Hero
Pugna | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Drains enemy life to heal himself. | |
A crafty trickster, Pugna turns the enemy's power against itself as he Blasts their defenses. While his Nether Ward strikes nearby foes that dare to cast a spell. He Decrepifies his target, temporary banishing them to another realm, and Drains Life from his enemies while replenishing himself with their vitality, ensuring that he will be ready for the next assault. | |
Roles: | Nuker Pusher |
Complexity: | |
Adjectives: | Cape, Green, Horns, Undead, Nose Legs ( 2 )
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Bio[]
▶️ "Who needs a blade when you have oblivion?"
Lore:
In the realm of Pugna's birth, near the vents of the Nether Reaches, there stood a lamasery devoted to the Arts of Oblivion, which drew its power from the nether energies. The Grandmaster of the temple compound had himself passed into Oblivion several years prior, leaving his academy without a leader. From the moment of their master's death, the regents of the temple began rites of divination to identify their master's reincarnation, and eventually all signs converged on the immediate neighborhood. Several villages squatted in the shadow of the temple, their alleys and plazas full of the laughter of squalling children.
Pugna, a mere thirteen months of age, was but one candidate among the local brats, and on the appointed day he was presented at the temple alongside two other promising tots. The lamas offered a jumble of worn relics to the children, treasured possessions of their former grandmaster. One boy reached for a porphyry wand that had belonged to the lama...and put it in his nostril. An impish girl pulled out an amulet that had also been the lama's, and immediately swallowed it. Pugna regarded the other two coolly, gave a merry laugh, and blasted them with gouts of emerald flame, reducing them to ashes in an instant. He then snatched up the wand and amulet, saying 'Mine!' The regents hoisted the beaming Pugna on their shoulders, wrapped him in their grandmaster's vestments, and rushed him to the throne before his mood could change. Within five years, the temple itself was another pile of ash, which pleased Pugna to no end.
Pugna, a mere thirteen months of age, was but one candidate among the local brats, and on the appointed day he was presented at the temple alongside two other promising tots. The lamas offered a jumble of worn relics to the children, treasured possessions of their former grandmaster. One boy reached for a porphyry wand that had belonged to the lama...and put it in his nostril. An impish girl pulled out an amulet that had also been the lama's, and immediately swallowed it. Pugna regarded the other two coolly, gave a merry laugh, and blasted them with gouts of emerald flame, reducing them to ashes in an instant. He then snatched up the wand and amulet, saying 'Mine!' The regents hoisted the beaming Pugna on their shoulders, wrapped him in their grandmaster's vestments, and rushed him to the throne before his mood could change. Within five years, the temple itself was another pile of ash, which pleased Pugna to no end.
Voice:
Abilities[]
An exploding pulse deals damage to enemies and structures in the area. Deals half damage to structures.
Effect Delay: 0.8
Building Damage Multiplier: 0.65
The Arts of Oblivion include a deafening blast of emerald flames from the Nether Reaches.
- With the cast range and effect radius, Nether Blast can hit units up to 1000 range away.
- Deals 65/117/169/221 ( 169/221/273/325) damage to buildings.
- The visual effects and the sound during the 0.8-second effect delay are only visible and audible to allies.
Decrepify
Ability
Target Unit
Target Unit
A powerful banishing spell that slows a unit and renders it unable to attack or be attacked. Afflicted units take extra magic damage.
Enemy Move Speed Slow: 45%/50%/55%/60%
Ally Heal Amp: 10%/15%/20%/25%
Enemy Magic Resistance Reduction: 30%/40%/50%/60%
A now-mastered relic from his childhood, Pugna delights in banishing others into the Nether Realm, whether for good, evil, or simple enjoyment.
- Does not interrupt Pugna's channeling abilities upon cast.
- While channeling, Decrepify has an instant cast time, does not require facing the target to cast, and can be cast on untargetable units.
- Turns the enemy target ethereal, disarming them, rendering them attack immune, and granting 100% physical damage resistance.
- ↓↓ Double-tapping automatically targets self.
- Cannot be cast on allies who have ☐ Disabled Help from Pugna.
- The magic resistance reduction of multiple ethereal effects does not stack, the one with higher value takes priority.
- However, the movement speed slow does stack with other movement speed slow sources, including Decrepify itself.
- Successive casts on the same target update the ability values of the current instance, with the latter cast overriding the previous cast, regardless of factions.
- Can be cast on ally Nether Wards and Tombstones, but not enemy ones.
- Cannot be cast on any other wards.
- Grants 10%/15%/20%/25% incoming heal amplification and does not slow allied targets.
- Stacks multiplicatively with other heal amplification sources.
- Does not grant other restoration manipulations.
- Increases Life Drain health restore per second and mana restore on full health up to the following values per Decrepify level:
- Stacks multiplicatively with other magic resistance sources.
- Reduces most heroes' magic resistance to 2.5%/-5%/-12.5%/-20%.
- With the magic resistance reduction from this source, every 10 points of intelligence further increases the total magic resistance by 1.3%/1.4%/1.5%/1.6%. [?]
Pugna places a Nether Ward at the target location. The ward will fire at any enemy hero who casts a spell dealing base damage plus the damage multiplier of the mana spent by the enemy hero.
Base Damage: 50/70/90/110
Ward Duration: 18/22/26/30
Aura Linger Duration: 0.5
When draining through a Nether Ward using Shard, the rate of increase/decrease is 4% instead.
Increases cast range by 350.
While at the lamasery for the Arts of Oblivion, Pugna learned to dominate his classmates with a simple ward charged with Nether magic.
Nether Ward | |||||||||||||||||||||||||||||||||||||||
Summoned Ward | |||||||||||||||||||||||||||||||||||||||
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- ↓↓ Double-tapping automatically places the Nether Ward right in front of Pugna, 150 ( 500) range away from him.
- Treats attacks from clones as heroes, and attacks from creep-heroes and illusions as creeps.
- The aura only affects enemy heroes, including illusions, clones, and creep-heroes.
- The damage is independent of the aura, so even though the debuff lingers, Nether Ward cannot damage units beyond 1400 radius.
- Unlike the aura, the damage affects every enemy unit and not just heroes.
- The damage triggers on every instance of mana usage from abilities. If an ability costs no mana to use, it does not trigger it.
- This means if an ability uses mana over time (e.g. Chakram), the flare triggers on every single instance of mana they use.
- The damage does not trigger on mana loss caused by abilities that removes mana offensively (e.g. Mana Burn or Mana Break).
- Fully ignores abilities that do not trigger on-cast effects (i.e. active attack modifiers and toggle-abilities).
- The damage is dealt before the actual ability is cast, so if the target dies to Nether Ward's damage, the ability stays unused.
- This means that damage-negating effects with mana cost (e.g. Refraction) or abilities granting spell immunity with mana cost (e.g. Rage), do not save the caster if the damage is lethal.
- Dying with Reincarnation ready triggers the damage, but it does not prevent Reincarnation from going off.
- The damage source is the ward itself, meaning certain on-damage effects (e.g. Damage Return) react on the Nether Ward rather than on Pugna.
- Fully affects invulnerable and invisible units and units in the Fog of War.
- This includes neutral creeps despite not having the debuff on them.
- However, it does not deal damage to invulnerable units.
- Life Drain can now be cast on the Nether Ward, and causes it to refract and be cast on all enemy heroes within radius of the ward.
- Life Drain refracted this way treats illusions and creep-heroes as heroes.
- The range uses Life Drain's current cast range and is affected by cast range bonuses.
- This only happens once upon cast; enemies entering the refract radius after cast are not affected.
- Life Drain can be cast on any Nether Wards, regardless of factions.
- Multiple Life Drains from different sources can be cast on the same Nether Ward as well, creating independent Life Drain refractions.
- Although Nether Ward is refracting Life Drain, the damage is sourced to its caster, and not to the Nether Ward.
- Therefore, the damage is affected by outgoing damage manipulation and spell lifesteal.
- Life Drain cast this way drains 120/180/240 health per second per affected target.
- Can drain up to 1200/1800/2400 health per affected target (before reductions) when fully channeled.
- The effect is interrupted when the channeling is canceled or when the Nether Ward is destroyed.
- Life Drain and its scepter upgrade notes fully apply.
- The refracted Life Drain also grants a stack of 1% spell damage amplification per affected target in 0.25-second intervals, starting 0.25 seconds after cast, resulting in the same amount of instances as its damage instances.
Life Drain
When cast on an enemy, Pugna drains health from the target enemy unit to heal himself and grant vision over the target. If Pugna has full HP, and the enemy target is a Hero, Life Drain will restore mana instead.
When cast on an ally, Pugna will drain his own health into his ally.
When cast on an ally, Pugna will drain his own health into his ally.
Max Channel Time: 10
Instance Interval: 0.25
Damage per Second: 160/240/320
Mana Restore Multiplier on Full Health: 0.5
Reduces cooldown by 50%. When targeting an enemy hero, Pugna reduces their outgoing spell damage by 8% per second up to a maximum of 75% and increases his own, up to a maximum of 100%. Debuff lasts 8 seconds.
Life Drain can target your Nether Ward, causing life drain to refract to all enemy heroes within 700 units of the ward for of its damage. The effect is interrupted if the ward is destroyed.
Debuff Immunity Notes:
The damage is always affected, no matter whom it is dealt to.
True Sight pierces debuff immunity.
Spell Block / Reflection Notes:
Fully blocked when primary target.
Pugna has truly become more powerful than even the grandmaster of Oblivion.
- The links break when the targets turn invulnerable or hidden, exceed the break distance, or run out of health.
- When Pugna turns invisible or is in the Fog of War, Life Drain's particle effects continue to draw toward his last known location for the enemies.
- Exposes the affected targets, and provides True Sight over it.
- Also provides a 10-second 200 radius ground vision centered on the affected target upon cast. This vision does not follow the affected target and its duration is independent of the channeling time.
- Casting Life Drain on ally targets works akin of the ally casting Life Drain on Pugna.
- The self-damage when targeting allies is also lethal, so it can be used to deny oneself.
- If Pugna's or the ally hero's health is full and one of the damaged unit is a hero, it restores their mana instead.
- This means it also restores mana on allied creeps when they are at full health since Pugna (i.e. a hero) is damaged.
- Therefore, with spell lifesteal sources on Pugna, he can restore the ally's health and restore his mana at the same time.
- The mana restored is neither affected by incoming nor outgoing mana restore manipulation.
- Only restores mana to ally heroes.
- Treats damaged strong illusions and creep-heroes as creeps.
- Can be cast only on ally Couriers.
- Drains 40/60/80 health in 0.25-second intervals, starting 0.25 seconds after cast, resulting in up to 40 instances.
- Can drain up to 1600/2400/3200 health (before reductions) when fully channeled.
- Always heals for the full amount per instance, regardless of how much damage the target actually takes.
- Can heal up to 1200/2100/3000 ( 1440/2520/3600) health when fully channeled.
- Can restore up to 60/105/150 ( 72/126/180) mana per second when the affected ally hero is at full health.
- The color of Life Drain's link changes depending on the situation:
- When draining life from an enemy, the link is red ➜ green (pink ➜ blue if Pugna is at full health).
- When draining life into an ally, the link is green ➜ green (blue ➜ green if the ally is at full health).
- Instantly destroys targeted enemy illusions on the first instance. Allied illusions are not destroyed.
- Life Drain first deals damage, applies the heal, then applies its spell damage amplification change on each interval.
- Life Drain now applies generic outgoing spell damage reduction on the affected enemy target while applying the same generic outgoing spell damage amplification on Pugna.
- Stacks additively with other sources of generic outgoing damage manipulation.
- Treats clones as heroes, illusions, and creep-heroes as creeps.
- The reduction affects only spell damage enemies deal that is not flagged as HP removal.
- Grants a stack of 2% spell damage amplification in 0.25-second intervals, starting 0.25 seconds after cast, resulting in the same amount of instances as its damage instances.
- Vice versa, the affected target loses the same amount of spell damage amplification per interval.
- Can grant up to 78% spell damage amplification bonus when fully channeled.
- Life Drain can only grant up to 100% spell damage amplification bonus to Pugna, while the affected target can only lose up to a flat 75%.
- With the spell damage amplification bonus, it can drain up to 2224/3336/4448 health (before reductions) when fully channeled.
- Each stack places a new buff/debuff on both Pugna and the affected target and refreshes the buff/debuff duration.
- The counter modifiers on both Pugna and his targets show how much spell damage amplification they gained or lost.
- Upon death, the dying hero's outgoing spell damage values restore back to their normal values, while Pugna keeps the spell damage amplification values for the remaining duration.
- Multiple Life Drain sources can be cast on any Nether Wards or the same Nether Ward, regardless of factions.
- Life Drain on the primary target ends prematurely when the secondary target is no longer affected by it. However, prematurely ending the channeling on the primary target does not affect the channeling on the other target, even with Soulbind's leash debuff expired.
Talents[]
Hero Talents | ||
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+1.75 Nether Ward Damage Per Mana | 25 | +160 Nether Blast Damage |
+1s Decrepify Duration | 20 | +20% Life Drain Heal |
+3 Nether Ward Health | 15 | -1s Nether Blast Cooldown |
+200 Health | 10 | +10% Decrepify Movement Speed to Allies |
Notes:
- The health talent increases the max health capacity and keeps the current health percentage.
Recent Changes[]
Version
Description
- Reduced base agility from 24 to 21.
- Increased Nether Ward cooldown from 35 to 40.
- Increased Nether Blast building damage multiplier from 0.5 to 0.65.
- Decrepify
- Increased cast range from 400/475/550/625 to 475/550/625/700.
- Increased enemy movement speed slow from 30%/40%/50%/60% to 45%/50%/55%/60%.
- Increased base intelligence from 24 to 26.
- Increased Decrepify ally heal amplification from 5%/10%/15%/20% to 10%/15%/20%/25%.
- Reduced Life Drain mana cost from 125/175/225 to 100/150/200.
Recommended Items[]
Starting items:
- Iron Branch gives cheap attributes, helping Pugna to some health and mana.
- Clarity replenishes mana in lane to use abilities; Pugna may ferry out Clarity throughout the game as an inexpensive source of mana regeneration.
- Tango sustains Pugna's health in lane.
- Healing Salve restores large amount of health in the early game.
- Enchanted Mango gives passive health regeneration and a source of mana when consumed.
- Null Talisman gives attributes and spell damage, to help with getting last hits.
Early game:
- Magic Stick and Magic Wand provides burst health and mana in a pinch, allowing Pugna to survive and cast more spells.
- Boots of Speed give Pugna movement speed to compensate for his low defense.
- Wind Lace offers a boost to movement speed for cheap.
Mid game:
- Tranquil Boots provides movement speed, as well as health regeneration which can be passed onto allies with Life Drain.
- Aether Lens increases mana pool and mana regeneration, facilitating Pugna's spell casting. The increased cast range helps Pugna stay a safe distance from enemies.
- Rod of Atos gives Pugna attributes and a root to hold enemies down for Life Drain.
- Orchid Malevolence's silence gives Pugna a much need disable against spells. In addition the burst damage upon the debuff expiring can be amplified, on top of the already amplified damage received by a Life Drain and Decrepify combo, particularly easy to accomplish with the talent.
Late game:
- Black King Bar's spell immunity protects Pugna from being interrupted while channeling Life Drain. When combined with a self-cast Decrepify, enemies will find him virtually invulnerable to damage.
- Linken's Sphere provides attributes, regeneration, and Spellblock to protect against certain single targeted disables that may interrupt Life Drain.
- Boots of Travel gives movement speed and global presence.
Situational items:
- Bottle sustains health and mana, while giving abilitiy to store runes for later opportunities.
- Dagon provides intelligence and an additional huge magical burst in combination with Decrepify. A full nether blast, decrepify, dagon 5 combo deals about ~1500 damage before resistances.
- Aghanim's Scepter provides attributes across the board, giving Pugna more health and mana to use abilities frequently. The upgraded Life Drain with removed cooldown allows for infinite uptime given enough mana.
- Aghanim's Shard causes Life Drain to automatically target additional enemy heroes while channeling the primary enemy, useful for both obtaining more health, but also drawing enemy attention away from teammates, as they will be preoccupied with interrupting your cast.
- Kaya enhances abilities of Pugna by increasing their damage while reducing their mana cost.
- Blink Dagger greatly improves Pugna's mobility and allows him to quickly get off a full dagon combo and blink out before any enemies can react.
- Force Staff gives Pugna mobility and escape that works on himself and allies. The increased intelligence boosts the size of his mana pool, while the health regeneration keeps him topped up.
- Glimmer Cape increases magic resistance which helps with survivability. The active ability provides invisibility for Pugna while channeling Life Drain, or for using on himself or teammates to escape.
- Veil of Discord gives attributes, mana regeneration, and a way to further increase spell damage dealt, complementing Nether Blast and Life Drain.
- Meteor Hammer synergies with Nether Blast and Decrepify and even Life Drain if successfully landed a stun.
- Ghost Scepter might seem to be redundant, since you have Decrepify. However, having Ghost Scepter allows you to counter enemy heroes with dispels, like Nullifier, to dispel a self-cast Decrepify, and it allows you to be bolder when casting Decrepify on allies and enemies alike.
- Eul's Scepter of Divinity grants mana regeneration, mana, and movement speed to keep Pugna ready to fight. The active ability gives further utilities like removing debuffs, setting up kills, and delaying while Decrepify or other abilities are cooling down.
- Arcane Boots increases the size of Pugna's mana pool while allowing him to replenish it. He can disassemble them later to make Aether Lens.
- Spirit Vessel gives small bonuses including mana regeneration and movement speed, as well as an active heal and a tool to counter enemy healing.
- Drum of Endurance provides Pugna with attributes and movement speed for early skirmishes.
- Lotus Orb grants armor, regeneration, and Echo Shell to dispel and reflect single targeted abilities.
- Scythe of Vyse gives Pugna more attributes and a hex to further control enemy heroes.
- Shiva's Guard grants Pugna armor, intelligence, as well as a way to slow many enemies.
- Guardian Greaves recovers a large amount of health and mana to Pugna and allies.
Dota Plus Progress[]
Main Article: Hero Challenges
Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.
Relics | Voice Lines | |
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Bronze |
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Silver |
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Gold |
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Platinum |
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Master |
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Grandmaster |
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Equipment[]
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Trivia[]
- According to Alchemist's rival hero taunt, Pugna is composed largely of phosphorus. Being a skeleton, he would be made of the phosphorus-containing mineral hydroxyapatite, a major component of bone.
- Several lines of dialogue reference Viper being Pugna's pet before he was summoned from the Nether by a wizard.
- "Pugna" is a Latin word that translates to a few meanings, namely "fight", "dispute", or "conflict".
- Pugna's unused response ▶️ "First, do no harm." is a reference to the medical principle "Primum non nocere", which is latin and translates into "First, do no harm".[1]
- In DotA, Pugna's title was Oblivion. While his lore and lines still mention "Oblivion" in Dota 2, this is now the name of his art of sorcery rather than his title, making Pugna one of the few Dota 2 heroes without both a name and a title.
- In earlier versions of DotA, Pugna's title was used to be known as the "Tormented Soul". His original title would eventually given to Leshrac instead.
Gallery[]
Low Violence model