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Fanadin, The Flame Lord was a hero which was removed in the 5.53 gameplay patch.
Bio
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Abilities
Shoots a fireball at an enemy unit, dealing intense damage and stunning for 1.5 seconds.
Cast Range: 550
Damage: 100/175/250/350
Stun Duration: 1.5
- Flame Shot travels at a speed of 1000.
Calls down 6 waves of fire that damage units in an area. Each wave deals initial damage and then burns enemies for 3 seconds.
Cast Range: 690
Radius: 185
Damage: 35/45/55/65
Damage per Second: 5/10/15/20
Damage Cap per Wave: 500/650/800/1000
Number of Waves: 6
Wave Duration: 1
Building Damage Reduction: 75%
Debuff Duration: 2
- Each wave takes 1 second to come down, so the first wave hits 1 second after channel start and the last wave 3 seconds after channel start.
- This means the last second of the channeling can be canceled without wasting any wave, since the last wave already spawns 2 seconds after channel start.
- The burn debuff does not stack per interval. Each interval refreshes its duration, resulting in 8 possible burn damage intervals.
Damage per Second: 3/6/8/10
Movement Speed Slow: 2/4/6/8%
Duration Creep: 16
Duration Hero: 6
- When the attack misses or is disjointed, it still applies Liquid Fire around and on the target.
- However, when the target turns spell immune or invulnerable before impact, Liquid Fire is not applied at all.
- Successive casts of Liquid Fire do not stack, but refresh the debuff instead.
- The attack first applies the debuff, then its own damage.
- Fully affects buildings, including the attack speed slow. Does not affect wards.
- Deals 1.5/3/4/5 damage in 0.5 second intervals (before reductions), starting 0.5 seconds after the debuff is applied, resulting in 12 damage instances.
- Can deal up to 96 damage to a single target (before reductions).
Meteor
Summons an immense fireball from the sky, dealing an area of effect damage where it lands
Cast Range: 600
Mini Stun Radius: 250
Effect Delay: 1
Mini Stun Duration: 0.1
Replaced abilities
Enflame
Sets a unit on fire, dealing intense fire damage to all nearby units. Lasts 10 seconds
Cast Range: 600
Damage Radius: 200
Duration: 10
- The Fire Shield can be put on enemy and allied units, damaging only enemy units. The unit with the shell itself is not damaged.
- Successive casts on the same unit do not stack, but refresh the duration and update the damage to the current level instead.
- When two opposing heroes cast it on the same target, the modifier updates and starts damaging the enemies of the latest caster.
- The modifier status, however, does not update. Whether it is treated as a buff or debuff is determined by the first cast, and not updated on refresh.
- Deals 15/21/30 damage in 0.1 second intervals, starting 0.1 seconds after the cast, resulting in 100 damage instances.
- Can deal up to 1500/2100/3000 damage to a single unit (before reductions), if it stays in range for the full duration.
- Affects invisible units that go close to the shell wearer, however, the visual effects do not appear.
- Cannot be cast on creep-heroes or couriers.
Inferno
Explosion Radius: 400
Explosion Spawn Radius: 225
Effect Delay: 3.2
Mini Stun Duration: 0.1
Explosion Effect Duration: 0.1
- Creates a explosion on every 45th degree of a 225 radius circle, resulting in 8 explosions forming a ring. [?]
- Each explosion damage is independent. So if an enemy unit stands in the middle of Inferno He could receive the damage of the 8 Explosions.
- You can deal up to 3600/4800/7200/9600 damage if an enemy stands in the middle of Inferno.
- Affects Structures.
Flame Circle
Fire Ring Spawn Radius: 225
Damage per Second Interval: 1.
Burn Duration Hero/Creep: 4/9.
Fire Ring Radius: 400.
Fire Ring Radius: 400.
Leftover Fire Damage per Second: 20/30/40.
Leftover Fire Duration: 1.
Structure Damage Reduction: 50%
- This ability was renamed to Inferno in the 5.40 gameplay patch, and later reworked into a new spell with the same name " Inferno" in the 5.50 gameplay patch.
- Creates a explosion on every 45th degree of a 225 radius circle, resulting in 8 explosions forming a ring. [?]
- Affects Structures.
Full Damage Radius: 200
Partial Damage Radius: 400
Full Damage: 700
Partial Damage: 300
- This is an innate ability and does not need to be skilled. It is not bound to any ability, but to Flame Lord himself.
- This ability was removed from Flame Lord in the 4.1beta01 gameplay patch.
- This ability was a hidden ability. This means it did not have an icon, ability description or took up space in the HUD.
- This skill had no particle effects or sound effects.
Version history
Version
Description
- Removed Fanadin, The Flame Lord.
- Increased base HP from 100 to 150.
- Fire Storm
- Increased damage per wave from 25/35/45/55 to 35/45/55/65.
- Increased cast range from 660 to 690.
- Reduce cooldown from 20 to 10.
- Reworked Inferno into Inferno
- Inferno:
- Creates a raging inferno in an area around the Flame Lord.
- Creates a explosion on every 45th degree of a 225 radius circle, resulting in 8 explosions forming a ring.
- Explosion Radius: 400
- Explosion Spawn Radius: 225
- Damage: 450/600/900. ( 600/900/1200)
- Mini Stun Duration: 0.1
- Explosion Effect Duration: 0.1
- Cooldown: 90
- Mana Cost: 260/400/650
- Fire Storm
- Reduced cast range from 700 to 660.
- Increased damage per wave from 25/30/35/40 to 25/35/45/55.
- Reduced number of waves from 6/8/10/12 to 6 on each level.
- Increased mana cost from 120/130/140/150 to 105/115/125/135.
- Renamed Flame Circle to Inferno
- Increased Damage per Second from 66/100/141 to 200/300/450.
- Increased leftover fire DPS from 4 to 20/30/40.
- Increased fire ring burn hero duration from 3.67 to 4.
- Increased fire ring damage per second interval from 0.33 to 1.
- Added Aghanim's Scepter Upgrade for Flame Lord: Increases Inferno damage per second from 200/300/450 to 300/450/600.
- Increased Liquid Fire Damage per second from 2/4/6/8 to 3/6/8/10.
- Flame Circle
- Increased damage per second from 66/83/100 to 66/100/141.
- Increased mana cost from 260 to 260/400/650.
- Increased leftover fire damage per second from 4 to 20/30/40.
- Increased fire ring burn hero duration from 2.67 to 3.67.
- Renamed "Flame Lord, the Shaolin Monk" to "Fanadin, the Flame Lord".
- Flame Shot
- Reduced cast range from 600 to 550.
- Reduced stun duration from 3 to 1.5.
- Increased mana cost from 80/100/120/140 to 100/120/140/170.
- Removed innate ability Death Damage (AoE).
- Flame Circle
- Removed cast delay.
- Increased DPS from 33/50/67 to 66/83/100.
- Rescaled Flame Shot mana cost from 90/100/110/120 to 80/100/120/140.
- Increased Flame Circle cast delay from 0.5 to 1.
- Increased base attack damage from 17-22 to 16-26.
- Reduced Flame Shot mana cost from 120 to 90/100/110/120.
- Reduced Fire Storm mana cost from 150 on each level to 120/130/140/150.
- Added a 4th level to all basic abilities.
- Flame Shot
- Rescaled damage from 100/150/200 to 100/175/250/350.
- Reduced cast range from 800 to 600.
- Increased mana cost from 75 to 120.
- Reduced cooldown from 10 to 8.5.
- Fire Storm
- Rescaled base damage from 25/30/35 to 25/30/35/40.
- Rescaled maximum damage per wave (Damage Cap) from 500/650/800 to 500/650/800/1000.
- Rescaled damage per second from 5/10/15 to 5/10/15/20.
- Rescaled number of fragments per Wave from 12/14/20 to 15.
- Rescaled number of waves from 6/8/10 to 6/8/10/12.
- Reduced radius from 200 to 185.
- Reduced cast range from 800 to 700.
- Reduced debuff duration from 3 to 2.
- Reduced cooldown from 40 to 20.
- Increased mana cost from 115 to 150.
- Liquid Fire
- Rescaled DPS from 2/4/6 to 2/4/6/8.
- Rescaled movement speed slow from 2/4/6% to 2/6/4/8%.
- Reduced Hero Duration from 8 to 6.
- Replaced Meteor with Flame Circle.
- Flame Circle:
- Creates a huge ring of smoldering fire around the Flame Lord.
- Creates a Flame Ring on every 45th degree of a 225 radius circle, resulting in 8 explosions forming a ring.
- Multiples Instances of Fire Ring DPS does not stack.
- Fire Ring DPS: 33/50/67.
- Fire Ring DPS Interval: 0.33 seconds
- Fire Ring Burn Hero/Creep Duration: 2.67/9.
- Fire Ring Cast Delay: 0.5.
- Fire Ring's Spawn Radius: 225
- Rings Radius: 400
- Leftover Fire DPS: 4.
- Leftover Fire Duration: 1 seconds.
- Structure Damage Reduction: 50%
- Mana Cost: 260
- Cooldown: 90
- Rescaled base attack damage from 20-20 to 17-22.
- Fire Storm
- Increased cooldown from 14 to 40.
- Increased mana cost from 85 to 115.
3.00a
- Reduced Fire Storm Building Damage Reduction from 98% to 75%.
- Increased base attack damage from 10-10 to 20-20
- Reduced base attack time from 2.50 to 1.60.
- Reduced base armor from 2 to 0.
- Flame Shot
- Increased cooldown from 8/9/10 to 10.
- Increased Hero/Creep stun duration from 1.5/2.5/3.5//3/5/7 to 4/12.
- Increased Fire Storm cooldown from 8 to 14.
- Liquid Fire
- Reduced DPS from 4/6/8 to 2/4/6.
- Now reduces movement speed by 2/4/6%.
- Increased duration from 5 to 8/16.
- Meteor
- Increased number of ability levels from 1 to 3.
- Rescaled damage from 500 to 450/550/650.
- Increased base intelligence from 19 to 22.
- Created.