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Earthshaker Guide Header.png


Earthshaker minimap icon.png Earthshaker is a powerful spellcaster designed to repeatedly stun enemies. However, his naturally low mana requires careful management and selective use, especially during the early game. His Echo Slam allows him to wipe out large groups of enemies, making him an ideal pick against heroes like Chaos Knight minimap icon.png Chaos Knight, Meepo minimap icon.png Meepo, Broodmother minimap icon.png Broodmother, or Phantom Lancer minimap icon.png Phantom Lancer. Compared to intelligence supports, Earthshaker has a sizeable health pool. But compared to most strength heroes, Earthshaker is fairly vulnerable and can be easily killed if caught out of position.
Pros Cons
  • Numerous stuns.
  • Excellent initiation.
  • Good early ganking.
  • Low mana.
  • Long cast animations.
  • Easy to harass in lane.


  • Earthshaker is mostly played as an initiator. In early game, he can set up gank with allies and initiate with Fissure. With the help of Blink Dagger icon.png Blink Dagger, his role is to jump into enemy clusters and chain stun opponents with Echo Slam, Enchant Totem, and Fissure in order. A fully executed sequence will deal significant damage, even if no allies are around to follow up. New players may find it hard to farm a quick Blink Dagger icon.png Blink Dagger, and should thus play conservatively to avoid early game deaths (and therefore gold loss). Once a Blink Dagger has been obtained, Earthshaker is no longer heavily item-dependent, and can transition into buying support items if needed.
  • This build is good for games where it is highly possible that you will have a better hand in early game fights due to your team's draft. It works well when Earthshaker earns money by taking part in a lot of early kills, earning assists and not dying too often.


  • Earthshaker can sometimes be played as a brawler, building items like Crystalys icon.png Crystalys to make the tripled damage from Enchant Totem more effective. Players who go this route require significant farm, and therefore often start in the Mid Lane. A Blink Dagger icon.png Blink Dagger is also recommended for this build. Keep in mind that a brawler Earthshaker must rely on abilities to deal damage in bursts, and should avoid damage in between cooldowns. He will not be able to stand toe-to-toe against a real carry. Players should discuss with their team prior to choosing this build, as most teams expect Earthshaker to be played as an initiator/support.
  • This build is for core farming Earthshaker. It is based on high damage bonus from Enchant Totem combined with damage bonus from fast Shadow Blade icon.png Shadow Blade. First, such Earthshaker chooses his target, then activates Enchant Totem, then goes invisible and attacks his victim. If the victim didn't die after that, Earthshaker finishes it off with his other abilities and the second Enchant Totem because its duration is longer that its cooldown. Two Crystalys icon.png Crystalys' will be a good choice for this build.

Ability Builds[edit]

Generic Earthshaker
Fissure icon.pngAftershock icon.pngFissure icon.pngEnchant Totem icon.pngFissure icon.pngEcho Slam icon.pngFissure icon.pngAftershock icon.pngAftershock icon.pngTalent icon.pngAftershock icon.pngEcho Slam icon.pngEnchant Totem icon.pngEnchant Totem icon.pngTalent icon.pngEnchant Totem icon.pngUnknown icon.pngEcho Slam icon.pngTalent icon.pngTalent icon.png
Brawler Earthshaker
Fissure icon.pngEnchant Totem icon.pngAftershock icon.pngEnchant Totem icon.pngEnchant Totem icon.pngEcho Slam icon.pngEnchant Totem icon.pngAftershock icon.pngAftershock icon.pngTalent icon.pngAftershock icon.pngEcho Slam icon.pngFissure icon.pngFissure icon.pngTalent icon.pngFissure icon.pngUnknown icon.pngEcho Slam icon.pngTalent icon.pngTalent icon.png


Hero Talents
-1.5s Enchant Totem Cooldown25+40% Magic Resistance
+320 Fissure Range20+40 Echo Damage
+6 Armor15+25 Movement Speed
+200 Mana10+20 Base Damage
  • The mana talent increases maximum mana capacity, and keeps the current mana percentage.
  • This attack damage talent is added as base attack damage, so it does benefit illusions, and is affected by every percentage-based damage increasing or reducing effects.
  • The magic resistance talent stacks multiplicatively with other sources of magic resistance.
  • The magic resistance talent increases Earthshaker's magic resistance to 55%.

Tips & Tactics[edit]


  • Due to his costly abilities, Earthshaker needs good timing and game sense to be effective.
  • In the early game, Earthshaker is very easy to harass in lane. Players should play conservatively except when setting up a gank with his allies.



  • At 1400 range, Fissure is one of the longest ranged stuns in the game.
  • Use Fissure to block off enemy retreat or reinforcements.
    • Earthshaker is exceptional at ganking the mid lane, because at a good angle, Fissure can completely block the enemy midlaner from running back to their tower.
  • Keep your finger on the Stop hotkey (S by default) to immediately cancel the cast animation if it looks like you're going to miss.
  • Fissure creates an impassable ridge and splits two adjacent heroes between the ridge.
    • Fissure is useful for separating a fleeing ally from a pursuing enemy. This requires practice, as it is quite common to misclick and wall off both heroes on the same side.
    • The impassable terrain is effective in splitting the battlefield during a teamfight. However, improper use of Fissure can prevent melee carries from inflicting damage on or chasing the enemy.
  • Fissure's long range can be used to snipe off retreating enemies.
  • Fissure has a long cast animation and may be interrupted in a hectic fight.
UNiVeRsE lands a full ability combo, destroying CDEC Gaming in the Roshan pit during the TI5 Grand Finals.

Enchant Totem[edit]

  • Enchant Totem has a very long cast animation and can be interrupted,
  • One of Enchant Totem's main roles is to stun enemy with Aftershock. It can be used as a mini-initiation ability with Blink Dagger icon.png Blink Dagger or its Aghanim's Scepter icon.png Aghanim's Scepter upgrade.
    • Beware of its long cast animation: enemies may simply walk out of the Aftershock radius.
  • With Aghanim's Scepter, Enchant Totem provides greater mobility options, and can be used to traverse around the map and bypass terrain obstacles, such as cliffs, entirely.
    • Blink Dagger could be discarded to free up a slot for another item when obtaining Aghanim's Scepter, though the leap has a noticeably longer initiation time compared to Blink Dagger, and quick and perceptive players can dodge it easily.
    • Take note that while it allows Earthshaker to leap into the air and circumvent certain mobility-inhibiting situations, it does not prevent enemies from targeting and attacking him, nor does it disjoint projectiles.
  • Enchant Totem has a very low cooldown, allowing Earthshaker to repeatedly return to the fight during long engagements.
  • The Enchant Totem buff lasts 14 seconds, meaning that it should be pre-cast before a fight to maximize Earthshaker's damage.
  • Enchant Totem is useful for last hitting buildings. However, if the team's carry is around, Earthshaker should yield the last hit (and therefore extra gold) to them.

Echo Slam[edit]

  • For maximum damage, use Echo Slam around as many enemy units as possible.
  • Use the Aftershock stun duration from Echo Slam to follow up with other abilities.
  • It is not always best to use Echo Slam to initiate. Experienced players often stay back during fights, waiting until enemies are grouped up before jumping in.
    • That said, some team compositions are very dependent on Earthshaker to initiate. Use sensible judgment.
  • A well placed Echo Slam is one of the few abilities that can turn around a badly losing game.
  • There are certain positions that enemies will natually group up. This includes Roshan pit, the high ground around Tier 3 Towers, narrow paths such as river, places without vision such as uphills, or even at times when they are ganging up on a teammate.


Starting items:

  • Tango icon.png Tango provides health regeneration in lane.
  • Iron Branch icon.png Iron Branch gives basic stats and can be built into Magic Wand icon.png Magic Wand, also allows more regeneration from Tango.
  • Clarity icon.png Clarity potions allow him to cast Fissure more often, since its mana cost is relatively high and Earthshaker's mana pool is small.
  • Animal Courier (Radiant) icon.png Animal Courier should be purchased if there are no other supports on the team. However, he may need to sacrifice a few items, such as Gauntlets of Strength, or two Clarities, reducing his lane presence by a big deal.
  • Enchanted Mango icon.png Enchanted Mango provides extra health regen, also an extra mana source in a pinch for an extra Fissure.

Early game:

  • Magic Wand icon.png Magic Wand can be a good source of health and mana restoration if the enemies use their abilities often, and can even be used in a pinch to get enough mana for his Fissure.
  • Arcane Boots icon.png Arcane Boots are important to compensate for Earthshaker's low mana.
  • Soul Ring icon.png Soul Ring is an alternative source of mana in the early game, allows for liberal use of Fissure.
  • Tranquil Boots (Active) icon.png Tranquil Boots effectively regenerates the HP loss from Soul Ring icon.png Soul Ring.

Mid game:

  • Blink Dagger icon.png Blink Dagger is an indispensable item for Earthshaker to initiate with Echo Slam. It can also be used to chase fleeing enemies to take them down with his Enchant Totem.
  • Force Staff icon.png Force Staff act as a supplement to Earthshaker's mobility, as you can initiate from even further. It can also be used to escape rough situations, especially Power Cogs.

Late game:

  • Aghanim's Scepter icon.png Aghanim's Scepter allows Earthshaker to jump into fights with Enchant Totem, giving him even greater mobility. It also provides a good boost to his stats.

Situational items:

  • Infused Raindrops icon.png Infused Raindrops provides excellent protection against magical harassment, against which Earthshaker normally has no defense.
  • Eul's Scepter of Divinity icon.png Eul's Scepter of Divinity increases mana pool and mana regeneration. The active adds an additional disable on enemy, also dispels silence for a spellcaster as Earthshaker.
  • Ghost Scepter icon.png Ghost Scepter can kite enemies and buy yourself time if being constantly focused by physical attackers.
  • Glimmer Cape icon.png Glimmer Cape increases Earthshaker's magical resistance. The active can help himself or ally to escape when enemy has no detection.
  • Veil of Discord icon.png Veil of Discord can give more damage to his own abilities, and any of the allies' abilities that are affected by magic resistance.
  • Refresher Orb icon.png Refresher Orb allows Earthshaker to use his skill one more time in teamfight, providing a theoretical 9 second chain stun in late game than can even bring down the entire team. Note that the first Echo Slam usually clear up the creep wave and summons so the second one won't be as effective if used immediately.
  • Lotus Orb icon.png Lotus Orb gives you additional armor and regen. The active can dispel debuff (especially silence) from you or your ally, also reflect all targeted spells.
  • Scythe of Vyse icon.png Scythe of Vyse offers a hard disable which is useful in late game.
  • Daedalus icon.png Daedalus increases damage output from Enchant Totem with raw damage and critical chance. It is an unorthodox build and favored by more combat-oriented Earthshaker builds.