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Attacks[]

Regular attacks[]

  • Impact sounds play when the attack successfully hits a target. Each attack uses 1 of main impact, additional impact and blade ring.

Movement[]

Abilities[]

Torrent[]

  • ▶️ plays at the target location upon cast. Only audible to allies.
  • ▶️ plays on the target upon successfully hitting.
  • Full sound example.

Tidebringer[]

  • ▶️ plays when Tidebringer goes off cooldown. Only audible to Kunkka (20% vol).
  • Additional attack layer on top of Kunkka's other attack sounds (50% vol)
  • Tidebringer splash sound, plays on every unit hit by the cleave (50% vol)
  • Full sound example.

Inverse Bayonet

  • ▶️ Attack layer plays together with the default sounds (100% vol).
  • ▶️ Full sound example.

X Marks the Spot[]

  • ▶️ Plays on Kunkka upon cast.
  • ▶️ Plays when the target unit moves. If the unit stops, the sound is paused and continues once it moves again.
  • ▶️ Plays once the unit returns to the X, be it by expiring, or by the Return sub-ability.
  • ▶️ Full sound example on enemy (4 seconds max duration)
  • ▶️ Full sound example on ally (8 seconds max duration)

Ghost Ship[]

  • ▶️ Plays on the ship upon cast. Only audible to allies (50% vol).
  • ▶️ Plays on and follows the ship.
  • ▶️ Plays on the ship upon impact.
  • Full sound example

Prize of the Saltworn Mariner

Other[]

Taunt: Step Lively

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