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Bad against...[edit]

Abaddon icon.png
  • Borrowed Time can give Abaddon a second chance after a Black Hole combo.
  • Aphotic Shield can be used to save allies from a potential onslaught and dispel most negative debuffs.
  • Abaddon can easily heal himself as well as his allies during a team fight.
Anti-Mage icon.png
  • Enigma's Midnight Pulse damage can be substantially mitigated by Anti-Mage's high magic resistance thanks to Counterspell.
  • In the early game, Anti-Mage's Mana Void can cancel a Black Hole until Enigma gets his Black King Bar.
  • Should Anti-Mage survive a Black Hole combo, Enigma will have exhausted most of his skills and items, preventing him from defending himself against any counter initiation or a follow-up from a blink escape.
Bloodseeker icon.png
  • Blood Rite can flush Enigma out of position and potentially force him to activate his spell immunity prematurely, before pulling off a Black Hole combo.
  • Bloodseeker can find an Enigma out of position and Rupture him, making it difficult to initiate properly in a team fight, as it pierces through Black King Bar icon.png Black King Bar
Bristleback icon.png
  • Bristleback's tankiness can enable him to chase Enigma out of a teamfight, making it difficult to initiate with a Black Hole.
Clinkz icon.png
  • Despite Clinkz's fragility, his harassment in the early game can be devastating; as he can kite Enigma and his Eidolons and claim their bounty.
Clockwerk icon.png
Doom icon.png
  • Doom pierces spell immunity and can prevent Enigma from casting any spells or using items until the duration of the spell depletes, as well as damaging him over time. This can however, be blocked by a Linken's Sphere.
  • An Enigma with a Helm of the Dominator can potentially feed his dominated creeps to Doom's Devour, giving Doom the abilities and benefits instead.
Medusa icon.png
  • Medusa's Split Shot can make quick work of Enigma's Eidolons and take advantage of their considerable bounty.
  • If Medusa activates Stone Gaze at the start of a fight, it can make initiating — and landing an effective Black Hole exceedingly difficult.
  • Mystic Snake can be potentially detrimental to Enigma's initiation. Getting hit by the latter high-damage bounces (from standing behind his Eidolons or his teammates) can hinder his mana pool, preventing him from executing a strong initiation.
Pudge icon.png
  • Pudge can Meat Hook Enigma out of his Black Hole channeling and cancel it through Black King Bar when followed up with Dismember.
  • Enigma is prone to ganks in the jungle or in the off-lane without proper vision. Pudge can take advantage of Enigma lack of mobility, assuming Enigma is not blocked by his Eidolons.
  • Stacked magic resistance from his passive abilities can mitigate Midnight Pulse's damage.
Riki icon.png
  • Riki can potentially catch an Enigma out of position and prevent him from properly blinking and initiating, thanks to Cloak and Dagger used in tandem with Smoke Screen.
Rubick icon.png
  • Telekinesis has a longer range than the AoE of Black Hole for the purposes of cancelling it.
  • All of Enigma's spells are useful to Spell Steal.
    • Malefice is useful for interrupting channeling spells or long cast animations.
    • Demonic Conversion can be used to push or counter-push a lane.
    • Midnight Pulse is useful to block an area or for team fights.
    • Black Hole is very easy to steal, as it is a channeled ability. It's also one of the best ultimate abilities for team fights, and it can easily turn the fight around for the enemy team.
Silencer icon.png
Sniper icon.png
  • Take Aim extends Sniper's attack range, allowing him to position himself safely behind his team, making it difficult to catch him in Enigma's relatively small Black Hole AoE. When left unattended, he can quickly kill a channeling Enigma (often from the high ground) to rout an otherwise strong initiation, assuming Enigma does not have Aeon Disk.
Spectre icon.png
  • Haunt can ruin Enigma's initiation with Blink Dagger, no matter where he is on the map.
  • Dispersion reflects the damage of Midnight Pulse and Black Hole inflicted back to Enigma.
Storm Spirit icon.png
  • Using Ball Lightning with proper timing, Storm Spirit can protect himself from Malefice's instances, disjoint Demonic Conversion's attack projectiles, get out of Midnight Pulse's radius or even dodge a Black Hole.
  • An isolated Enigma in the early game can be easily killed by Storm Spirit thanks his higher mobility and dueling potential. However, Storm Spirit can be killed when caught by Enigma's full combo, especially if Enigma has Black King Bar.
  • Storm can kill all of Enigma's Eidolons relatively quickly without much risk, slowing down Enigma's farming speed, preventing him from split pushing, and giving Storm its considerable bounty- especially if Enigma chooses the Level 25 Talent that gives him more Eidelons.
Tusk icon.png
  • Walrus PUNCH! interrupts Black Hole and it pierces spell immunity.
Vengeful Spirit icon.png
Warlock icon.png
  • Chaotic Offering's spell immunity piercing stun can stop Black Hole's channeling. Due to this ability's large area of effect, it can be cast at a safe distance from the Black Hole.
  • Fatal Bonds can be used to make Enigma's Eidolons easier to kill, potentially feeding the enemy team.
  • Warlock's Upheaval can interfere with Enigma's initiation and potential follow-ups thanks to its large AoE.
Winter Wyvern icon.png
  • Winter's Curse, when directly targeted on Enigma, can go through Avatar, stopping Enigma's Black Hole channeling. It can also can turn his team against him, potentially killing him.
  • Splinter Blast can be targeted on an eidolon, killing off other eidolons and damaging nearby heroes as well.
Wraith King icon.png
  • Like Abbadon's Borrowed Time, Reincarnation can bring Wraith King back to life, giving him a second chance to counter initiate or escape after a Black Hole combo.
  • Enigma's Eidolons adds to Wraith King's Mortal Strike, increasing his Skeleton charges.
Zeus icon.png
  • Zeus can break Blink Dagger icon.png Blink Dagger with his long range abilities and global range ultimate, Thundergod's Wrath.
  • Lightning Bolt has a long range and a mini-stun, providing a way for him to cancel Black Hole from safe distances, assuming Enigma doesn't have his Black King Bar icon.png Black King Bar.
  • Zeus' Aghanim's Scepter icon.png Aghanim's Scepter upgraded ability Nimbus has a global range and mini-stun, making it an even more effective way to cancel Black Hole before Enigma initiates with Black King Bar icon.png Black King Bar.
  • Zeus is typically able to position himself at a safe distance from the fight, making him a difficult target to capture in a Black Hole.



  • Radiance (Active) icon.png Radiance's damage per second could mitigate Enigma's ability to use Blink Dagger icon.png Blink Dagger in order to initiate.
  • Eul's Scepter of Divinity icon.png Eul's Scepter of Divinity can be used as a longer ranged method to cancel Black Hole provided Enigma hasn't activated his Black King Bar icon.png Black King Bar or doesn't have his Linken's Sphere.
  • Blade Mail icon.png Blade Mail can be activated under Midnight Pulse or Black Hole to inflict that damage back to Enigma.
  • Spirit Vessel icon.png Spirit Vessel comes handy at diminishing his healing capabilities to single out him. Early game he can carry a Mekansm then at late game he can branch towards an Octarine Core.
  • Abyssal Blade icon.png Abyssal Blade's stun and bash can pierce through Enigma's Black King Bar icon.png Black King Bar.

Good against...[edit]

Chaos Knight icon.png
  • The area of effect damage from Midnight Pulse and Black Hole help deal with Chaos Knight minimap icon.png Chaos Knight's illusions.
Crystal Maiden icon.png
Huskar icon.png
  • His ultimate will be a double edged sword for him if he ever dares to use it by risking max health based damage of Enigma.
  • Enigma can mass ranged summons which he's rather helpless against.
Juggernaut icon.png
  • Enigma's Eidolons can help soak Juggernaut's Omnislash in the early game, mitigating the damage and wasting it on disposable summons. Should Juggernaut choose to kill your Eidelons with Blade Fury, he leaves himself open to your disables.
  • Enigma's Black Hole and Midnight Pulse damage can pierce through Juggernaut's Blade Fury.
Lifestealer icon.png
  • Lacking any stun and being heavily dependent on his physical attacks and spell immunity, Lifestealer has no way to stop Black Hole, assuming he does not initiate Enigma first with Abyssal Blade.
  • Enigma's abilities, with exception of Malefice, can pierce spell immunity and deal pure damage (and percentage-based damage in Midnight Pulse's case), putting Lifestealer in potentially adverse situations.
Monkey King icon.png
  • Malefice will cause Monkey King to struggle without Black King Bar, as its periodic damage and stun disables/interrupts abilities, such as Tree Dance and Wukong's Command.
  • Midnight Pulse also destroys trees in a wide radius, stunning Monkey King if he happened to be on a tree caught within that AoE.
Omniknight icon.png
  • Heroes under Guardian Angel can be still damaged from the pure damage of Black Hole and Midnight Pulse.
Venomancer icon.png
  • One of the slowest heroes fall prey to an area nuke quickly when caught off-guard.


  • Enigma deals pure damage based on enemies' health, so the effective HP is usually a non-issue. He completely ignores defensive abilities like Counterspell, Decrepify, Barrier, Dragon Blood and others. Heroes with stacking health will also be worthless against him.
  • Heroes with channeling abilities or long cast points will struggle when under the effects of Malefice, as its periodic stun will interrupt their casting. This includes spells like; Requiem of Souls, Wukong's Command, Charge of Darkness, etc.
  • Enigma fares well against a wide range of heroes thanks to his abilities that pierce spell immunity, especially when drafted judiciously and positioned well to initiate or clean up team fights.

Works well with...[edit]

Ancient Apparition icon.png
  • Ice Blast's shatter threshold can often be reached quickly thanks to Enigma's Midnight Pulse damage.
Lich icon.png
  • Chain Frost can be used to deal insane amount of damage to the enemies trapped on the Black Hole.
Axe icon.png
  • Berserker's Call taunts enemies to forcefully gather around Axe, allowing Enigma to follow up with a Black Hole combo.
Crystal Maiden icon.png
  • Black Hole combined with Freezing Field can be devastating when used at its full duration.
Dark Seer icon.png
  • Dark Seer's Vacuum allows him to suck more heroes into Black Hole or help Enigma initiate easier for a multi-man Black Hole.
  • Wall of Replica's illusions are able to attack the enemy heroes caught in Black Hole without restraint, dealing devastating amounts of damage.
  • Surge allows Enigma to initiate or escape more easily.
  • Ion Shell can help deal even more damage towards heroes stuck inside Black Hole.
Dazzle icon.png
  • Shallow Grave can keep Enigma alive while he channels his Black Hole.
Earthshaker icon.png
  • Black Hole used in tandem with Echo Slam can deal immense amounts of damage during a team fight.
  • Earthshaker can use his abilities to help set up a potential Black Hole initiation or follow-up by keeping the enemy team stunned for a longer duration.
Magnus icon.png
  • Reverse Polarity used in tandem with Black Hole can keep the enemy team stunned for an exceedingly long duration.
Naga Siren icon.png
  • Naga Siren can help with Enigma's initiation by locking someone down with Ensnare.
  • A well-timed Song of the Siren can keep multiple enemies in place, giving Enigma enough time set up his Midnight Pulse and Black Hole.
Outworld Devourer icon.png
  • Enigma gives Outworld Devourer an opportunity to steal intelligence from enemies stuck inside Black Hole, which can then be followed up with Sanity's Eclipse.
  • Astral Imprisonment is useful to saving allies such as Enigma, as the time spent hidden gives him the opportunity to use Blink Dagger whenever its cooldown has been reset.
Phoenix icon.png
  • Supernova used in conjunction with a Black Hole can result in devastating amounts of damage, as well as further increasing the duration in which enemies are stunned.
Sand King icon.png
  • A well-placed Burrowstrike can help Enigma initiate with a Black Hole, further allowing Sand King to follow-up with Epicenter.
Treant Protector icon.png
  • Living Armor can protect Enigma against burst attacks and allows him to recover from nukes.
  • Treant Protector's Overgrowth can disable the enemy team during a team fight, giving Enigma enough time to follow up with a Black Hole combo.
Warlock icon.png
  • Fatal Bonds used in conjunction with Enigma's Midnight Pulse and Black Hole can deal devastating amounts of pure damage to the enemy team.
  • Upheaval can slow enemies, making it difficult to escape Midnight Pulse's AoE damage.
  • Chaotic Offering can be used to help Enigma initiate or follow up with his initiation.
Witch Doctor icon.png
  • Witch Doctor can follow up with Death Ward to deal substantial amounts of damage to enemies stuck in Enigma's Black Hole, especially when upgraded by Aghanim's Scepter.


  • Some heroes might make it easier for Enigma to initiate or follow up with his abilities: Elder Titan minimap icon.png Elder Titan, Faceless Void minimap icon.png Faceless Void, etc.
  • Enigma's Black Hole gives carries enough time to finish off any enemies stunned inside Black hole: Ursa minimap icon.png Ursa, Sven minimap icon.png Sven, Troll Warlord minimap icon.png Troll Warlord, Gyrocopter minimap icon.png Gyrocopter, etc.
  • Enigma works well with any hero that requires the enemy to hold still in order to deal the most effective damage: Invoker minimap icon.png Invoker, Kunkka minimap icon.png Kunkka, etc.