.png +15
  • Snapfire minimap icon.png +15
  • Templar Assassin minimap icon.png +15
  • Axe minimap icon.png +20
  • Beastmaster minimap icon.png +20
  • Chaos Knight minimap icon.png +20
  • Juggernaut minimap icon.png +20
  • Keeper of the Light minimap icon.png +20
  • Omniknight minimap icon.png +20
  • Underlord minimap icon.png +20
  • Abaddon minimap icon.png +15
  • Bounty Hunter minimap icon.png +15
  • Bristleback minimap icon.png +15
  • Elder Titan minimap icon.png +15
  • Pugna minimap icon.png +15
  • Skywrath Mage minimap icon.png +15
  • Tidehunter minimap icon.png +15
  • Tiny minimap icon.png +15
  • Grimstroke minimap icon.png +20
  • Naga Siren minimap icon.png +20
  • Terrorblade minimap icon.png +20
  • Drow Ranger minimap icon.png +20
  • Lifestealer minimap icon.png +20
  • Nyx Assassin minimap icon.png +20
  • Leshrac minimap icon.png +25
  • Luna minimap icon.png +25
  • Shadow Fiend minimap icon.png +25
  • Dark Willow minimap icon.png +30
  • Mars minimap icon.png +20
  • Shadow Demon minimap icon.png +20
  • Earthshaker minimap icon.png +25
  • Zeus minimap icon.png +25
  • Batrider minimap icon.png +25
  • Bane minimap icon.png +40
  • Sven minimap icon.png +25
  • Dazzle minimap icon.png +30
  • Gyrocopter minimap icon.png +30
  • Legion Commander minimap icon.png +30
  • Night Stalker minimap icon.png +30
  • Techies minimap icon.png +40
  • Ogre Magi minimap icon.png +60

Besides these, the following heroes have talents which increase the movement speed of the units they summon by a flat amount.

Specific flat movement speed talents

Percentage movement speed changes[edit]

This property increases (or decreases) a unit's movement speed by a percentage.

  • These cannot exceed the minimum and maximum movement speed limits.
  • These are applied after flat movement speed bonuses and reductions.
Percentage bonuses from abilities
  • Battle Hunger icon.png
    Speed bonus per stack: 12%
    Duration: 12
    Grants the caster movement speed for every debuffed enemy.
  • Culling Blade icon.png
    Speed Bonus: 30%
    Duration: 6
    When below the health threshold, grants all nearby allies movement speed.
  • Firefly icon.png
    Speed bonus: 4%/7%/10%/13%
    Duration: 15 (Talent 21.5)
    Grants the caster movement speed.
  • Primal Roar icon.png
    Speed bonus: 40%
    Duration: 3
    Grants all nearby allies movement speed.
  • Thirst icon.png
    Max speed bonus: 14%/24%/34%/44% (Talent 28%/38%/48%/58%)
    Grants the hero movement speed based on the percentage of enemy heroes' missing health.
  • Track icon.png
    Speed bonus: 16%/20%/24%
    Duration: 30
    Aura-based. Grants the caster movement speed when staying within range of debuffed enemies. The speed buff lingers for 0.5 seconds.
  • Drunken Brawler icon.png
    Speed bonus: 40%
    Duration: 5
    Switches between a movement speed bonus and a movement speed slow every second over the duration.
  • Warpath icon.png
    Speed bonus per stack: 3%/4%/5%
    Duration: 14
    Grants the caster movement speed for each stack. Stacks are gained by casting spells. Max 5/7/9 stacks.
  • Spin Web icon.png
    Speed bonus: 20%/35%/50%/65% (Upgradable by Aghanim's Scepter. 30%/50%/70%/90%)
    Aura-based. Grants the caster and all their Broodmother Spiderling icon.png Spiderlings and Unknown Unit icon.png Spiderites movement speed when staying within the webs. The speed buff lingers for 0.2 seconds.
  • Skeleton Walk icon.png
    Speed bonus: 15%/25%/35%/45% (Upgradable by Aghanim's Scepter. 45%/55%/65%/75%)
    Duration: 20/25/30/35
    Grants the caster movement speed.
  • Overclocking icon.png
    Speed bonus: 40%
    Duration: 8
    Grants the caster movement speed.
  • Surge icon.png
    Speed bonus: 250
    Duration: 3/4/5/6
    Grants the target (Talent all allies within the target area) movement speed.
  • Spirit Siphon icon.png
    Speed bonus: 4%/6%/8%/10%
    Duration: 6
    Grants the caster movement speed for each link.
  • Scorched Earth icon.png
    Speed bonus: 9%/11%/13%/15% (Talent 22%/24%/26%/28%)
    Duration: 16
    Grants the caster and all their units within range movement speed. The buff lingers for 0.5 seconds.
  • Drum of Endurance icon.png
    Speed bonus: 12%
    Duration: 6
    Grants all allied units within range movement speed.
  • Astral Spirit icon.png
    Speed bonus per hero: 7%
    Speed bonus per non-hero: 1%
    Duration: 10
    Upon returning to the caster, grants the caster movement speed based on how many enemies the spirit contacted. The movement speed bonus is capped at 40%.
  • Ink Swell icon.png
    Speed bonus: 12%/14%/16%/18%
    Duration: 3
    Grants the target ally movement speed.
  • Dark Portrait icon.png
    Illusion speed bonus: 30%
    Grants the created illusion movement speed.
  • Wex icon.png
    Speed bonus per Wex instance: 1%/2%/3%/4%/5%/6%/7%
    Max instances: 3
    Grants the caster movement speed for each active reagent. Lasts until switching reagents to something other than Wex.
  • Ghost Walk icon.png
    Speed bonus: -30%/-20%/-10%/0%/+10%/+20%/+30% (Upgradable by Aghanim's Scepter. /+40%)
    Duration: 100
    Grants the caster movement speed.
  • Tether icon.png
    Speed bonus: 5%/8%/11%/14%
    Grants the target movement speed.
  • Speed Aura (Kobold Foreman) icon.png
    Speed bonus: 12%
    Aura-based. Grants all allies within range movement speed. The buff lingers for 0.5 seconds.
  • Ghostship icon.png
    Speed bonus: 10%
    Duration: 10
    Grants all allies buffed by the rum movement speed.
  • Overwhelming Odds icon.png
    Speed bonus per hero: 9%
    Speed bonus per non-hero: 3%
    Duration: 7
    Grants the caster movement speed based on how many enemies were hit.
  • Rage icon.png
    Speed bonus: 15%
    Duration: 3/4/5/6 (Talent 4.5/5.5/6.5/7.5)
    Grants the caster movement speed.
  • Infest icon.png
    Speed bonus: 15%/20%/25%
    Grants the target movement speed.
  • Fiery Soul icon.png
    Speed bonus per stack: 5%/6%/7%/8% (Talent 6.5%/7.5%/8.5%/9.5%)
    Duration: 10
    Grants the caster movement speed for each stack. Stacks are gained by casting spells. Max 3 stacks.
  • Savage Roar icon.png
    Speed bonus: 20%
    Duration: 1.2/1.6/2/2.4
    Grants all hit enemies movement speed.
  • Stone Gaze icon.png
    Self speed bonus: 50%
    Duration: 5/5.5/6 (Talent 7/7.5/8)
    Grants the caster movement speed.
  • Leap icon.png
    Speed bonus: 8%/16%/24%/32%
    Duration: 2.5
    Grants the caster movement speed.
  • Moonlight Shadow icon.png
    Speed bonus: 15%
    Duration: 18
    Grants all buffed allies movement speed, after the fade delay.
  • Archer Aura (Necronomicon Archer) icon.png
    Speed bonus: 5%/7%/9%
    Aura-based. Grants all allies within range movement speed. The buff lingers for 0.5 seconds.
  • Hunter in the Night icon.png
    Speed bonus: 22%/28%/34%/40%
    Grants the hero movement speed at nighttime.
  • Ninja Gear icon.png
    Speed bonus: 15%
    Duration: 35
    Grants the caster movement speed.
  • Vendetta icon.png
    Speed bonus: 16%/18%/20%
    Duration: 40/50/60
    Grants the caster movement speed.
  • Bloodlust icon.png
    Speed bonus: 7%/9%/11%/13%
    Duration: 30
    Grants the target movement speed.
  • Phase Boots icon.png
    Speed bonus (melee): 20%
    Speed bonus (ranged): 10%
    Duration: 3
    Grants the caster movement speed. Melee heroes gain more.
  • Storm Surge icon.png
    Ally speed bonus: 2%/4%/6%/8%
    Self speed bonus: 6%/10%/14%/18%
    Aura-based. Grants all allies within range movement speed. The buff lingers for 0.5 seconds.
  • Shadow Blade icon.png
    Speed bonus: 20%
    Duration: 14
    Grants the caster movement speed.
  • Silver Edge icon.png
    Speed bonus: 25%
    Duration: 14
    Grants the caster movement speed.
  • Guardian Sprint icon.png
    River speed bonus: 7%/19%/31%/43%
    Active speed bonus: 18%/26%/34%/42%
    Active duration: 10
    Passively grants the hero movement speed while inside the river or a Slithereen Crush puddle. Also grants the caster movement speed when cast.
  • Shadow Dance icon.png
    Speed bonus: 20%/35%/50%
    Passively grants the caster movement speed when outside of enemy vision.
  • Smoke of Deceit icon.png
    Speed bonus: 15%
    Duration: 35
    Grants all allies within range movement speed.
  • Solar Crest icon.png
    Speed bonus: 10%
    Duration: 7
    Grants the target ally movement speed.
  • Spectral Dagger icon.png
    Speed bonus: 10%/14%/18%/22% (Talent 24%/28%/32%/36%)
    Duration: 12
    Grants the caster movement speed while staying on the dagger's shadow paths. The speed lingers for 4 seconds.
  • Spider Legs icon.png
    Speed bonus: 24%
    Duration: 3
  • Bulldoze icon.png
    Speed bonus: 12%/18%/24%/30%
    Duration: 8
    Grants the caster movement speed.
  • Wind Walk (Storm) icon.png
    Speed bonus: 50%
    Duration: 20
    Grants the caster movement speed.
  • Warcry icon.png
    Self speed bonus: 10%/14%/18%/22%
    Duration: 8
    Grants the caster movement speed.
  • Nature's Guise icon.png
    Speed bonus: 15%
    Grants the hero movement speed as long as they stay within proximity of trees.
  • Battle Trance icon.png
    Speed bonus: 30%/35%/40%
    Allied duration: 6.5
    Enemy duration: 0 (Upgradable by Aghanim's Scepter. 3.25)
    Grants the caster (Upgradable by Aghanim's Scepter. the target hero) movement speed.
  • Deathlust (Undying Zombie) icon.png
    Speed bonus: 50/60/70/80
    Grants the unit movement speed bonus if their dedicated target is below a certain health threshold.
  • Grave Chill icon.png
    Speed bonus: 17%/23%/29%/35%
    Duration: 6
    Grants the caster and their Visage Familiar icon.png Familiars within range movement speed.
  • Windrun icon.png
    Speed bonus: 60% (Upgradable by Aghanim's Scepter. 105%)
    Duration: 3/4/5/6
    Grants the caster movement speed.
Percentage reductions from abilities
  • Curse of Avernus icon.png
    Initial debuff slow: 10%/15%/20%/25%
    Curse debuff slow: 15%/30%/45%/60%
    Initial debuff duration: 5
    Curse debuff duration: 4.5
    Slows every unit attacked by this hero. When attacking the same enemy 4 times within the intial debuff's duration, they get cursed.
  • Ice Vortex icon.png
    Slow: 15%/20%/25%/30% (Talent 21%/26%/31%/36%)
    Duration: 16
    Aura-based. Slows all enemies within the target area. The debuff lingers for 0.5 seconds.
  • Chilling Touch icon.png
    Slow: 100%
    Duration: 0.5
    Slows the target enemy.
  • Slam (Ancient Thunderhide) icon.png
    Slow: 25%
    Hero duration: 2
    Creep duration: 4
    Slows all enemies within range.
  • Flux icon.png
    Slow: 20%/30%/40%/50%
    Duration: 6
    Slows the target enemy if they are alone.
  • Spark Wraith icon.png
    Slow: 100%
    Duration: 0.4/0.5/0.6/0.7
    Slows the target enemy.
  • Battle Hunger icon.png
    Slow: 12%
    Duration: 12
    Slows the target enemy.
  • Sticky Napalm icon.png
    Slow per stack: 2%/4%/6%/8%
    Duration: 8
    Slows all enemies within the area. Can be stacked up to 10 times.
  • Primal Roar icon.png
    Slow: 60%
    Duration: 3/3.5/4
    Slows all enemies hit as secondary targets.
  • Poison (Boar) icon.png
    Slow: 10%/20%/30%/40%
    Duration: 3
    Slows every unit attacked by this unit.
  • Shadow Walk icon.png
    Slow: 14%/20%/26%/32%
    Duration: 4
    Slows the enemy attacked out of the invisibility.
  • Thunder Clap icon.png
    Slow: 25%/35%/45%/55%
    Hero Duration: 4 (Talent 6.5)
    Creep Duration: 8 (Talent 10.5)
    Slows all enemies within range.
  • Cinder Brew icon.png
    Slow: 24%/28%/32%/36%
    Duration: 5
    Slows all enemies within the target area.
  • Drunken Brawler icon.png
    Slow: 20%
    Duration: 5
    Switches between a movement speed bonus and a movement speed slow every second over the duration.
  • Viscous Nasal Goo icon.png
    Base slow: 20%
    Slow per stack: 3%/6%/9%/12%
    Hero Duration: 5
    Creep Duration: 10
    Slows the target enemy (Upgradable by Aghanim's Scepter. all enemies within range). Can be stacked up to 4 (Talent 9) times.
  • Incapacitating Bite icon.png
    Slow: 16%/26%/36%/46%
    Duration: 2
    Slows every unit attacked by this hero.
  • Stampede icon.png
    Slow: 100%
    Duration: 2.3
    Slows every enemy trampled by a stampeding ally.
  • Penitence icon.png
    Slow: 18%/24%/30%/36%
    Duration: 5/6/7/8
    Slows the target enemy.
  • Crystal Nova icon.png
    Slow: 20%/30%/40%/50%
    Duration: 4.5
    Slows all enemies within the target area.
  • Freezing Field icon.png
    Slow: 30%
    Max channel time: 10
    Continuously slows all enemies within range while channeling. The slow lingers for 1 second.
  • Wall of Replica icon.png
    Slow: 50%/60%/70%
    Wall duration: 45
    Continuously slows all enemies within range of the wall. The slow lingers for 0.75 seconds.
  • Poison Touch icon.png
    Slow: 14%/16%/18%/20% (Talent 46%/48%/50%/52%)
    Duration: 4/5/6/7
    Slows all hit enemies. Multiple instances fully stack.
  • Spirit Siphon icon.png
    Slow: 4%/6%/8%/10%
    Duration: 6
    Slows the target enemy.
  • Exorcism icon.png
    Slow: 0 (Upgradable by Aghanim's Scepter. 1.5)
    Duration: 0% (Upgradable by Aghanim's Scepter. 100%)
    Requires Aghanim's Scepter icon.png Aghanim's Scepter. The spirits created by dealing damage slow enemies upon hitting them.
  • Diffusal Blade 1 icon.png
    Max slow: 100%
    Duration: 4
    Slows the target enemy. The slow decays over the duration.
  • Thunder Strike icon.png
    Slow: 100%
    Duration: 0.1
    Slows all enemies hit by each strike.
  • Elder Dragon Form icon.png
    Slow: 0%/0%/40% (Upgradable by Aghanim's Scepter. /60%)
    Duration: 3
    Slows all enemies hit by the splash damage of each attack.
  • Frost Arrows icon.png
    Slow: 16%/32%/48%/64%
    Duration: 1.5
    Slows the target enemy.
  • Dust of Appearance icon.png
    Slow: 20%
    Duration: 12
    Slows all enemies within range.
  • Boulder Smash icon.png
    Slow: 60%
    Duration: 1.25/2.5/3.25/4
    Slows all enemies hit by a smashed Stone Remnant, or by an enchanted hero.
  • Echo Sabre icon.png
    Slow: 100%
    Duration: 0.8
    Slows every enemy Echo Strike triggers on.
  • Earth Splitter icon.png
    Slow: 30%/40%/50%
    Duration: 3/4/5
    Slows all hit enemies.
  • Enchant icon.png
    Slow: 55%
    Duration: 3.75/4.5/5.25/6
    Slows the target enemy if it cannot be taken control over.
  • Ethereal Blade icon.png
    Slow: 80%
    Duration: 4
    Slows the target enemy.
  • Eye of Skadi icon.png
    Slow (melee): 20%
    Slow (ranged): 45%
    Duration: 45
    Slows every unit attacked by the wielding unit. Melee targets slow for more.
  • Time Dilation icon.png
    Slow per cooldown: 10%
    Duration: 8/10/12/14
    Slows all hit enemies based on how many spells they had on cooldown.
  • Frost Attack (Ghost) icon.png
    Slow: 25%
    Duration: 1.5
    Slows every unit attacked by this unit.
  • Stroke of Fate icon.png
    Slow: 50%/60%/70%/80%
    Duration: 1.5
    Slows every hit enemy.
  • Call Down icon.png
    Missile one slow: 30%
    Missile two slow: 60%
    Missile one slow duration: 2
    Missile two slow duration: 4
    Slows every enemy unit hit by the rockets' explosions.
  • Havoc Hammer icon.png
    Slow: 50%
    Duration: 0.3
    Slows all enemies within range.
  • Thunder Clap (Hellbear Smasher) icon.png
    Slow: 25%
    Duration: 3
    Slows all enemies within range.
  • Life Break icon.png
    Slow: 60%
    Duration: 3/4/5
    Slows the target enemy.
  • Ghost Walk icon.png
    Slow: 20%/25%/30%/35%/40%/45%/50% (Upgradable by Aghanim's Scepter. /55%)
    Ghostwalk duration: 100
    Aura-based. Slows every enemy unit within range of the caster. The slow lingers for 2 seconds.
  • Ice Wall icon.png
    Slow: 20%/40%/60%/80%/100%/120%/140% (Upgradable by Aghanim's Scepter. /160%)
    Wall duration: 3/4.5/6/7.5/9/10.5/12 (Upgradable by Aghanim's Scepter. /13.5)
    Continuously slows all enemies within range of the wall. The slow lingers for 2 seconds.
  • Tether icon.png
    Slow: 8%/16%/24%/32%
    Continuously slows all enemies within range of the tether. The slow lingers for 0.2 seconds.
  • Dual Breath icon.png
    Slow: 28%/32%/36%/40%
    Duration: 5
    Slows all hit enemies.
  • Torrent icon.png
    Slow: 35%
    Duration: 2.6/3.6/4.6/5.6
    Slows all hit enemies.
  • Lightning Storm icon.png
    Slow: 75%
    Duration: 0.4/0.6/0.8/1 (Talent 2.9/3.1/3.3/3.5)
    Slows all hit enemies.
  • Frost Blast icon.png
    Slow: 30%
    Duration: 4
    Slows the target enemy, and enemies around it.
  • Frost Shield icon.png
    Slow: 20%/25%/30%/35%
    Slow duration: 0.5
    Shield duration: 6 (Talent 8.5)
    Releases pulses over its duration in 1 second intervals, which slow all enemies within range.
  • Chain Frost icon.png
    Slow: 65%
    Duration: 2.5
    Slows all enemies the projectile bounces on.
  • Open Wounds icon.png
    Max slow: 70%
    Duration: 8
    Slows the target enemy. The slow decays over the duration.
  • Mana Drain icon.png
    Slow: 20%/25%/30%/35%
    Max channel time: 5
    Slows the target enemy (Talent enemies) while channeling.
  • Shockwave icon.png
    Slow: 60%
    Slow duration: 0.9
    Slows all hit enemies.
  • Skewer icon.png
    Slow: 10%/20%/30%/40%
    Duration: 3.25
    Slows the skewered enemy after the dragging.
  • Bulwark icon.png
    Self slow: 20%
    Slows the caster until toggling it off again.
  • Mystic Snake icon.png
    Slow: 30%
    Duration: 3
    Slows all enemies hit by the snake.
  • Stone Gaze icon.png
    Slow: 35%
    Gaze duration: 5/5.5/6 (Talent 7/7.5/8)
    Slows every enemy who faces the caster.
  • Primal Spring icon.png
    Max slow: 20%/40%/60%/80%
    Duration: 4
    Slows every hit enemy unit. The slow value scales based on the time spent channeling.
  • Purge (Necronomicon Archer) icon.png
    Max slow: 100%
    Duration: 4
    Slows the target enemy. The slow decays over the duration.
  • Ghost Shroud icon.png
    Slow: 6%/12%/18%/24% (Talent 30%/36%/42%/48%)
    Shroud duration: 3/3.5/4/4.5
    Aura-based. Slows every enemy unit within range of the caster. The slow lingers for 0.5 seconds.
  • Void icon.png
    Slow: 50%
    Daytime duration: 1.25
    Nighttime duration: 2.5/3/3.5/4
    Slows the target enemy (Upgradable by Aghanim's Scepter. all nearby visible enemies).
  • Nullifier icon.png
    Slow: 80%
    Slow duration: 0.5
    Nullify duration: 5
    The target enemy unit gets slowed when getting hit by an attack.
  • Ice Armor (Ogre Frostmage) icon.png
    Slow: 25%
    Duration: 5
    Slows every melee unit attacking the buffed ally.
  • Ignite icon.png
    Slow: 20%/22%/24%/26%
    Duration: 5/6/7/8
    Slows all enemies hit by the projectiles.
  • Degen Aura icon.png
    Slow: 10%/18%/26%/34% (Talent 20%/28%/36%/44%)
    Aura-based. Slows all enemies within range. The debuff lingers for 1 second.
  • Orb of Destruction icon.png
    Slow (melee): 20%
    Slow (ranged): 10%
    Duration: 4
    Slows every unit attacked by the wielding unit. Melee wielders slow for more.
  • Orb of Venom icon.png
    Slow (melee): 15%
    Slow (ranged): 4%
    Duration:
    Slows every unit attacked by the wielding unit. Melee wielders slow for more.
  • Essence Flux icon.png
    Slow: 20%/30%/40%/50%
    Slow duration: 1.75
    Essence Flux duration: 6
    Slows every enemy damaged by the caster while active.
  • Lucky Shot icon.png
    Slow: 35%
    Duration: 2/3/4/5
    Slows every enemy Lucky Shot procs on.
  • Stifling Dagger icon.png
    Slow: 50%
    Duration: 1.75/2.5/3.25/4
    Slows every enemy hit by the projectiles.
  • Spirit Lance icon.png
    Slow: 10%/18%/26%/34%
    Duration: 3.25
    Slows target enemy on projectile hit.
  • Icarus Dive icon.png
    Slow: 19%/22%/25%/28%
    Duration: 4
    Slows every hit enemy.
  • Rot icon.png
    Slow: 11%/18%/25%/32% (Talent 27%/34%/41%/48%)
    Can be toggled. Aura-based. Slows every enemy within range of the caster. The debuff lingers for 0.5 seconds.
  • Decrepify icon.png
    Slow: 30%/40%/50%/60%
    Duration: 3.5 (Talent 5)
    Slows the target enemy.
  • Shadow Strike icon.png
    Max slow: 20%/35%/50%/65%
    Duration: 15
    Slows all enemies hit by the projectiles. The slow decays over the duration.
  • Plasma Field icon.png
    Minimum slow: 5%
    Maximum slow: 25%/30%/35%/40%
    Duration: 1.5
    Slows every hit enemy. The slow grows stronger the further away the enemy was as they got hit. Slows upon expanding and retracting. The debuff fully stacks.
  • Slam (Roshan) icon.png
    Slow: 50%
    Hero duration: 2
    Creep duration: 4
    Slows all enemies within range.
  • Sand Storm icon.png
    Slow: 0 (Talent 40%)
    Duration: 20/25/30/35
    Requires a Talent Talent. Aura-based. Slows all enemies within range. The debuff lingers for 0.5 seconds.
  • Caustic Finale icon.png
    Slow: 15%/20%/25%/30%
    Duration: 6
    Slows all enemies hit by the explosion.
  • Epicenter icon.png
    Slow: 30%
    Duration: 3
    Slows every enemy hit by the individual pulses.
  • Demonic Purge icon.png
    Max slow: 100%
    Min slow: 20%
    Duration: 7
    Slows the target enemy. The slow decays over the duration to the given value.
  • Requiem of Souls icon.png
    Slow: 25%
    Duration per line: 0.8
    Max duration: 2.4
    Slows every hit enemy with each line they get hit.
  • Purge (Satyr Banisher) icon.png
    Max slow: 50%
    Duration: 5
    Slows the target enemy. The slow decays over the duration.
  • Shiva's Guard icon.png
    Slow: 40%
    Duration: 4
    Slows all enemies hit by the expanding blast
  • Arcane Curse icon.png
    Slow: 9%/12%/15%/18%
    Base duration: 6
    Penalty duration: 5
    Slows all hit enemies. Multiple instances fully stack.
  • Concussive Shot icon.png
    Slow: 30%/35%/40%/45%
    Duration: 4
    Slows all hit enemies.
  • Slithereen Crush icon.png
    Slow: 20%/25%/30%/35%
    Duration: 4/5/6/7
    Slows all enemies within range.
  • Scatterblast icon.png
    Slow: 100%
    Duration: 1
    Slows all hit enemies.
  • Mortimer Kisses icon.png
    Slow: 15%/20%/25%
    Duration: 1
    Slows all enemies standing within the lava pools. The pools last for 3 seconds.
  • Shrapnel icon.png
    Slow: 12%/18%/24%/30% (Talent 26%/32%/38%/44%)
    Duration: 10
    Aura-based. Slows all enemies within the target area. The debuff lingers for 0.5 seconds.
  • Headshot icon.png
    Slow: 100%
    Duration: 0.5
    Slows every enemy Headshot procs on.
  • Solar Crest icon.png
    Slow: 10%
    Duration: 7
    Slows the target enemy.
  • Spectral Dagger icon.png
    Slow: 10%/14%/18%/22% (Talent 24%/28%/32%/36%)
    Duration: 12
    Slows all enemies while staying on the dagger's shadow paths. The slow lingers for 4 seconds.
  • Poison Sting (Spiderling) icon.png
    Slow: 8%
    Hero duration: 2
    Creep duration: 6
    Slows every unit attacked by this unit.
  • Overload icon.png
    Slow: 80%
    Duration: 0.6
    Slows the target enemy, and enemies around it.
  • Psionic Trap icon.png
    Minimum slow: 30%
    Maximum slow: 60%
    Duration: 5
    Slows all enemies within range upon springing the trap. To apply maximum, the trap must be at least 4 seconds old.
  • Reflection icon.png
    Slow: 25%
    Duration: 2.5/3.5/4.5/5.5
    Slows every enemy hero within the target area.
  • Gush icon.png
    Slow: 40%
    Duration: 4
    Slows the target enemy (Upgradable by Aghanim's Scepter. all enemies hit by the wave).
  • Chakram icon.png
    Slow per missing 5% health: 5%
    Aura-based. Slows every enemy in contact with the chakram. The slow lingers for 0.5 seconds.
  • Chakram 2 icon.png
    Slow per missing 5% health: 5%
    Aura-based. Slows every enemy in contact with the chakram. The slow lingers for 0.5 seconds.
  • Tempest (Tornado) icon.png
    Slow: 15%
    Max channel time: 40
    Aura-based. Slows every enemy within range of the tornado. The debuff lingers for 0.5 seconds.
  • Nature's Grasp icon.png
    Slow: 25%/30%/35%/40%
    Duration: 12
    Aura-based. Slows every enemy in contact with the thickets. The slow lingers for 0.5 seconds.
  • Leech Seed icon.png
    Slow: 18%/24%/30%/36%
    Duration: 0.5
    Slows a random enemy within range every 0.5 seconds.
  • Whirling Axes (Ranged) icon.png
    Slow: 40%
    Duration: 2.5/3/3.5/4
    Slows all enemies hit by the axes.
  • Tag Team icon.png
    Slow: 75%
    Slow duration: 0.4
    Tag Team duration: 5
    Every enemy unit within range of the caster gets slowed when getting hit by an attack. The slow debuff fully stacks.
  • Walrus Punch icon.png
    Slow: 40%
    Duration: 3/4/5
    Slows the target enemy.
  • Walrus Kick icon.png
    Slow: 40%
    Duration: 5
    Slows the target enemy.
  • Flesh Golem icon.png
    Slow: 30
    Duration: 2
    Slows the attacked enemy. The debuff does not stack.
  • Deathlust (Undying Zombie) icon.png
    Slow: 2.5
    Duration:
    Slows every unit attacked by this unit. The slow from multiple attacks fully stack.
  • Earthshock icon.png
    Slow: 10%/25%/40%/55%
    Duration: 4
    Slows all enemies within range.
  • Venomous Gale icon.png
    Max slow: 50%
    Duration: 15
    Slows all enemies hit by the projectile. The slow decays over the duration.
  • Poison Sting icon.png
    Slow: 11%/13%/15%/17% (Talent 21%/23%/25%/27%)
    Duration: 6/9/12/15
    Slows every unit attacked by this hero.
  • Poison Attack icon.png
    Slow per stack: 6%/8%/10%/12%
    Max stacks: 5
    Duration: 4
    Slows the attacked enemy.
  • Viper Strike icon.png
    Max slow: 40%/60%/80%
    Duration: 5
    Slows the target enemy. The slow decays over the duration.
  • Grave Chill icon.png
    Slow: 17%/23%/29%/35%
    Duration: 6
  • Astral Step icon.png
    Slow: 40%/60%/80%
    Duration: 1.25
    Slows all enemies hit by Astral Step.
  • Upheaval icon.png
    Slow increase per second: 7%/14%/21%/28%
    Max slow: 84%
    Max channel time: 16
    Continuously slows all enemies within the target area while channeling. The slow is applied, and grows stronger every second. The slow lingers for 3 seconds.
  • Windrun icon.png
    Slow: 15%/20%/25%/30%
    Windrun duration: 3/4/5/6
    Aura-based. Slows every enemy unit within range of the caster. The slow lingers for 2.5 seconds.
  • Arctic Burn icon.png
    Slow: 22%/28%/34%/40% (Talent 34%/40%/46%/52%)
    Duration: 5
    Slows every attacked unit during Arctic Burn. A unit may only be debuffed once per cast (Aghanim's Scepter icon.png Aghanim's Scepter removes this limit).
  • Splinter Blast icon.png
    Slow: 30%
    Duration: 4
    Slows every enemy around hit by the splinter projectiles.
  • Wraithfire Blast icon.png
    Slow: 20%
    Duration: 3.1/3.4/3.7/4 (Talent Lua error in Module:Calculate at line 35: Missing operand for + in expression "1.1+".
    Slows all enemies hit by the projectiles.
  • Reincarnation icon.png
    Slow: 75%
    Duration: 5
    Slows all enemies within range.

Percentage movement speed granting items[edit]

These items passively grant the wielder a percentage movement speed bonus.

Percentage bonuses from items
Item Value Item cost Cost per value point
Manta Style icon.png Manta Style 8 4700 587.5
Power Treads (Agility) icon.png Power Treads (Agility) 15 1350 90
Power Treads (Intelligence) icon.png Power Treads (Intelligence) 15 1350 90
Power Treads (Strength) icon.png Power Treads (Strength) 15 1350 90
Sange and Yasha icon.png Sange and Yasha 10 4100 410
Trident icon.png Trident 10 6150 615
Yasha icon.png Yasha 8 2050 256.25
Yasha and Kaya icon.png Yasha and Kaya 10 4100 410

Movement speed limits[edit]

By default, the lower limit for movement speed is at 100, while the upper limit lies at 550. These values are the same for all units and cannot be exceeded by flat or percentage movement speed bonuses or reductions. Base movement speed changes cannot exceed these either.

Minimum movement speed[edit]

The following abilites are able to change a unit's minimum movement speed, preventing it from ever being lower than the set value. If a unit is affected by multiple abilities that change the minimum value, the higher value takes priority.

Minimum movement speed changing abilities
  • Surge icon.png
    Duration: 3/4/5/6
    Sets the targets' minimum movement speed equal to their current base movement speed.
  • Shukuchi icon.png
    Duration: 4
    Sets the targets' minimum movement speed equal to their current base movement speed.

Maximum movement speed[edit]

The following abilites are able to change a unit's maximum movement speed, allowing it to reach higher values. If a unit is affected by multiple abilities that change the maximum value, the higher value takes priority.

Maximum movement speed changing abilities

Haste[edit]

Hastes increase a unit's minimum and maximum movement speed to a specific value.

Minimum and maximum movement speed changing abilities

Absolute movement speed[edit]

The following abilites set a unit's movement speed to an absolute value, so that nothing can change them, with the only exception of abilities that increase the minimum movement speed limit, which includes all hastes.

Absolute movement speed setters
  • Mischief icon.png
    Movement speed (default): 200
    Movement speed (courier): 380
    Sets the caster's movement speed to a fixed value based on what they transformed into.
  • Will-O-Wisp icon.png
    Movement speed: 35
    Sets all affected enemies' movement speed to the given value. Has priority over hastes.
  • Sinister Gaze icon.png
    Distance as movement speed: 32%/38%/44%/50%
    Duration: 1.4/1.7/2.0/2.3
    Sets all affected enemies' movement speed to a percentage of the distance between them and the caster based on the duration. Has priority over hastes.
  • Sun Ray icon.png
    Movement speed: 0
    Sets the caster's movement speed to 0. Has priority over hastes.
  • Aether Remnant icon.png
    Distance as movement speed: 44%/50%/56%/62%
    Duration: 1.2/1.4/1.6/1.8
    Sets all affected enemy's movement speed to a percentage of the distance between them and the remnant based on the duration. Has priority over hastes.

Abilities based on movement speed[edit]

The following abilities have effects based on movement speed.

  • Greater Bash icon.png
    Movement speed as damage: 14%/20%/26%/32% (Talent 26%/32%/38%/44%)
    Deals damage based on the hero's movement speed.

Version history[edit]

Version
Description
  • Agility no longer grants 0.6% movement speed per point.
  • Movement speed bonus from Agility attribute symbol.png agility now applies to all heroes, instead of only to agility heroes.
  • Reduced agility movement speed bonus from 0.06% to 0.05%.
  • Agility attribute symbol.png Agility heroes now gain 0.06% movement speed per agility point.
  • Maximum movement speed increased from 522 to 550.
  • Agility attribute symbol.png Agility no longer grants 0.01 movement speed per point.
  • Move speed bonuses no longer stack.
  • Agility attribute symbol.png Agility now grants 0.01 movement speed per point.
  • Increased minimum movement speed from 1 to 100.
  • Increased maximum movement speed from 400 to 522.
  • Reduced minimum movement speed from 150 to 1.
  • Agility attribute symbol.png Agility no longer grants 0.01 movement speed per point.

See also[edit]