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Enigma icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
21 + 2.5
14 + 1
19 + 3.6
Level 0 1 15 25 30
Health 200 620 1320 1820 2060
Health regen 0 2.1 5.6 8.1 9.35
Mana 75 303 903 1335 1551
Mana regen 0 0.95 3.47 5.27 6.17
Armor 2 4.33 6.67 8.33 9.17
Att/sec 0.59 0.67 0.75 0.81 0.84
Damage 24‒30 43‒49 93‒99 129‒135 147‒153
Magic resistance 25%
▶️ Movement speed 290
▶️ Attack speed 100
Turn rate 0.5
Vision range 1800/800
Attack range 500
Projectile speed 900
Attack animation 0.4+0.77
Base attack time 1.7
Damage block 0
Collision size 24
Gib type Ethereal

Enigma is a ranged intelligence hero who uses his abilities to cripple his enemies, supported by a seemingly inexhaustible army of creeps. His fearsome abilities can bind entire teams under his might. Enigma is also a formidable jungler and pusher owing to his ability to create creeps.

The deliverance of his ultimate, Black Hole, engulfs an area around him with dark energies and disables enemies caught within it, making him an extremely powerful yet conditional initiator and disabler. His Midnight Pulse consumes sections of enemies' life in a region over time and his Malefice stuns targets. His trademark ability is Demonic Conversion, which splits a creep into three eidolons under his control. If they can land enough attacks on an enemy unit before their expiration, they multiply and are healed to full health.


Enigma minimap icon.pngEnigma, the Consumer of Worlds
▶️ "Chaos hunts the spark of endless suns, whose light will die in my crushing grasp."
Nothing is known of Enigma’s background. There are only stories and legends, most of them apocryphal, passed down through the ages. In truth, Enigma is a mystery for whom the only true biography is description: he is a universal force, a consumer of worlds. He is a being of the void, at times corporeal, other times ethereal. A beast between the planes. There are stories that say he was once a great alchemist who tried to unlock the secrets of the universe and was cursed for his arrogance. Other legends tell that he is an ancient being of strange gravity, the abyss personified—a twisted voice from out the original darkness, before the first light in the universe. And there are older legends that say he is the first collapsed star, a black hole grown complicated and sentient—his motivations unknowable, his power inexorable, a force of destruction unleashed upon existence itself.


Malefice icon.png
Focuses Enigma's power on a target, causing it to take damage and become repeatedly stunned for multiple instances. An instance strikes every 2 seconds.
Cast Animation: 0.3+0.6
Cast Range: 600
Number of Instances: 3 (Talent 7)
Instance Interval: 2
Damage per Instance: 40/60/80/100
Stun Duration per Instance: 0.4/0.6/0.8/1 (Talent 0.75/0.95/1.15/1.35)
Malefice Duration: 4 (Talent 12)
Cooldown: 18/17/16/15 (With talent: 15.84/14.96/14.08/13.2)
Mana: 100/120/140/160
Does not pierce spell immunity. Does not attempt to stun or damage when applied before spell immunity and when not dispelled.
Debuff modifier_enigma_malefice: Dispellable with any dispel.
Debuff modifier_stunned: Dispellable with strong dispels.
Strange gravities pull at the core of those who would oppose you, holding them in place.


  • The first instance occurs upon cast, and then every 2 seconds.
  • On each tick, Malefice first applies the damage, then the stun.
  • Multiple instances of Malefice do not stack, but refresh the duration instead. It continues ticking with the tick rate of the first cast.

Enigma Eidolon model.png
Level 1
Duration 35
Health 180/200/220/240 (Talent 315/335/355/375)
Health regeneration 4
Armor 2/3/4/5
Magic resistance 50%
Status resistance 0%
Attack damage 16/24/34/43‒24/32/42/51 (Talent 66/74/84/93‒74/82/92/101)
Acquisition range 800
Attack range 450
Base attack time 1.5
Attack animation 0.4+0.77
Projectile speed 900
Movement speed 280/310/340/370
Follow range 100
Turn rate 0.5
Collision size 8
Vision range 1200800 (G)
Bounty 20‒26
Experience 12
Model scale 0.75
Notes Name progress:
Lesser Eidolon
Greater Eidolon
Dire Eidolon

Demonic Conversion
Demonic Conversion icon.png
Enemy Units / Allied Units
Transforms a creep into three fragments of Enigma himself. These eidolons are all under Enigma's control, and repeated successful attacks cause them to multiply. When this happens, the eidolons have their health restored.
Cast Animation: 0.3+0.7
Cast Range: 700
Number of Eidolons: 3 (Talent 8)
Attacks to Multiply: 6
Duration: 35
Cooldown: 35 (With talent: 30.8)
Mana: 140/150/160/170
Partially pierces spell immunity. Can be cast on spell immune allied units.
Cannot be cast on spell immune enemy units.
Not disabled by Break. Eidolon's ability to split is not disabled by Break.
Debuff modifier_demonic_conversion: Dispellable with death only.
Enigma is capable of drawing aspects of himself from other dimensions - the result is a trio of dark eidolons that hunt the corporeal plane.


  • Demonic Conversion kills the target unit, granting the gold and experience bounty, or resulting in a deny when cast on allied units.
  • Attacking buildings or allied units does not count towards the number of attacks required to multiply, but attacking wards does.
    • The attack is counted upon projectile launch, not upon hit, therefore, it does not matter whether the attack actually hits the target or not.
    • Eidolons multiply upon their 7th attack projectile launch, regardless of whether the attack is a valid one (such as a building).
  • When multiplying, the Eidolon's health is refreshed. Their duration is not refreshed.
    • However, the splitting Eidolon's duration gets increased by 2 seconds.
  • Eidolons can only multiply once. Eidolons which spawned through multiplication, cannot multiply.

Midnight Pulse
Midnight Pulse icon.png
Steeps an area in dark resonance, damaging enemy units based on their max HP.
Cast Animation: 0.1+0
Cast Range: 700
Radius: 550
Max Health as Damage: 4.75%/5.5%/6.25%/7%
Duration: 9/10/11/12 (Talent 13/14/15/16)
Cooldown: 50/45/40/35 (With talent: 44/39.6/35.2/30.8)
Mana: 50/80/110/140
Buff modifier_enigma_midnight_pulse_thinker: Undispellable. Persists death.
A section of the world slowly descends into the void.


  • Midnight Pulse deals damage in 1 second intervals, starting 1 second after cast, resulting in 9/10/11/12 (Talent 13/14/15/16) instances.
  • Can deal up to 42.75%/55%/68.75%/84% (Talent 61.75%/77%/93.75%/112%) of the affected units' maximum health as damage (before reductions).
  • Successive casts of Midnight Pulse work fully independently from each other.
  • Destroys trees within 550 radius at the target location upon cast.

Black Hole
Black Hole icon.png
Summons a vortex that sucks in nearby enemy units. Enemies affected by Black Hole cannot move, attack, or cast spells.
Cast Animation: 0.3+0
Cast Range: 275
Max Channel Time: 4
Effect Radius: 420
Damage per Second: 100/150/200
Aura Linger Duration: 0.5
Cooldown: 200/180/160 (With talent: 176/158.4/140.8)
Mana: 300/400/500
Aghanim's upgrade: Adds the current level of Midnight Pulse to Black Hole.
Buff modifier_enigma_black_hole_thinker: Undispellable. Persists death.
Debuff modifier_enigma_black_hole_pull: Dispellable with death only.
The ground trembles as Enigma channels his ultimate vortex of destruction, a singularity with the power to end worlds.


  • Spirals affected units counterclockwise towards the center at a speed of 30, resulting in a maximum possible distance of 120.
    • The closer the units are to the center, the stronger they get pulled to the center, with almost no pull, but only rotation at max distance.
  • Can pull affected units over impassable terrain and through trees without destroying them.
  • The pull and disable are provided by an aura, which lingers for 0.5 seconds, or until the channeling stops, whichever is shorter.
  • Deals damage in 1 second intervals, starting 1 second after cast, resulting in 4 instances.
  • Can deal up to 400/600/800 (Upgradable by Aghanim's Scepter. + 19%/22%/25%/28% of maximum health) damage (before reductions).
  • The Aghanim's Scepter icon.png Aghanim's Scepter does not actually cause Midnight Pulse to be cast when using Black Hole, it just adds its damage to Black Hole:
    • The extra damage is equal to the current level of Midnight Pulse, so if not learned, Black Hole deals no extra damage.
    • The extra damage is dealt in separate instances, in the same intervals as Black Hole's damage, resulting in 8 total instances together with Black Hole's regular damage.
    • The extra damage is dealt across the whole radius of Black Hole and lasts for the duration of Black Hole.
    • The extra damage stacks with any previously cast Midnight Pulse and deals pure damage.
    • Unlike the Midnight Pulse skill, the upgrade's pulse damage hits ancient creeps.
    • Also unlike Midnight Pulse, it does not destroy trees in the area upon cast.
    • In Ability Draft, Midnight Pulse must be drafted as well for this upgrade to work.
  • Provides 800 range ground vision at the targeted point for 4 seconds upon cast.


Hero Talents
+5 Demonic Conversion Enigma Eidolon icon.png Eidolons25+4 Malefice Instances
+50 Enigma Eidolon icon.png Eidolon Damage20+400 Health
+0.35s Malefice Stun Duration1512% Cooldown Reduction
+4s Midnight Pulse Duration10+135 Enigma Eidolon icon.png Eidolon Health
  • The health talent increases maximum health capacity, and keeps the current health percentage.

Recent Changes[edit]

Main Article: Enigma/Changelogs
  • Rescaled Malefice damage per tick from 30/55/80/105 to 40/60/80/100.
  • Talents:
Level 10 left changed: +12% magic resistance -> +4s Midnight Pulse duration.
Level 10 right changed: +150 Enigma Eidolon icon.png Eidolons attack range -> +135 Enigma Eidolon icon.png Eidolons health.
Level 15 left: +0.25s Malefice stun duration per instance increased to +0.35.
Level 25 left: +6 Enigma Eidolon icon.png Eidolons summoned reduced to +5.
  • Talents:
Level 15 left changed: +80 Malefice damage per instance -> +0.25s Malefice stun duration per instance.
  • Talents:
Level 10 left: +15% magic resistance reduced to +12%.
Level 10 right: +200 Enigma Eidolon icon.png Eidolons attack range reduced to +150.
Level 15 left: +100 Malefice damage per instance reduced to +80.
Level 15 right: 15% cooldown reduction reduced to 12%.
Level 20 left: +60 Enigma Eidolon icon.png Eidolons attack damage reduced to +50.
Level 20 right: +500 health reduced to +400.
Level 25 left: +7 Enigma Eidolon icon.png Eidolons summoned reduced to +6.
Level 25 right: +5 Malefice instances reduced to +4.

Recommended items[edit]

Starting items:

  • Clarity icon.png Clarity provides mana to produce Eidolons in the early game.
  • Tango icon.png Tango provides some health regeneration to keep Enigma in jungle or hold the lane.
  • Enchanted Mango icon.png Enchanted Mango grants mana to use Demonic Conversion in lane.
  • Gauntlets of Strength icon.png Gauntlets of Strength a pair of those can easily turn into a Bracer or Soul Ring while also giving you survival on off-laning.

Early game:

  • Magic Stick icon.png Magic Stick helps in the jungle since it gains charges from neutral creeps casting their abilities, restoring health and mana to Enigma.
  • Soul Ring icon.png Soul Ring is a great source of mana, allowing him to use his Demonic Conversion as often as possible. Enigma does not mind the health cost since he does not often go close to enemies as his abilities and Eidolons have good cast range and attack range.
  • Boots of Speed icon.png Boots of Speed help you get into position to use Black Hole.
  • Wind Lace icon.png Wind Lace can be kept for its movement speed bonus or can be worked towards any item recipe including it.
  • Ring of Basilius (Active) icon.png Ring of Basilius as an alternative to Soul Ring can provide some extra mana regeneration and damage as well. Can be used as a step stone for Veil or Vladmir's.

Mid game:

  • Magic Wand icon.png Magic Wand is a cost effective upgrade from Magic Stick.
  • Blink Dagger icon.png Blink Dagger helps your positioning greatly and helps to pull off a good Black Hole. Might need to be rushed way early by pushing lanes with Eidolons.
  • Mekansm icon.png Mekansm is highly recommended, as Enigma can farm very quickly in the early stages of the game, is relatively item independent, and has a large mana pool, all of which are traits of a strong Mekansm carrier. The added armor, health regen, and active heal can also aid Eidolons, and is very effective. The active can help greatly in teamfights or pushing a lane.
  • Arcane Boots icon.png Arcane Boots is a small upgrade for Boots of Speed by providing extra mana and can be combined with Mekansm for Guardian Greaves. If you guaranteed a Soul Ring, alternatively, Arcane Boots can get disassembled for an Aether Lens later.

Late game:

  • Black King Bar icon.png Black King Bar grants spell immunity so the enemies cannot easily interrupt Black Hole. It applies a basic dispel on activation to shake off most simple debuffs like plain silence and prevent further disabler casts when heading out for the combo.
  • Guardian Greaves icon.png Guardian Greaves allows a slot to be freed, provides a steady supply of health and mana regeneration to the team, and increases Enigma's survivability. Aside from healing and replenishing mana for the team, the Mend ability will apply a basic dispel that helps his team when they are disabled or silenced.
  • Refresher Orb icon.png Refresher Orb gives Enigma high health and mana regeneration. The active allows Enigma to use Black Hole twice in one fight.
  • Aghanim's Scepter icon.png Aghanim's Scepter greatly increases the effectiveness of Black Hole, as well as much needed attributes to remedy his health and mana pools. A well put BH combo can wipe half or the entire enemy team that way.

Situational items:

  • Pipe of Insight icon.png Pipe of Insight can be an alternative to Mekansm when the healing cannot out-do massed area nukes in a push. Should be built to compliment area of effect healing provided by teammates.
  • Linken's Sphere icon.png Linken's Sphere is an alternative to Black King Bar for when the enemy team has disables that ignore spell immunity, such as Primal Roar and Doom or long ranged position juggling effects like Nether Swap. When paired with Guardian Greaves, you'd have a reliable dispel at your service and can maintain safe distance. Consider casting its Spell Block to the other initiator when they're leading.
  • Aeon Disk icon.png Aeon Disk can be an alternative to Linken's Sphere to endure damage and position when paired with any sort of invisibility buff or spell immunity like BKB. Can be a safety net for unique aggro deflect skills like Winter's Curse, Berserker's Call or Duel at late game.
  • Octarine Core icon.png Octarine Core stacks with the cooldown reduction talent to reduce the cooldown of Black Hole, putting constant pressure on the enemies with the frequent threat of his dangerous ultimate ability. Spell lifesteal will provide survival at the presence of damage reflect or counter-attacks such as Dispersion or Bristleback.
  • Meteor Hammer icon.png Meteor Hammer adding an extra area disabler, damages structures and grants a good amount of stat boost, making combo initiation easier.
  • Tranquil Boots (Active) icon.png Tranquil Boots granting movement speed to shift through lanes and gank. Break passive penalty can easily be diminished by Helm of the Dominator icon.png Helm of the Dominator or Drum of Endurance icon.png Drum of Endurance.
  • Shiva's Guard icon.png Shiva's Guard also gives Enigma some mana management bonuses with protection, and its active ability synergizes well with Black Hole.
  • Assault Cuirass icon.png Assault Cuirass increasing the armor of eidolons but also reducing the armor of enemy structures and units in its reach. Granting more push power against towers.
  • Shadow Blade icon.png Shadow Blade grants invisibility so Enigma can initiate with the element of surprise. It can be an alternative to Black King Bar or Blink Dagger when combined with Smoke of Deceit or have means of disabling the enemy carry hero.
  • Force Staff icon.png Force Staff allow Enigma to initiate while suffering damage over time debuffs or very long ranged mini-stuns that can cancel out Blink Dagger.
  • Aether Lens icon.png Aether Lens grants him additional cast range, allowing him to land his ultimate perhaps at much quicker speed without having to walk toward the team and also to keep him out of harm's way if he can position at higher ground.
  • Solar Crest icon.png Solar Crest can be used for disabling the enemy carry or rushing Roshan faster with Medallion of Courage icon.png Medallion of Courage.
  • Blade Mail icon.png Blade Mail is an alternative pick to deny very specific hard counters such as long ranged disables or debuffs else manipulation abilities that turn your own power back at you such as Spell Steal.
  • Hand of Midas icon.png Hand of Midas rewards bonus gold and experience so Enigma can gain access to powerful items and talents sooner.


Roles: Disabler Disabler Jungler Jungler Initiator Initiator Pusher Pusher
Complexity: ★★☆
Playstyle: A mystery worthy of his name, Enigma could only be described as a being of the void, a beast between planes. He draws aspects of himself from other dimensions, performing Demonic Conversions to summon numerous Eidolons. The ground darkens under a Midnight Pulse, and foes are stunned by the unseen force of Malefice as they try to flee its entropic effects. One legend has it that Enigma is actually the first collapsed star. This theory grows more plausible as Enigma begins to channel a cosmic singularity, pulling all except himself into the superdense center of his Black Hole.





  • Many of Enigma's responses are references to Friedrich Nietzsche's works; the line, ▶️ "I stare also into you." references a passage in Beyond Good and Evil, where it is stated that "And when you gaze long into an abyss the abyss also gazes into you".[1]
  • Enigma's rival line towards Faceless Void minimap icon.png Faceless Void ▶️ "Even time may fail in the face of gravity.'" is a reference to the time dilating effect of gravity.[2]
  • Many of Enigma's responses are also references to concepts in cosmology (the Big Bang, gravity wells, redshifts, and black holes) or particle physics (path integrals, universal constants).
  • In DotA, Enigma's hero name was "Darchrow", and Enigma was the title. In the transition to Dota 2, "Enigma" has been turned into the name, and the title was changed to "Consumer of Worlds".
  • Enigma minimap icon.png Enigma, Chaos Knight minimap icon.png Chaos Knight, Keeper of the Light minimap icon.png Keeper of the Light, and Io minimap icon.png Io together represent the four fundamental forces of the universe with Enigma representing the gravitational force. This is reflected in several of Enigma's responses to these heroes. ▶️ "The Fundamentals unite."
  • The term "eidolon" comes from ancient greek literature, where it refers to a human-like phantom, the shade of one who died.