Earthshaker/Changelogs

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Changelogs
 
 

Version history[edit]

Version
Description
  • Reduced Fissure duration from 8 on each level to 6.5/7/7.5/8.
  • Reduced Enchant Totem default cast backswing from 0.57 to 0.38.
  • Talents:
Level 10 right talent changed: +25 attack damage -> +20 base attack damage.
  • Talents:
Level 10 left talent: +250 mana reduced to +200.
Level 10 right talent: +30 attack damage reduced to +25.
Level 15 left talent: +7 armor reduced to +6.
Level 15 right talent: +30 movement speed reduced to +25.
Level 20 left talent: +400 Fissure cast range/length reduced to +320.
Level 20 right talent: +50 Echo Slam echo damage reduced to +40.
Level 25 left talent: -2s Enchant Totem cooldown reduced to -1.5s.
Level 25 right talent: +50% magic resistance reduced to +40%.
  • Enchant Totem
    • Now also grants 75 attack range for the buffed attack.
    • The leap now gets interrupted when getting stunned or rooted during it.
    • Increased leap duration from 0.75 to 1.
  • Increased Echo Slam initial damage from 100 on each level to 100/140/180.
  • Increased base armor from 0 to 2.
  • Increased Strength attribute symbol.png strength gain from 3.2 to 3.7.
  • Reduced Fissure mana cost from 125/140/155/170 to 110/130/150/170.
  • Reduced base health regeneration from 2.5 to 1.
  • Reduced base mana regeneration from 0.9 to 0.
  • Increased Fissure cooldown from 18/17/16/15 to 21/19/17/15.
  • Reduced base armor from 1 to 0.
  • Increased health regeneration from 2 to 2.5.
  • Increased movement speed from 305 to 310.
  • Increased Aghanim's Scepter icon.png Aghanim's Scepter upgraded Enchant Totem cast range from 900 to 1100.
  • Echo Slam
    • Echo waves can no longer be disjointed.
    • Increased echo damage from 60/85/110 to 70/90/110.
  • Echo Slam now deals 100 initial damage on cast instantly to all units within its area.
  • Increased base armor from 0 to 1.
  • Increased base attack damage from 24-34 to 27-37.
  • Increased base health regeneration from 0.5 to 2.
  • Increased base mana regeneration from 0.01 to 0.9.
  • Echo Slam
    • No longer deals 160/210/270 initial damage to everyone within the radius.
    • [U] Units no longer send echoes to themselves.
    • Hit enemy heroes now release two echoes to units around them.
    • Increased echo damage from 40/55/70 to 60/85/110.
  • Reworked talents:
Old:
Level 10: +250 mana or +10 Strength attribute symbol.png strength
Level 15: +50 attack damage or +20 movement speed
Level 20: +350 Fissure cast range/length or +40 Echo Slam echo damage
Level 25: -2s Enchant Totem cooldown or +600 health
New:
Level 10: +250 mana or +30 attack damage
Level 15: +7 armor or +30 movement speed
Level 20: +400 Fissure cast range/length or +50 Echo Slam echo damage
Level 25: -2s Enchant Totem cooldown or +50% magic resistance
  • Increased Fissure cooldown from 15 on each level to 18/17/16/15.
  • Increased Enchant Totem mana cost from 20/30/40/50 to 35/40/45/50.
Level 20 left talent changed: -35s respawn time -> +350 Fissure cast range/length.
  • Increased Aftershock damage from 50/75/100/125 to 75/100/125/150.
  • Talents:
Level 10 right talent: +8 Strength attribute symbol.png strength increased to +10.
Level 20 right talent changed: +10% spell damage amplification -> +40 Echo Slam echo damage.
Level 25 right talent: +500 health increased to +600.
  • Added talents:
Level 10: +250 mana or +8 Strength attribute symbol.png strength
Level 15: +50 attack damage or +20 movement speed
Level 20: -35s respawn time or +10% spell damage amplification
Level 25: -2s Enchant Totem cooldown or +500 health
  • Echo Slam
    • Increased initial damage and echo radius from 575 to 600.
    • Increased echo projectile speed from 575 to 600.
  • Increased attack range from 128 to 150.
  • Aghanim's Scepter icon.png Aghanim's Scepter:
    • No longer causes Echo Slam to send out 2 echoes per hit enemy hero and illusion.
    • Now upgrades Enchant Totem: Turns the spell into a ground-target spell. Causes Earthshaker to leap towards a target point and cast Enchant Totem there.
Cast range: 900
Leap duration: 0.75
Notes: Has an instant cast time when targeting ground. Aftershock and totem buff are applied upon landing at the targeted area. When casting the ability on self, it behaves like the unupgraded version, using the cast time and not leaping.
  • Reduced Fissure damage from 125/175/225/275 to 110/160/210/260.
  • Improved turn rate from 0.6 to 0.9.
  • Echo Slam.
    • Increased initial damage radius from 525 to 575.
    • Increased echo search radius from 550 to 575.
    • Increased echo damage radius from 500 to 575.
  • Increased Enchant Totem attack damage bonus from 75%/150%/225%/300% to 100%/200%/300%/400%.
  • Increased Fissure range from 1300 to 1400.
  • Reduced Enchant Totem cooldown from 6 to 5.
  • Aftershock
    • Increased stun duration from 0.3/0.7/1.2/1.5 to 0.6/0.9/1.2/1.5.
    • Increased damage from 25/45/75/115 to 50/75/100/125.
  • Increased collision size from 12 to 24.
  • Reduced collision size from 24 to 12.
  • Reduced Echo Slam initial damage from 165/230/285 to 160/210/270.
  • Increased Enchant Totem attack damage bonus from 50%/100%/150%/200% to 75%/150%/225%/300%.
  • Increased Aftershock radius from 280 to 300.
  • Echo Slam
    • No longer counts corpses for damage echo damage.
    • Increased echo damage from 35/45/65 to 40/55/70.
    • Increased unit search radius from 475 to 550. (this is not the damage radius, just the initial unit search radius).
  • Added Aghanim's Scepter icon.png Aghanim's Scepter upgrade for Earthshaker: Causes Echo Slam to release 2 echoes for each hero within the search radius.
  • Echo Slam now deals half echo damage from corpses instead of full.
  • Fixed Echo Slam dealing less damage than intended (7 less).
  • Increased base armor from 0 to 1 (total armor is now 2.68).
  • Fixed a game crashing bug on Fissure.
  • Fissure
    • Rescaled damage from 75/145/210/320 to 125/175/225/275.
    • Reduced stun duration from 1/1.5/2/2 to 1/1.25/1.5/1.75.
  • Enchant Totem
    • Reduced buff duration from 15 to 14 (still lasts for 1 attack only).
    • Reduced cooldown from 15 to 7.
  • Recoded Fissure:
    • Now creates the whole crevasse instantly in front of Earthshaker, instead of over 0.5 seconds.
    • The crevasse is now always a straight line and no longer curves because of buildings or props.
    • No longer creates ground rippling effects along the crevasse.
    • No longer randomly fails to damage and stun hit enemies.
    • No longer destroys trees.
  • Enchant Totem
    • Reduced mana cost from 60/65/70/75 to 50 on each level.
    • Reduced cooldown from 20 to 15.
  • Fixed a game crashing bug on Fissure.
  • Fissure:
    • Tweaked to reduce lag.
    • Increased speed at which the fissure extends from 600 to 2400 (time needed to reach full length from 2 to 0.5 seconds).
  • Reduced Echo Slam echo damage from 35/45/65 to 27/37/57.
  • Created.

Patch history[edit]

Patch
Description
  • Adjusted the fog of war visibility volume for Fissure.
  • Fixed a number of slightly incorrect properties with Echo Slam.
  • Units that are not visible will not take damage from Echo Slam projectiles.
  • Fixed Echo Slam doing 1 less echo to the initial targets.
  • Fixed Fissure not immediately pushing out siege creeps.
  • Fixed cases where Fissure would not properly place the hit unit in clear space.