Experience

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Hand of God icon.png
▶️ I grow stronger!
Storm Spirit

Experience is an element heroes can gather by killing enemy units, or being present as enemy units get killed. On its own, experience does nothing, but when accumulated, it increases the hero's level, so that they grow more powerful. Only heroes can gather experience and therefore reach higher levels. With each level gained, a hero's base attributes increase by static values (unique for each hero), which makes them stronger in several. Heroes may also learn new abilities upon leveling up, or improve already learned spells onto higher levels, making them more powerful. Talents may also be learned on certain levels, which further improve the hero's stats or abilities.

Leveling[edit]

Each hero begins at level 1, with one free ability point to spend. Heroes may level up by acquiring certain amounts of experience. Upon leveling up, the hero's attributes increase by fixed amounts (unique for each hero), which makes them overall more powerful. Heroes may also gain more ability points by leveling up, allowing them to learn new spells, or to improve an already learned spell, making it more powerful. On certain levels, ability points may also be spent for talents, which further improve their stats or abilities. Ability points do not need to be spent immediately, a hero can level up multiple times while saving the ability points.

The amount of experience required to level up increases for each level. There is no specific formula for this requirement, but rather just set values for each individual level. Heroes can gain a total for 29 levels, resulting in level 30 as the highest possible level a hero can reach.

Hero level Total XP to reach XP needed for next level
1 0 230
2 230 370
3 600 480
4 1080 580
5 1660 600
6 2260 720
7 2980 750
8 3730 890
9 4620 930
10 5550 970
11 6520 1010
12 7530 1050
13 8580 1225
14 9805 1250
15 11055 1275
16 12330 1300
17 13630 1325
18 14955 1500
19 16455 1590
20 18045 1600
21 19645 1850
22 21495 2100
23 23595 2350
24 25945 2600
25 28545 3500
26 32045 4500
27 36545 5500
28 42045 6500
29 48545 7500
30 56045 -

Acquiring experience[edit]

Experience is awarded in a 1500 radius when an enemy hero dies to any ally, or when an enemy non-hero (creep or summon) dies to any ally or any neutral creep. This experience is shared between all allied heroes within the area, splitting it evenly amongst them. Therefore, the more heroes there are, the less every individual hero gets, and if no hero is nearby, the experience is effectively lost or wasted. Additionally, heroes that are already level 30 still take their share of experience within range, also effectively wasting exp.

Dying units do not grant any experience if they have Reincarnation. Dying summons or illusions do not grant any experience if their lifetime runs out naturally.

Heroes must be alive to gain experience. Other status effects, such as spell immunity, invulnerability, and banishment, do not prevent a hero from gaining experience.

With the exception of Meepo's clones, hero clones and illusions do not gain any experience, and are not considered by the experience sharing. Meepo's clones take 30% of experience, instead of 100%. This means when a Meepo clone is alone, 70% of the experience gets lost. When one ally is nearby, the clone gets 15% of the experience, while the ally gets 85%, with 2 allies, the clone gets 10%, the allies get 90% each.

Hero kills[edit]

Hero kills give experience in an area as well, splitting it up amongst all present heroes. However, unlike non-hero kills, hero kills always grant experience to the hero of the player who killed them, regardless of distance. This means when a player kills an enemy hero while outside the experience range (with a global spell, or with units under their control), but has an ally within the experience range of the killed enemy hero (regardless of any actual contribution to the kill), the experience is split between the killing player's hero, and the hero of the allied player who was within range of the kill.

Experience granted by heroes is determined by the following formula:

(100 + 0.13 * DyingHeroXP ) / # of killers

This means for every 7.69 experience the dying hero has, their experience bounty increases by 1, starting with a base experience of 100.

The following table shows the experience bounty ranges based on the level of the killed hero. Bounty does not increase past level 25.

Killed hero's level Possible current XP of killed hero Possible XP bounty of killed hero
1 0 - 229 100 - 129.77
2 230 - 599 129.9 - 177.87
3 600 - 1079 178 - 240.27
4 1080 - 1659 240.4 - 315.67
5 1660 - 2259 315.8 - 393.67
6 2260 - 2979 393.8 - 487.27
7 2980 - 3729 487.4 - 584.77
8 3730 - 4619 584.9 - 700.47
9 4620 - 5549 700.6 - 821.37
10 5550 - 6519 821.5 - 947.47
11 6520 - 7529 947.6 - 1078.77
12 7530 - 8579 1078.9 - 1215.27
13 8580 - 9804 1215.4 - 1374.52
14 9805 - 11054 1374.65 - 1537.02
15 11055 - 12329 1537.15 - 1702.77
16 12330 - 13629 1702.9 - 1871.77
17 13630 - 14954 1871.9 - 2044.02
18 14955 - 16454 2044.15 - 2239.02
19 16455 - 18044 2239.15 - 2445.72
20 18045 - 19644 2445.85 - 2653.72
21 19645 - 21494 2653.85 - 2894.22
22 21495 - 23594 2894.35 - 3167.22
23 23595 - 25944 3167.35 - 3472.72
24 25945 - 28544 3472.85 - 3810.72
25-30 28545 3810.85

Additionally, if the killed hero had a killing streak going on, bonus experience is awarded for killing them, on top of the default experience values. This experience bonus depends on the killed hero's level.

The following bonuses are granted for ending a streak:

Streak length Streak name Streak value (XP)
0, 1, 2 N/A N/A 0
3 ▶️ Player is on a killing spree 30 * Level
4 ▶️ Player is dominating 40 * Level
5 ▶️ Player is on a mega Kill streak 50 * Level
6 ▶️ Player is unstoppable! 60 * Level
7 ▶️ Player is wicked sick 70 * Level
8 ▶️ Player is on a monster kill streak 80 * Level
9 ▶️ Player is GODLIKE 90 * Level
10+ ▶️ Player is beyond GODLIKE, someone kill them!! 100 * Level
Announcer responses are customizable

Other kills[edit]

Most creeps have a fixed experience value they grant. This includes lane creeps and most summoned units. Buildings do not grant any experience.

Neutral creeps have each a unique base value, which increases by 2% every 7 minutes and 30 seconds of game time. The increase is always based on the base value, and not their current values, meaning their bounties do not grow exponentially. Roshan's experience bounty increases by 20 every 1 minute. Neutral creeps always grant experience to both teams, no matter who kills them, splitting it evenly amongst all present heroes.

Outposts[edit]

Main Article: Outposts

Outposts are buildings located within the primary jungles of both teams, close to the small neutral creep camps on the highground - West from the camp in the Radiant jungle and East from the camp in the Dire jungle. Outposts start out belonging to the team on their side, and can be captured by the enemy after destroying a tier 2 tower. Taking back a stolen outpost can be done without having to destroy an enemy tier 2 tower.

Watch Tower
Pierces spell immunity.
Watch Tower icon.png
Ability
Passive
Affects
Allies
There is no description for this ability.
True Sight Radius: 700
Capture Distance: 400
Capture Time: 6
Extra Team Experience Per Minute: 20
Experience Value Deduction: 50
Experience Gametime Interval: 600
True Sight Aura Linger Duration: 0.5
Modifiers
Buff Watch Tower: Dispellable with death only.
Debuff Watch Tower Capturing: Dispellable with death only.
Debuff Truesight: Dispellable with death only.

Notes:

  • Capturing an outposts causes its teams to get changed, so that it now grants vision, true sight and experience to the team that captured it.
  • An outpost can be captured by ordering the hero to attack it. An attack order is given by right-clicking, or by pressing the attack hotkey and selecting the outpost as a target.
    • Once the hero is within the capture range, the channeling for the capture begins.
    • Meepo minimap icon.png Meepo clones, Arc Warden Tempest Double minimap icon.png Tempest Doubles and an upgraded Vengeful Spirit minimap icon.png Vengeance illusion are also able to capture the outpost.
    • Since a hero executing an attack order is required to capture it, it cannot be captured while disarmed. However, getting disarmed while already channeling it does not cancel it.
  • The capture time gets lower the more players channel it, equaling the given channel time, divided by the amount of players who channel.
    • This results in a channel time of 6/3/2/1.5/1.2 seconds for 1/2/3/4/5 channeling players.
    • The same player channeling an Outpost with multiple heroes (via clones) does not speed up the channel time.
  • While channeling, the enemy gains caster vision over the channeling heroes, so that the capturing heroes are always visible to their enemies.
  • Outposts grant experience to the owning team whenever the game time reaches a 10 minute mark.
    • Only one outpost may grant experience. When owning both outposts, the experience does not get doubled.
    • Grants 150 / 350 / 550 / 750 / 950 / 1150 / 1350 / 1550 / 1750 / 1950 / 2150 / 2350 experience on the 10th, 20th, 30th, ... 120th minute mark.


Denying[edit]

Main Article: Denying

When a hero gets denied (be it by allies or by the hero itself), no experience is awarded to enemies around it. This also applies to heroes killed by neutral creeps.

When other player-controlled units get denied, no experience is awarded to the enemy either. However, unlike heroes, summons dying to neutral creeps do grant their default experience bounty.

When a lane creep gets denied, the enemy gets 50% of its experience bounty, instead of 100%.

Abilities[edit]

Some abilities award a hero with experience when used.

  • Hand of Midas icon.png
    Experience Multiplier: 210%
    Multiplies the target's experience value.
  • Tome of Knowledge icon.png
    Base Experience Gain: 700
    Bonus Experience Gained per Previous Tome: 135
    Every tome consumed by an ally increases the experience bonus.

Lane creeps[edit]

Main Article: Lane creeps
Creep Experience
Melee creeps.png
Melee Creep
57
Ranged creeps.png
Ranged Creep
69
Siege creeps.png
Siege Creep
88
Melee creeps.png
Super Melee Creep
25
Ranged creeps.png
Super Ranged Creep
25
Siege creeps.png
Super Siege Creep
88
Mega Melee creeps.png
Mega Melee Creep
25
Mega Ranged creeps.png
Mega Ranged Creep
22

Neutral creeps[edit]

Main Article: Neutral creeps

Roshan[edit]

Roshan model.png
Roshan
400 + 20 per minute

Summons[edit]

Main Article: Summons

Special[edit]