Experience
“ | ▶️ I grow stronger!
— Storm Spirit
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” |
Experience is an element heroes can gather by killing enemy units, or being present as enemy units get killed. On its own, experience does nothing, but when accumulated, it increases the hero's level, so that they grow more powerful. Only heroes can gather experience and therefore reach higher levels. With each level gained, a hero's base attributes increase by static values (unique for each hero), which makes them stronger in several ways. Heroes may also learn new abilities upon leveling up, or improve already learned spells onto higher levels, making them more powerful. Talents may also be learned on certain levels, which further improve the hero's stats or abilities.
Contents
Leveling[edit]
Each hero begins at level 1, with one free ability point to spend. Heroes may level up by acquiring certain amounts of experience. Upon leveling up, the hero's attributes increase by fixed amounts (unique for each hero), which makes them overall more powerful. Heroes may also gain more ability points by leveling up, allowing them to learn new spells, or to improve an already learned spell, making it more powerful. On certain levels, ability points may also be spent for talents, which further improve their stats or abilities. Ability points do not need to be spent immediately, a hero can level up multiple times while saving the ability points.
The amount of experience required to level up increases for each level. There is no specific formula for this requirement, but rather just set values for each individual level. Heroes can gain a total for 29 levels, resulting in level 30 as the highest possible level a hero can reach.
Hero level | Total XP to reach | XP needed for next level |
---|---|---|
1 | 0 | 230 |
2 | 230 | 370 |
3 | 600 | 480 |
4 | 1080 | 580 |
5 | 1660 | 600 |
6 | 2260 | 720 |
7 | 2980 | 750 |
8 | 3730 | 890 |
9 | 4620 | 930 |
10 | 5550 | 970 |
11 | 6520 | 1010 |
12 | 7530 | 1050 |
13 | 8580 | 1225 |
14 | 9805 | 1250 |
15 | 11055 | 1275 |
16 | 12330 | 1300 |
17 | 13630 | 1325 |
18 | 14955 | 1500 |
19 | 16455 | 1590 |
20 | 18045 | 1600 |
21 | 19645 | 1850 |
22 | 21495 | 2100 |
23 | 23595 | 2350 |
24 | 25945 | 2600 |
25 | 28545 | 3500 |
26 | 32045 | 4500 |
27 | 36545 | 5500 |
28 | 42045 | 6500 |
29 | 48545 | 7500 |
30 | 56045 | - |
Acquiring experience[edit]
Experience is awarded in a 1500 radius when an enemy hero dies to any ally, or when an enemy non-hero (creep or summon) dies to any ally or any neutral creep. This experience is shared between all allied heroes within the area, splitting it evenly amongst them. Therefore, the more heroes there are, the less every individual hero gets, and if no hero is nearby, the experience is effectively lost or wasted. Additionally, heroes that are already level 30 still take their share of experience within range, also effectively wasting exp.
Dying units do not grant any experience if they have Reincarnation. Dying summons or illusions do not grant any experience if their lifetime runs out naturally.
Heroes must be alive to gain experience. Other status effects, such as spell immunity, invulnerability, and banishment, do not prevent a hero from gaining experience.
With the exception of Meepo's clones, hero clones and illusions do not gain any experience, and are not considered by the experience sharing. Meepo's clones take 30% of experience, instead of 100%. This means when a Meepo clone is alone, 70% of the experience gets lost. When one ally is nearby, the clone gets 15% of the experience, while the ally gets 85%, with 2 allies, the clone gets 10%, the allies share 90%.
Hero kills[edit]
Hero kills give experience in an area as well, splitting it up amongst all present heroes. However, unlike non-hero kills, hero kills always grant experience to the hero of the player who killed them, regardless of distance. This means when a player kills an enemy hero while outside the experience range (with a global spell, or with units under their control), but has an ally within the experience range of the killed enemy hero (regardless of any actual contribution to the kill), the experience is split between the killing player's hero, and the hero of the allied player who was within range of the kill.
Experience granted by heroes is determined by the following formula:
(100 + 0.13 * DyingHeroXP ) / # of killers
This means for every 7.69 experience the dying hero has, their experience bounty increases by 1, starting with a base experience of 100.
The following table shows the experience bounty ranges based on the level of the killed hero. Bounty does not increase past level 25.
Killed hero's level | Possible current XP of killed hero | Possible XP bounty of killed hero |
---|---|---|
1 | 0 - 229 | 100 - 129.77 |
2 | 230 - 599 | 129.9 - 177.87 |
3 | 600 - 1079 | 178 - 240.27 |
4 | 1080 - 1659 | 240.4 - 315.67 |
5 | 1660 - 2259 | 315.8 - 393.67 |
6 | 2260 - 2979 | 393.8 - 487.27 |
7 | 2980 - 3729 | 487.4 - 584.77 |
8 | 3730 - 4619 | 584.9 - 700.47 |
9 | 4620 - 5549 | 700.6 - 821.37 |
10 | 5550 - 6519 | 821.5 - 947.47 |
11 | 6520 - 7529 | 947.6 - 1078.77 |
12 | 7530 - 8579 | 1078.9 - 1215.27 |
13 | 8580 - 9804 | 1215.4 - 1374.52 |
14 | 9805 - 11054 | 1374.65 - 1537.02 |
15 | 11055 - 12329 | 1537.15 - 1702.77 |
16 | 12330 - 13629 | 1702.9 - 1871.77 |
17 | 13630 - 14954 | 1871.9 - 2044.02 |
18 | 14955 - 16454 | 2044.15 - 2239.02 |
19 | 16455 - 18044 | 2239.15 - 2445.72 |
20 | 18045 - 19644 | 2445.85 - 2653.72 |
21 | 19645 - 21494 | 2653.85 - 2894.22 |
22 | 21495 - 23594 | 2894.35 - 3167.22 |
23 | 23595 - 25944 | 3167.35 - 3472.72 |
24 | 25945 - 28544 | 3472.85 - 3810.72 |
25-30 | 28545 | 3810.85 |
Additionally, if the killed hero had a killing streak going on, bonus experience is awarded for killing them, on top of the default experience values. This experience bonus depends on the killed hero's level.
The following bonuses are granted for ending a streak:
Streak length | Streak name | Streak value (XP) | |
---|---|---|---|
0, 1, 2 | N/A | N/A | 0
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3 | ▶️ | Player is on a killing spree | 30 * Level
|
4 | ▶️ | Player is dominating | 40 * Level
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5 | ▶️ | Player is on a mega Kill streak | 50 * Level
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6 | ▶️ | Player is unstoppable! | 60 * Level
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7 | ▶️ | Player is wicked sick | 70 * Level
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8 | ▶️ | Player is on a monster kill streak | 80 * Level
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9 | ▶️ | Player is GODLIKE | 90 * Level
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10+ | ▶️ | Player is beyond GODLIKE, someone kill them!! | 100 * Level
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Announcer responses are customizable |
Other kills[edit]
Most creeps have a fixed experience value they grant. This includes lane creeps and most summoned units. Buildings do not grant any experience.
Neutral creeps have each a unique base value, which increases by 2% every 7 minutes and 30 seconds of game time. The increase is always based on the base value, and not their current values, meaning their bounties do not grow exponentially. Roshan's experience bounty increases by 20 every 1 minute. Neutral creeps always grant experience to both teams, no matter who kills them, splitting it evenly amongst all present heroes.
Outposts[edit]
Outposts are buildings located within the primary jungles of both teams, close to the small neutral creep camps on the highground - West from the camp in the Radiant jungle and East from the camp in the Dire jungle. Outposts start out belonging to the team on their side, and can be captured by the enemy after destroying a tier 2 tower. Taking back a stolen outpost can be done without having to destroy an enemy tier 2 tower.
Passive
Allies
Notes:
- Capturing an outposts causes its teams to get changed, so that it now grants vision, true sight and experience to the team that captured it.
- Can only be captured once at least one enemy tier two tower has fallen.
- An outpost can be captured by ordering the hero to attack it. An attack order is given by right-clicking, or by pressing the attack hotkey and selecting the outpost as a target.
- Once the hero is within the capture range, the channeling for the capture begins.
- Meepo clones, Tempest Doubles and an upgraded Vengeance illusion are also able to capture the outpost.
- Since a hero executing an attack order is required to capture it, it cannot be captured while disarmed. However, getting disarmed while already channeling it does not cancel it.
- The capture time gets lower the more players channel it, equaling the given channel time, divided by the amount of players who channel.
- This results in a channel time of 6/3/2/1.5/1.2 seconds for 1/2/3/4/5 channeling players.
- The same player channeling an Outpost with multiple heroes (via clones) does not speed up the channel time.
- While channeling, the enemy gains caster vision over the channeling heroes, so that the capturing heroes are always visible to their enemies.
- Outposts grant experience to the owning team whenever the game time reaches a 10 minute mark.
- Only one outpost may grant experience. When owning both outposts, the experience does not get doubled.
- Grants 150 / 350 / 550 / 750 / 950 / 1150 / 1350 / 1550 / 1750 / 1950 / 2150 / 2350 experience on the 10th, 20th, 30th, ... 120th minute mark.
- The True Sight is provided within the whole area, regardless of the buildings actual vision. It is fully unobstructed.
- The True Sight is provided by an aura which affects enemies. Its debuff lingers for 0.5 seconds.
- Cannot detect units under the effect of Shadow Dance, Smoke of Deceit, and Techies' traps and mines within the aura of Aghanim's Scepter upgraded Minefield Sign.
Denying[edit]
When a hero gets denied (be it by allies or by the hero itself), no experience is awarded to enemies around it. This also applies to heroes killed by neutral creeps.
When other player-controlled units get denied, no experience is awarded to the enemy either. However, unlike heroes, summons dying to neutral creeps do grant their default experience bounty.
When a lane creep gets denied, the enemy gets 50% of its experience bounty, instead of 100%.
Abilities[edit]
Some abilities award a hero with experience when used.
- Experience Multiplier: 210%
Multiplies the target's experience value. - Base Experience Gain: 700
Bonus Experience Gained per Previous Tome: 135
Every tome consumed by an ally increases the experience bonus.
Lane creeps[edit]
Creep | Experience |
---|---|
![]() Melee Creep |
57 |
![]() Ranged Creep |
69 |
![]() Siege Creep |
88 |
![]() Super Melee Creep |
25 |
![]() Super Ranged Creep |
25 |
![]() Super Siege Creep |
88 |
![]() Mega Melee Creep |
25 |
![]() Mega Ranged Creep |
22 |
Neutral creeps[edit]
Creep | Experience |
---|---|
![]() Kobold |
19 |
![]() Kobold Soldier |
19 |
![]() Kobold Foreman |
31 |
![]() Hill Troll Berserker |
31 |
![]() Hill Troll Priest |
29 |
![]() Vhoul Assassin |
31 |
![]() Fell Spirit |
31 |
![]() Ghost |
47 |
![]() Harpy Scout |
31 |
![]() Harpy Stormcrafter |
47 |
![]() Centaur Courser |
31 |
![]() Centaur Conqueror |
90 |
![]() Giant Wolf |
47 |
![]() Alpha Wolf |
66 |
![]() Satyr Banisher |
31 |
![]() Satyr Mindstealer |
47 |
![]() Satyr Tormenter |
90 |
![]() Ogre Bruiser |
31 |
![]() Ogre Frostmage |
47 |
![]() Mud Golem |
32 |
![]() Shard Golem |
17 |
![]() Hellbear |
66 |
![]() Hellbear Smasher |
90 |
![]() Wildwing |
19 |
![]() Wildwing Ripper |
90 |
![]() Hill Troll |
47 |
![]() Dark Troll Summoner |
90 |
![]() Skeleton Warrior |
12 |
![]() Ancient Black Drake |
50 |
![]() Ancient Black Dragon |
124 |
![]() Ancient Rock Golem |
95 |
![]() Ancient Granite Golem |
124 |
![]() Ancient Rumblehide |
95 |
![]() Ancient Thunderhide |
124 |
Roshan[edit]
![]() Roshan |
400 + 20 per minute |
Summons[edit]
Source | Unit | Experience |
---|---|---|
Beastmaster | ![]() Hawk |
77 |
Beastmaster | ![]() Boar |
60/70/80/90 |
Brewmaster | ![]() ![]() |
0 |
Brewmaster | ![]() ![]() |
0 |
Brewmaster | ![]() ![]() |
0 |
Broodmother | ![]() Spiderling |
9 |
Broodmother | ![]() Spiderite |
3 |
Clockwerk | ![]() Power Cog |
0 |
Enigma | ![]() Eidolon |
12 |
Gyrocopter | ![]() Homing Missile |
20 |
Invoker | ![]() Forged Spirit |
31 |
Juggernaut | ![]() Healing Ward |
75 |
Lone Druid | ![]() Spirit Bear |
300 |
Lycan | ![]() Lycan Wolf |
20 |
Nature's Prophet | ![]() Treant |
12 |
Nature's Prophet | ![]() Greater Treant |
30 |
Phoenix | ![]() Phoenix Sun |
0 |
Pugna | ![]() Nether Ward |
0 |
Shadow Shaman | ![]() Serpent Ward |
31 |
Techies | ![]() Proximity Mine |
0 |
Techies | ![]() Stasis Trap |
6 |
Techies | ![]() Remote Mine |
6 |
Templar Assassin | ![]() Psionic Trap |
0 |
Undying | ![]() Tombstone |
0 |
Undying | ![]() Undying Zombie |
0 |
Venomancer | ![]() Plague Ward |
20/25/30/35 |
Visage | ![]() Familiar |
41 |
Warlock | ![]() Warlock Golem |
98 |
Weaver | ![]() Beetle |
20 |
Zeus | ![]() Nimbus |
0 |
Necronomicon | ![]() Necronomicon Warrior |
50/100/150 |
Necronomicon | ![]() Necronomicon Archer |
50/100/150 |
Observer Ward | ![]() Observer Ward |
50 |
Sentry Ward | ![]() Sentry Ward |
0 |
Special[edit]
Source | Unit | Experience |
---|---|---|
Arc Warden | ![]() Tempest Double |
180/240/300 |
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