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Drow Ranger/Counters

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Bad against...[edit]

Faceless Void icon.png
  • Time Walk could be used to close the distance within Drow Ranger, hindering her ultimate ability, Marksmanship.
  • Faceless Void could lock Drow Ranger down with Chronosphere and kill her in seconds before Drow Ranger has the chance to retaliate due to her low health pool.
Tinker icon.png
  • Laser applies a blind debuff, making Drow Ranger miss her high damage attacks.
  • Heat-Seeking Missile lets Tinker out-range Drow Ranger and hit her in the backline of a teamfight.
Tusk icon.png
  • Snowball and Ice Shards keep Drow Ranger down and preventing her from running away.
  • Snowball also lets Tusk get to Drow Ranger and stop her Marksmanship bonus.
  • Tag Team slows her down.
  • Walrus PUNCH! slows Drow Ranger and deals a huge amount of damage to her.
Axe icon.png
  • Berserker's Call forces Drow Ranger to attack Axe up close, disabling her Marksmanship bonus.
  • Counter Helix occur more often with Drow Ranger's high attack speed.
  • Culling Blade is a dangerous ability against a low health hero like Drow Ranger.
Clockwerk icon.png
  • Hookshot brings Clockwerk right to Drow Ranger, disabling her Marksmanship bonus.
  • Power Cogs and Battery Assault keep Drow Ranger from escaping.
  • Power Cogs and Battery Assault also keep Drow Ranger close, nullifying Marksmanship.
Huskar icon.png
  • Life Break closes the distance between Huskar and Drow Ranger, dealing large amounts of damage and disabling Marksmanship.
  • Berserker's Blood and Burning Spear allow Huskar to beat Drow Ranger directly and pile on damage.
Lycan icon.png
  • Shapeshift allows Lycan to get close and disable Marksmanship.
  • Shapeshift also makes him immune to slows like Drow Ranger's Ice Arrows.
Riki icon.png
  • Blink Strike gets Riki close to Drow Ranger and disable Marksmanship.
  • Smoke Screen makes Drow Ranger miss her attacks.
  • Cloak and Dagger lets Riki stay close to Drow Ranger without her noticing, disabling Marksmanship.
Phantom Lancer icon.png
  • Phantom Rush lets Phantom Lancer get close quickly and disable Marksmanship.
  • Juxtapose's illusions are hard for Drow Ranger to deal with as she has no AOE damage naturally.
Pudge icon.png
  • Meat Hook brings Drow Ranger to Pudge, disabling Marksmanship and dealing a huge amount of damage.
  • Rot keeps Pudge close to Drow Ranger, continuously disabling Marksmanship.
Chaos Knight icon.png
  • Reality Rift will cancel Drow Ranger's Marksmanship, along with Chaos Bolt he can keep her locked for enough time to be killed.
  • Phantasm's illusions are hard for Drow Ranger to deal with as she lacks AOE damage.
Nyx Assassin icon.png
  • Nyx Assassin has a lot of burst damage from his Impale, Mana Burn and the bonus damage from Vendetta. and all of this damage is quite enough to kill Drow Ranger.
  • Nyx Assassin is usually invisible most of the time thanks to his ability Vendetta, which helps him to gank Drow Ranger easily.
Omniknight icon.png
  • In team fights, Guardian Angel renders Drow Ranger's physical damage useless.


  • Generally, heroes that can close the gap on Drow Ranger to cancel her Marksmanship such as Phantom Assassin minimap icon.png Phantom Assassin, Spirit Breaker minimap icon.png Spirit Breaker, Tusk minimap icon.png Tusk, or Slark minimap icon.png Slark are effective at limiting her power and bursting her down.
  • Underlord minimap icon.png Underlord can not only cancel Marksmanship Aura, his Atrophy Aura also decreases Drow Ranger's attack damage.
  • Tidehunter minimap icon.png Tidehunter's Anchor Smash decreases Drow Ranger's attack damage.


Good against...[edit]

Ember Spirit icon.png
  • Ember Spirit greatly relies on his spells to engage in battle, Drow Ranger can simply silence him and make him useless for a few seconds, enough to catch him and bring him down, which Ember Spirit cannot afford during a teamfight.
Juggernaut icon.png
  • Drow Ranger can use Gust to push back Juggernaut before he can get in range to Omnislash or use Blade Fury.
Anti-Mage icon.png
  • None of Anti-Mage's skills does a lot against Drow Ranger: Gust prevents him from Blinking in or out, Counterspell is totally useless, and as she usually doesn't have a high mana pool, thus Mana Break and Mana Void don't do much either.
  • If Anti-Mage is going for Heart of Tarrasque icon.png Heart of Tarrasque and Black King Bar icon.png Black King Bar, Drow Ranger needs to rely on Heroes who deal tons of Heavy DPS (like herself).
    • Be careful however that Anti-Mage may eventually be farmed enough to Blink on top of you and kill you straight away, considering you have no natural tools to escape from him.
Weaver icon.png
  • A well-timed Gust will prevent Weaver from escaping. A silenced Weaver usually dies very quickly.

Mirana icon.png
  • Mirana can't rely on leap for escape or initiation. With silence Mirana is easily killed by Drow Ranger, because Drow has a lot of damage. When Mirana jumps to Drow, she can throw her back with silence.


  • At equal levels of farm, Drow Ranger should do well against similar ranged, fairly immobile carries, such as Sniper minimap icon.png Sniper or Medusa minimap icon.png Medusa since the bonus proc damage from Marksmanship should allow her to come out on top of any engagement between them.
  • If you get a good silence off on supports, that should spell death for them, coupled with your powerful slow.
  • Armed with an Aghanim's Scepter icon.png Aghanim's Scepter and a Maelstrom icon.png Maelstrom or the upgraded Mjollnir icon.png Mjollnir, Drow Ranger becomes quite potent against summons and illusions.
  • Heroes with low health and low armor: Clinkz minimap icon.png Clinkz

Works well with...[edit]

Visage icon.png
  • Summon Familiars do massive damage when Precision Aura is activated, since they attack very fast.
  • Visage himself is a decent physical attacker with the attack speed buff from Grave Chill.
Windranger icon.png
  • Her Focus Fire and good attack animation in lane benefits greatly from Precision Aura.
  • Focus Fire and Windrun are excellent for when you siege highground early in the game.
  • Assuming Drow Ranger and Windranger are both cores/carries, a beefy third core is recommended or your lineup will be very squishy!
Vengeful Spirit icon.png
  • Amassing many auras can supercharge your hero lineup. Vengeance Aura is one such aura.
  • Has Nether Swap to save Drow Ranger , keeping her Precision Aura intact for the team.
  • Maxing Wave of Terror gives -6 armor on foes, supercharging your attacks even more. Especially good when doing Roshan.
Weaver icon.png
  • Can deal massive damage in late game with Precision Aura and since Weaver is sneaky he can harrass in early game without taking hits
Medusa icon.png
  • Split Shot synergizes well with Precision Aura.
  • Stone Gaze helps Drow Ranger dish out her Marksmanship damage in teamfights.
Enigma icon.png
  • Demonic Conversion eidolons gain the bonus from Precision Aura's active component, making them do much more damage and allowing Enigma to farm even faster than normal.
  • Black Hole gives Drow Ranger ample time to reposition herself if enemies jump her during a fight. It can also be followed up by Gust to further lock down any enemies that survive the Black Hole.
Clockwerk icon.png
  • Power Cogs can be used offensively, to lock down a target, so that Drow Ranger dishes out her Marksmanship damage upon it.
  • Power Cogs can also be used defensively, in order to prevent an enemy from getting too close to Drow Ranger, and thus disabling her Marksmanship. Even if the enemy has spell immunity granted by Black King Bar icon.png Black King Bar, Clockwerk can disable it with Hookshot for long enough to allow Drow Ranger to draw distance and recover the Marksmanship bonus agility.
  • Rocket Flare provides flying vision, which can help him, Drow Ranger , and their teammates to chase enemies.


  • Beastmaster minimap icon.png Beastmaster's Inner Beast aura synergizes well with raw attack damage auras like Precision Aura.
  • All ranged heroes generally benefit from Precision Aura.
  • Melee heroes that can provide enough crowd control, so that enemy heroes don't get too close to Drow Ranger, and thus, disabling the bonus granted by Marksmanship, and in turn, reducing the damage granted to Drow Ranger and her ranged allies by Precision Aura.