Faceless Void/Old Abilities

From Dota 2 Wiki
Jump to: navigation, search
 
 
 
 
 
 
 
 
 
 
Old Abilities
 
 
 

Time Lock (Pre 7.20)
Time Lock icon.png
Ability
Passive
Affects
Enemies
Damage
Magical
Adds the chance for an attack to lock an enemy unit in time, stunning it and dealing bonus damage.
Proc Chance: 10%/15%/20%/25%
Damage: 50/75/100/125 (Talent 150/175/200/225)
Hero Duration: 1
Non-Hero Duration: 2
Modifiers
Debuff Timelock Freeze: Dispellable with strong dispels.
The strike of the Faceless Void lands with dimension shifting force.

Notes:

  • This ability got reworked into the current Time Lock in the 7.20 gameplay patch.
  • The proccing attack first applies the debuff, then its own damage.
  • Time Lock works against allied units, but not against wards and buildings.
  • The bonus damage is dealt in one instance together with the attack damage, and counts as attack damage as well.
    • It can be lifestealed off of, but it is not considered by crit or cleave.
    • It is also not affected by percentage-based attack damage bonuses or reductions, but can be reduced with flat reductions.
  • Adds an average of 5/11.25/20/31.25 (Talent 15/26.25/40/56.25) magical damage to every attack.


Time Walk (6.13-6.85b)
Time Walk icon.png
Affects
Self / Enemies
Rushes to a target location while slowing the movement speed of all enemies along its path for 3 seconds.
Cast Animation: 0.35+0.83
Cast Range: 700/900/1100/1300
Max Travel Distance: 700/900/1100/1300
Slow Radius: 300
Move Speed Slow: 20%/30%/40%/50%
Slow Duration: 3
Cooldown: 19/17/15/13
Mana: 90
Modifiers
Buff Time Walk: Undispellable.
Debuff Time Walk Slow: Dispellable with any dispel.
Darkterror tears a hole in time, passing through Claszureme, and appearing back in an instant.

Notes:

  • This ability got reworked into the current Time Walk in the 6.86 gameplay patch.
  • Time Walk moves Faceless Void with a speed of 3000.
  • Does not disjoint projectiles upon cast.
  • The slow can hit units up to 1000/1200/1400/1600 range away (700/900/1100/1300 max travel distance + 300 slow radius).
  • Does not travel the full distance, when targeting closer than the max distance.


Backtrack (6.10-6.85b)
Cannot be used by illusions. Disabled by Break.
W
R
Backtrack icon.png
Ability
Passive
Affects
Self
Faceless Void dodges damage by jumping backward in time, eluding both physical and magical attacks.
Proc Chance: 10%/15%/20%/25%
Darkterror sees what has yet to be seen.

Notes:

  • This ability was replaced by Time Dilation in the 6.86 gameplay patch.
  • Backtrack belongs to the group of damage negating effects. It is not evasion.
    • This means it only negates damage, it does not evade any side effects of spells or attacks, like disables.
    • When an attack has e.g. Diffusal Blade 1 icon.png Diffusal Blade and Backtrack triggers on the attack, the damage is avoided, but the mana burn still takes effect.
    • This also means that Monkey King Bar icon.png Monkey King Bar will not stop Backtrack from avoiding attack damage.
    • Evasion has priority over Backtrack. When evasion procs, Backtrack can't proc on that attack.
  • Backtrack has the 3rd highest priority in the group of damage negating effects.
  • As with all damage manipulating effects and despite the ability description, Backtrack can negate all 3 damage types.
    • Increases Faceless Void's effective HP by an average of 11%/18%/25%/33% against those.
  • Backtrack fully ignores damage which is flagged as HP Removal.


Time Walk (6.10-6.12b)
Pierces spell immunity.
Q
W
Unknown icon.png
Ability
No Target
Affects
Enemies / Self
Quickly moves around the battlefield attacking units in a 400 radius.
Cast Animation: 0.5+0
Radius: 400
Attack Damage Bonus: 15%/30%/45%/60%
Search Interval: 0.5
Cooldown: 15
Mana: 100/120/140/160
Modifiers
Buff Time Walk: Undispellable.

Notes:

  • Faceless Void is invulnerable and cannot be controlled during Time Walk. Does not disjoint projectiles upon cast.
  • Searches for units within the radius in 0.5 second intervals, starting immediately upon cast. Stops instantly when it cannot find any valid target.
  • The radius is centered at the point Faceless Void was upon cast for the whole duration, not around him.
  • If no units are within the radius upon cast, the spell will not go into cooldown, but will still use the mana.
  • Faceless Void performs instant attacks on each selected enemy, so attack modifiers can proc, and the attacks can miss.


Carrion Swarm
Not blocked by Linken's Sphere. Does not pierce spell immunity.
Q
R
Unknown icon.png
Affects
Enemies
Damage
Magical
Sends a horde of bats to damage enemies.
Cast Animation: 0.35+0.51
Cast Range: 600
Starting Radius: 110
Travel Distance: 810
End Radius: 300
Damage: 100/175/225/300
Cooldown: 9
Mana: 105/120/140/165

Notes:

  • When targeting a unit, the Carrion Swarm will be released towards its current location upon cast.
  • Carrion Swarm travels at a speed of 1100.
  • Can hit units up to 1110 range away (810 travel distance + 300 end radius).
  • The complete area is shaped like a cone.


Evasion
Can be used by illusions. Pierces spell immunity.
W
V
Unknown icon.png
Ability
Passive
Affects
Self
Gives a percent chance to avoid attacks.
Dodge Chance: 14%/21%/28%/35%

Notes:

  • Since the Warcraft 3 engine rounds the numbers of this kind of abilities automatically down to the closest 5, the actual dodge chance was 15%/20%/30%/35%.


Temporal Drag
Pierces spell immunity.
R
T
Unknown icon.png
Ability
No Target
Affects
Enemies
Darkterror tears time apart, slowing down all enemy units for 5 seconds.
Cast Animation: 0.35+0.51
Radius: Global
Movement Speed Slow: 40%/50%/60%
Attack Speed Slow: 10/20/30
Slow Duration: 5
Cooldown: 120/110/100
Mana: 175/250/300
Modifiers
Debuff Temporal Drag: Undispellable.

Notes:

  • This ability got replaced by Chronosphere in the 6.10 gameplay patch.
  • Slows all enemy units on the map once upon cast.


Stop Time
Pierces spell immunity.
R
E
Unknown icon.png
Ability
No Target
Affects
Enemies
Darkterror stops time for 2.5 seconds.
Cast Animation: 0.35+0.51
Radius: 1000/1500/2000
Duration: 2.5
Cooldown: 240/185/145
Mana: 180/200/250
Modifiers
Debuff Stun: Dispellable with strong dispels.

Notes:

  • This ability got replaced by Temporal Drag in the 6.07 gameplay patch.
  • Stuns all enemy units within the radius once upon cast.
  • In earlier versions, this ability used to be global. It also used to affect buildings from 6.00 to 6.06.