Experience

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Hand of God icon.png
▶️ I grow stronger!
Storm Spirit

Experience is an element heroes can gather by killing enemy units, or being present as enemy units get killed. On its own, experience does nothing, but when accumulated, it increases the hero's level, so that they grow more powerful. Only heroes can gather experience and therefore reach higher levels. With each level gained, a hero's base attributes increase by static values (unique for each hero), which makes them stronger in several. Heroes may also learn new abilities upon leveling up, or improve already learned spells onto higher levels, making them more powerful. Talents may also be learned on certain levels, which further improve the hero's stats or abilities.

Leveling[edit]

Each hero begins at level 1, with one free ability point to spend. Heroes may level up by acquiring certain amounts of experience. Upon leveling up, the hero's attributes increase by fixed amounts (unique for each hero), which makes them overall more powerful. Heroes may also gain more ability points by leveling up, allowing them to learn new spells, or to improve an already learned spell, making it more powerful. On certain levels, ability points may also be spent for talents, which further improve their stats or abilities. Ability points do not need to be spent immediately, a hero can level up multiple times while saving the ability points.

The amount of experience required to level up increases for each level. There is no specific formula for this requirement, but rather just set values for each individual level. Heroes can gain a total for 24 levels, resulting in level 25 as the highest possible level a hero can reach.

Hero level Total XP to reach XP needed for next level
1 0 230
2 230 370
3 600 480
4 1080 580
5 1660 600
6 2260 720
7 2980 750
8 3730 780
9 4510 810
10 5320 840
11 6160 870
12 7030 900
13 7930 1225
14 9155 1250
15 10405 1275
16 11680 1300
17 12980 1325
18 14305 1500
19 15805 1590
20 17395 1600
21 18995 1850
22 20845 2100
23 22945 2350
24 25295 2600
25 27895 -

Acquiring experience[edit]

Experience is awarded in a 1500 radius when an enemy hero dies to any ally, or when an enemy non-hero (creep or summon) dies to any ally or any neutral creep. This experience is shared between all allied heroes within the area, splitting it evenly amongst them. Therefore, the more heroes there are, the less every individual hero gets, and if no hero is nearby, the experience is effectively lost or wasted. Additionally, heroes that are already level 25 still take their share of experience within range, also effectively wasting exp.

Dying units do not grant any experience if they have Reincarnation. Dying summons or illusions do not grant any experience if their lifetime runs out naturally.

Heroes must be alive to gain experience. Other status effects, such as spell immunity, invulnerability, and banishment, do not prevent a hero from gaining experience.

With the exception of Meepo's clones, hero clones and illusions do not gain any experience, and are not considered by the experience sharing. Meepo's clones take 40% of experience, instead of 100%. This means when a Meepo clone is alone, 60% of the experience gets lost. When one ally is nearby, the clone gets 20% of the experience, while the ally gets 80%, with 2 allies, the clone gets 13.33%, the allies get 86.67% each.

Experience multipliers[edit]

Some heroes have talents that multiply all the experience they gain by a value.

Bonus Level 10 Level 15 Level 20 Level 25
Left Right Left Right Left Right Left Right
Experience gain
  • Shadow Shaman minimap icon.png +20%
  • Abaddon minimap icon.png +25%
  • Bounty Hunter minimap icon.png +25%
  • Legion Commander minimap icon.png +25%
  • Oracle minimap icon.png +25%
  • Zeus minimap icon.png +25%
  • Dazzle minimap icon.png +30%
  • Shadow Demon minimap icon.png +30%
  • Skywrath Mage minimap icon.png +30%
  • Weaver minimap icon.png +35%
  • Beastmaster minimap icon.png +25%
  • Chen minimap icon.png +30%
  • Keeper of the Light minimap icon.png +30%
  • Pudge minimap icon.png +30%
  • Techies minimap icon.png +30%
  • Tusk minimap icon.png +40%
  • Bane minimap icon.png +40%
  • Omniknight minimap icon.png +35%
  • Jakiro minimap icon.png +40%
  • Tidehunter minimap icon.png +40%
  • Visage minimap icon.png +40%
  • Warlock minimap icon.png +60%

Hero kills[edit]

Hero kills give experience in an area as well, splitting it up amongst all present heroes. However, unlike non-hero kills, hero kills always grant experience to the hero of the player who killed them, regardless of distance. This means when a player kills an enemy hero while outside the experience range (with a global spell, or with units under their control), but has an ally within the experience range of the killed enemy hero (regardless of any actual contribution to the kill), the experience is split between the killing player's hero, and the hero of the allied player who was within range of the kill.

Experience granted by heroes is determined by the following formula:

(40 + 0.14 * DyingHeroXP ) / # of killers

This means for every 7.14 experience the dying hero has, their experience bounty increases by 1, starting with a base experience of 40.

This results in the following experience bounty ranges for each level

Killed hero's level Possible current XP of killed hero Possible XP bounty of killed hero
1 0 - 229 40 - 72.06
2 230 - 599 72.2 - 123.86
3 600 - 1079 124 - 191.06
4 1080 - 1659 191.2 - 272.26
5 1660 - 2259 272.4 - 356.26
6 2260 - 2979 356.4 - 457.06
7 2980 - 3729 457.2 - 562.06
8 3730 - 4509 562.2 - 671.26
9 4510 - 5319 671.4 - 784.66
10 5320 - 6159 784.8 - 902.26
11 6160 - 7029 902.4 - 1024.06
12 7030 - 7929 1024.2 - 1150.06
13 7930 - 9154 1150.2 - 1321.56
14 9155 - 10404 1321.7 - 1496.56
15 10405 - 11679 1496.7 - 1675.06
16 11680 - 12979 1675.2 - 1857.06
17 12980 - 14304 1857.2 - 2042.56
18 14305 - 15804 2042.7 - 2252.56
19 15805 - 17394 2252.7 - 2475.16
20 17395 - 18994 2475.3 - 2699.16
21 18995 - 20844 2699.3 - 2958.16
22 20845 - 22944 2958.3 - 3252.16
23 22945 - 25294 3252.3 - 3581.16
24 25295 - 27894 3581.3 - 3945.16
25 27895 3945.3

Additionally, if the killed hero had a killing streak going on, bonus experience is awarded for killing them, on top of the default experience values.

The following bonuses are granted for ending a streak

Streak length Streak name Streak value
0, 1, 2 N/A N/A 0 XP
3 ▶️ Player is on a killing spree 400 XP
4 ▶️ Player is dominating 600 XP
5 ▶️ Player is on a mega Kill streak 800 XP
6 ▶️ Player is unstoppable! 1000 XP
7 ▶️ Player is wicked sick 1200 XP
8 ▶️ Player is on a monster kill streak 1400 XP
9 ▶️ Player is GODLIKE 1600 XP
10+ ▶️ Player is beyond GODLIKE, someone kill them!! 1800 XP
Announcer responses are customizable

Other kills[edit]

Most creeps have a fixed experience value they grant. This includes lane creeps and most summoned units. Buildings do not grant any experience.

Neutral creeps have each a unique base value, which increases by 2% every 7 minutes and 30 seconds of game time. The increase is always based on the base value, and not their current values, meaning their bounties do not grow exponentially. Roshan's experience bounty increases by 20 every 1 minute. Neutral creeps always grant experience to both teams, no matter who kills them, splitting it evenly amongst all present heroes.

Denying[edit]

Main Article: Denying

When a hero gets denied (be it by allies or by the hero itself), no experience is awarded to enemies around it. This also applies to heroes killed by neutral creeps.

When other player-controlled units get denied, no experience is awarded to the enemy either. However, unlike heroes, summons dying to neutral creeps do grant their default experience bounty.

When a lane creep gets denied, the enemy gets 40% of its experience bounty, instead of 100%.

Abilities[edit]

Some abilities award a hero with experience when used.

  • Hand of Midas icon.png
    Experience Multiplier: 185%
    Multiplies the target's experience value.
  • Tome of Knowledge icon.png
    Base Experience Gain: 700
    Bonus Experience Gained per Previous Tome: 135
    Every tome consumed by an ally increases the experience bonus.

Lane creeps[edit]

Main Article: Lane creeps
Creep Experience
Melee creeps.png
Melee Creep
57
Ranged creeps.png
Ranged Creep
69
Siege creeps.png
Siege Creep
88
Melee creeps.png
Super Melee Creep
25
Ranged creeps.png
Super Ranged Creep
22
Siege creeps.png
Super Siege Creep
88
Mega Melee creeps.png
Mega Melee Creep
25
Mega Ranged creeps.png
Mega Ranged Creep
22

Neutral creeps[edit]

Main Article: Neutral creeps

Roshan[edit]

Roshan model.png
Roshan
400 + 20 per minute

Summons[edit]

Main Article: Summons

Couriers[edit]

Special[edit]