Sounds
Attacks[]
- Projectile launch sound plays as the attack projectile is released.
- ▶️ Projectile impact sound plays as the attack projectile successfully hits the target.
Movement[]
- Play on each wing flap, get louder while moving (40%vol).
- ▶️ Loop sound plays permanently on Outworld Devourer, gets louder while moving (40% vol).
Abilities[]
Arcane Orb[]
- Cast sound plays on Outworld Devourer upon cast, together with his regular attack sounds (50% vol).
- ▶️ Target sound plays on the target when the projectile successfully hits it, together with his other attack sounds. (50% vol).
- ▶️ Full sound example.
Astral Imprisonment[]
- ▶️ Cast sound plays on Outworld Devourer upon cast.
- ▶️ Target sound plays on the target upon cast and lasts as long as the imprisonment does.
- ▶️ End sound plays on the target whenever the imprisonment ends.
- ▶️ Full sound example.
Equilibrium[]
- ▶️ Target sound plays on the unit which procs the aura (80% vol).
Sanity's Eclipse[]
- ▶️ Cast sound plays on Outworld Devourer upon cast.
- ▶️ Target sound plays on the targeted area upon cast.
- ▶️ Full sound example.
Other[]
- According to Outworld Devourer's sound txt files, there is supposed to be a death sound for him and it should play at 60% volume. But no death sound is present currently in the game files.