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Courier

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This page is about the Courier mechanics. For Courier cosmetics, see Custom Courier. For other uses, see Courier (Disambiguation).
Overview
 
 
Courier
Animal Courier Radiant model.png
Animal Courier Radiant model.png
Animal Courier Dire model.png
Flying Courier Radiant model.png
Flying Courier Dire model.png
Unknown Unit icon.pngUnknown Unit icon.png
Ancient Courier
Level 0
Health 70
Health regeneration 0.5
Armor 0
Magic resistance 0%
Movement speed 280
Follow range 100
Turn rate 0.5
Collision size 8
Vision range 200
Vision type Ground
Bounty 25 (+ 25)
Experience 35
Model scale 1
Abilities Retrieve Items
Go To Secret Shop
Return Items
Speed Burst
Transfer Items
Shield
Auto Deliver
Spell Immunity
Notes Has inventory & backpack
Spell immune
Phased
Respawn time: 50

A Courier is a unit that transports items from the shops to the heroes. Every player gets a courier at the beginning of the match. The courier starts out walking, but gains the ability to fly at higher levels.

Periodic gold[edit]

Each player's courier passively grants the player gold over time. While their courier is alive, the player gains 1 unreliable gold every 0.7 seconds (starting from 0:00 on the game clock), which results in 85 gold every minute. This passive gold income increases by 2 per minute based on the courier's level.

Leveling[edit]

A player's courier levels up as the player's hero does. With each level, the courier gains additional 10 movement speed, and 10 health, and provides 2 additional gold per minute.

On the other side, each level also increases the courier's gold bounty by 5, experience bounty by 20, and respawn time by 7 seconds.

Besides these level bonuses, certain levels have additional effects:

  • Level 5: The courier gains a pair of wings, turning into a flying unit with flying vision.
  • Level 10: Unlocks the Speed Burst ability.
  • Level 15: Couriers gain the ability to place Observer and Sentry Wards 1 icon.png Observer and Sentry Wards.
  • Level 20: Unlocks the Shield ability.
  • Level 25: Couriers gain the ability to cast any item abilities.

Inventory[edit]

Like a hero, the courier possesses 6 inventory slots and 4 backpack slots. However, before reaching level 25, it has restrictions. Almost every item gets muted when in the courier's inventory, rendering all their stats and abilities disabled and unusable for the courier. Muted items are darkened out in its inventory.


The following items are not muted and can be used fully at any level:

The following items are not muted either, but have restrictions:

  • Bottle (Full) icon.png Bottle: Casting does nothing but trigger the cooldown. The courier's level does not matter. The courier cannot pick up runes with the bottle at all.
  • Gem of True Sight icon.png Gem of True Sight: Although never muted, the gem simply does not provide the True Sight if the holder is a courier-type unit.
  • Tango (Shared) icon.png Tango (Shared): Although never muted, the courier cannot pick this item up at all.
  • Tome of Knowledge icon.png Tome of Knowledge: Casting does nothing but trigger the cooldown, without consuming the item. The courier's level does not matter.
  • Observer and Sentry Wards 1 icon.png Observer and Sentry Wards: Although never muted, attempting to place wards before the required level gives the "Item is not usable by Couriers" error message.

Besides these restrictions, the courier is also unable to pick up Aegis of the Immortal icon.png Aegis of the Immortal, and Divine Rapier icon.png Divine Rapiers. A courier may only hold a Divine Rapier when it got combined in its inventory. It may not be given a rapier by another unit, and it may not pick up any rapiers from the ground.

Items which drop on death are dropped by the courier as well if killed while carrying such items. Items which cannot be placed in backpacks may not be placed in the courier's backpack either.

Turbo Mode[edit]

In Turbo Mode, the courier starts at level 6, so that it is always flying. It also has a fixed movement speed of 1100, is permanently invulnerable, and cannot be directly controlled by the player. It can still be ordered around using the abilities, like a regular courier, but does not accept any other move orders. The courier automatically delivers items to the player, checking the stash in 5 second intervals. This auto-deliver can be toggled on and off, with the Auto Deliver ability. Since the courier is permanently invulnerable, it does not have the Shield ability, the Auto Deliver toggle ability takes its place instead. Although useless, it still has the Speed Burst ability.

The Turbo Mode courier's inventory follows the same rules as the default courier. Items are muted until reaching level 25, and wards may be placed at level 15.

Abilities[edit]

Retrieve Items
Q
E
Retrieve Items (Courier) icon.png
Ability
No Target
Affects
Self
Retrieve items from stash.
Cast Animation: 0+0
Cooldown: 0
Modifiers
Buff Courier Take Stash Items: Undispellable.

Notes:

  • Interrupts the courier's channeling spells on cast.
  • Retrieves the items from the stash when getting within 700 range of the shop keeper. When the items are retrieved, the courier automatically gets the Transfer Items order.
  • If there are no items to retrieve, the courier moves to the team's fountain instead, staying there.
    • On both, Radiant icon.png Radiant and Dire icon.png Dire side, the courier always walks to a spot about 400 range in front of the shop keeper, slightly to its right side.


Go To Secret Shop
W
F
Go To Secret Shop (Courier) icon.png
Ability
No Target
Affects
Self
Sends the courier to your team's secret shop.
Cast Animation: 0+0
Cooldown: 0

Notes:

  • Interrupts the courier's channeling spells on cast.
  • Even when the secret shop on the enemy side of the map is closer, the courier still chooses the secret shop on its team's side of the map.
  • The courier walks as close as possible to the shop keeper.


Return Items
E
D
Return Items (Courier) icon.png
Ability
No Target
Affects
Self
Return items to stash.
Cast Animation: 0+0
Cooldown: 0
Modifiers
Buff Courier Return Stash Items: Undispellable.

Notes:

  • Interrupts the courier's channeling spells on cast.
  • Returns the items to the stash when getting within 700 range of the shop keeper. When the items are returned, the courier moved to the fountain.
    • On both, Radiant icon.png Radiant and Dire icon.png Dire side, the courier always walks to a spot about 400 range in front of the shop keeper, slightly to its right side.
  • When used while having no items in the inventory, the courier just moves to the fountain.
  • Does not move locked items to the stash.


Speed Burst
D
Z
Speed Burst (Flying Courier) icon.png
Ability
No Target
Affects
Self
The courier gains a burst of speed for 6 seconds
Cast Animation: 0+0
Movement Speed Bonus: 50%
Duration: 6
Cooldown: 120
Modifiers
Buff Courier Burst: Dispellable with any dispel.

Notes:

  • Interrupts the courier's channeling spells on cast.
  • Applies a haste on the courier, meaning it cannot be slowed while affected.


Transfer Items
F
T
Transfer Items (Courier) icon.png
Ability
No Target
Affects
Self
Transfer items to hero.
Cast Animation: 0+0
Cooldown: 0
Modifiers
Buff Courier Transfer Items: Undispellable.

Notes:

  • Interrupts the courier's channeling spells on cast.
  • When the courier has no items in its inventory to transfer, the "No items to be delivered" error message appears.
  • After delivering the items, the courier automatically returns to the team's fountain.
    • On both, Radiant icon.png Radiant and Dire icon.png Dire side, the courier always walks to a spot about 400 range in front of the shop keeper, slightly to its right side.
  • When the hero dies before the transfer finishes, the courier automatically gets the Return Items order.
  • Does not transfer locked items


Shield
R
C
Shield (Flying Courier) icon.png
Ability
No Target
Affects
Self
Summons a protective shield around the courier
Cast Animation: 0+0
Duration: 2
Cooldown: 200
Modifiers
Buff Courier Shield: Dispellable with any dispel.

Notes:

  • Interrupts the courier's channeling spells on cast.


Auto Deliver
Does not proc any on-cast effects when cast.
R
C
Auto Deliver (Flying Courier) icon.png
Ability
Toggle
Affects
Self
Toggle auto delivering of items.
Cast Animation: 0+0
Cooldown: 0
Modifiers
Buff Courier Autodeliver: Undispellable.

Notes:

  • Does not interrupt the courier's orders upon toggling.
    • Interrupts Courier Deliver Items action upon toggling.


Spell Immunity
Not disabled by Break.
Spell Immunity icon.png
Ability
Passive
Affects
Self
This creature does not feel the effects of most magical spells.

Notes:

  • Spell immunity is either gained through a passive ability, a status buff or a visual indicator.


Spell interactions[edit]

Couriers are spell immune and ancient units, so that their spell interactions fully apply.

On top of these two, the courier has its own unique type, which prevents certain spells from affecting it. These lists contain only interactions caused by this unit type, ignoring the spell immunity and ancient unit type. This means all spells not listed can affect couriers, but may be prevented by their spell immunity or ancient unit type. This also means spells listed in here would still be unable to affect couriers, even if they pierce spell immunity or are able to affect ancient units.

Couriers are not considered heroes, meaning they are completely unaffected by hero-only spells, just like regular creeps.

Morphing from the Unknown Unit icon.png Animal Courier to the Unknown Unit icon.png Flying Courier replaces the unit, which results in the courier avoiding any attacks, including melee attacks, targeted at the old unit.

The Unknown Unit icon.png Flying Courier behaves the same as the Unknown Unit icon.png Animal Courier, with the exception of Proximity Mines. They are not triggered by flying units, nor do they take damage.

  • Spells marked with one asterisk (*) are also prevented by spell immunity.
  • Spells marked with two asterisks (**) are also prevented by the ancient unit type.
Abilities unable to target/affect courier-type units

These abilities have mixed behaviors with couriers:

Abilities partially unable to target/affect courier-type units

Gallery[edit]

See also[edit]