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Experience/Changelogs

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Experience   Changelogs  

Version history[edit]

Version
Description
  • XP required to go from level 20 to 25 reduced from 10895 to 10000 [?]
  • XP Required to go from level 1 to level 6 increased by 15%, 300 XP total [?]
  • XP Required to go from level 9 to 13 redistributed from 700/720/740/1200 to 800/820/840/900 [?]
  • AoE hero kill Gold and XP bounties reduced by 10% [?]
  • XP Requirement to go from level 6 to 12 increased by 140. [?]
  • XP Requirement to go from level 12 to 20 increased by 140. [?]
  • XP Requirement to go from level 24 to 25 reduced by 280. [?]
  • XP required to reach Level 12 is the same as previous Level 11 (level 2 ultimate).
  • XP required to reach Level 18 is the same as previous Level 16 (level 3 ultimate).
  • XP required to reach Level 25 is the same as previous Level 23.
  • Smoothed out XP progression from level 8->13 to be always incrementing.
    • Previously was 800/1000/1000/600/2200/800.
  • Adjusted hero kill experience table.
  • Lane creeps now give 50% of experience when denied by neutrals rather than 35% (normal player denies give 50% experience)
  • Lane creeps now give 35% experience when killed by neutral creeps, instead of 20%. [?]
  • Lane creeps now give 20% experience when killed by neutral creeps, instead of 0%. [?]
  • Experience required to get to level 8 and 9 rescaled from 600/1200 to 800/1000.
  • Ancient neutrals now behave like normal neutrals and split experience with all heroes in the AoE.
  • The fixed portion of the XP Hero Bounty for first 5 levels is reduced from 100/120/160/220/300 to 100/120/140/160/180 (then continues +100 per level as usual).
  • Hero kills achieved by units under your control now provide XP credit to your hero (Affects things like Spirit Bear, Golems, Familiars, etc getting kills).
  • AoE Bonus XP component based on Team XP difference reduced by 40%.
  • AoE XP XPFactor reduced from 0.3/0.3/0.2/0.15/0.12 to 0.23/0.23/0.2/0.15/0.12.
  • Reduced AoE XP bonus factor for 1/2/3/4/5 hero kills from 0.5/0.35/0.25/0.2/0.15 to 0.3/0.3/0.2/0.15/0.12.
  • Adjusted bonus area of effect XP.
  • Reworked the bonus area of effect XP.
  • XP AoE increased from 1200 to 1300.
  • Non-Ancient Neutrals now split XP with all heroes in the AoE instead of just the team that killed them.
  • Deny XP and Bonus XP/Gold AoE is now the same as regular XP AoE (1000->1200).
  • 4 hero XP bonus changed from 15 + 6 * Level to 20 + 5 * Level.
  • 5 hero XP bonus changed from 10 + 5 * Level to 15 + 4 * Level.
  • Level 11 XP requirements reduced from 6500 to 6000.
  • Level 12 XP requirements increased from 7700 to 8200.
  • Total XP required for level 7 decreased from 2700 to 2600.
  • Total XP required for level 8 decreased from 3500 to 3200.
    • It still requires a total of 4400 XP to reach level 9.
  • Heroes now get XP if they get a kill outside of the standard XP range.
  • XP AoE increased from 1000 to 1200.
  • Rebalanced the assist Gold & XP system.
    • Most recent versions (since 6.55) have an extra portion of the gold/XP that is not a pure split like standard XP usually is.
    • For XP "heroes" means the number of heroes in the area. "Level" always means the level of the dying target.
    • 6.68 Bonus XP:
      • 1 Hero: 15 * Level + 50
      • 2 Heroes: 15 * Level + 50
      • 3 Heroes: 14 * Level + 50
      • 4 Heroes: 13 * Level + 50
      • 5 Heroes: 12 * Level + 50
    • 6.69 Bonus XP:
      • 1 Hero: 20 * Level + 120
      • 2 Heroes: 15 * Level + 90
      • 3 Heroes: 7 * Level + 30
      • 4 Heroes: 6 * Level + 15
      • 5 Heroes: 5 * Level + 10
  • Minor adjustment (+50) to the extra AoE XP bounty.
  • The non-splitting XP/gold bonuses are now doubled for EM like the rest of the XP/bounty system is.
  • Increased the non-splitting portion of the XP/gold from 8/Level XP & 40 gold to 12 * Level XP & 30 + 5 * Level gold.
  • Increased Hero Kill Experience bonus a little bit (+8 unshared experience per hero level in an area).