Enchantress
Hero
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Aiushtha the Enchantress is a ranged intelligence hero who uses her abilities to push through lanes and gank with relative ease. Enchantress works well as a jungler in the early game, as it maximizes the effectiveness of her Enchant and Untouchable abilities. On first glance, she may be just a support, serving her allies with powerful heals, creep abilities and slows, but as time goes on, her power increases and once she has her ultimate, Enchantress' regular attacks are strong enough to kill most heroes with a couple of attacks, if they stand far enough, and make her a potential carry.
Contents
Bio[edit]
Play "You know what I love? Everything!"
Lore:
Aiushtha appears to be an innocent, carefree creature of the woods, and while this is certainly true, it is hardly the sum of her story. She well understands the suffering of the natural world. She has wandered far, and fared through forests bright and drear, in every clime and every season, gathering friends, sharing news, bringing laughter and healing wherever she goes. For in worlds wracked by war, forests are leveled for the building of ships and siege engines; and even in places of peace, the woods are stripped for the building of homes, and as fuel for countless hearths. Aiushtha hears the pleas of the small creatures, the furtive folk who need green shade and a leafy canopy to thrive. She lends her ears to those who have no other listeners. She carries their stories from the wood to the world, believing that her own good cheer is a kind of Enchantment, that can itself fulfill the promise of a verdant future.
Voice:
Abilities[edit]
Untouchable
Ability
Passive
Passive
Affects
Enemies
Enemies
Enchantress beguiles her enemies, slowing their attacks when she is attacked.
Modifiers
After attacking Aiushtha, most opponents are overwhelmed with guilt having attacked such a natural beauty.
Notes:
- Untouchable is triggered whenever a unit starts an attack on Enchantress, regardless of distance.
- This means it does not matter if the attack successfully hits or not, the slow is still applied.
- When the attack was fully executed, then the slow debuff lasts as long as the remaining backswing duration of the attack.
- Canceling the attack backswing does not affect this duration, so it is not possible to the reset attack speed by canceling it.
- When switching attack targets, the debuff persists, but does not apply the slow against the new target.
- The debuff persists until the attack against the new target finishes or gets canceled.
- This means it is possible to skip the backswing-based slow duration by issuing an attack order on a new target within attack range between each attack.
Ability
Target Unit
Target Unit
Affects
Enemy Units / Enemy Heroes
Enemy Units / Enemy Heroes
Enchantress charms an enemy. If the enemy is a hero, they are slowed. If the enemy is a creep, she brings it under her control. If cast on a creep already under her control, she refreshes its enchant duration.
Cast Animation: 0.3+0.67
Cast Range: 700
Move Speed Slow: 55%
Slow Duration: 3.75/4.5/5.25/6
Enchant Duration: 26/44/62/80
Modifiers
A true steward of the forest, Aiushtha befriends all within it - from lowly trolls to powerful centaurs.
Notes:
- Casting Enchant on heroes (including clones and the
Vengeance Aura illusion) or creep-heroes slows them and applies a basic dispel on them (long sound is played).
- Casting Enchant on any other enemy unit which is not a ward or building converts it (short sound is played). This includes regular illusions.
- Can convert allied unit which is already enchanted (e.g. enchanted by Morphling).
- When converting, applies a basic dispel on the target which removes buffs and debuffs.
- Cannot be cast on ancient creeps.
- There is no limit to how many creeps can be converted. The current default cooldown, cast time and duration allow up to 2/3/5/8 creeps.
- When recast on an enchanted creep, its duration gets set back to 26/44/62/80 seconds. This also goes for other enchanted summoned units.
- For example, Necronomicon units last seconds by default, but Enchant sets it to 26/44/62/80 seconds when recast.
- The duration of summons is not set to 26/44/62/80 upon converting them. It only sets it upon re-casting it on them a second time.
- When a converted creep's duration ends, it dies instantly. The death is not credited to anyone so that no one gets experience from it.
Nature's Attendants
Ability
No Target
No Target
Affects
Allies
Allies
A cloud of wisps heals Enchantress and any friendly units nearby. Lasts 11 seconds.
Cast Animation: 0.3+0.93
Search Radius: 275
Duration: 11
Modifiers
Whimsical spirits of the woods possess a healing power that is quite subtle, but gains strength in numbers.
Notes:
- Every second, each wisp chooses a random allied unit to heal. So it is possible to heal up to 4/6/8/10 (
12/14/16/18) allies at a time.
- The heal targets are chosen completely random, without any priorities. Multiple wisps can randomly select the same unit.
- Each wisp will approach its chosen target, indicating the wisp is healing the target.
- However, when choosing the wisps increasing talent, the visual effect does not adapt. The numbers of wisps can be seen does not increase.
- Each wisp will approach its chosen target, indicating the wisp is healing the target.
- Ignores ancient creeps and allies that already are at full health.
- Wisps can heal invulnerable units, but not hidden units.
- The area of effect is centered around Enchantress' current location, not where the spell was cast.
- When Enchantress dies, the wisps still continue to heal units nearby her death's location.
- Nature's Attendants does not stack with itself. Casting the ability while it is active refreshes the buff.
- Can heal a total of 40/60/80/100 health per second.
- Can heal a total of 120/140/160/180 health per second if the number of wisps increasing talent is chosen.
- Can heal a total of 140/210/280/350 health per second if heal per wisp talent is chosen.
- Can heal a total of 420/490/560/630 health per second if both talents are chosen.
- Can heal a total of 440/660/880/1100 health over its full duration.
- Can heal a total of 1320/1540/1760/1980 health over its full duration if the number of wisps increasing talent is chosen.
- Can heal a total of 1540/2310/3080/3850 health over its full duration if heal per wisp talent is chosen.
- Can heal a total of 4620/5390/6160/6930 health over its full duration if both talents are chosen.
Impetus
Places an enchantment on each attack while activated, causing it to deal additional damage based on how far away the target is. The farther the target, the greater the damage dealt.
While Aiushtha favors peaceful means, she is capable of a magical onslaught from a distance, her spears gaining energy from the natural life around her.
Notes:
- The distance is calculated as the projectile hits the target.
- This means moving away from the target causes it to deal more damage on impact, and moving closer decreases the damage.
- The bonus damage is dealt in a separate damage instance, and counts as spell damage.
- This means it is not affected or considered by anything that works with attack damage.
- This also means that it fully works with spell damage amplification and spell lifesteal.
- Impetus deals its damage before the attack damage is applied, but still depends on the attack hitting the target.
- The attack range bonus of Aghanim's Scepter is granted only if Impetus is learned.
- Enchantress' attack acquisition range stays at 800 even after acquiring Aghanim's Scepter.
Talents[edit]
Hero Talents | ||
---|---|---|
+25 Nature's Attendants Heal | 25 | +8% Impetus Damage |
Enchant Affects Ancients | 20 | +100 Untouchable Slow |
+8 Nature's Attendants Wisps | 15 | +50 Damage |
+20 Movement Speed | 10 | +15% Magic Resistance |
Notes:
- The magic resistance talent stacks multiplicatively with other sources of magic resistance.
- The magic resistance talent increases Enchantress's magic resistance to 36.25%.
- This attack damage talent is added as raw attack damage, so it does not benefit illusions, and is not affected by most percentage-based damage increasing or reducing effects.
Recommended items[edit]
Starting items:
- Tango heals every little wound that you get from jungling or gank attempts.
- Healing Salve recovers health from a greater clash, which could potentially happen while ganking or in the jungle when meeting a roaming hero.
- Clarity restores mana to keep using Enchant when jungle or gank.
- Iron Branch gives cost-effective attribute bonuses.
- Smoke of Deceit makes ganking easier with invisibility and movement speed boost.
Early game:
- Boots of Speed provides movement speed boost for Enchantress to gank early.
- Magic Stick refills health and mana in short bursts.
- Infused Raindrop gives mana regeneration and blocks some magical damage to go along with Untouchable that counters physical attacks.
- Wind Lace provides movement speed bonus for cheap; will build into Drum of Endurance.
Mid game:
- Phase Boots give movement speed boost for superb positioning; the increased attack speed also helps Enchantress use Impetus more often.
- Magic Wand gives more attributes, as well as burst health and mana.
- Dragon Lance provides attack range bonus to increase damage of Impetus. The bonus strength and agility help Enchantress with some health and attack speed.
- Drum of Endurance gives attributes and movement speed boost for Enchantress to gank and push.
Late game:
- Aghanim's Scepter increases Enchantress's damage output and attack range, allowing her to stay farther away from the fray.
- Hurricane Pike, upgraded from Dragon Lance, enables Enchantress to deal tremendous damage over a short period of time while keeping herself in a safe distance.
- Bloodthorn helps to pick off a single target with silence and critical strike, as well as granting intelligence, mana regeneration, and attack speed, greatly increasing the rate of using Impetus.
Situational items:
- Orb of Venom, coupling with Enchant, slows enemy movement speed so Enchantress and her creeps can land more attacks.
- Urn of Shadows grants charges for slain enemies; use them to damage enemies or heal allies.
- Hand of Midas accelerates farm to help Enchantress transition to a damage dealer with her core items.
- Helm of the Dominator has aura that provides attack speed and health regeneration for Enchantress and her controlled creeps. Furthermore, it enables Enchantress to control another creep to increase the size of her army.
- Hood of Defiance protects Enchantress against magical damage, working well with Untouchable to increase survivability.
- Rod of Atos gives attributes and a root to keep target in place for Impetus.
- Black King Bar grants spell immunity to keep Enchantress alive and firing Impetus without enemy interruptions.
- Monkey King Bar pierces evasion for Enchantress to land Impetus.
- Shiva's Guard gives intelligence, survivability, and a slow, allowing Enchantress to keep in range of her targets.
- Scythe of Vyse provides good bonuses to attributes and a hex that allows Enchantress to keep using Impetus on a target.
- Moon Shard increases attack speed for faster Impetus, useful when you have the mana regeneration to sustain it.
- Assault Cuirass allows Enchantress to attack faster with Impetus, and survive for longer in fights with armor.
Gameplay[edit]
Roles: | Support Jungler Pusher Durable Disabler |
---|---|
Complexity: | ★★☆ |
Playstyle: | Sproink! Carefree and pure of heart, Aiushtha wanders the forests, listening to the stories of its inhabitants. Nature's Attendants flutter around her, lively sprites that heal critters big and small. When necessary, she Enchants woodland creatures to do her bidding. A perfect image of Untouchable innocence, hunters hesitate to make even the slightest move against Aiushtha. This reluctance is seldom reciprocated. Threats against her friends embolden the Enchantress to break her gentle demeanor, giving her the Impetus to bring those who disturb the peace to a swift and final justice. |
Audio[edit]
History[edit]
Equipment[edit]
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Trivia[edit]
- Unlike most heroes, Enchantress's attack projectiles actually use the model of her equipped cosmetic weapon.
- Enchantress' alternate/fun name in DotA was Bambi, referencing the classic Disney animated film of the same name.
- Enchantress' phrases Play "Light of foot, light of heart!", Play "With skipping grace", and Play "Oh do not run too fast for I will but bespeak thy grave and die" derive from Andrew Marvell's poem "The Nymph Complaining for the Death of her Fawn".
- Enchantress' line Play "I guess the good do die young." is a reference to the 1977 song by Billy Joel "Only the Good die young".
- The line Play "Ready or not, here I come!" is a reference to the traditional announcement at the start of the childhood game of Hide and Seek, and possibly a reference to the song Ready or Not Here I Come (Can't Hide from Love) originally created by the Delfonics.