Flame Lord

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This article or section contains content that has been removed from the game or store, or has never been released. It exists solely for archival purposes.


Flame Lord
Warlock icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
16 + 1.5
18 + 1.5
22 + 3.00
Level 0 1 15 25 30
Health 150 454 853 1138 1271
Health regen 0.25 1.85 3.95 5.45 6.2
Mana 200 486 1032 1422 1617
Mana regen 0.01 1.11 3.21 4.71 5.46
Armor 0 3 6.5 9 10.25
Att/sec 0.63 0.74 0.87 0.96 1.01
Damage 17‒26 39‒48 81‒90 111‒120 126‒135
Magic resistance 25%
Movement speed 300
Attack speed 100
Turn rate 0.4
Vision range 1800/1500
Attack range 575
Projectile speed 1000
Attack animation 0.3+0.5
Base attack time 1.6
Damage block 0
Collision size 24

Fanadin, The Flame Lord was a hero which was removed in the 5.53 gameplay patch.

Bio[edit]

Fanadin, the Flame Lord
Lore: Ranged Hero, proficient with the powers of fire. Can learn Flameshot, Fire Storm, Liquid Fire and Meteor.

Abilities[edit]

Flame Shot
Fireblast icon.png
Affects
Enemies
Damage
Magical
Shoots a fireball at an enemy unit, dealing intense damage and stunning for 1.5 seconds.
Cast Animation: 0.3+0.43
Cast Range: 550
Damage: 100/175/250/350
Stun Duration: 1.5
Cooldown: 8.5
Mana: 100/120/140/170
Modifiers
Debuff Stunned: Dispellable with strong dispels.

Notes:

  • Flame Shot travels at a speed of 1000.


Fire Storm
Does not pierce spell immunity.
W
T
Firestorm icon.png
Affects
Enemies
Damage
Magical
Calls down 6 waves of fire that damage units in an area. Each wave deals initial damage and then burns enemies for 3 seconds.
Cast Animation: 0.3+0.43
Cast Range: 690
Radius: 185
Damage: 35/45/55/65
Damage per Second: 5/10/15/20
Damage Cap per Wave: 500/650/800/1000
Number of Waves: 6
Wave Duration: 1
Building Damage Reduction: 75%
Debuff Duration: 2
Cooldown: 10
Mana: 100/115/125/135
Modifiers
Debuff Fire Storm: Dispellable with any dispel.

Notes:

  • Each wave takes 1 second to come down, so the first wave hits 1 second after channel start and the last wave 3 seconds after channel start.
    • This means the last second of the channeling can be canceled without wasting any wave, since the last wave already spawns 2 seconds after channel start.
  • The burn debuff does not stack per interval. Each interval refreshes its duration, resulting in 8 possible burn damage intervals.


Liquid Fire
Ignite icon.png
Ability
Passive
Affects
Enemies
Damage
Magical
Flings a volatile liquid that causes enemies to take damage over the next 16 seconds (6 seconds for heroes). Slightly reduces movement speeds.
Damage per Second: 3/6/8/10
Movement Speed Slow: 2/4/6/8%
Duration Creep: 16
Duration Hero: 6
Partially pierces spell immunity. Can target spell immune enemies. Does not place debuff on spell immune enemies. Slows and attempts to deal damage if debuff was placed before spell immunity and when not dispelled.
Modifiers
Debuff Liquid Fire: Dispellable with any dispel.

Notes:

  • When the attack misses or is disjointed, it still applies Liquid Fire around and on the target.
  • Successive casts of Liquid Fire do not stack, but refresh the debuff instead.
  • The attack first applies the debuff, then its own damage.
  • Deals 1.5/3/4/5 damage in 0.5 second intervals (before reductions), starting 0.5 seconds after the debuff is applied, resulting in 12 damage instances.


Meteor
Supernova icon.png
Affects
Enemies
Damage
Magical
Summons an immense fireball from the sky, dealing an area of effect damage where it lands
Cast Animation: 0.3+0.43
Cast Range: 600
Mini Stun Radius: 250
Effect Delay: 1
Damage: 300/400/550 (Upgradable by Aghanim's Scepter. 400/550/700)
Mini Stun Duration: 0.1
Cooldown: 180/150/90
Mana: 175/225/325
Modifiers
Debuff Stunned: Dispellable with strong dispels.

Notes:

  • Upon landing, the meteor destroy all trees within a 250 radius around them.


Replaced abilities[edit]

Enflame
Flame Guard icon.png
Affects
Enemies
Damage
Magical
Sets a unit on fire, dealing intense fire damage to all nearby units. Lasts 10 seconds
Cast Animation: 0.3+0.43
Cast Range: 600
Damage Radius: 200
Damage per Second: 150/210/300 (Upgradable by Aghanim's Scepter. 210/300/430)
Duration: 10
Cooldown: 120
Mana: 185/270/380
Partially pierces spell immunity. Can be cast on spell immune allies.
Cannot be cast on spell immune enemies. Shell persists if debuff was placed before spell immunity and when not dispelled.
Modifiers
Buff or Debuff, based on the target's alliance Enflame: Dispellable with any dispel.

Notes:

  • This ability replaced was replaced by Meteor in the 5.52 gameplay patch.
  • The Fire Shield can be put on enemy and allied units, damaging only enemy units. The unit with the shell itself is not damaged.
  • Successive casts on the same unit do not stack, but refresh the duration and update the damage to the current level instead.
    • When two opposing heroes cast it on the same target, the modifier updates and starts damaging the enemies of the latest caster.
    • The modifier status, however, does not update. Whether it is treated as a buff or debuff is determined by the first cast, and not updated on refresh.
  • Deals 15/21/30 damage in 0.1 second intervals, starting 0.1 seconds after the cast, resulting in 100 damage instances.
  • Can deal up to 1500/2100/3000 damage to a single unit (before reductions), if it stays in range for the full duration.
  • Affects invisible units that go close to the shell wearer, however, the visual effects do not appear.

Inferno
Scorched Earth icon.png
Ability
No Target
Affects
Enemies
Damage
Magical
Creates a raging inferno in an area around the Flame Lord.
Cast Animation: 0.3+0.43
Explosion Radius: 400
Explosion Spawn Radius: 225
Damage: 450/600/900 (Upgradable by Aghanim's Scepter. 600/900/1200)
Effect Delay: 3.2
Mini Stun Duration: 0.1
Explosion Effect Duration: 0.1
Cooldown: 90
Mana: 260/400/650

Notes:

  • This ability replaced was replaced by Enflame in the 5.51 gameplay patch.
  • Creates a explosion on every 45th degree of a 225 radius circle, resulting in 8 explosions forming a ring. [?]
  • Each explosion damage is independent. So if an enemy unit stands in the middle of Inferno He could receive the damage of the 8 Explosions.
    • You can deal up to 3600/4800/7200/9600 damage if an enemy stands in the middle of Inferno.
  • Affects Structures.


Flame Circle
Scorched Earth icon.png
Ability
No Target
Affects
Enemies
Damage
Magical
Creates a huge ring of smoldering fire around the Flame Lord.
Cast Animation: 0.3+0.43
Fire Ring Spawn Radius: 225
Fire Ring DPS: 200/300/450 (Upgradable by Aghanim's Scepter. 600/900/1200)
Damage per Second Interval: 1.
Burn Duration Hero/Creep: 4/9.
Fire Ring Radius: 400.
Fire Ring Radius: 400.
Leftover Fire Damage per Second: 20/30/40.
Leftover Fire Duration: 1.
Structure Damage Reduction: 50%
Cooldown: 90
Mana: 260/400/650

Notes:

  • This ability was renamed to Inferno in the 5.40 gameplay patch, and later reworked into a new spell with the same name " Inferno" in the 5.50 gameplay patch.
  • Creates a explosion on every 45th degree of a 225 radius circle, resulting in 8 explosions forming a ring. [?]
  • Affects Structures.


Death Damage (AoE)
Pierces spell immunity.
E
E
Suicide Squad, Attack! icon.png
Ability
No Target
Affects
Enemies
Damage
Physical
There is no description for this ability.
Cast Animation: 0+0
Full Damage Radius: 200
Partial Damage Radius: 400
Full Damage: 700
Partial Damage: 300

Notes:

  • This is an innate ability and does not need to be skilled. It is not bound to any ability, but to Flame Lord himself.
  • This ability was removed from Flame Lord in the 4.1beta01 gameplay patch.
  • This ability was a hidden ability. This means it did not have an icon, ability description or took up space in the HUD.
  • This skill had no particle effects or sound effects.


Version history[edit]

Version
Description
  • Removed Fanadin, The Flame Lord.
Meteor:
Summons an immense fireball from the sky, dealing an area of effect damage where it lands.
Cast Range: 600
Meteor Impact Radius: 250
Meteor Impact Delay: 1
Damage: 300/400/550 (Upgradable by Aghanim's Scepter. 400/550/700)
Meteor Impact Ministun Duration: 0.1
Cooldown: 180/150/90
Mana: 175/225/325
Enflame:
Sets a unit on fire, dealing intense fire damage to all nearby units. Lasts 10 seconds.
Cast Range: 600.
Damage Radius: 200.
Damage per Second: 150/210/300 (Upgradable by Aghanim's Scepter. 210/300/430).
Duration: 10.
Cooldown: 120.
Mana Cost: 185/270/380.
  • Increased base HP from 100 to 150.
  • Fire Storm
    • Increased damage per wave from 25/35/45/55 to 35/45/55/65.
    • Increased cast range from 660 to 690.
    • Reduce cooldown from 20 to 10.
  • Reworked Inferno into Inferno
Inferno:
Creates a raging inferno in an area around the Flame Lord.
Creates a explosion on every 45th degree of a 225 radius circle, resulting in 8 explosions forming a ring.
Explosion Radius: 400
Explosion Spawn Radius: 225
Damage: 450/600/900. (Upgradable by Aghanim's Scepter. 600/900/1200)
Mini Stun Duration: 0.1
Explosion Effect Duration: 0.1
Cooldown: 90
Mana Cost: 260/400/650
  • Fire Storm
    • Reduced cast range from 700 to 660.
    • Increased damage per wave from 25/30/35/40 to 25/35/45/55.
    • Reduced number of waves from 6/8/10/12 to 6 on each level.
    • Increased mana cost from 120/130/140/150 to 105/115/125/135.
  • Renamed Flame Circle to Inferno
    • Increased Damage per Second from 66/100/141 to 200/300/450.
    • Increased leftover fire DPS from 4 to 20/30/40.
    • Increased fire ring burn hero duration from 3.67 to 4.
    • Increased fire ring damage per second interval from 0.33 to 1.
  • Added Aghanim's Scepter icon.png Aghanim's Scepter Upgrade for Flame Lord: Increases Inferno damage per second from 200/300/450 to 300/450/600.
  • Increased Liquid Fire Damage per second from 2/4/6/8 to 3/6/8/10.
  • Flame Circle
    • Increased damage per second from 66/83/100 to 66/100/141.
    • Increased mana cost from 260 to 260/400/650.
    • Increased leftover fire damage per second from 4 to 20/30/40.
    • Increased fire ring burn hero duration from 2.67 to 3.67.
  • Renamed "Flame Lord, the Shaolin Monk" to "Fanadin, the Flame Lord".
  • Flame Shot
    • Reduced cast range from 600 to 550.
    • Reduced stun duration from 3 to 1.5.
    • Increased mana cost from 80/100/120/140 to 100/120/140/170.
  • Rescaled Flame Shot mana cost from 90/100/110/120 to 80/100/120/140.
  • Reduced Flame Shot mana cost from 120 to 90/100/110/120.
  • Reduced Fire Storm mana cost from 150 on each level to 120/130/140/150.
  • Added a 4th level to all basic abilities.
  • Flame Shot
    • Rescaled damage from 100/150/200 to 100/175/250/350.
    • Reduced cast range from 800 to 600.
    • Increased mana cost from 75 to 120.
    • Reduced cooldown from 10 to 8.5.
  • Fire Storm
    • Rescaled base damage from 25/30/35 to 25/30/35/40.
    • Rescaled maximum damage per wave (Damage Cap) from 500/650/800 to 500/650/800/1000.
    • Rescaled damage per second from 5/10/15 to 5/10/15/20.
    • Rescaled number of fragments per Wave from 12/14/20 to 15.
    • Rescaled number of waves from 6/8/10 to 6/8/10/12.
    • Reduced radius from 200 to 185.
    • Reduced cast range from 800 to 700.
    • Reduced debuff duration from 3 to 2.
    • Reduced cooldown from 40 to 20.
    • Increased mana cost from 115 to 150.
  • Liquid Fire
    • Rescaled DPS from 2/4/6 to 2/4/6/8.
    • Rescaled movement speed slow from 2/4/6% to 2/6/4/8%.
    • Reduced Hero Duration from 8 to 6.
  • Replaced Meteor with Flame Circle.
Flame Circle:
Creates a huge ring of smoldering fire around the Flame Lord.
Creates a Flame Ring on every 45th degree of a 225 radius circle, resulting in 8 explosions forming a ring.
Multiples Instances of Fire Ring DPS does not stack.
Fire Ring DPS: 33/50/67.
Fire Ring DPS Interval: 0.33 seconds
Fire Ring Burn Hero/Creep Duration: 2.67/9.
Fire Ring Cast Delay: 0.5.
Fire Ring's Spawn Radius: 225
Rings Radius: 400
Leftover Fire DPS: 4.
Leftover Fire Duration: 1 seconds.
Structure Damage Reduction: 50%
Mana Cost: 260
Cooldown: 90
  • Rescaled base attack damage from 20-20 to 17-22.
  • Fire Storm
    • Increased cooldown from 14 to 40.
    • Increased mana cost from 85 to 115.
  • Reduced Fire Storm Building Damage Reduction from 98% to 75%.
  • Increased base attack damage from 10-10 to 20-20
  • Reduced base attack time from 2.50 to 1.60.
  • Reduced base armor from 2 to 0.
  • Flame Shot
    • Increased cooldown from 8/9/10 to 10.
    • Increased Hero/Creep stun duration from 1.5/2.5/3.5//3/5/7 to 4/12.
  • Increased Fire Storm cooldown from 8 to 14.
  • Liquid Fire
    • Reduced DPS from 4/6/8 to 2/4/6.
    • Now reduces movement speed by 2/4/6%.
    • Increased duration from 5 to 8/16.
  • Meteor
    • Increased number of ability levels from 1 to 3.
    • Rescaled damage from 500 to 450/550/650.
  • Created.