Faceless Void

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Faceless Void
Faceless Void icon.png
Strength attribute symbol.png
23 + 2.1
Agility primary attribute symbol.png
23 + 2.8
Intelligence attribute symbol.png
15 + 1.5
Level Base 1 15 25
Health 200 660 1240 1660
H. regen amp 0% 16.43% 37.43% 52.43%
Mana 75 255 507 687
M. regen amp 0% 30% 72% 102%
Armor 0 3.83 10.37 15.03
Spell dmg 0% 1.07% 2.57% 3.64%
Att/sec 0.59 0.72 0.95 1.12
Damage 33‒39 56‒62 95‒101 123‒129
Move sp amp. 0% 1.38% 3.73% 5.41%
Base health regen 2
Base mana regen 0.9
Movement speed 295
Turn rate 1
Vision range 1800/800
Attack range 150
Projectile speed Instant
Attack animation 0.5+0.56
Base attack time 1.7
Magic resistance 25%
Collision size 24
Legs 2

Darkterror the Faceless Void is a melee agility hero generally played as an off-laner or carry. Given a little time, he becomes a terrifyingly powerful hero capable of destroying entire enemy teams in seconds.

Wielding his cosmically powered mace, each hit can lock his foes in time, stopping them in place. He can jump into or out of combat using Time Walk while simultaneously reverting recently taken damage. Darkterror can also pause his foes' cooldowns with Time Dilation, lowering their attack and movement speed in the process. His ultimate, Chronosphere, locks time for everything within its area of effect, giving him time to strike down any enemies caught within with no resistance from them for several seconds. Though ideally he wants teammates who can capitalize on Chronosphere, it's one of the most devastating initiation spells in the game and can easily win team fights before his opponents can react.

Bio[edit]

Faceless Void Darkterror, the Faceless Void
Play "From a place beyond time, and time beyond counting."
Lore: Darkterror the Faceless Void is a visitor from Claszureme, a realm outside of time. It remains a mystery why this being from another dimension believes the struggle for the Nemesis Stones is worth entering our physical plane, but apparently an upset in the balance of power in this world has repercussions in adjacent dimensions. Time means nothing to Darkterror, except as a way to thwart his foes and aid his allies. His long-view of the cosmos has given him a remote, disconnected quality, although in battle he is quite capable of making it personal.
Voice: Dave Fennoy (Responses)

Abilities[edit]

Time Walk
Cannot be cast while rooted. Play
Q
W
Time Walk icon.png
Ability
Target Point
Affects
Self
Rushes to a target location while backtracking any damage taken in the last 2 seconds.
Cast Animation: 0.3+0.2
Cast Range: Global
Max Travel Distance: 675 (Talent 1175)
Backtracked Time: 2
Cooldown symbol.png 24/18/12/6
Mana symbol.png 40
Modifiers
Buff Time Walk: Undispellable.
Darkterror tears a hole in time, passing through Claszureme, and appearing back in an instant.

Notes:

  • Time Walk moves Faceless Void with a speed of 3000.
  • Does not disjoint projectiles upon cast.
  • Does not travel the full distance, when targeting closer than the max distance.
  • Upon cast, any damage Faceless Void took in the last 2 seconds gets healed back up. This includes damage dealt by allies.
  • Since it is a heal, it is prevented by Ice Blast icon.png Ice Blast.
  • Status buffs and debuffs, cooldowns and mana are completely unaffected.


Time Dilation
Does not pierce spell immunity. Play
W
R
Time Dilation icon.png
Ability
No Target
Affects
Enemies
Faceless Void traps all nearby enemies in a time dilation field, freezing their cooldowns and slowing their movement and attack speed by 14% for each cooldown frozen.
Cast Animation: 0.1+0.77
Radius: 725
Slow per Cooldown: 14%
Duration: 6/8/10/12
Cooldown symbol.png 40/34/28/22
Mana symbol.png 75
Does not pierce spell immunity. Slow and cooldown freeze persist if debuff was placed before spell immunity and when not dispelled.
Modifiers
Debuff Time Dilation Slow: Dispellable with any dispel.
For those facing off against Darkterror, each moment seems to stretch into eternity.

Notes:

  • Does not actually freeze cooldowns, instead, it adds 6/8/10/12 seconds on ongoing cooldowns.
  • Abilities cast by affected units after the debuff is applied are not affected by the debuff.
  • Does not affect the cooldown of items or abilities without a cooldown. Does affect cooldowns of passive abilities.
  • Does not affect the recharge time of charge-based spells.
    • However, if the last charge of a spell was used and the icon shows a cooldown, that cooldown is affected.
    • Freezing that cooldown causes the recharge timer and the cooldown to desynchronize, so that the spell is still on cooldown even after gaining a charge back.
  • The slow has no stack limit. Each ability on cooldown adds a stack.
    • Also counts the cooldown of hidden abilities, like Invoker minimap icon.png Invoker's uninvoked spells, Whirling Axes icon.png Whirling Axes or Battle Cry icon.png Battle Cry.
    • Rubick minimap icon.png Rubick's stolen spells which are on cooldown and already lost do not count, as they are not hidden, but removed.
    • The stack count can only increase, and never decline. If an ability gets refreshed, the slow still keeps all the current stacks.
  • Abilities can still be reset (e.g. Refresher Orb icon.png Refresher Orb) while affected by Time Dilation.
    • However, when reset in any other way than a Refresher Orb (e.g. Rearm icon.png Rearm), abilities go back on cooldown again upon losing the debuff.
  • Multiple instances of Time Dilation do not stack. Recasting it has no effect on spells which are already affected by a previous cast.
The given value "* Affects units in the Fog of War and invisible units, but not invulnerable and hidden units.
  • Does not actually freeze cooldowns, instead, it adds 6/8/10/12 seconds on ongoing cooldowns.
  • Abilities cast by affected units after the debuff is applied are not affected by the debuff.
  • Does not affect the cooldown of items or abilities without a cooldown. Does affect cooldowns of passive abilities.
  • Does not affect the recharge time of charge-based spells.
    • However, if the last charge of a spell was used and the icon shows a cooldown, that cooldown is affected.
    • Freezing that cooldown causes the recharge timer and the cooldown to desynchronize, so that the spell is still on cooldown even after gaining a charge back.
  • The slow has no stack limit. Each ability on cooldown adds a stack.
    • Also counts the cooldown of hidden abilities, like Invoker minimap icon.png Invoker's uninvoked spells, Whirling Axes icon.png Whirling Axes or Battle Cry icon.png Battle Cry.
    • Rubick minimap icon.png Rubick's stolen spells which are on cooldown and already lost do not count, as they are not hidden, but removed.
    • The stack count can only increase, and never decline. If an ability gets refreshed, the slow still keeps all the current stacks.
  • Abilities can still be reset (e.g. Refresher Orb icon.png Refresher Orb) while affected by Time Dilation.
    • However, when reset in any other way than a Refresher Orb (e.g. Rearm icon.png Rearm), abilities go back on cooldown again upon losing the debuff.
  • Multiple instances of Time Dilation do not stack. Recasting it has no effect on spells which are already affected by a previous cast." contains strip markers and therefore it cannot be parsed sufficiently.


Time Lock
Cannot be used by illusions. Disabled by Break. Pierces spell immunity. Play
E
E
Time Lock icon.png
Ability
Passive
Affects
Enemies
Damage
Magical
Adds the chance for an attack to lock an enemy unit in time, stunning it and dealing bonus damage.
Proc Chance: 10%/15%/20%/25%
Damage: 50/75/100/125 (Talent 150/175/200/225)
Hero Duration: 1
Non-Hero Duration: 2
Modifiers
Debuff Timelock Freeze: Dispellable with strong dispels.
The strike of the Faceless Void lands with dimension shifting force.

Notes:

  • Time Lock works against allied units, but not against wards and buildings.
  • Faceless Void can lifesteal off the damage dealt by Time Lock. However, it cannot crit or cleave.
  • Adds an average of 5/11.25/20/31.25 (Talent 15/26.25/40/56.25) magical damage to every attack.


Chronosphere
Not disabled by Break. Pierces spell immunity. Play
R
C
Chronosphere icon.png
Ability
Target Area
Affects
Enemies / Allies
Creates a blister in spacetime, trapping all units caught in its sphere of influence and causes you to move very quickly inside it. Only Faceless Void and any units he controls are unaffected. Invisible units in the sphere will be revealed.
Cast Animation: 0.35+0.7
Cast Range: 600
Radius: 425 (Talent 600)
Haste Speed: 1000
Duration: 4/4.5/5
Cooldown symbol.png 140/125/110 (Upgradable by Aghanim's Scepter. 60)
Mana symbol.png 150/225/300
Upgradable by Aghanim's Scepter. Decreases cooldown.
Not disabled by Break. Faceless Void's immunity to Chronospheres is not disabled by Break.
Modifiers
Buff Chronosphere Speed: Undispellable.
Debuff Chronosphere Freeze: Undispellable.
When a rift opens to Claszureme, all poor souls caught within will likely never return.

Notes:

  • Chronosphere affects all units which are not owned by Faceless Void, including buildings, wards and allies.
  • While in the Chronosphere, Faceless Void and any units he controls are phased and hasted, meaning they cannot be slowed below the set value.
  • Faceless Void and illusions of him (be it his own, enemy or allied illusions) are never disabled by any Chronosphere.
  • However, the movement speed and phase is only provided to the caster of it.
  • Affected units are stunned. When other units walk inside the area, they also get affected for its remaining duration.
  • Cancels most sources of Forced Movement upon applying the disabling debuff on a unit.


Backtrack
Cannot be used by illusions. Not disabled by Break.
Talent Right 4.png
Ability
Passive
Affects
Self
There is no description for this ability.
Proc Chance: 25%

Notes:

  • Grants Faceless Void a chance to avoid damage completely.
  • Backtrack belongs to the group of damage negating effects. It is not evasion.
    • This means it only negates damage, it does not evade any side effects of spells or attacks, like disables.
    • When an attack has e.g. Mana Break and Backtrack triggers on the attack, the damage is avoided, but the mana burn still takes effect.
    • This also means that True Strike or Accuracy does not stop Backtrack from avoiding attack damage.
    • Evasion has priority over Backtrack. When evasion procs, Backtrack cannot proc on that attack.
  • Backtrack has the third highest priority in the group of damage negating effects.
  • As with all damage manipulating effects and despite the ability description, Backtrack can negate all 3 damage types.
    • Increases Faceless Void's effective health by an average of 33.33% against those.
  • Fully ignores damage which is flagged as HP Removal.


Talents[edit]

Hero Talents
+175 Chronosphere icon.png Chronosphere AoE 25 +25% Backtrack
+500 Time Walk icon.png Time Walk Cast Range 20 +40 Attack Speed
+300 Health 15 +100 Time Lock icon.png Time Lock Damage
+8 Strength attribute symbol.png Strength 10 +20 Damage
Notes:
  • The attack damage is added as bonus attack damage, and therefore does not benefit illusions.
  • Upgrading health increases maximum health capacity and keeps the current health percentage.

Recommended items[edit]

Starting items:

  • Quelling Blade icon.png Quelling Blade greatly increases Faceless Void's ability to last-hit creeps, which is important for ensuring that he farms well in the early game. By augmenting his already formidable attack damage, Faceless Void can ensure that the enemy has a hard time denying him even if they are in a position to.
  • Tango icon.png Tango and Healing Salve icon.png Healing Salve are important for ensuring that Faceless Void remains in-lane despite enemy attempts to harass him. Because Darkterror is a melee hero, he must get closer to the creep wave in order to last-hit and thus exposes himself to harassment.
  • Slippers of Agility icon.png Slippers of Agility provides Faceless Void with increased base damage as well as a small amount of armor, giving him better farming power and a little physical survivability.
  • Stout Shield icon.png Stout Shield can be a very strong starting item to purchase on Faceless Void, as it provides him with damage block from the start, ensuring that he has survival against harass damage.

Early game:

  • Magic Stick icon.png Magic Stick can be useful to get on Faceless Void given his small base HP and mana pool. The burst regen can give him more survivability and the ability to cast his spells if he finds himself in lots of early engagements.
  • Boots of Speed icon.png Boots of Speed give Darkterror more movement speed, important in the early game since he is a melee hero who must be able to position himself quickly for last-hitting and avoiding harass.
  • Morbid Mask icon.png Morbid Mask allows Faceless Void to lifesteal, important for ensuring that his HP remains topped off, especially while farming in the jungle and lifesteal works with Time Lock damage as well. It builds into a Mask of Madness icon.png Mask of Madness, which is a very important item to get.

Core items:

  • Ring of Aquila (Active) icon.png Ring of Aquila is useful for providing Faceless Void with early attributes and mana regen. The all-around stats give him more base damage, HP and mana, the armor gives him increased survivability and helps reduce damage taken from creeps while farming, and the mana regen greatly helps to replenish his mana given his poor base intelligence and intelligence growth.
  • Magic Wand icon.png Magic Wand can give Faceless Void increased stats, and provides even more burst HP and mana regen than Magic Stick.
  • Power Treads icon.png Power Treads provides bonus attack speed and the ability to switch attributes, useful for giving Faceless Void more HP for survivability, more mana for casting spells on his limited mana pool, or more attack speed and base damage for dealing damage.
  • Town Portal Scroll icon.png Town Portal Scroll is important to have on all heroes. The immense initiating and disabling power of Chronosphere means that Faceless Void's presence in any teamfight can assure victory if he initiates properly.

Situational items:

  • Aeon Disk icon.png Aeon Disk greatly increases his survivability and allows him to counter-initiate with Chronosphere even if he got caught or just to escape but heal back the damage with Time Walk.
  • Aghanim's Scepter icon.png Aghanim's Scepter is a situational item to pick up on Faceless Void. As the item provides survivability and not increased damage output, it does not greatly assist Faceless Void in killing enemies during Chronosphere. However, the greatly decreased cooldown allows Chronosphere to be used tactically, getting guaranteed pick-offs against lone enemies and then coming off cooldown in time for the next engagement. As well, the bonus mana and intelligence decrease the strain that Chronosphere's high mana cost places on Faceless Void's mana pool.
  • Blink Dagger icon.png Blink Dagger massively enhances Faceless Void's initiation factor. With its range almost double that of Time Walk, it's an important item for catching multiple enemy heroes.
  • Butterfly icon.png Butterfly is a very powerful item to have on Faceless Void. The evasion gives him survivability against physical attacks, increasing his ability to ignore enemy attacks while the increased agility, damage and attack speed greatly increase his ability to deal damage with his attacks.
  • Daedalus icon.png Daedalus is one of the best damage boosting items Faceless Void can pick up. The added damage and 2.4x crit will boost your physical damage output immensely. When coupled with some attack speed boosting items, Faceless Void becomes a very fearsome threat against enemies.
  • Monkey King Bar icon.png Monkey King Bar increases attack speed and can be a necessary item to deal damage to enemies with evasion.
  • Heart of Tarrasque icon.png Heart of Tarrasque is always useful in any low-HP hero. The gigantic HP increase will allow Faceless Void to better weather attacks, especially from damage nukes that may be targeted on him from outside of a Chronosphere. The HP regen outside of battle can also allow him to become a bigger threat against the enemy team if he manages to slip away temporarily, as he can return shortly after with a full HP bar that the enemy must chip away at all over again.
  • Moon Shard icon.png Moon Shard can be a strong damage item for Faceless Void. The greatly increased attack speed can allow him to proc Time Lock and certain items much more often, greatly increasing his DPS. The increased night vision range can give him a strong vision advantage at night which in turn can allow him to initiate good fights he otherwise could not have seen. Consuming the item can free up an inventory slot for a permanent attack speed bonus, clearing up the item slot for an extra lategame item.
  • Black King Bar icon.png Black King Bar can be a powerful defensive item if the enemy has ranged disablers nukers that can position themselves to avoid being caught by Chronosphere. Activating spell immunity during Chronosphere allows Faceless Void to avoid being disabled or nuked down from outside the sphere, which lets him focus his undivided attention on targets inside. The item also provides Faceless Void with more HP and attack damage, giving him increased survivability and damage output.
  • Battle Fury icon.png Battle Fury is a well-balanced farming item that provides Faceless Void with self-sustain as well as attack damage. The HP and mana regen let Faceless Void farm for extended periods of time without returning to base, while the cleave, bonus creep damage and additional attack damage allow him to farm creeps more quickly. As well, the cleave allows Faceless Void to spread physical damage around inside of Chronosphere, useful if he can catch multiple enemies in close proximity.
  • Mjollnir icon.png Mjollnir is a strong farming and attack damage item that greatly increases Faceless Void's damage output during Chronosphere. The increased attack speed and Unique Attack Modifier allow Faceless Void to farm creeps more quickly, and the Chain Lightning can proc multiple times during a Chronosphere to spread magical damage around to all caught enemies. As well, the active can allow Faceless Void to punish enemies if they try to attack him, whether he is inside a Chronosphere or not.
  • Refresher Orb icon.png Refresher Orb is a risky but strong utility item that allows Faceless Void to cast Chronosphere twice in a teamfight. While purchasing a Refresher Orb will reduce Faceless Void's carry potential as it does not provide him with increased damage output, doubling up on Chronosphere's disable duration can give Faceless Void's team an additional window with which to focus and burst down enemy heroes, which can be necessary for winning fights.
  • Vladmir's Offering icon.png Vladmir's Offering is a safer alternative to Mask of Madness icon.png Mask of Madness trading away the attack speed and added damage in exchange for more well rounded stats and an aura that affects your team.
  • Linken's Sphere icon.png Linken's Sphere is commonly built as a means to increase Faceless Void's survivability in conjunction with Time Walk. It prevents single target disables or silences from disrupting his initiation with Chronosphere and can save his life in a gank.
  • Diffusal Blade 1 icon.png Diffusal Blade is a solid damage increasing pick up that also allows Faceless Void lock down an single enemy with the slow. As well, it's a good item to pick up if against enemies who are weak to losing their mana (such as Medusa minimap icon.png Medusa and Wraith King minimap icon.png Wraith King).
  • Necronomicon 1 icon.png Necronomicon is another potential pick up if the user needs to burn the enemy's mana pool, and it's much more efficient at it than Diffusal Blade while also granting Void stronger pushing potential which is otherwise very weak. However, a level 3 Necronomicon is also far more costly than Diffusal Blade (Even taking into account the need to eventually buy another recipe) and offers nothing to Void if the summons are killed, making it a highly situational pick up.

Gameplay[edit]

Roles: Carry Carry Initiator Initiator Disabler Disabler Escape Escape Durable Durable
Complexity:

★★☆

Playstyle: Hailing from the realm of Claszureme, Darkterror is a being for whom the laws of spacetime do not apply. The Faceless Void knocks opponents out of this dimension, pausing and stunning them with Time Lock. He fast-forwards through space, stepping past obstacles while backtracking any damage taken. Nearby enemies are exposed to Time Dilation, slowing not only their movement, but also the rate at which spells can be cast. Darkterror rips opens a rift to Claszureme, bringing all except himself to a complete standstill. Frozen in time, foes can only stand oblivious as the Faceless Void dismantles them from within the Chronosphere.


Audio[edit]

History[edit]

Equipment[edit]

Trivia[edit]

  • In DotA, Faceless Void's alternate/fun name is Gorzerk.
  • Faceless Void's death response, Play "Unkind…Rewind" is likely a reference to the old saying, "Be Kind, Rewind", a saying used to remind customers to rewind rented VHS tapes before returning them to the store.
  • Faceless Void's respawn line Play "In the land of time, the no-eyed man is king." refers to the famous adage by Desiderius Erasmus: "In the land of the blind, the one-eyed man is king."
  • The word "Chrono" is a Greek word which means "time", and when combined with "sphere" can be translated as "The sphere of time", much likely to describe his Ultimate's ability (to pause/stop time for his own purpose).
  • Faceless Void's model and ultimate are a reference to Dio Brando, an antagonist in Jojo's Bizarre Adventures, who can stop time and wears a belt with a heart.

Gallery[edit]

References[edit]