Experience

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Experience is an element heroes can gather by killing enemy units, or being present as enemy units get killed. On its own, experience does nothing, but when accumulated, it increases the hero's level, so that they grow more powerful. Only heroes can gather experience and therefore reach higher levels. With each level gained, a hero's base attributes increase by static values (unique for each hero), which makes them stronger in several. Heroes may also learn new abilities upon leveling up, or improve already learned spells onto higher levels, making them more powerful. Talents may also be learned on certain levels, which further improve the hero's stats or abilities.

Leveling[edit]

Each hero begins at level 1, with one free ability point to spend. Heroes may level up by acquiring certain amounts of experience. Upon leveling up, the hero's attributes increase by fixed amounts (unique for each hero), which makes them overall more powerful. Heroes may also gain more ability points by leveling up, allowing them to learn new spells, or to improve an already learned spell, making it more powerful. On certain levels, ability points may also be spent for talents, which further improve their stats or abilities. Ability points do not need to be spent immediately, a hero can level up multiple times while saving the ability points.

The amount of experience required to level up increases for each level. There is no specific formula for this requirement, but rather just set values for each individual level. Heroes can gain a total for 24 levels, resulting in level 25 as the highest possible level a hero can reach.

Hero level Total XP to reach XP needed for next level
1 0 230
2 230 370
3 600 480
4 1080 600
5 1680 620
6 2300 640
7 2940 660
8 3600 680
9 4280 800
10 5080 820
11 5900 840
12 6740 900
13 7640 1225
14 8865 1250
15 10115 1275
16 11390 1300
17 12690 1325
18 14015 1400
19 15415 1490
20 16905 1500
21 18405 1750
22 20155 2000
23 22155 2250
24 24405 2500
25 26905 -

Acquiring experience[edit]

Whenever an enemy unit dies to an allied unit, it grants experience to allied heroes within a 1500 radius around it. This experience is shared between all allied heroes within the area, splitting it evenly amongst them. This means the more heroes there are, the less every individual hero gets, and if no hero is nearby, the experience is lost. Heroes which already are on level 25 still take their share of experience within range, effectively wasting the experience.

Dying units do not grant any experience if they have Reincarnation.

To gain experience, the hero must be alive. Other status effects, like spell immunity, invulnerability, and banishment do not prevent a hero from gaining experience.

With the exception of Meepo's clones, hero clones and illusions do not gain any experience, and are not considered by the experience sharing. Meepo's clones take 40% of experience, instead of 100%. This means when a Meepo clone is alone, 60% of the experience gets lost. When one ally is nearby, the clone gets 20% of the experience, while the ally gets 80%, with 2 allies, the clone gets 13.33%, the allies get 86.67% each.

Hero kills[edit]

Hero kills give experience in an area as well, splitting it up amongst all present heroes. However, unlike non-hero kills, hero kills always grant experience to the hero of the player who killed them, regardless of distance. This means when a player kills an enemy hero while outside the experience range (with a global spell, or with units under their control), but has an ally within the experience range of the killed enemy hero (regardless of any actual contribution to the kill), the experience is split between the killing player's hero, and the hero of the allied player who was within range of the kill.

Experience granted by heroes is determined by the following formula:

(40 + 0.14 * DyingHeroXP ) / # of killers

This means for every 7.14 experience the dying hero has, their experience bounty increases by 1, starting with a base experience of 40.

This results in the following experience bounty ranges for each level

Killed hero's level Possible current XP of killed hero Possible XP bounty of killed hero
1 0 - 229 40 - 72.06
2 230 - 599 72.2 - 123.86
3 600 - 1079 124 - 191.06
4 1080 - 1679 191.2 - 275.06
5 1680 - 2299 275.2 - 361.86
6 2300 - 2939 362 - 451.46
7 2940 - 3599 451.6 - 543.86
8 3600 - 4279 544 - 639.06
9 4280 - 5079 639.2 - 751.06
10 5080 - 5899 751.2 - 865.86
11 5900 - 6739 866 - 983.46
12 6740 - 7639 983.6 - 1109.46
13 7640 - 8864 1109.6 - 1280.96
14 8865 - 10114 1281.1 - 1455.96
15 10115 - 11389 1456.1 - 1634.46
16 11390 - 12689 1634.6 - 1816.46
17 12690 - 14014 1816.6 - 2001.96
18 14015 - 15414 2002.1 - 2197.96
19 15415 - 16904 2198.1 - 2406.56
20 16905 - 18404 2406.7 - 2616.56
21 18405 - 20154 2616.7 - 2861.56
22 20155 - 22154 2861.7 - 3141.56
23 22155 - 24404 3141.7 - 3456.56
24 24405 - 26904 3456.7 - 3806.56
25 26905 3806.7

Additionally, if the killed hero had a killing streak going on, bonus experience is awarded for killing them, on top of the default experience values.

The following bonuses are granted for ending a streak

Streak length Streak name Streak value
0, 1, 2 N/A N/A 0 XP
3 Play Player is on a killing spree 200 XP
4 Play Player is dominating 350 XP
5 Play Player is on a mega Kill streak 500 XP
6 Play Player is unstoppable! 650 XP
7 Play Player is wicked sick 800 XP
8 Play Player is on a monster kill streak 950 XP
9 Play Player is GODLIKE 1100 XP
10+ Play Player is beyond GODLIKE, someone kill them!! 1250 XP
Announcer responses are customizable

Other kills[edit]

Most creeps have a fixed experience value they grant. This includes lane creeps and most summoned units. Buildings do not grant any experience.

Neutral creeps have each a unique base value, which increases by 2% every 7 minutes and 30 seconds of game time. The increase is always based on the base value, and not their current values, meaning their bounties do not grow exponentially. Roshan's experience bounty increases by 20 every 1 minute. Neutral creeps always grant experience to both teams, no matter who kills them, splitting it evenly amongst all present heroes.

Denying[edit]

Main Article: Denying

When a hero gets denied (be it by allies or by the hero itself), no experience is awarded to enemies around it. This also applies to heroes killed by neutral creeps.

When other player-controlled units get denied, no experience is awarded to the enemy eiter. However, unlike heroes, summons dying to neutral creeps do grant their default experience bounty.

When a lane creep gets denied, the enemy gets 25% of its experience bounty, instead of 100%.

Abilities[edit]

Some abilities award a hero with experience when used.

  • Hand of Midas icon.png
    Experience Multiplier: 185%
    Multiplies the target's experience value.
  • Tome of Knowledge icon.png
    Base Experience Gain: 700
    Bonus Experience Gained per Previous Tome: 135
    Every tome consumed by an ally increases the experience bonus.

Lane creeps[edit]

Main Article: Lane creeps
Creep Experience
Melee creeps.png
Melee Creep
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Ranged creeps.png
Ranged Creep
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Siege creeps.png
Siege Creep
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Melee creeps.png
Super Melee Creep
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Ranged creeps.png
Super Ranged Creep
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Siege creeps.png
Super Siege Creep
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Mega Melee creeps.png
Mega Melee Creep
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Mega Ranged creeps.png
Mega Ranged Creep
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Neutral creeps[edit]

Main Article: Neutral creeps

Roshan[edit]

Roshan model.png
Roshan
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Summons[edit]

Main Article: Summons

Couriers[edit]

Special[edit]