|Hero||Strategy||Counters||Equipment||Gear||Responses||Sounds||Lore||Old Abilities||Changelogs||Known Bugs|
Traxex, the Drow Ranger, is a ranged agility hero whose greatest assets are her incredible damage and ability to keep threats at bay. Traxex is a carry who, though lacking survivability, provides a worthwhile contribution through her damage alone. The Drow Ranger can be extremely powerful at any point in the game.
As an agility hero, Traxex's damage is based largely on her basic attacks and is among the greatest largely due to the massive amounts of agility she gains from her passive ultimate, Marksmanship. The Drow Ranger also adds ranged damage to teammates with her global Precision Aura. Despite her lack of escape spells, Drow Ranger can keep herself relatively safe from enemy spellcasters and melee heroes using her Gust and her Frost Arrows, respectively. Frost Arrows infuses her attacks with ice, greatly slowing down her enemies. Since it can be manually cast, Frost Arrows can be used to harass her foes in the early game without drawing the creeps' attention. Gust is a great counter to enemy spellcasters as well as melee heroes as Gust pushes heroes away from Drow and prevents them from casting spells, who might threaten her life in battles. Position is of utmost importance as Traxex is quite vulnerable in close combat and the agility bonus from Marksmanship is removed when enemies come near her. This means she struggles against melee heroes with high mobility.
|Traxex, the Drow Ranger|
|Play "I walk alone, but the shadows are company enough."|
|Lore:||Drow Ranger's given name is Traxex--a name well suited to the short, trollish, rather repulsive Drow people. But Traxex herself is not a Drow. Her parents were travelers in a caravan set upon by bandits, whose noisy slaughter of innocents roused the ire of the quiet Drow people. After the battle settled, the Drow discovered a small girl-child hiding in the ruined wagons, and agreed she could not be abandoned. Even as child, Traxex showed herself naturally adept at the arts they prized: Stealth, silence, subtlety. In spirit, if not in physique, she might have been a Drow changeling, returned to her proper home. But as she grew, she towered above her family and came to think of herself as ugly. After all, her features were smooth and symmetrical, entirely devoid of warts and coarse whiskers. Estranged from her adopted tribe, she withdrew to live alone in the woods. Lost travelers who find their way from the forest sometimes speak of an impossibly beautiful Ranger who peered at them from deep among the trees, then vanished like a dream before they could approach. Lithe and stealthy, icy hot, she moves like mist in silence. That whispering you hear is her frozen arrows finding an enemy's heart.|
|Voice:||Gin Hammond (Responses)|
- The slow from successive casts does not stack, only the duration gets refreshed.
- Treats creep-heroes as heroes.
- The knockback distance is based on the distance between Drow Ranger and the hit enemy. The closer they are, the further they get knocked back.
- The knockback is strongest when the distance between Drow Ranger and the enemy is 1 range, pushing the enemy 350 ( 750) range away.
- Each additional range of distance between them affects the knockback's distance, reducing it by 0.39 ( 0.58).
- However, the knockback values are truncated, so that the knockback distance decreases by 1 for every 2–3 ( 1–2) range between Drow and the enemy.
- Due to this, the minimum knockback distance is 1 range.
- When standing at the exact same location as Drow Ranger, no knockback occurs, since the formula than multiplies by 0, which results in 0 knockback.
- Since the knockback distances are the same on each level, and the knockback duration increases per level, the knockback speed gets lower on each level.
- Can push units over impassable terrain. Any tree a knocked back unit collides with gets destroyed.
- Units are not disabled during the knockback. They can still turn, attack and use items. Channeling items are not interrupted.
- Does not affect Roshan.
- Interrupts Drow Ranger's channeling spells upon cast.
- Checks Drow Ranger's agility periodically and adapts the bonus damage instantly.
- Activating Precision Aura does not place a buff on lane creeps and summons, it instead makes the aura affect them as well.
- This means that creeps summoned or spawned after the activation still get the bonus for the remaining duration.
- Active aura persist through Drow Ranger's death, however, it does not provide the bonus during her death.
- The buff lingers for 0.5 seconds. This goes for both, the passive aura for heroes and the active aura for creeps.
- Treats creep-heroes as creeps, so they are only affected when activating the aura.
- An icy particle effect is visible on Drow Ranger while Marksmanship is active.
- Checks for nearby enemy heroes (including invulnerable or hidden ones) in 0.1 second intervals and adapts the bonus accordingly.
- Effectively grants Drow Ranger 6.67/10/13.33 ( 10/13.33/16.67) armor, 2.4%/3.6%/4.8% ( 3.6%/4.8%/6%) move speed, and 40/60/80 ( 60/80/100) attack speed and attack damage.
- This is how much extra damage Precision Aura grants in conjunction with Marksmanship's agility bonus: [ ]
- The Aghanim's Scepter upgrade requires Marksmanship to be learned and causes Drow Ranger to perform instant attacks on 2 random enemies around the primary target.
- This means the splinters are regular attacks, using Drow Ranger's 1250 projectile speed and being disjointable.
- It also means that they can proc any attack modifier or any on-hit effect like a regular attack.
- The splinters are only released if the primary attack successfully hits a target. This means missed or disjointed attacks do not release any splinters.
- If Drow Ranger is blinded, the splinters can miss, unless she has True Strike. They can also miss to evasion.
- The splinters originate from the primary target's location, not Drow Ranger's location.
- Since the splinters are independent attacks, their damage does not depend on how much damage the primary target took.
- The damage penalty only applies to the attack damage and any bonuses. Damage dealt in separate instances is unaffected (e.g. Maelstrom procs).
- When using Frost Arrows manually, then the resulting splinters apply the slow as well.
- However, when using autocast, the splinters only apply it when having it on autocast as the splinters hit their target.
- Either way (be it manually used, or via autocast), it drains mana upon hitting the target, and not upon splintering.
- Therefore, it only drains mana upon successfully hitting the splinter targets. Missed attacks do not drain mana.
- The splinter arrows do not target couriers, buildings and wards as splinter targets, but can splinter off of them to nearby valid targets.
|50% Cooldown Reduction||25||+20% Precision Aura Damage|
|+2s Gust Duration||20||+20 Marksmanship Agility|
|+400 Gust Distance/Knockback||15||+25 Attack Speed|
|+5 All Stats||10||+20 Movement Speed|
- The all stats talent effectively grants Drow Ranger 100 health, 3.57% health regen amplification, 0.83 armor, 5 attack speed, 0.3% movement speed, 60 mana, 10% mana regen amplification, 0.36% spell damage and 5 attack damage.
- Healing Salve gives Drow Ranger a massive boost of health regeneration in one go.
- Tangos help providing Drow Ranger with health regeneration in the early game.
- Circlet and Iron Branches provide a cheap a boost to Drow Ranger's attributes, and can be built into a Magic Wand or other items.
- Boots of Speed give Drow Ranger a speed boost which can be helpful for getting around.
- Magic Wand can be a good idea to pick up if the enemy is using a lot of spells, as the burst heal can help her survive or win early fights.
- Ring of Aquila provides Drow Ranger with bonus attributes which can be helpful in the early game. It can be sold in the late game.
- Tome of Knowledge helps Drow Ranger reach the crucial levels for her ultimate.
- Power Treads provide Drow Ranger with attack speed and additional attributes.
- Dragon Lance provides useful stats for a highly cost effective price, and the increased range allows Drow Ranger to easily achieve good positioning. It also allows her to out-range towers and destroy them without much risk. Upgrades later into Hurricane Pike.
- Shadow Blade provides mobility and stealth for Drow Ranger, allowing her to approach an ideal position for team-fights. It also provides some useful attack speed and damage.
- Silver Edge builds naturally from Shadow Blade, providing valuable stats and break. It can be disassembled to build another item with the Ultimate Orb.
- Diffusal Blade allows Drow Ranger to ambush an enemy hero with Gust, then quickly burn away their mana during the silence period.
- Butterfly provides ever-useful agility for Drow Ranger. It is usually picked up to help Drow Ranger defend against efficient backline attackers.
- Maelstrom is typically picked up early if planning to build Aghanim's, as it speeds up her early farming ability, and the secondary splinter shots will be able to proc Chain Lightning.
- Mask of Madness is a good source of lifesteal, and is useful for farming. It also provides a nice boost to Drow Ranger's attack and movement speed, but it comes at the cost of being unable to use her Frost Arrows.
- Aghanim's Scepter causes Drow Ranger's attacks to splinter, hitting two random units near the primary target. Alone, it can be a weak upgrade, but combined with several attack modifier items, it can allow Drow to heavily damage a grouped up enemy team.
- Black King Bar is important if Drow Ranger is facing a team with many disables, giving her enough time to deal at least some damage.
- Satanic provides Drow Ranger with a huge amount of lifesteal for a short period of time, allowing Drow Ranger to stand her ground and regain practically all of her health with just a few shots.
- Manta Style provides Drow Ranger with mobility, stats, and the ability to dispel debuffs and create illusions of herself. Because her illusions benefit from Marksmanship, Manta Style provides Drow Ranger with a large damage increase, especially when sieging buildings.
- Eye of Skadi gives a decent stats boost, and stacks with Frost Arrows, making it possible to reduce most enemy heroes to minimum movespeed.
- Monkey King Bar provides an excellent damage and attack speed boost, as well as a counter against evasion heroes. However, it has no defensive boosts, and makes Drow Ranger into even more of a glass cannon.
- Daedalus provides Drow Ranger with a critical strike chance, which synergizes well with the attack speed and damage she gets from her abilities, maximizing her damage output.
|Roles:||Carry Disabler Pusher|
|Playstyle:||Dwelling deep within the forest, few have ever caught glimpse of the solitary and impossibly beautiful Drow Ranger. Her presence was known only from the chill of Frost Arrows, driving deep into her enemies' hearts. Named and raised by the sympathetic Drow, Traxex draws on her heritage to send forth a powerful Gust, silencing and repulsing assailants who venture too close. Her expertise influences her allies, greatly increasing their ranged attacks with Precision Aura. None would ever match the Drow Ranger herself, however. For with each passing skirmish, her supreme Marksmanship grows ever more peerless.|
- Traxex's original design was slightly different from the one now; aside from the same hood, her white hair was not present, and her eyes were completely white. Her outfit was also slightly more revealing.
- From her transition to Dota2, the name of her aura changed from "Trueshot Aura" to "Precision Aura".
- Drow Ranger's response "I quiver with anticipation." references a line in The Rocky Horror Picture Show "I see you shiver with anticipation."