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Enigma icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
21 + 2.5
14 + 1
16 + 3.6
Level Base 1 15 25
Health 200 620 1320 1820
Health regen 0 2.1 5.6 8.1
Magic res. 25% 26.26% 28.36% 29.86%
Mana 75 267 867 1299
Mana regen 0 0.8 3.32 5.12
Spell dmg 0% 1.12% 4.65% 7.17%
Armor 2 4.24 6.48 8.08
Att/sec 0.59 0.67 0.75 0.81
Move sp amp. 0% 0.7% 1.4% 1.9%
Damage 24‒30 40‒46 90‒96 126‒132
Movement speed 290
Attack speed 100
Turn rate 0.5
Vision range 1800/800
Attack range 500
Projectile speed 900
Attack animation 0.4+0.77
Base attack time 1.7
Collision size 24
Gib type Ethereal

Enigma is a ranged intelligence hero who uses his abilities to cripple his enemies, supported by a seemingly inexhaustible army of creeps. His fearsome abilities can bind entire teams under his might. Enigma is also a formidable jungler and pusher owing to his ability to create creeps.

The deliverance of his ultimate, Black Hole, engulfs an area around him with dark energies and disables enemies caught within it, making him an extremely powerful yet conditional initiator and disabler. His Midnight Pulse consumes sections of enemies' life in a region over time and his Malefice stuns targets. His trademark ability is Demonic Conversion, which splits a creep into three eidolons under his control. If they can land enough attacks on an enemy unit before their expiration, they multiply and are healed to full health.


Enigma minimap icon.png Enigma, the Consumer of Worlds
▶️ "Chaos hunts the spark of endless suns, whose light will die in my crushing grasp."
Nothing is known of Enigma’s background. There are only stories and legends, most of them apocryphal, passed down through the ages. In truth, Enigma is a mystery for whom the only true biography is description: he is a universal force, a consumer of worlds. He is a being of the void, at times corporeal, other times ethereal. A beast between the planes. There are stories that say he was once a great alchemist who tried to unlock the secrets of the universe and was cursed for his arrogance. Other legends tell that he is an ancient being of strange gravity, the abyss personified—a twisted voice from out the original darkness, before the first light in the universe. And there are older legends that say he is the first collapsed star, a black hole grown complicated and sentient—his motivations unknowable, his power inexorable, a force of destruction unleashed upon existence itself.


Malefice icon.png
Focuses Enigma's power on a target, causing it to take damage and become repeatedly stunned for multiple instances. An instance strikes every 2 seconds.
Cast Animation: 0.3+0.6
Cast Range: 600
Number of Instances: 3 (Talent 8)
Instance Interval: 2
Damage per Instance: 30/50/70/90
Stun Duration per Instance: 0.4/0.6/0.8/1
Malefice Duration: 4 (Talent 14)
Cooldown: 18/17/16/15 (With talent: 15.3/14.45/13.6/12.75)
Mana: 100/120/140/160
Does not pierce spell immunity. Does not attempt to stun or damage when applied before spell immunity and when not dispelled.
Debuff Malefice: Dispellable with any dispel.
Debuff Stunned: Dispellable with strong dispels.
Strange gravities pull at the core of those who would oppose you, holding them in place.


  • The first instance occurs upon cast, and then every 2 seconds.
  • On each tick, Malefice first applies the damage, then the stun.
  • Multiple instances of Malefice do not stack, but refresh the duration instead. It continues ticking with the tick rate of the first cast.

Enigma Eidolon model.png
Level 1
Duration 35
Health 180/200/220/240
Health regeneration 4
Armor 2/3/4/5
Magic resistance 50%
Status resistance 0%
Attack damage 16/24/34/43‒24/32/42/51 (Talent 86/94/104/113‒94/102/112/121)
Acquisition range 800
Attack range 450
Base attack time 1.5
Attack animation 0.4+0.77
Projectile speed 900
Movement speed 280/310/340/370
Follow range 100
Turn rate 0.5
Collision size 8
Vision range 1200800
Vision type Ground
Bounty 20‒26
Experience 12
Model scale 0.75
Notes Name progress:
Lesser Eidolon
Greater Eidolon
Dire Eidolon

Demonic Conversion
Demonic Conversion icon.png
Enemy Units / Allied Units
Transforms a creep into three fragments of Enigma himself. These eidolons are all under Enigma's control, and repeated successful attacks cause them to multiply. When this happens, the eidolons have their health restored.
Cast Animation: 0.3+0.7
Cast Range: 700
Number of Eidolons: 3 (Talent 10)
Attacks to Multiply: 6
Duration: 35
Cooldown: 35 (With talent: 29.75)
Mana: 140/150/160/170
Partially pierces spell immunity. Can be cast on spell immune allied units.
Cannot be cast on spell immune enemy units.
Not disabled by Break. Eidolon's ability to split is not disabled by Break.
Enigma is capable of drawing aspects of himself from other dimensions - the result is a trio of dark eidolons that hunt the corporeal plane.


  • Demonic Conversion kills the target unit, granting the gold and experience bounty, or resulting in a deny when cast on allied units.
  • Attacking buildings or allied units does not count towards the number of attacks required to multiply, but attacking wards does.
    • The attack is counted upon projectile launch, not upon hit, therefore, it does not matter whether the attack actually hits the target or not.
    • Eidolons multiply upon their 7th attack projectile launch, regardless of whether the attack is a valid one (such as a building).
  • When multiplying, the Eidolon's health is refreshed. Their duration is not refreshed.
    • However, the splitting Eidolon's duration gets increased by 2 seconds.
  • Eidolons can only multiply once. Eidolons which spawned through multiplication, cannot multiply.

Midnight Pulse
Midnight Pulse icon.png
Steeps an area in dark resonance, damaging enemy units based on their max HP.
Cast Animation: 0.1+0
Cast Range: 700
Radius: 550
Max Health as Damage: 3.5%/4%/4.5%/5%
Duration: 9/10/11/12
Cooldown: 50/45/40/35 (With talent: 42.5/38.25/34/29.75)
Mana: 50/80/110/140
A section of the world slowly descends into the void.


  • Midnight Pulse deals damage in 1 second intervals, starting 1 second after cast, resulting in 9/10/11/12 instances.
  • Can deal up to 31.5%/40%/49.5%/60% of the affected units' maximum health as damage (before reductions).
  • Successive casts of Midnight Pulse work fully independently from each other.
  • Destroys trees within 550 radius at the target location upon cast.

Black Hole
Black Hole icon.png
Summons a vortex that sucks in nearby enemy units. Enemies affected by Black Hole cannot move, attack, or cast spells.
Cast Animation: 0.3+0
Cast Range: 275
Max Channel Time: 4
Effect Radius: 420
Damage per Second: 50/100/150
Aura Linger Duration: 0.5
Cooldown: 200/180/160 (With talent: 170/153/136)
Mana: 300/400/500
Aghanim's upgrade: Adds the current level of Midnight Pulse to Black Hole.
Debuff Black Hole Pull: Undispellable.
The ground trembles as Enigma channels his ultimate vortex of destruction, a singularity with the power to end worlds.


  • Spirals affected units counterclockwise towards the center at a speed of 30, resulting in a maximum possible distance of 120.
    • The closer the units are to the center, the stronger they get pulled to the center, with almost no pull, but only rotation at max distance.
  • Can pull affected units over impassable terrain and through trees without destroying them.
  • The pull and disable are provided by an aura, which lingers for 0.5 seconds, or until the channeling stops, whichever is shorter.
  • Deals damage in 1 second intervals, starting 1 second after cast, resulting in 4 instances.
  • Can deal up to 200/400/600 (Upgradable by Aghanim's Scepter. + 14%/16%/18%/20% of maximum health) damage (before reductions).
  • The Aghanim's Scepter icon.png Aghanim's Scepter does not actually cause Midnight Pulse to be cast when using Black Hole, it just adds its damage to Black Hole:
    • The extra damage is equal to the current level of Midnight Pulse, so if not learned, Black Hole deals no extra damage.
    • The extra damage is dealt in separate instances, in the same intervals as Black Hole's damage, resulting in 8 total instances together with Black Hole's regular damage.
    • The extra damage is dealt across the whole radius of Black Hole and lasts for the duration of Black Hole.
    • The extra damage stacks with any previously cast Midnight Pulse and deals pure damage.
    • Unlike the Midnight Pulse skill, the upgrade's pulse damage hits ancient creeps.
    • Also unlike Midnight Pulse, it does not destroy trees in the area upon cast.
  • Provides 800 range ground vision at the targeted point for 4 seconds upon cast.


Hero Talents
+7 Demonic Conversion Enigma Eidolon icon.png Eidolons25+5 Malefice Instances
+60 Enigma Eidolon icon.png Eidolon Damage20+500 Health
+150 Gold/Min1515% Cooldown Reduction
+15% Magic Resistance10+25 Movement Speed
  • The magic resistance talent stacks multiplicatively with other sources of magic resistance.
  • The magic resistance talent increases Enigma's magic resistance to 36.25%.
  • The health talent increases maximum health capacity, and keeps the current health percentage.

Recommended items[edit]

Starting items:

  • Clarity icon.png Clarity provides mana to produce Eidolons in the early game.
  • Tango icon.png Tango provides some health regeneration to keep Enigma in jungle or hold the lane.
  • Enchanted Mango icon.png Enchanted Mango grants mana to use Demonic Conversion in lane.

Early game:

  • Magic Stick icon.png Magic Stick helps in the jungle since it gains charges from neutral creeps casting their abilities, restoring health and mana to Enigma.
  • Soul Ring icon.png Soul Ring is a great source of mana, allowing him to use his Demonic Conversion as often as possible. Enigma does not mind the health cost since he does not often go close to enemies as his abilities and Eidolons have good cast range and attack range.
  • Bracer icon.png Bracer covers Enigma's lack of effective health from the start of game and can be sold away easily.
  • Boots of Speed icon.png Boots of Speed help you getting into position to use Black Hole.
  • Ring of Basilius (Active) icon.png Ring of Basilius can cover Enigma and its summons lack of armor by providing some damage and mana regen, useful when laning and alternative to Soul Ring. Can be disassembled for going towards Medallion of Courage.

Mid game:

  • Magic Wand icon.png Magic Wand is a cost effective upgrade from Magic Stick.
  • Blink Dagger icon.png Blink Dagger helps your positioning greatly and helps to pull off a good Black Hole. Might need to be rushed way early by pushing lanes with Eidolons.
  • Mekansm icon.png Mekansm is highly recommended, as Enigma can farm very quickly in the early stages of the game, is relatively item independent, and has a large mana pool, all of which are traits of a strong Mekansm carrier. The added armor, health regen, and active heal can also aid Eidolons, and is very effective. Main purpose is to buff or remedy hurt allies in teamfights for push power.
  • Arcane Boots icon.png Arcane Boots can be a small upgrade for BoS also provide extra mana, ups it a notch from Soul Ring and can be combined with Mekansm for Guardian Greaves.
  • Eul's Scepter of Divinity icon.png Eul's Scepter of Divinity allows Enigma to get away from a sticky situation or disable another threat beforehand, in case enemy team consist of many disablers, healers or position jugglers that can pick him on a team fight or recover the aftermath of a BH combo. Scepter also provides movement speed and self-cast invulnerability helps you to array a Blink Dagger cast and use your low level Eidolons as a bait.
  • Necronomicon 1 icon.png Necronomicon summons can be handy for watching any flanks, deny disabler attempts with mana burn and allows more pressure with Eidolons. A decent defensive choice when you are laned against large area of effect nukers or ricocheting burst casters.

Late game:

  • Black King Bar icon.png Black King Bar grants spell immunity so the enemies cannot easily interrupt Black Hole, though some abilities can pierce spell immunity so Enigma also has to consider Linken's Sphere as a supplement or an alternative. Favored to be paired with Blink Dagger at most staple builds but either can substitute each other.
  • Linken's Sphere icon.png Linken's Sphere is an alternative to Black King Bar for when the enemy team has disables that ignore spell immunity, such as Primal Roar and Doom or long ranged position juggling effects like Nether Swap. When paired with Greaves, you'd have a reliable dispel at your service.
  • Aeon Disk icon.png Aeon Disk can be an alternative to Linken's Sphere to endure damage and position when paired with any sort of invisibility buff or spell immunity. Can be a safety net for unique aggro deflect skills like Winter's Curse, Berserker's Call or Duel at late game.
  • Aether Lens icon.png Aether Lens grants him additional cast range, allowing him to land his ultimate perhaps at much quicker speed without having to walk toward the team, and also to keep him out of harm's way if there is a nearby enemy that is not caught by his ultimate.
  • Guardian Greaves icon.png Guardian Greaves allows a slot to be freed, provides a steady supply of health and mana regeneration to the team, and increases Enigma's survivability. Aside from healing and replenishing mana for team, Mend ability also will apply a basic dispel helps team when they got stuck.

End game:

  • Refresher Orb icon.png Refresher Orb gives Enigma high health and mana regeneration. The active allows Enigma to use Black Hole twice in one fight.
  • Octarine Core icon.png Octarine Core stacks with talent to reduce cooldown of Black Hole, putting constant pressure on the enemies with the frequent threat of this dangerous ultimate ability.
  • Shiva's Guard icon.png Shiva's Guard also gives Enigma some mana management bonuses with protection, and its active ability synergizes well with Black Hole.
  • Necronomicon 1 icon.png Necronomicon upgrading this artifact to level 3 can be good investment at end game if you have it by mid game. Fills up the dps role nicely at the full upgrade as you combo BH, also reveals invisible enemies.
  • Scythe of Vyse icon.png Scythe of Vyse provides an intense increase to mana regeneration, and adds a much needed secondary disable that does not have a cast point.

Situational items:

  • Bottle (Full) icon.png Bottle with the help of some wards and callouts, Enigma can buff another initiator or carrier upfront to soak up some aggro before he wades in for early BH combo.
  • Pipe of Insight icon.png Pipe of Insight can be an alternative to Mekansm when healing can not out-do massed area nukes on a push. When you have more than one fragile carry heroes in your team, they will appreciate the thought in a team fight.
  • Blade Mail icon.png Blade Mail is useful when there are hard counters with global effects like Global Silence and Thundergod's Wrath or abilities that turn your own spell cast back at you such as Spell Steal in the opponent team to shut your combo down. Damage return buff can help you to slide away from a dire situation at mid game by creating an intimidating barrier preventing you to get focused after counter casts.
  • Shadow Blade icon.png Shadow Blade grants invisibility so Enigma can initiate with the element of surprise without waiting to hunt for an Invisibility rune with Bottle. Can be an alternative to BKB or Blink when combined with Smoke of Deceit to gank enemy jungler. When you need to stop a push, you still have to roam in the fog of war in the forest to initiate better instead of following the open lanes.
  • Glimmer Cape icon.png Glimmer Cape will be a better investment in case enemy team have passive aura carriers and push together at spread positions. Shadow Blade's effectiveness will diminish rapidly at endgame by the power of growing passive buffs.
  • Lotus Orb icon.png Lotus Orb may come handy to reflect single target long ranged nukes, mana manipulations, hexes or curses back at their fragile casters.
  • Force Staff icon.png Force Staff allow you to initiate while suffering damage over time debuffs or very long ranged mini-stuns that can cancel out Blink Dagger.
  • Spirit Vessel icon.png Spirit Vessel expands and serves as a secondary Midnight Pulse when Malefice is off at cooldown or you're out-numbered. Also it heals your allies for a last ditch attempt. When paired with Bottle to hunt runes and buff your carry hero, no reason for it to not have charges when you need it.
  • Medallion of Courage icon.png Medallion of Courage used for rushing Roshan faster. Better when paired with Helm of Dominator to resupply for Neutral Creeps to recast Eidolons
  • Aghanim's Scepter icon.png Aghanim's Scepter greatly increases the effectiveness of Black Hole, as well as much needed attributes to remedy his health and mana pools.
  • Hand of Midas icon.png Hand of Midas rewards bonus gold and experience so Enigma can gain access to powerful items and talents sooner. While risky to set on a lane, a jungle meta would give you better chances to build gold up.
  • Helm of the Dominator icon.png Helm of the Dominator's attack speed aura helps Eidolons multiply faster. Furthermore, the dominated creep also adds to Enigma's pushing power for jungling. Can be an alternative to Necronomicon when you failed to push for Mekansm but statwise it's weak for direct combat and dominated creeps start to lose power by mid game and only can be used as a distractor.


Roles: Disabler Disabler Jungler Jungler Initiator Initiator Pusher Pusher
Complexity: ★★☆
Playstyle: A mystery worthy of his name, Enigma could only be described as a being of the void, a beast between planes. He draws aspects of himself from other dimensions, performing Demonic Conversions to summon numerous Eidolons. The ground darkens under a Midnight Pulse, and foes are stunned by the unseen force of Malefice as they try to flee its entropic effects. One legend has it that Enigma is actually the first collapsed star. This theory grows more plausible as Enigma begins to channel a cosmic singularity, pulling all except himself into the superdense center of his Black Hole.





  • Many of Enigma's responses are references to Friedrich Nietzsche's works; the line, ▶️ "I stare also into you." references a passage in Beyond Good and Evil, where it is stated that "And when you gaze long into an abyss the abyss also gazes into you".[1]
  • Enigma's rival line towards Faceless Void minimap icon.png Faceless Void ▶️ "Even time may fail in the face of gravity.'" is a reference to the time dilating effect of gravity.[2]
  • Many of Enigma's responses are also references to concepts in cosmology (the Big Bang, gravity wells, redshifts, and black holes) or particle physics (path integrals, universal constants).
  • In DotA, Enigma's hero name was Darchrow. In the transition to Dota 2, his name was removed, most likely to emphasize his hero title.
  • Enigma minimap icon.png Enigma, Chaos Knight minimap icon.png Chaos Knight, Keeper of the Light minimap icon.png Keeper of the Light, and Io minimap icon.png Io together represent the four fundamental forces of the universe with Enigma representing the gravitational force. This is reflected in several of Enigma's responses to these heroes. ▶️ "The Fundamentals unite."
  • The term "eidolon" comes from ancient greek literature, where it refers to a human-like phantom, the shade of one who died.