- Added upgrade for Ember Spirit: Increases max charges from 3 to 5, remnant travel speed from 250% to 500%, and cast range from 1500 to 4500. Removes 's mana cost.
- Increased agility gain from 1.8 to 2.1.
- Increased base damage from 30-34 to 33-37.
- Reduced cooldown from 30/22/14/6 to 18/14/10/6.
- Increased attack damage bonus against heroes from 35/70/105/140 to 40/80/120/160.
- Level 10 left talent: Increased capacity bonus from 200 to 250.
- Level 15 right talent: Increased damage per second bonus from 50 to 60.
- Increased attack damage bonus against heroes from 30/60/90/120 to 35/70/105/140.
- Reduced base health regeneration from 2 to 0.5.
- Reduced base mana regeneration from 0.9 to 0.
- no longer interrupts the targets.
- now also applies its damage while traveling using half the radius, instead of only applying it upon reaching the remnants. [ ]
- Increased charge replenish time from 35 to 38.
- Reduced damage interval from 1 to 0.5.
- Rescaled duration from 1/2/2/3 to 1.5/2/2.5/3
- Rescaled damage per interval from 80/60/120/100 to 30/40/46/50. [ ]
- Increased magical damage barrier from 50/200/350/500 to 80/220/360/500.
- Increased base armor from -2 to -1.
- Increased attack damage bonus against heroes from 25/50/75/100 to 30/60/90/120.
- Increased attack damage bonus against heroes from 20/40/60/80 to 25/50/75/100.
- Level 10 left talent: Increased capacity bonus from 150 to 200.
- Level 10 right talent: Increased attack damage bonus from 20 to 25.
- Level 15 right talent: Increased damage per second bonus from 30 to 50.
- Reduced movement speed from 310 to 305.
- Increased base health regeneration from 0.5 to 2.
- Increased base mana regeneration from 0.01 to 0.9.
- can no longer be cast during Sleight of Fist.
- Reworked talents:
- Level 10: +30 attack damage or +8% spell damage amplification
- Level 15: +6 all stats or +20 movement speed
- Level 20: +10 armor or +500 magical damage absorbed
- Level 25: +2s duration or 20% cooldown reduction
- Level 10: +150 magical damage absorbed or 20 attack damage
- Level 15: +1s duration or +30 damage per second
- Level 20: gain True Strike or +10% spell damage amplification
- Level 25: -25s charge replenish time or replace cooldown with 2 charges
- Level 10 right talent: Reduced spell damage amplification bonus from 10% to 8%.
- Level 10 left talent: Increased attack damage bonus from 25 to 30.
- Level 10 right talent: Reduced spell damage amplification bonus from 12% to 10%.
- Level 10 left talent: Increased attack damage bonus from 20 to 25.
- Level 20 left talent: Increased armor bonus from 8 to 10.
- Level 20 right talent: Replaced 15% cooldown reduction with +500 magical damage absorbed.
- Level 25 right talent: Replaced +500 magical damage absorbed with 20% cooldown reduction.
- rooted. can no longer be cast while
- Level 10 right talent: Reduced spell damage amplification bonus from 15% to 12%.
- True Sight over affected units. [ ] now provides
- now places Ember Spirit in front of the target, from the direction of his casting location, rather than randomly around the hero.
- Increased damage from 100/150/200 to 100/200/300.
- Added talents:
- Level 10: +15% spell damage amplification or +20 attack damage
- Level 15: +20 movement speed or +6 all stats
- Level 20: +8 armor or 15% cooldown reduction
- Level 25: +500 magical damage absorbed or +2s duration
- s no longer provide 400 radius flying vision.
- Reduced duration from 2/2/3/3 to 1/2/2/3.
- Rescaled damage per second from 40/60/80/100 to 80/60/120/100. [ ]
- Reduced attack damage bonus against heroes from 30/60/90/120 to 20/40/60/80.
- now destroys trees within a 200 radius around Ember Spirit while moving.
- Reduced base armor from -1 to -2 (total armor is now 1.08).
- Increased recharge time from 30 to 35.
- Reduced damage per spirit from 120/160/200 to 100/150/200.
- Reduced magical damage barrier from 150/300/450/600 to 100/250/400/550.
- Increased mana cost from 100 to 150.
- Fixed instances not doing damage properly.
- Fixed 's Barrier capacity not being refreshed when recasting Flame Guard.
- Fixed proccing .
- Ember Spirit's now render while in Fog of War.
- Fixed Ember Spirit's rarely creating the remnant visual effect in the wrong place.
- Fixed inconsistent behavior when using while using .
- Fixed leaving its permanent firy image when barely missing an enemy which just turned invisible.
- Fixed another case where would get stuck using .
- Fixed a rare bug with getting stuck after using .
- Fixed sometimes becoming invisible after .
- Fixed buff icons remaining stuck after Remnants expire.
- Added .