We have begun migration of most wikis to our new host, Amazon Web Services. All but the top 100 wikis are in read-only mode until the migration is complete. Estimated completion: TBD -- Update: Fri 10/20 11pm UTC - We have encountered some unexpected issues. Our staff is working around the clock to complete this process as quickly as possible. Thank you for your patience.

Enchantress

From Dota 2 Wiki
Jump to: navigation, search
Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs  
Enchantress
Enchantress icon.png
Strength attribute symbol.png
16 + 1.3
Agility attribute symbol.png
19 + 1.8
Intelligence primary attribute symbol.png
21 + 3.1
Level Base 1 15 25
Health 200 520 880 1140
H. regen 0 0.96 2.05 2.83
Mana 75 306 779 1120
M. regen 0.01 0.85 2.59 3.83
Damage 31‒41 52‒62 95‒105 126‒136
Armor -2 0.71 4.31 6.89
Spell dmg 0% 1.5% 4.6% 6.81%
Att/sec 0.59 0.7 0.85 0.95
Movement speed 340
Turn rate 0.4
Vision range 1800/800
Attack range 550
Projectile speed 900
Attack animation 0.3+0.7
Base attack time 1.7
Magic resistance 25%
Collision size 24
Legs 4

Aiushtha the Enchantress is a ranged intelligence hero who uses her abilities to push through lanes and gank with relative ease. Enchantress works well as a jungler in the early game, as it maximizes the effectiveness of her Enchant and Untouchable abilities. On first glance, she may be just a support, serving her allies with powerful heals, creep abilities and slows, but as time goes on, her power increases and once she has her ultimate, Enchantress' regular attacks are strong enough to kill most heroes with a couple of attacks, if they stand far enough, and make her a potential carry.

Bio[edit]

Enchantress Aiushtha, the Enchantress
Play "You know what I love? Everything!"
Role: Support Support / Jungler Jungler / Pusher Pusher / Durable Durable / Disabler Disabler
Lore: Aiushtha appears to be an innocent, carefree creature of the woods, and while this is certainly true, it is hardly the sum of her story. She well understands the suffering of the natural world. She has wandered far, and fared through forests bright and drear, in every clime and every season, gathering friends, sharing news, bringing laughter and healing wherever she goes. For in worlds wracked by war, forests are leveled for the building of ships and siege engines; and even in places of peace, the woods are stripped for the building of homes, and as fuel for countless hearths. Aiushtha hears the pleas of the small creatures, the furtive folk who need green shade and a leafy canopy to thrive. She lends her ears to those who have no other listeners. She carries their stories from the wood to the world, believing that her own good cheer is a kind of Enchantment, that can itself fulfill the promise of a verdant future.
Voice: Gin Hammond (Responses)

Gameplay[edit]

Similar to Chen, her Enchant ability allows her to take temporary control of creeps to do her bidding and can be used to slow fleeing heroes. Because of this, she is usually found roaming the jungles for creeps to enchant. Combined with the efforts of the enchanted creeps, Enchantress can harass heroes without actually having to get close. After the enchantment wears off, the creep dies regardless of how much life it had left. When hurt, she may summon Nature's Attendants, which calls forth a number of wisps to heal her and nearby allies rapidly for a short time. This makes her very useful in battles as she can heal without having to stand still. When caught in battle, Enchantress' passive, Untouchable, makes her difficult to bring down with basic attacks, though her extremely low strength gain (the lowest in the entire game) makes her susceptible to spells. But what truly makes the Enchantress most dangerous is her ultimate ability Impetus. Impetus turns Enchantress' attacks into pure damage strikes, dealing damage the farther the target is from her.

Abilities[edit]

Untouchable
Can be used by illusions. Disabled by Break. Does not pierce spell immunity. Play
Q
N
Untouchable icon.png
Ability
Passive
Affects
Enemies
Enchantress beguiles her enemies, slowing their attacks when she is attacked.
Attack Speed Slow: 40/70/100/130 (Talent 100/130/160/190)
Does not pierce spell immunity. Slow persists if debuff was placed before spell immunity and when not dispelled.
Disabled by Break. Although the debuff is still placed on each attack, it does not slow during Break.
Modifiers
Debuff Untouchable Slow: Dispellable with any dispel.
After attacking Aiushtha, most opponents are overwhelmed with guilt having attacked such a natural beauty.

Notes:

  • Untouchable is triggered whenever a unit starts an attack on Enchantress, regardless of distance.
    • This means it does not matter if the attack successfully hits or not, the slow is still applied.
  • When the attack was fully executed, then the slow debuff lasts as long as the remaining backswing duration of the attack.
    • Canceling the attack backswing does not affect this duration, so it not possible to the reset attack speed by canceling it.
    • When switching attack targets, the debuff persists, but does not apply the slow against the new target.
    • The debuff persists until the attack against the new target finishes or gets canceled.
    • This means it is possible to skip the backswing-based slow duration by issuing an attack order on a new target within attack range between each attack.


Enchant
Enchant icon.png
Ability
Target Unit
Affects
Enemy Units / Enemy Heroes
Enchantress charms an enemy. If the enemy is a hero, they are slowed. If the enemy is a creep, she brings it under her control. If cast on a creep already under her control, she refreshes its enchant duration.
Cast Animation: 0.3+0.67
Cast Range: 700
Move Speed Slow: 55%
Slow Duration: 2.25/3.5/4.75/6
Enchant Duration: 80
Cooldown symbol.png 30/24/18/12
Mana symbol.png 65
Does not pierce spell immunity. Slow persists if debuff was placed before spell immunity and when not dispelled.
Modifiers
Buff Enchant Controlled: Undispellable.
Buff Dominated: Undispellable.
Buff Kill: Undispellable.
Debuff Enchant Slow: Dispellable with any dispel.
A true steward of the forest, Aiushtha befriends all within it - from lowly trolls to powerful centaurs.

Notes:

  • Casting Enchant on heroes (including clones) or creep-heroes slows them (long sound is played).
  • Casting Enchant on any other enemy unit which is not a ward or building converts it (short sound is played). This includes illusions.
    • When converting, applies a basic dispel on the target which removes buffs and debuffs.
  • Cannot be cast on ancient creeps.
    • If the level 25 talent is chosen, ancient creeps can be converted, but Roshan icon.png Roshan and creep-heroes tagged as ancient creeps are only slowed.
    • If the level 25 talent is chosen, couriers can be targeted, but it has no effect on them, wasting the mana and cooldown.
  • There is no limit to how many creeps can be converted. The current default cooldown, cast time and duration allow up to 3/4/5/7 creeps.
  • When recast on an enchanted creep, its duration gets set back to 80 seconds. This also goes for other enchanted summoned units.
    • For example, Necronomicon 1 icon.png Necronomicon units last 50 seconds by default, but Enchant sets it to 80 seconds when recast.
    • The duration of summons is not set to 80 upon converting them. It only sets it upon re-casting it on them a second time.
  • When a converted creep's duration ends, it dies instantly. The death is not credited to anyone so that no one gets experience from it.


Nature's Attendants
Pierces spell immunity. Play
E
R
Nature's Attendants icon.png
Ability
No Target
Affects
Allies
A cloud of wisps heals Enchantress and any friendly units nearby. Lasts 10 seconds.
Cast Animation: 0.3+0.93
Search Radius: 275
Number of Wisps: 4/6/8/10 (Talent 12/14/16/18)
Heal per Second per Wisp: 10
Duration: 10
Cooldown symbol.png 45
Mana symbol.png 125
Modifiers
Buff Natures Attendants: Undispellable.
Whimsical spirits of the woods possess a healing power that is quite subtle, but gains strength in numbers.

Notes:

  • Every second, each wisp chooses a random allied unit to heal. So it is possible to heal up to 4/6/8/10 (Talent 12/14/16/18) allies at a time.
  • The heal targets are chosen completely random, without any priorities. Multiple wisps can randomly select the same unit.
  • The area of effect is centered around Enchantress' current location, not where the spell was cast.
  • When Enchantress dies, the wisps still continue to heal units nearby her death's location.
  • Can heal a total of 40/60/80/100 (Talent 120/140/160/180) health per second.
  • Can heal a total of 400/600/800/1000 (Talent 1200/1400/1600/1800) health over its full duration.


Impetus
Not disabled by Break. Not blocked by Linken's Sphere. Pierces spell immunity. Play
R
T
Impetus icon.png
Affects
Enemies
Damage
Pure
Places an enchantment on each attack while activated, causing it to deal additional damage based on how far away the target is. The farther the target, the greater the damage dealt.
Cast Range: 550 (Upgradable by Aghanim's Scepter. 740)
Distance as Damage: 14%/18%/22% (Talent 20%/24%/28%)
Attack Range Bonus: 0 (Upgradable by Aghanim's Scepter. 190)
Cooldown symbol.png 0
Mana symbol.png 55/60/65
Upgradable by Aghanim's Scepter. Increases attack range, and cast range of Impetus.
Not disabled by Break. The bonus attack range granted by Aghanim's Scepter is not disabled.
While Aiushtha favors peaceful means, she is capable of a magical onslaught from a distance, her spears gaining energy from the natural life around her.

Notes:

  • The distance is calculated as the projectile hits the target.
    • This means moving away from the target causes it to deal more damage on impact, and moving closer decreases the damage.
  • Impetus deals its damage in a separate damage instance, so it is unaffected by any attack modifying effects.
  • Impetus deals its damage before the attack damage is applied, but still depends on the attack hitting the target.
  • The damage is capped at 1750 distance, which equates to 245/315/385 (Talent 350/420/490) damage.
  • Enchantress' attack acquisition range stays at 800 even after acquiring Aghanim's Scepter.


Talents[edit]

Hero Talents
Enchant icon.png Enchant Affects Ancients 25 +6% Impetus icon.png Impetus Damage
+60 Untouchable icon.png Untouchable Slow 20 +15% Magic Resistance
+50 Damage 15 +8 Nature's Attendants icon.png Nature's Attendants Wisps
+25 Movement Speed 10 +6 All Stats
Notes:
  • The attack damage is added as bonus attack damage, and therefore does not benefit illusions.
  • The magic resistance stacks multiplicatively with other sources of magic resistance.

Recommended items[edit]

Starting items:

  • Tango icon.png Tango heals every little wound that you could get from jungling or gank attempts.
  • Healing Salve icon.png Healing Salve is bought to recover from a greater clash, which could potentially happen while ganking or in the jungle when meeting a roaming hero.
  • Clarity icon.png Clarity restores mana to keep using Enchant when jungle or gank.
  • Iron Branch icon.png Iron Branch gives cost-effective attribute bonuses.
  • Smoke of Deceit icon.png Smoke of Deceit makes ganking easier with invisibility and movement speed boost.

Early game:

  • Boots of Speed icon.png Boots of Speed provides movement speed boost for Enchantress to gank early.
  • Magic Stick icon.png Magic Stick refills health and mana in short bursts.
  • Infused Raindrop icon.png Infused Raindrop gives mana regeneration and blocks some magical damage to go along with Untouchable that counters physical attacks.
  • Wind Lace icon.png Wind Lace provides movement speed bonus for cheap; will build into Drum of Endurance.
  • Urn of Shadows icon.png Urn of Shadows grants charges for slain enemies; use them to remove HP of more enemies or heal allies.

Mid game:

  • Phase Boots icon.png Phase Boots give movement speed boost for superb positioning.
  • Magic Wand icon.png Magic Wand gives more attributes, as well as burst health and mana.
  • Dragon Lance icon.png Dragon Lance provides attack range bonus to increase damage of Impetus. The bonus strength and agility help Enchantress with some health and attack speed.
  • Drum of Endurance icon.png Drum of Endurance gives attributes and movement speed boost for Enchantress to gank and push.

Late game:

  • Aghanim's Scepter icon.png Aghanim's Scepter increases Enchantress's damage output and attack range, allowing her to stay farther away from the fray.
  • Hurricane Pike icon.png Hurricane Pike, an upgrade of Dragon Lance, enables Enchantress to deal tremendous damage in a short time while keeping herself in a safe distance.
  • Bloodthorn icon.png Bloodthorn helps to pick off a single target with silence and also gives intelligence, mana regeneration, and attack speed, greatly increasing the rate of using Impetus.

Situational items:

  • Power Treads icon.png Power Treads increases the firing rate of Impetus and can also provide a health boost.
  • Hand of Midas icon.png Hand of Midas accelerates farm to help Enchantress transition to a damage dealer with her core items.
  • Helm of the Dominator icon.png Helm of the Dominator has aura that provides attack speed and health regeneration for Enchantress and her controlled creeps. Furthermore, it enables Enchantress to control another creep to increase the size of her army in combination with Enchant.
  • Rod of Atos icon.png Rod of Atos gives attributes and a root to keep target in place for Impetus.
  • Black King Bar icon.png Black King Bar grants spell immunity to keep Enchantress alive and firing Impetus without enemy interruptions.
  • Shiva's Guard icon.png Shiva's Guard gives intelligence, survivability, and a slow, allowing Enchantress to keep in range of her targets.
  • Scythe of Vyse icon.png Scythe of Vyse provides good bonuses to attributes and a hex that allows Enchantress to keep using Impetus on a target.
  • Moon Shard icon.png Moon Shard increases attack speed for faster Impetus, useful when you have the mana regeneration to sustain it.
  • Assault Cuirass icon.png Assault Cuirass allows Enchantress to attack faster with Impetus, and survive for longer in fights with armor.

Gameplay[edit]

Audio[edit]

History[edit]

Equipment[edit]

Trivia[edit]

  • Unlike most heroes, Enchantress's attack projectiles actually use the model of her equipped cosmetic weapon.
  • Enchantress' alternate/fun name in DotA was Bambi, referencing the classic Disney animated film of the same name.
  • Enchantress' phrases Play "Light of foot, light of heart!", Play "With skipping grace", and Play "Oh do not run too fast for I will but bespeak thy grave and die" derive from Andrew Marvell's poem "The Nymph Complaining for the Death of her Fawn".
  • Enchantress' line Play "I guess the good do die young." is a reference to the 1977 song by Billy Joel "Only the Good die young".
  • The line Play "Ready or not, here I come!" is a reference to the traditional announcement at the start of the childhood game of Hide and Seek, and possibly a reference to the song Ready or Not Here I Come (Can't Hide from Love) originally created by the Delfonics.

Gallery[edit]

References[edit]