Enigma/Counters

From Dota 2 Wiki
Jump to: navigation, search
Release Illuminate icon.png
Play Many hands make light work.
This article is badly written or needs more information. Please help the community by updating it. Read this formatting guide first.


 
 
Counters
 
 
 
 
 
 
 
 
 
 
 

Bad against...[edit]

Clockwerk icon.png
  • Hookshot's stun cannot be blocked by anything at all, and during his channeling, Enigma is a sitting duck for Clockwerk.
  • Enigma is a hero with no mobility and low health, which is Clockwerk's natural target as he can constantly keep himself on top of Enigma with Battery Assault, isolate him with Power Cogs, and track him down before he can cast anything with Rocket Flare.
Medusa icon.png
  • Medusa's Split Shot can make quick work of Enigma's eidolons, taking advantage of their considerable bounty.
  • If Medusa activates Stone Gaze at the start of a fight, it can make initiating — and landing an effective Black Hole — exceedingly difficult.
  • Mystic Snake is especially dangerous for Enigma, who is likely to be hit by the higher-damage latter bounces (due either to eidolons or standing in the back line) and is relatively mana dependent to execute a strong initiation.
Pudge icon.png
  • Pudge can use Meat Hook to cancel Black Hole, even through Black King Bar icon.png Black King Bar Pudge can also use his ult to cancel Black Hole.
Rubick icon.png
  • Telekinesis has longer range than the AoE of Black Hole for the purposes of cancelling it.
  • Black Hole is a channeled ability, which makes it an easy spell for Rubick to steal with his Spell Steal.
Silencer icon.png
Sniper icon.png
  • Take Aim extends Sniper's attack range, allowing him to position himself safely behind his team, making it difficult to catch him with Black Hole. An unattended Sniper can quickly kill a channeling Enigma (often from higher ground) to rout an otherwise strong initiation.
Spectre icon.png
Storm Spirit icon.png
  • Using Ball Lightning with proper timing, Storm Spirit can protect himself from Malefice's instances, disjoint Demonic Conversion's attack projectiles, get out of Midnight Pulse's radius or even dodging a Black Hole.
  • At any time that Enigma isnt sticked with his team, Storm can engage and bully him with his higher mobility and dueling potential. However, after getting Black King Bar, Enigma might turn the tables with his full combo and likely kill Storm, if the latter is not careful enough.
  • Storm can also kill all the Demonic Conversion's Eidolons pretty fast without risking much. This will slow down Enigma's farming speed, award Storm some gold and prevent Enigma from split-pushing effectively at late game with his Eidolons and the according talents at level 20 and 25.
Vengeful Spirit icon.png
Warlock icon.png
  • Chaotic Offering's spell immunity piercing stun can stop Black Hole channeling. Due to this ability's large AoE it can be cast at a safe distance from the Black Hole.
Winter Wyvern icon.png
  • Winter's Curse, when directly targeted on Enigma, can go through Black King Bar icon.png Black King Bar. Not only can it be used to stop Black Hole but also turn his entire team against him, killing him nearly instantly.
  • Splinter Blast can be targeted on an Eidolon, killing off other Eidolons and other heroes as well.
Zeus icon.png
  • Zeus may break Blink Dagger icon.png Blink Dagger initiating with his long range abilities and global range ultimate, Thundergod's Wrath.
  • Lightning Bolt has a long range and a mini-stun, providing a way for him to cancel Black Hole from safe distances before Enigma has a Black King Bar icon.png Black King Bar.
  • Zeus' Aghanim's Scepter icon.png Aghanim's Scepter upgraded ability Nimbus has a global range and mini-stun, making it an even more effective way to cancel Black Hole before Engima has a Black King Bar icon.png Black King Bar.
  • Zeus is typically able to position himself at a safe distance from the fight, making him a difficult target to capture in a Black Hole.


Others[edit]

Items[edit]

  • Radiance (Active) icon.png Radiance damage per second might not allow Enigma to use Blink Dagger to initiate.
  • Abyssal Blade icon.png Abyssal Blade active stun pierces spell immunity buffs. However, it has a very short range, requiring the user to go near Enigma in order to cancel Black Hole, and approaching Enigma carelessly might be suicide.
  • Eul's Scepter of Divinity icon.png Eul's Scepter of Divinity can be used as a longer ranged method to cancel Black Hole provided Enigma hasn't activated a Black King Bar icon.png Black King Bar.

Good against...[edit]

Anti-Mage icon.png
  • A splitpushing Anti-Mage that hides in trees often can be revealed with Midnight Pulse.
  • Enigma's damage goes through Anti-Mage's high magic resistance from Counterspell.
Chaos Knight icon.png
  • The area of effect damage from Midnight Pulse and Black Hole help deal with Chaos Knight minimap icon.png Chaos Knight's illusions.
Omniknight icon.png
  • Heroes under Guardian Angel can be still damaged from the pure damage of Black Hole and Midnight Pulse.
Monkey King icon.png
  • Malefice will cause the Monkey King to struggle using some of his abilities, as its periodic damage and stun disables/interrupts some of the King's abilities ( Tree Dance, Wukong's Command.
Lifestealer icon.png
  • Lacking any stun and being heavy dependent on his physical attacks and spell immunity, he is not able to stop Black Hole, as coming close to it would be suicide.
  • Enigma's abilities, with exception of Malefice, go through spell immunity and deals pure damage + HP % pure damage, putting a high health hero like the Lifestealer in a tricky situation.
Crystal Maiden icon.png
  • She will be not able to cast her ultimate while under Malefice's debuff.

Others[edit]

  • Enigma deals pure damage based on enemies health, so the Effective HP is never a problem for him. He completely ignores defensive abilities like Counterspell, Decrepify, Barrier, Dragon Blood and others. Stacking health Heroes will also be worthless against him.
  • Channeling Heroes or Heroes with long cast points will find themselves useless when under the effects of Malefice, as its periodic stun will interrupt them when casting. This includes such: Requiem of Souls, Wukong's Command, Charge of Darkness and others.
  • In general, Enigma fares well against any Hero when played correctly and cautious, as his abilities works on any kind of Hero and his primary function is to start a team fight.

Works well with...[edit]

Phoenix icon.png
  • If Phoenix's sun is used in conjunction with a multi-hero black hole it results in devastating damage with a stun after the duration of the black hole.
Crystal Maiden icon.png
  • Black hole combining with Freezing Field can deal huge damages at full duration
Warlock icon.png
  • Warlock's Fatal bonds used in conjuction with Enigma's Black Hole and Midnight Pulse can deal devastating amounts of pure damage to the enemy team, Warlock's Upheaval makes a really difficult task to scape from Midnight Pulse Damage, also Chaotic Offering can be used to easily land a Black Hole.
Dark Seer icon.png
  • Dark Seer's Vacuum allows him to suck more heroes into the black hole. Furthermore, his Wall of Replica can deal good damage on people caught in Black Hole, and allows the illusions to attack the enemy heroes without restraint. Surge also allows Enigma to initiate more easily, and Ion Shell can deal good damage on people stuck in Black Hole.
Witch Doctor icon.png
  • While Enigma holds the enemy team in place, Witch Doctor can use his Death Ward to do a lot of damage, especially if upgraded by Aghanim's Scepter
Outworld Devourer icon.png
  • The Devourer will have a nice time stealing intelligence while enemies are being sucked to the void and, then, cast a deadly Sanity's Eclipse.
  • Astral Imprisonment is useful to saving allies and the hidden time will be enough to use a Blink Dagger has it been deactived while taking damage or if the cooldown is nearly refreshed.
Naga Siren icon.png
  • Naga Siren can initiate the war by locking someone with Ensnare and make enemies focused on her, a perfect situation for Enigma.
  • If Naga Siren is heavily wounded after ganked, a well timed Song of the Siren can caught multiple enemies who ganked her up to 7 seconds, giving enough time for Enigma to arrive at the scene and set his Midnight Pulse and prepare for Black Hole. And if Naga Siren has Aghanim's Scepter icon.png Aghanim's Scepter, she can completely turn the tide of the battle.

Others[edit]