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Enchantress icon.png
Strength attribute symbol.png
16 + 1.3
Agility attribute symbol.png
19 + 1.8
Intelligence primary attribute symbol.png
21 + 3.1
Level Base 1 15 25
Health 200 520 880 1140
H. regen 0 0.96 2.05 2.83
Mana 75 306 779 1120
M. regen 0.01 0.85 2.59 3.83
Damage 31‒41 52‒62 95‒105 126‒136
Armor -2 0.71 4.31 6.89
Spell dmg 0% 1.5% 4.6% 6.81%
Att/sec 0.59 0.7 0.85 0.95
Movement speed 340
Turn rate 0.4
Vision range 1800/800
Attack range 550
Projectile speed 900
Attack animation 0.3+0.7
Base attack time 1.7
Magic resistance 25%
Collision size 24
Legs 4

Aiushtha the Enchantress is a ranged intelligence hero who uses her abilities to push through lanes and gank with relative ease. Enchantress works well as a jungler in the early game, as it maximizes the effectiveness of her Enchant and Untouchable abilities. On first glance, she may be just a support, serving her allies with powerful heals, creep abilities and slows, but as time goes on, her power increases and once she has her ultimate, Enchantress' regular attacks are strong enough to kill most heroes with a couple of attacks, if they stand far enough, and make her a potential carry.


Enchantress Aiushtha, the Enchantress
Play "You know what I love? Everything!"
Role: Support Support / Jungler Jungler / Pusher Pusher / Durable Durable / Disabler Disabler
Lore: Aiushtha appears to be an innocent, carefree creature of the woods, and while this is certainly true, it is hardly the sum of her story. She well understands the suffering of the natural world. She has wandered far, and fared through forests bright and drear, in every clime and every season, gathering friends, sharing news, bringing laughter and healing wherever she goes. For in worlds wracked by war, forests are leveled for the building of ships and siege engines; and even in places of peace, the woods are stripped for the building of homes, and as fuel for countless hearths. Aiushtha hears the pleas of the small creatures, the furtive folk who need green shade and a leafy canopy to thrive. She lends her ears to those who have no other listeners. She carries their stories from the wood to the world, believing that her own good cheer is a kind of Enchantment, that can itself fulfill the promise of a verdant future.
Voice: Gin Hammond (Responses)


Similar to Chen, her Enchant ability allows her to take temporary control of creeps to do her bidding and can be used to slow fleeing heroes. Because of this, she is usually found roaming the jungles for creeps to enchant. Combined with the efforts of the enchanted creeps, Enchantress can harass heroes without actually having to get close. After the enchantment wears off, the creep dies regardless of how much life it had left. When hurt, she may summon Nature's Attendants, which calls forth a number of wisps to heal her and nearby allies rapidly for a short time. This makes her very useful in battles as she can heal without having to stand still. When caught in battle, Enchantress' passive, Untouchable, makes her difficult to bring down with basic attacks, though her extremely low strength gain (the lowest in the entire game) makes her susceptible to spells. But what truly makes the Enchantress most dangerous is her ultimate ability Impetus. Impetus turns Enchantress' attacks into pure damage strikes, dealing damage the farther the target is from her.


Can be used by illusions. Disabled by Break. Does not pierce spell immunity. Play
Untouchable icon.png
Enchantress beguiles her enemies, slowing their attacks when she is attacked.
Attack Speed Slow: 40/70/100/130 (Talent 100/130/160/190)
Does not pierce spell immunity. Slow persists if debuff was placed before spell immunity and when not dispelled.
Disabled by Break. Although the debuff is still placed on each attack, it does not slow during Break.
Debuff Untouchable Slow: Dispellable with any dispel.
After attacking Aiushtha, most opponents are overwhelmed with guilt having attacked such a natural beauty.


  • Untouchable is triggered whenever a unit starts an attack on Enchantress, regardless of distance.
    • This means it does not matter if the attack successfully hits or not, the slow is still applied.
  • The slow debuff lingers for 1 second when the attacking unit cancels the attack.
  • When the attack was fully executed, then the slow debuff lasts as long as the remaining backswing duration of the attack.
    • Canceling the attack backswing does not affect this duration, so it not possible to the reset attack speed by canceling it.
    • When switching attack targets, the debuff is not removed, but the slow has no effect against the new target.

Enchant icon.png
Target Unit
Enemy Units / Enemy Heroes
Enchantress charms an enemy. If the enemy is a hero, they are slowed. If the enemy is a creep, she brings it under her control. If cast on a creep already under her control, she refreshes its enchant duration.
Cast Animation: 0.3+0.67
Cast Range: 700
Move Speed Slow: 55%
Slow Duration: 2.25/3.5/4.75/6
Enchant Duration: 80
Cooldown symbol.png 30/24/18/12
Mana symbol.png 65
Does not pierce spell immunity. Slow persists if debuff was placed before spell immunity and when not dispelled.
Buff Enchant Controlled: Undispellable.
Buff Dominated: Undispellable.
Buff Kill: Undispellable.
Debuff Enchant Slow: Dispellable with any dispel.
A true steward of the forest, Aiushtha befriends all within it - from lowly trolls to powerful centaurs.


  • Casting Enchant on heroes (including clones) or creep-heroes slows them (long sound is played).
  • Casting Enchant on any other enemy unit which is not a ward or building converts it (short sound is played). This includes illusions.
  • Cannot be cast on ancient creeps.
    • If the level 25 talent is chosen, ancient creeps can be converted, but Roshan icon.png Roshan and creep-heroes tagged as ancient creeps are only slowed.
  • There is no limit to how many creeps can be converted. The current default cooldown, cast time and duration allow up to 3/4/5/7 creeps.
  • When recast on an enchanted creep, its duration gets set back to 80 seconds. This also goes for other enchanted summoned units.
    • For example, Necronomicon 1 icon.png Necronomicon units last 50 seconds by default, but Enchant sets it to 80 seconds when recast.
    • The duration of summons is not set to 80 upon converting them. It only sets it upon re-casting it on them a second time.
  • When a converted creep's duration ends, it dies instantly. The death is not credited to anyone so that no one gets experience from it.

Nature's Attendants
Pierces spell immunity. Play
Nature's Attendants icon.png
No Target
A cloud of wisps heals Enchantress and any friendly units nearby. Lasts 10 seconds.
Cast Animation: 0.3+0.93
Search Radius: 275
Number of Wisps: 4/6/8/10 (Talent 12/14/16/18)
Heal per Second per Wisp: 10
Duration: 10
Cooldown symbol.png 45
Mana symbol.png 125
Buff Natures Attendants: Undispellable.
Whimsical spirits of the woods possess a healing power that is quite subtle, but gains strength in numbers.


  • Every second, each wisp chooses a random allied unit to heal. So it is possible to heal up to 4/6/8/10 (Talent 12/14/16/18) allies at a time.
  • The heal targets are chosen completely random, without any priorities. Multiple wisps can randomly select the same unit.
  • The area of effect is centered around Enchantress' current location, not where the spell was cast.
  • When Enchantress dies, the wisps still continue to heal units nearby her death's location.
  • Can heal a total of 40/60/80/100 (Talent 120/140/160/180) health per second.
  • Can heal a total of 400/600/800/1000 (Talent 1200/1400/1600/1800) over its full duration.

Not disabled by Break. Not blocked by Linken's Sphere. Pierces spell immunity. Play
Impetus icon.png
Places an enchantment on each attack while activated, causing it to deal additional damage based on how far away the target is. The farther the target, the greater the damage dealt.
Cast Range: 550 (Upgradable by Aghanim's Scepter. 740)
Distance as Damage: 14%/18%/22% (Talent 20%/24%/28%)
Attack Range Bonus: 0 (Upgradable by Aghanim's Scepter. 190)
Cooldown symbol.png 0
Mana symbol.png 55/60/65
Upgradable by Aghanim's Scepter. Increases attack range, and cast range of Impetus.
Not disabled by Break. The bonus attack range granted by Aghanim's Scepter is not disabled.
While Aiushtha favors peaceful means, she is capable of a magical onslaught from a distance, her spears gaining energy from the natural life around her.


  • The distance is calculated as the projectile hits the target.
    • This means moving away from the target causes it to deal more damage on impact, and moving closer decreases the damage.
  • Impetus deals its damage in a separate damage instance, so it is unaffected by any attack modifying effects.
  • Impetus deals its damage before the attack damage is applied, but still depends on the attack hitting the target.
  • The damage is capped at 1750 distance, which equates to 245/315/385 (Talent 350/420/490) damage.
  • Enchantress' attack acquisition range stays at 800 even after acquiring Aghanim's Scepter.


Hero Talents
Enchant icon.png Enchant Affects Ancients 25 +6% Impetus icon.png Impetus Damage
+60 Untouchable icon.png Untouchable Slow 20 +15% Magic Resistance
+50 Damage 15 +8 Nature's Attendants icon.png Nature's Attendants Wisps
+25 Movement Speed 10 +6 All Stats
  • The attack damage is added as bonus attack damage, and therefore does not benefit illusions.
  • The magic resistance stacks multiplicatively with other sources of magic resistance.

Recommended items[edit]

Starting items:

  • Tango icon.png Tango heals every little wound that you could get from jungling or gank attempts.
  • Gauntlets of Strength icon.png Gauntlets of Strength is bought for two reasons: Enchantress greatest weakness is her low starting strength and strength gain. So the Gauntlets of Strength mitigates this weakness a bit. They also build into an Urn of Shadows, which is a very useful item for Enchantress.
  • Healing Salve icon.png Healing Salve is bought to recover from a greater clash, which could potentially happen while ganking or in the jungle when meeting a roaming hero.
  • Iron Branch icon.png Iron Branches give very cost effective and cheap attribute bonuses.

Early-game items:

  • Magic Wand icon.png Magic Wand is good for refilling health and mana in short bursts.

Core items:

  • Power Treads icon.png Power Treads increases the rate at which Impetus icon.png Impetus can be used and can also provide a health bonus.
  • Urn of Shadows icon.png Urn of Shadows is a useful item for a hero who will be very active in the early game.
  • Aghanim's Scepter icon.png Aghanim's Scepter is the prime way to increase Enchantress' damage output. It also increases her attack range, allowing her to stay farther from the fray.
  • Dragon Lance icon.png Dragon Lance Enchantress can throw out very painful Impetus icon.png Impetus attacks when combined with Aghanim's Scepter, reaching more than 800 attack range. The strength, damage and attack speed bonus are great for her as well, as she is lacking all of that.

Situational items:

  • Helm of the Dominator icon.png Helm of the Dominator is a nice pickup for Enchantress, giving her some cheap stats. Its aura also provides attack speed and health regen for her and her controlled creeps. Furthermore it enables Enchantress to control another creep with its "Dominate" ability to increase her army in combination with Enchant icon.png Enchant.
  • Bloodstone icon.png Bloodstone helps with mana regeneration, allowing more liberal use of Impetus, and it also gives good survivability.
  • Shiva's Guard icon.png Shiva's Guard gives Intelligence, survivability, and a slow, allowing Enchantress to keep in range of her targets.
  • Scythe of Vyse icon.png Scythe of Vyse provides good bonuses to attributes and provides an important disable that allows Enchantress to keep using Impetus on a target.
  • Orchid Malevolence icon.png Orchid Malevolence helps to pick off a single target who poses a threat to Enchantress and also gives intelligence, mana regeneration and attack speed, greatly increasing the rate at which Impetus can be used.
  • Heart of Tarrasque icon.png Heart of Tarrasque, combined with Untouchable icon.png Untouchable, makes Enchantress very hard to dispatch.
  • Assault Cuirass icon.png Assault Cuirass allows Enchantress to attack faster with Impetus icon.png Impetus, and survive for longer in fights.
  • Force Staff icon.png Force Staff is a great help to positioning.
  • Hurricane Pike icon.png Hurricane Pike is an optimal item choice for Enchantress, as it enables her to deal tremendous damage in a short time while keeping herself in a safe distance. It is also built from a Dragon Lance and Force Staff which are also recommended items for Enchantress.






  • Unlike most heroes, Enchantress's attack projectiles actually use the model of her equipped cosmetic weapon.
  • Enchantress' alternate/fun name in DotA was Bambi, referencing the classic Disney animated film of the same name.
  • Enchantress' phrases Play "Light of foot, light of heart!", Play "With skipping grace", and Play "Oh do not run too fast for I will but bespeak thy grave and die" derive from Andrew Marvell's poem "The Nymph Complaining for the Death of her Fawn".
  • Enchantress' line Play "I guess the good do die young." is a reference to the 1977 song by Billy Joel "Only the Good die young".
  • The line Play "Ready or not, here I come!" is a reference to the traditional announcement at the start of the childhood game of Hide and Seek, and possibly a reference to the song Ready or Not Here I Come (Can't Hide from Love) originally created by the Delfonics.