Enigma/Counters

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Counters
 
 
 
 
 
 
 
 
 
 
 

Bad against...[edit]

Clockwerk icon.png
  • Hookshot's stun cannot be blocked by anything at all, and during his channeling, Enigma is a sitting duck for Clockwerk.
  • Enigma is a hero with no mobility and low health, which is Clockwerk's natural target as he can constantly keep himself on top of Enigma with Battery Assault, isolate him with Power Cogs, and track him down before he can cast anything with Rocket Flare.
Medusa icon.png
  • Medusa's Split Shot can make quick work of Enigma's eidolons, taking advantage of their considerable bounty.
  • If Medusa activates Stone Gaze at the start of a fight, it can make initiating — and landing an effective Black Hole — exceedingly difficult.
  • Mystic Snake is especially dangerous for Enigma, who is likely to be hit by the higher-damage latter bounces (due either to eidolons or standing in the back line) and is relatively mana dependent to execute a strong initiation.
Pudge icon.png
  • Pudge can use Meat Hook to cancel Black Hole, even through Black King Bar icon.png Black King Bar.
  • Enigma is prone to ganks, and Pudge excels at that.
Rubick icon.png
  • Telekinesis has a longer range than the AoE of Black Hole for the purposes of cancelling it.
  • All of Enigma's spells are useful to Spell Steal.
    • Malefice is useful for interrupting channeling spells or long cast animations.
    • Demonic Conversion can be used to push or counter-push a lane.
    • Midnight Pulse is useful to block an area or for team fights.
    • Black Hole is very easy to steal, as it is a channeled ability. It's also one of the best ultimate abilities for team fights, and it can easily turn the fight around for the enemy team.
Silencer icon.png
Sniper icon.png
  • Take Aim extends Sniper's attack range, allowing him to position himself safely behind his team, making it difficult to catch him with Black Hole. An unattended Sniper can quickly kill a channeling Enigma (often from higher ground) to rout an otherwise strong initiation.
Spectre icon.png
Storm Spirit icon.png
  • Using Ball Lightning with proper timing, Storm Spirit can protect himself from Malefice's instances, disjoint Demonic Conversion's attack projectiles, get out of Midnight Pulse's radius or even dodge a Black Hole.
  • At any time that Enigma isn't with his team, Storm Spirit can engage and bully him with his higher mobility and dueling potential. However, after getting Black King Bar, Enigma might turn the tables with his full combo and likely kill Storm if the latter is not careful enough.
  • Storm can also kill all of Demonic Conversion's Eidolons pretty quickly without risking much. This will slow down Enigma's farming speed, award Storm some gold and prevent Enigma from split-pushing effectively at late game with his Eidolons and the according talents at level 20 and 25.
Tidehunter icon.png
  • His ultimate simply stops you dead in tracks and he has a long ranged slow debuff to back it up with. Unless you can bait him to cast it early, don't expect to catch him off guard.
  • Being a tank they come packed with huge amounts of health at late game and shrug off the BH damage disregarding its level. They don't tend to fall down with a single Pulse-BH combo cast either unless your teammates can provide extra focus fire.
Vengeful Spirit icon.png
Warlock icon.png
  • Chaotic Offering's spell immunity piercing stun can stop Black Hole's channeling. Due to this ability's large AoE, it can be cast at a safe distance from the Black Hole.
Winter Wyvern icon.png
  • Winter's Curse, when directly targeted on Enigma, can go through Black King Bar icon.png Black King Bar. Not only can it be used to stop Black Hole, but it also turns his entire team against him, killing him nearly instantly.
  • Splinter Blast can be targeted on an Eidolon, killing off other Eidolons and other heroes as well.
Zeus icon.png
  • Zeus may break Blink Dagger icon.png Blink Dagger with his long range abilities and global range ultimate, Thundergod's Wrath.
  • Lightning Bolt has a long range and a mini-stun, providing a way for him to cancel Black Hole from safe distances before Enigma has a Black King Bar icon.png Black King Bar.
  • Zeus' Aghanim's Scepter icon.png Aghanim's Scepter upgraded ability Nimbus has a global range and mini-stun, making it an even more effective way to cancel Black Hole before Enigma initiate with Black King Bar icon.png Black King Bar.
  • Zeus is typically able to position himself at a safe distance from the fight, making him a difficult target to capture in a Black Hole.


Others[edit]

Items[edit]

  • Radiance (Active) icon.png Radiance's damage per second might not allow Enigma to use Blink Dagger to initiate.
  • Abyssal Blade icon.png Abyssal Blade's active stun pierces spell immunity buffs. However, it has a very short range, requiring the user to go near Enigma in order to cancel Black Hole, and approaching Enigma carelessly might be suicide.
  • Eul's Scepter of Divinity icon.png Eul's Scepter of Divinity can be used as a longer ranged method to cancel Black Hole provided Enigma hasn't activated a Black King Bar icon.png Black King Bar.

Good against...[edit]

Anti-Mage icon.png
  • A split-pushing Anti-Mage that hides in trees often can be revealed with Midnight Pulse.
  • Enigma's pure damage goes through Anti-Mage's high magic resistance from Counterspell.
Chaos Knight icon.png
  • The area of effect damage from Midnight Pulse and Black Hole help deal with Chaos Knight minimap icon.png Chaos Knight's illusions.
Crystal Maiden icon.png
  • She will be not able to cast her ultimate while under Malefice's debuff.
Juggernaut icon.png
  • His ultimate will be soaked by Enigma's minions most of the time mitigating the damage and wasting it on disposable summons. He has to get rid of your summons first if he wants to make it personal and disabling him will not be a problem.
Lifestealer icon.png
  • Lacking any stun and being heavily dependent on his physical attacks and spell immunity, he is not able to stop Black Hole, as coming close to it would be suicide.
  • Enigma's abilities, with exception of Malefice, go through spell immunity and deal pure damage (and percentage-based damage in Midnight Pulse's case), putting Lifestealer in a tricky situation.
Monkey King icon.png
  • Malefice will cause Monkey King to struggle using some of his abilities, as its periodic damage and stun disables/interrupts some of the King's abilities ( Tree Dance, Wukong's Command.
  • Midnight Pulse also destroys trees in a wide radius, stunning Monkey King if he happened to be on a tree in the radius.
Omniknight icon.png
  • Heroes under Guardian Angel can be still damaged from the pure damage of Black Hole and Midnight Pulse.


Others[edit]

  • Enigma deals pure damage based on enemies' health, so the effective HP is never a problem for him. He completely ignores defensive abilities like Counterspell, Decrepify, Barrier, Dragon Blood and others. Heroes with stacking health will also be worthless against him.
  • Channeling Heroes or Heroes with long cast points will find themselves useless when under the effects of Malefice, as its periodic stun will interrupt them when casting. This includes such: Requiem of Souls, Wukong's Command, Charge of Darkness, and others.
  • In general, Enigma fares well against any Hero when played correctly and cautious, as his abilities works on any kind of Hero and his primary function is to start a team fight.

Works well with...[edit]

Axe icon.png
  • Berserker's Call can taunt enemies to stand and attack Axe, as Enigma closes in for a combo.
Crystal Maiden icon.png
  • Black hole combining with Freezing Field can deal huge damages at full duration
Dark Seer icon.png
  • Dark Seer's Vacuum allows him to suck more heroes into the black hole. Furthermore, his Wall of Replica can deal good damage on people caught in Black Hole, and allows the illusions to attack the enemy heroes without restraint. Surge also allows Enigma to initiate more easily, and Ion Shell can deal good damage on people stuck in Black Hole.
Dazzle icon.png
  • Shallow Grave will make Enigma nearly unstoppable to land a combo and force a retreat.
Earthshaker icon.png
  • A well placed Echo Slam will simply shatters any hope of leaving a Black Hole combo alive ever.
Magnus icon.png
  • Reverse Polarity can gather around a targets at the Enigma's feet without him even trying. One of the best targets to buff with a Bottle caught rune.
Naga Siren icon.png
  • Naga Siren can initiate the war by locking someone with Ensnare and make enemies focused on her, a perfect situation for Enigma.
  • If Naga Siren is heavily wounded after ganked, a well timed Song of the Siren can caught multiple enemies who ganked her up to 7 seconds, giving enough time for Enigma to arrive at the scene and set his Midnight Pulse and prepare for Black Hole. And if Naga Siren has Aghanim's Scepter icon.png Aghanim's Scepter, she can completely turn the tide of the battle.
Outworld Devourer icon.png
  • The Devourer will have a nice time stealing intelligence while enemies are being sucked to the void and, then, cast a deadly Sanity's Eclipse.
  • Astral Imprisonment is useful to saving allies and the hidden time will be enough to use a Blink Dagger has it been deactived while taking damage or if the cooldown is nearly refreshed.
Phoenix icon.png
  • If Phoenix's sun is used in conjunction with a multi-hero black hole it results in devastating damage with a stun after the duration of the black hole.
Sand King icon.png
  • After a good Burrowstrike, Enigma can initiate and Sand King can place itself with Epicenter for a massive hit.
Treant Protector icon.png
  • Living Armor can protect Enigma against burst attacks and allow him to recover from nukes as easy.
  • Treant's Overgrowth can disable an entire team on a team fight. Effects will be more devastating if
Warlock icon.png
  • Warlock's Fatal bonds used in conjuction with Enigma's Black Hole and Midnight Pulse can deal devastating amounts of pure damage to the enemy team, Warlock's Upheaval makes a really difficult task to scape from Midnight Pulse Damage, also Chaotic Offering can be used to easily land a Black Hole.
Witch Doctor icon.png
  • While Enigma holds the enemy team in place, Witch Doctor can use his Death Ward to do a lot of damage, especially if upgraded by Aghanim's Scepter

Others[edit]