Dota 2 Sounds |
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Hero Sounds | |
Abaddon, Alchemist, Ancient Apparition, Anti-Mage, Arc Warden, Axe, Bane, Batrider, Beastmaster, Bloodseeker, Bounty Hunter, Brewmaster, Bristleback, Broodmother, Centaur Warrunner, Chaos Knight, Chen, Clinkz, Clockwerk, Crystal Maiden, Dark Seer, Dark Willow, Dawnbreaker, Dazzle, Death Prophet, Disruptor, Doom, Dragon Knight, Drow Ranger, Earth Spirit, Earthshaker, Elder Titan, Ember Spirit, Enchantress, Enigma, Faceless Void, Grimstroke, Gyrocopter, Hoodwink, Huskar, Invoker, Io, Jakiro, Juggernaut, Keeper of the Light, Kunkka, Legion Commander, Leshrac, Lich, Lifestealer, Lina, Lion, Lone Druid, Luna, Lycan, Magnus, Marci, Mars, Medusa, Meepo, Mirana, Monkey King, Morphling, Muerta, Naga Siren, Nature's Prophet, Necrophos, Night Stalker, Nyx Assassin, Ogre Magi, Omniknight, Oracle, Outworld Destroyer, Pangolier, Phantom Assassin, Phantom Lancer, Phoenix, Primal Beast, Puck, Pudge, Pugna, Queen of Pain, Razor, Riki, Rubick, Sand King, Shadow Demon, Shadow Fiend, Shadow Shaman, Silencer, Skywrath Mage, Slardar, Slark, Snapfire, Sniper, Spectre, Spirit Breaker, Storm Spirit, Sven, Techies, Templar Assassin, Terrorblade, Tidehunter, Timbersaw, Tinker, Tiny, Treant Protector, Troll Warlord, Tusk, Underlord, Undying, Ursa, Vengeful Spirit, Venomancer, Viper, Visage, Void Spirit, Warlock, Weaver, Windranger, Winter Wyvern, Witch Doctor, Wraith King, Zeus | |
Other Sounds | | | |
Archived | | |
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Attacks[]
- Pre attack sound plays during the attack animation.
- Impact sounds play when the attack successfully hits a target. Consists of 1 main impact + additional attack impact.
- ▶️ Main impact 1 (50% vol)
- ▶️ Main impact 2 (50% vol)
- ▶️ Main impact 3 (50% vol)
- ▶️ Additional impact 1 (50% vol)
- ▶️ Additional impact 2 (50% vol)
- ▶️ Additional impact 3 (50% vol)
- ▶️ Blade ring 1 (0%-80% vol)
- ▶️ Blade ring 2 (0%-80% vol)
Dragon Form[]
- Pre attack sound plays during the attack animation.
- On each level, Dragon Knight uses a different projectile launch sound
- ▶️ Projectile impact sound plays when the attack projectile successfully hits the target.
Movement[]
As knight[]
- Play on each step while moving. Consists of one footstep and one foley sound per step.
- ▶️ Footstep 1 (30%-40% vol)
- ▶️ Footstep 2 (30%-40% vol)
- ▶️ Footstep 3 (30%-40% vol)
- ▶️ Footstep 4 (30%-40% vol)
- ▶️ Footstep 5 (30%-40% vol)
- ▶️ Footstep 6 (30%-40% vol)
- ▶️ Footstep 7 (30%-40% vol)
- ▶️ foley 1 (10%-50% vol)
- ▶️ foley 2 (10%-50% vol)
- ▶️ foley 3 (10%-50% vol)
- ▶️ foley 4 (10%-50% vol)
As dragon[]
Abilities[]
Breathe Fire[]
- Cast sound on Dragon Knight upon cast.
Dragon Tail[]
- ▶️ Cast sound plays on Dragon Knight only while in Elder Dragon Form upon cast.
- ▶️ Target sound on the target upon cast, or upon projectile impact.
- ▶️ Full sound example while in Elder Dragon Form.
Kindred of the Iron Dragon
- ▶️ Plays together with the default target sound as an overlay.
- ▶️ Full sound example.
- ▶️ Full sound example while in Elder Dragon Form.
Dragon Blood[]
- Dragon Blood does not use any sound effects.
Elder Dragon Form[]
- ▶️ Cast sound on Dragon Knight upon cast.
- ▶️ End sound on Dragon Knight upon turning back into a knight.
Other[]
- ▶️ Intro sound used in the tutorial (50% vol).