Enchantress/Guide

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Gameplay[edit]

Playstyle
Enchantress minimap icon.png Enchantress is a flexible intelligence hero that can be an effective jungle hero with focus in ganking and pushing in early stages of the game. Enchant allows her to control neutral creeps, gaining access to their abilities and auras. She can heal herself and allies with Nature's Attendants, as well as deal pure damage through attacks with Impetus.
Pros Cons
  • Deals pure damage.
  • Fast movement speed.
  • Fairly resistant to melee enemies.
  • Susceptible to burst damage.
  • Extremely low health points.
  • Easily countered by spell immunity.

Offlane[edit]

  • Maxing Untouchable allows Enchantress to survive in the offlane since it lowers attack speed of enemies. She then has the choice to invest in Nature's Attendant to heal or Enchant to slow. She can also grab a neutral creep from the nearby large camp to pressure her opponents with harass or threaten to take tower. Then, she may consider Hand of Midas icon.png Hand of Midas to transition into a carry.
  • Consider Nature's Attendants at level 1 against enemies with high magical damage like Jakiro minimap icon.png Jakiro and Crystal Maiden minimap icon.png Crystal Maiden.

Jungle[edit]

  • Maxing Enchant allows Enchantress to jungle faster with more creeps. She can then use them with Smoke of Deceit icon.png Smoke of Deceit to gank other lanes, usually mid. Later on, she should help push with her army and aura items like Drum of Endurance icon.png Drum of Endurance.

Ability Builds[edit]

Offlane Enchantress
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Untouchable icon.pngNature's Attendants icon.pngUntouchable icon.pngEnchant icon.pngUntouchable icon.pngImpetus icon.pngUntouchable icon.pngNature's Attendants icon.pngNature's Attendants icon.pngTalent icon.pngNature's Attendants icon.pngImpetus icon.pngEnchant icon.pngEnchant icon.pngTalent icon.pngEnchant icon.pngUnknown icon.pngImpetus icon.pngTalent icon.pngTalent icon.png
Jungle Enchantress
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Enchant icon.pngUntouchable icon.pngEnchant icon.pngNature's Attendants icon.pngEnchant icon.pngImpetus icon.pngEnchant icon.pngUntouchable icon.pngUntouchable icon.pngTalent icon.pngUntouchable icon.pngImpetus icon.pngNature's Attendants icon.pngNature's Attendants icon.pngTalent icon.pngNature's Attendants icon.pngUnknown icon.pngImpetus icon.pngTalent icon.pngTalent icon.png

Talents[edit]

Hero Talents
+25 Nature's Attendants Heal25+8% Impetus Damage
Enchant Affects Ancients20+100 Untouchable Slow
+8 Nature's Attendants Wisps15+50 Damage
+20 Movement Speed10+15% Magic Resistance
Notes:
  • The magic resistance talent stacks multiplicatively with other sources of magic resistance.
  • The magic resistance talent increases Enchantress's magic resistance to 36.25%.
  • This attack damage talent is added as raw attack damage, so it does not benefit illusions, and is not affected by most percentage-based damage increasing or reducing effects.

Tips & Tactics[edit]

General[edit]

  • Enchantress is effective at all stages of the game.
  • Building Force Staff icon.png Force Staff is a very good choice on Enchantress; as aside from the intelligence it gives her it can be used to put some distance between her and her enemy (thus empowering Impetus); or even if very well-timed to use it on Impetus's target while Impetus itself is mid-air; thus hugely increasing its damage. Note however that this will make escaping easier for the enemy if your powerful Impetus does not kill them.
  • Enchant allows the Enchantress to micromanage just like Chen. Micromanaging is a crucial ability to master for heroes like Enchantress and Chen.
  • Enchantress outranges towers with either Dragon Lance icon.png Dragon Lance or Aghanim's Scepter icon.png Aghanim's Scepter.

Abilities[edit]

Untouchable[edit]

  • Untouchable makes Enchantress nearly immune to physical attacks, which is especially useful against harassment during the laning stage.
    • However, be careful against magical nukes as she still has a low health pool.
  • Untouchable will slow Roshan icon.png Roshan's attacks to a crawl, making Enchantress an ideal tank against him.
  • Untouchable stops enemy creeps in their tracks, allowing Enchantress and her team to push buildings.

Enchant[edit]

  • Use Enchant to slow an enemy and dispel their buffs during ganks. You can then have more time to use your creeps' abilities on the slowed target.
  • Use Enchant on illusions of powerful enemy heroes late game, helping your team get rid of one nuisance.
  • Use Enchant on neutral creeps to control them and take advantage of their abilities and auras.
  • With level 20 talent, Enchantress can use Enchant on ancient creeps.
  • Enchantress may use Enchant on her own creeps again to refresh the duration, instead of letting them die by expiration.

Nature's Attendants[edit]

  • Nature's Attendants keeps creeps and allies healthy in pushes.
  • Nature's Attendants helps in surviving ganks; use it before getting stunned and if she's the only target, as only heavy nukers are capable of killing her.
  • More tips needed.

Impetus[edit]

  • Buy mana regenerating items like Orchid Malevolence icon.png Orchid Malevolence or Scythe of Vyse icon.png Scythe of Vyse to fuel Impetus.
  • Impetus calculates the damage with the distance between you and target when the projectile hit; so, after throwing Impetus, you can turn and run farther away from the target as an attempt to increase the distance and damage to finish off the low HP hero.
  • Dragon Lance icon.png Dragon Lance stacks with Aghanim's Scepter icon.png Aghanim's Scepter to increase attack range, boosting the damage output of Impetus.
  • Toggle Impetus on as you push target away with Hurricane Pike icon.png Hurricane Pike for rapid and painful pure damage attacks.
  • Impetus scales well into late game with attack speed since it deals pure damage.
  • Impetus pierces spell immunity, though it still counters Unstoppable so do be careful when they run at you.

Items[edit]

Starting items:

  • Tango icon.png Tango heals every little wound that you get from jungling or gank attempts.
  • Healing Salve icon.png Healing Salve recovers health from a greater clash, which could potentially happen while ganking or in the jungle when meeting a roaming hero.
  • Clarity icon.png Clarity restores mana to keep using Enchant when jungle or gank.
  • Iron Branch icon.png Iron Branch gives cost-effective attribute bonuses.
  • Smoke of Deceit icon.png Smoke of Deceit makes ganking easier with invisibility and movement speed boost.

Early game:

  • Boots of Speed icon.png Boots of Speed provides movement speed boost for Enchantress to gank early.
  • Magic Stick icon.png Magic Stick refills health and mana in short bursts.
  • Infused Raindrop icon.png Infused Raindrop gives mana regeneration and blocks some magical damage to go along with Untouchable that counters physical attacks.
  • Wind Lace icon.png Wind Lace provides movement speed bonus for cheap; will build into Drum of Endurance.

Mid game:

  • Phase Boots icon.png Phase Boots give movement speed boost for superb positioning.
  • Magic Wand icon.png Magic Wand gives more attributes, as well as burst health and mana.
  • Dragon Lance icon.png Dragon Lance provides attack range bonus to increase damage of Impetus. The bonus strength and agility help Enchantress with some health and attack speed.
  • Drum of Endurance icon.png Drum of Endurance gives attributes and movement speed boost for Enchantress to gank and push.

Late game:

  • Aghanim's Scepter icon.png Aghanim's Scepter increases Enchantress's damage output and attack range, allowing her to stay farther away from the fray.
  • Hurricane Pike icon.png Hurricane Pike, upgraded from Dragon Lance, enables Enchantress to deal tremendous damage over a short period of time while keeping herself in a safe distance.
  • Bloodthorn icon.png Bloodthorn helps to pick off a single target with silence and critical strike, as well as granting intelligence, mana regeneration, and attack speed, greatly increasing the rate of using Impetus.

Situational items:

  • Orb of Venom icon.png Orb of Venom, coupling with Enchant, slows enemy movement speed so Enchantress and her creeps can land more attacks.
  • Urn of Shadows icon.png Urn of Shadows grants charges for slain enemies; use them to damage enemies or heal allies.
  • Hand of Midas icon.png Hand of Midas accelerates farm to help Enchantress transition to a damage dealer with her core items.
  • Helm of the Dominator icon.png Helm of the Dominator has aura that provides attack speed and health regeneration for Enchantress and her controlled creeps. Furthermore, it enables Enchantress to control another creep to increase the size of her army.
  • Hood of Defiance icon.png Hood of Defiance protects Enchantress against magical damage, working well with Untouchable to increase survivability.
  • Rod of Atos icon.png Rod of Atos gives attributes and a root to keep target in place for Impetus.
  • Black King Bar icon.png Black King Bar grants spell immunity to keep Enchantress alive and firing Impetus without enemy interruptions.
  • Monkey King Bar icon.png Monkey King Bar pierces evasion for Enchantress to land Impetus.
  • Shiva's Guard icon.png Shiva's Guard gives intelligence, survivability, and a slow, allowing Enchantress to keep in range of her targets.
  • Scythe of Vyse icon.png Scythe of Vyse provides good bonuses to attributes and a hex that allows Enchantress to keep using Impetus on a target.
  • Moon Shard icon.png Moon Shard increases attack speed for faster Impetus, useful when you have the mana regeneration to sustain it.
  • Assault Cuirass icon.png Assault Cuirass allows Enchantress to attack faster with Impetus, and survive for longer in fights with armor.