Fallen Sky

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Fallen Sky
Fallen Sky icon.png
Neutral Drop Only
Tier 5
Active Fallen Sky
Bonus +20 Strength
+20 Intelligence
+15 Health regeneration
+10 Mana regeneration
Disassemble? No
Alert allies? No
Fallen Sky

The Fallen Sky is a tier 5 neutral item dropped by neutral creeps.

Additional information[edit]


Fallen Sky
Cannot be cast while rooted or leashed. Does not pierce spell immunity.
Self / Enemies
Transforms into a meteor that strikes down at the target area after 0.5 seconds in a 315 AoE, stunning enemies for 2 seconds and dealing impact damage. Continues to deal damage every 1 seconds to enemy units and buildings for 6 seconds.
Cast Range: 1600
Impact Radius: 315
Effect Delay: 0.5
Impact Damage (Units): 150
Impact Damage (Buildings): 75
Damage per Second (Units): 90
Damage per Second (Buildings): 50
Burn Duration: 6
Stun Duration: 2
Cooldown: 15
Buff Fallen Sky Land: Undispellable.
Debuff Fallen Sky Burn: Dispellable with any dispel.
Debuff Stunned: Dispellable with strong dispels.


  • The meteor takes 0.5 seconds to land. During this period, the caster is invulnerable and hidden.
  • Upon landing, all enemies within the area, including buildings but excluding wards, get damaged, stunned and receive a damaging debuff.
  • The meteor first applies the debuffs, then the impact damage.
  • Deals damage in 1 second intervals, starting 1 second after the debuff is placed, resulting in 7 total instances, including the impact damage.
  • Multiple casts on the same targets do not stack, but refresh the duration instead.
  • Destroys trees within the radius upon impact.
  • Cannot be used for 3 seconds after taking damage from an enemy hero or Roshan, similar to how Blink Dagger icon.png Blink Dagger behaves.