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Ember Spirit
Ember Spirit
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
21 + 2.6
22 + 2.6
20 + 1.8
Level 0 1 15 25 30
Health 120 582 1374 2210 2540
+0.5 +2.6 +6.24 +10.04 +11.54
Mana 75 315 615 975 1107
+0 +1 +2.26 +3.76 +4.31
Armor -1 2.67 8.73 15.07 17.57
Magic Resist 25% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".%
Damage Block 16 (50%)
Damage

33
37

55
59

91
95

129
133

144
148

Attack Rate 0.59/s 0.72/s 0.93/s 1.16/s 1.24/s
Attack Range Melee 150 (600)
Attack Speed ▶️ 100 (1.7s BAT)
Attack Animation 0.4 + 0.3
Projectile Speed Instant
Move Speed ▶️ 305 (Nighttime 335)
Turn Rate Takes 0.209s to turn 180°. 0.5
Collision Size 24
Bound Radius 24
Vision Range (G) 1800 (Nighttime 800)
Gib Type Fire
Internal Not Provided

Xin, the Ember Spirit, is a highly mobile and versatile melee agility hero whose abilities make him a slippery foe who can dance around his enemies at will. His skill set allows for aggressive assaults on other heroes, as he can engage on them from long range using Sleight of Fist and tie them down with Searing Chains. His Flame Guard ability deals damage in a small area around him while shielding him from magic nukes, making him a force to be reckoned with by enemy casters. Finally, his Fire Remnant spell enables him to engage, escape, or move instantaneously around the map, allowing him to appear where the enemy least expects and disappear just as quickly.

Despite a decent health pool early on, he lacks armor and a sizable mana pool, making him frail and easy to kill with physical damage if caught or disabled. However, with good item choices and proper judgment, Ember Spirit can engage his foes using his speed and disables, dominating the battlefield with blinding speed. While he has only a limited presence in the early and mid game, Xin eventually becomes a dangerous opponent even on his own, proving to friend and foe alike that, for them, there is still much to be learned.

Bio

Ember Spirit minimap iconXin, the Ember Spirit
▶️ "Balance in all things."
Lost within the Wailing Mountains, the Fortress of Flares lay abandoned, its training halls empty, its courtyard covered in leaves and dust. Upon a dais in its sealed temple rests a topaz cauldron filled with ancient ash, remnants of a pyre for the warrior-poet Xin. For three generations, Xin taught his acolytes the Bonds of the Guardian Flame, a series of mantras to train the mind and body for the harsh realities beyond the fortress walls. However, in teaching a warrior's way he earned a warrior's rivals, and in his autumn Xin was bested and slain. His followers spread to the wind. Yet as years turned to centuries and followers to descendants, his teachings endured by subtle whisper and deed. Touched by the teacher's lasting legacy, the Burning Celestial, inquisitive aspect of fire, cast himself to the Fortress of Flares and reignited the pyre ash. From these glowing embers emerged an image of Xin, wreathed in flame, his thoughtful countenance prepared to train and to teach, and to spread the fires of knowledge to all who seek guidance.

Abilities

Searing Chains
Searing Chains icon
Ability
No Target
Affects
Enemies
Damage
Magical
Ember Spirit unleashes fiery bolas that wrap around nearby enemies, anchoring them in place and dealing damage each second.
Search Radius: 400
Max Targets: 2
Damage per Second: 50/75/90/100
Duration: 1.5/2/2.5/3 (Talent 2.5/3/3.5/4)
Cooldown symbol
 13/12/11/10
Mana symbol
 80/90/100/110
Buff/Debuff
Modifiers [?]
modifier_ember_spirit_searing_chains
Xin's harshest lessons often employed the use of red-hot chains.

  • Searing Chains interrupts Ember Spirit's channeling spells upon cast.
  • Despite the visual effects, the Searing Chains' effects are applied instantly and cannot be disjointed.
  • The units are selected randomly within its range. There are no priorities.
  • Roots the targets, preventing them from moving and casting certain mobility spells.
    • Provides True Sight over the targets, but only when the targets were not invisible or within a fade time upon cast.
  • Does not target invisible units or units inside the Fog of War.
  • Deals damage in 0.5 second intervals, starting 0.5 seconds after cast, resulting in 3/4/5/6 (Talent 5/6/7/8) damage instances.
  • Can deal up to 75/150/225/300 (Talent 125/225/315/400) damage to each unit.


Sleight of Fist
Sleight of Fist icon
Affects
Enemies / Self
Ember Spirit dashes around with blazing speed, attacking all enemies in the targeted area of effect, then returning to his start location. Deals bonus damage to heroes, and less damage to creeps.
Cast Range: 700
Effect Radius: 250/350/450/550
Jump Interval: 0.2
Hero Attack Damage Bonus: 40/80/120/160 (Talent 95/135/175/215)
Creep Attack Damage Reduction: 50%
Number of Charges: 0 (Talent 2)
Charge Replenish Time: 0 (Talent 18/14/10/6)
Cooldown symbol
 18/14/10/6 (Talent 0)
Mana symbol
 50
Buff/Debuff
Modifiers [?]
modifier_ember_spirit_sleight_of_fist_in_progress
Death
modifier_ember_spirit_sleight_of_fist_caster
Death
modifier_ember_spirit_sleight_of_fist_caster_invulnerability
Death
modifier_ember_spirit_sleight_of_fist_marker
Death
The studied warrior must whip and weave through its enemies, burning each without pause.

  • During Sleight of Fist, this ability is inactive, so that it cannot be recast until the current cast finishes.
  • Ember Spirit is only disarmed during Sleight of Fist, so actions besides attacking can be performed normally during it.
  • Upon cast, all targets within the area are marked. A flaming sword appears above them as an indicator, which lasts until they get hit.
  • Sleight of Fist has no range limit. Once a target is marked, it cannot escape Sleight of Fist with distance.
  • Does not affect invisible or attack immune units. When a marked unit turns invisible or attack immune, it gets fully skipped on its turn.
  • Fully affects units in the Fog of War. Fogged units get marked on cast, and get hit as well.
  • Jumps in 0.2 second intervals. The jumps are random between all marked units, there are no priorities.
  • On each jump, Ember Spirit is positioned 50 range away from his target, on a line between the target and the cast location of Sleight of Fist.
  • Makes Ember Spirit perform an instant attack on each jump against the targets.
    • This means the hits can proc any attack modifiers or on-hit effects like a regular attack.
    • If Ember Spirit is blinded, the hits can miss, unless he has True Strike. They can also miss to evasion.
    • When Ember Spirit is disarmed, no instant attack is performed on the jump.
    • The instant attacks of Sleight of Fist do not break Smoke of Deceit icon Smoke of Deceit's invisibility.
  • After all marked targets have been slashed, Ember Spirit returns to the position he had upon casting Sleight of Fist.
    • That position is marked by a remnant for the duration.


Flame Guard
Flame Guard icon
Ability
No Target
Affects
Self / Enemies
Damage
Magical
Ember Spirit surrounds himself with a ring of fire that consumes incoming magic damage, leaving him unharmed. Flame Guard deals damage per second in an area around Ember Spirit while Flame Guard is active. If the shield is broken, the damage is also lost.
Damage Radius: 400
Damage per Second: 25/35/45/55 (Talent 75/85/95/105)
Magical Damage Absorbed: 80/220/360/500 (Talent 280/420/560/700)
Duration: 8/12/16/20
Cooldown symbol
 35
Mana symbol
 80/90/100/110
Buff/Debuff
Modifiers [?]
modifier_ember_spirit_flame_guard
An enemy should never be allowed to approach without difficulty.

  • Flame Guard interrupts Ember Spirit's channeling spells upon cast.
  • Deals 5/7/9/11 (Talent 15/17/19/21) damage in 0.2 second intervals, starting 0.2 seconds after cast.
  • Can deal a total of 200/420/720/1100 (Talent 600/1020/1520/2100) damage to a single unit (before reductions), assuming a max duration Flame Guard.
  • Recasting Flame Guard refreshes the buff and resets the barrier's absorb capacity.
  • Does not stack with other magical damage barriers.
    • If multiple sources of barriers are active on a unit, all of them lose capacity from the same absorbed damage instance.
    • However, if a damage instance is greater than the capacity of all barriers individually, the damage gets blocked as if the barriers were one barrier with combined capacity.
  • Only blocks magical damage, coming from spells and attacks. Does not block any physical or pure damage.


Fire Remnant
Fire Remnant icon
Ember Spirit generates Fire Remnant charges every 38 seconds, with a max of 3 charges. Releasing a charge sends a Fire Remnant that runs to the target location at 2.5x Ember Spirit's speed. Using Activate Fire Remnant, Ember Spirit can dash out to his Remnants, dealing damage along the way and exploding them upon arrival. The targeted Remnant will be arrived at last.
Cast Range: 1500 (With Aghanim's Scepter 4500)
Remnant Travel Speed: 250% (With Aghanim's Scepter 500%)
Remnant Duration: 45
Number of Charges: 3 (With Aghanim's Scepter 5)
Charge Replenish Time: 38 (Talent 26)
Cooldown symbol
 0
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Increases cast range, initial remnant speed, and maximum charges.
Buff/Debuff
Modifiers [?]
modifier_ember_spirit_fire_remnant_remnant_tracker
Undispellable
modifier_ember_spirit_fire_remnant_thinker
Death
modifier_ember_spirit_fire_remnant_timer
Death
modifier_kill
Death
By the spirit's power are Xin's teachings spread anew.

  • Ember Spirit gets all 3 charges immediately upon learning Fire Remnant.
    • Acquiring Aghanim's Scepter icon Aghanim's Scepter the first time instantly grants 2 charges as well. This only happens once, so re-acquiring it does not grant another 2 charges.
  • Fire Remnants move to their targeted location at a speed of 250% (Upgradable by Aghanim's Scepter. 500%) of Ember Spirit's movement speed.
    • The speed is set upon cast and does not adapt.
  • Since Fire Remnants last for 45 seconds and the replenish time is 38 (Talent 26) seconds, it is possible to have 4 (Talent 4) (Upgradable by Aghanim's Scepter. 6, Talent 6) remnants up at a time.
  • Every time a Fire Remnant is placed, Ember Spirit gets a status buff, showing the duration of the remnant. The status buff disappears once the Remnant expires or is used.
  • Fire Remnants are visible to everyone. They do not grant any vision and cannot be seen when sent into the Fog of War.
  • Fire Remnants deal no damage when they expire.


Activate Fire Remnant
Activate Fire Remnant icon
Affects
Self / Enemies
Damage
Magical
Select the Fire Remnant to arrive at.
Cast Range: Global
Remnant Damage Radius: 450
Remnant Damage: 100/200/300
Cooldown symbol
 0
Mana symbol
 150 (With Aghanim's Scepter 25)
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Activate Fire Remnant costs less mana.
Buff/Debuff
Modifiers [?]
modifier_ember_spirit_fire_remnant
Death
With blazing speed does a spirit fly!

  • Ember Spirit moves to a Fire Remnant icon Fire Remnant with a speed of 1300, or reaches it in 0.4 seconds, whichever is faster.
  • Ember Spirit is invulnerable while traveling to a Fire Remnant.
  • The mana cost of Activate Fire Remnant is always the same, regardless of how many remnants he is traveling to with a single cast.
  • Does not disjoint projectiles that are traveling towards Ember Spirit when he casts this spell.
  • While traveling, Ember Spirit cannot turn, but can attack, cast spells, and use items (still requires facing his targets).
  • Forced movement cancels the movement of Activate Fire Remnant and removes its invulnerability.
    • However, the remnants still get used up and Ember Spirit gets instantly moved to the last one's location once it explodes.
  • Always travels to the Fire Remnant furthest away from the targeted point first.
  • Ember Spirit damages enemies within a 225 radius around him as he travels, and in a 450 radius around a remnant upon reaching it.
    • Enemies may only be damaged once per remnant, either by Ember Spirit as he travels towards the remnant, or by him upon reaching the remnant.
  • Destroys trees within 200 radius around Ember Spirit while traveling to a remnant.
    • Though at high speeds, some trees may be skipped.


Talents

Hero Talents
-12s Fire Remnant icon Remnant Charge Restore Time252 Sleight of Fist icon Sleight of Fist Charges
+55 Sleight of Fist icon Sleight of Fist Hero Damage20+1 Searing Chains icon Searing Chains Target
+1s Searing Chains icon Searing Chains Duration15+50 Flame Guard icon Flame Guard DPS
+200 Flame Guard icon Flame Guard Barrier Amount10+12 Damage
Notes:

Recent Changes

Version
Description
  • Reduced Fire Remnant icon Fire Remnant Base Charge Restore Time from 38s to 35s


Recommended items

Gameplay

Impressed by the teachings of Xin, the Burning Celestial breathed life into the warrior-poet's ashes, and from there an image of Xin appeared, born anew as the Ember Spirit. The great teacher dashes through his opponents, a Sleight of Fist that strikes each foe once before returning to his original spot. He immobilizes enemies with Searing Chains, holding them in place against the scorching heat of his Flame Guard. Across the land, Xin's glowing likenesses stand silent guard. The Ember Spirit arrives at his Fire Remnants from impossible distances, catching the unprepared in a burst of flame before they surrender their lives to Xin's burning blades.
Roles: Carry Carry Escape Escape Nuker Nuker Disabler Disabler Initiator Initiator
Complexity: Hero ComplexityHero Complexity
Adjectives: Legs ( 2 )


Audio

History

Equipment

Trivia

  • Ember Spirit, like Brewmaster minimap icon Brewmaster, Earth Spirit minimap icon Earth Spirit, and Storm Spirit minimap icon Storm Spirit, was a Pandaren in DotA. However, he was re-skinned to avoid copyright issues with Blizzard Entertainment, since Pandaren are a race of creatures in the Warcraft Universe.
  • The hat on Ember Spirit's back was originally intended to be worn on his head. This model and positioning can still be seen when using Ember Spirit's Hat, a cosmetic item that was made available via drops when Ember Spirit was released.
  • Most of Ember Spirit's responses are exactly four words long, a reference to four-character Chinese idioms known as chengyu. According to Xin himself: ▶️ "Four words is plenty."

Gallery

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