Drow Ranger

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Drow Ranger
Drow Ranger icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
18 + 1.9
20 + 2.9
15 + 1.4
Level 0 1 15 25 30
Health 200 560 1080 1460 1660
Health regen 0.25 2.05 4.71 6.61 7.56
Mana 75 255 483 651 735
Mana regen 0 0.75 1.73 2.43 2.78
Armor 0 3.33 10.1 14.93 17.35
Att/sec 0.59 0.71 0.94 1.12 1.2
Damage 31‒38 51‒58 91‒98 120‒127 135‒142
Magic resistance 25%
▶️ Movement speed 290
▶️ Attack speed 100
Turn rate 0.7
Vision range 1800/800
Attack range 625
Projectile speed 1250
Attack animation 0.55+0.3
Base attack time 1.7
Damage block 0
Collision size 24
Gib type Default
For the race in Dota 2 lore, see Drow.

Traxex, the Drow Ranger, is a ranged agility hero whose greatest assets are her incredible damage and ability to keep threats at bay. Traxex is a carry who, though lacking survivability, provides a worthwhile contribution through her damage alone. The Drow Ranger can be extremely powerful at any point in the game.

As an agility hero, Traxex's damage is based largely on her basic attacks and is among the greatest largely due to the massive amounts of bonus proc damage she gains from her passive ultimate, Marksmanship, which also provides bonus Agility to nearby ranged heroes. Despite her lack of escape spells, Drow Ranger can keep herself relatively safe from enemy spellcasters and melee heroes using her Gust, Multishot, and her Frost Arrows, respectively. Frost Arrows infuses her attacks with ice, greatly slowing down her enemies. Since it can be manually cast, Frost Arrows can be used to harass her foes in the early game without drawing the creeps' attention. Gust is a great counter to enemy spellcasters as well as melee heroes as Gust pushes heroes away from Drow and prevents them from casting spells, who might threaten her life in battles. Multishot is excellent to chip away at multiple foes at once from a large distance (while also applying Frost Arrows). Position is of utmost importance as Traxex is quite vulnerable in close combat and the proc damage bonus from Marksmanship is removed when enemies come near her. This means she struggles against melee heroes with high mobility.


Drow Ranger minimap icon.pngTraxex, the Drow Ranger
▶️ "I walk alone, but the shadows are company enough."
Drow Ranger's given name is Traxex--a name well suited to the short, trollish, rather repulsive Drow people. But Traxex herself is not a Drow. Her parents were travelers in a caravan set upon by bandits, whose noisy slaughter of innocents roused the ire of the quiet Drow people. After the battle settled, the Drow discovered a small girl-child hiding in the ruined wagons, and agreed she could not be abandoned. Even as child, Traxex showed herself naturally adept at the arts they prized: Stealth, silence, subtlety. In spirit, if not in physique, she might have been a Drow changeling, returned to her proper home. But as she grew, she towered above her family and came to think of herself as ugly. After all, her features were smooth and symmetrical, entirely devoid of warts and coarse whiskers. Estranged from her adopted tribe, she withdrew to live alone in the woods. Lost travelers who find their way from the forest sometimes speak of an impossibly beautiful Ranger who peered at them from deep among the trees, then vanished like a dream before they could approach. Lithe and stealthy, icy hot, she moves like mist in silence. That whispering you hear is her frozen arrows finding an enemy's heart.


Frost Arrows
Frost Arrows icon.png
Adds a freezing effect to Drow's attacks, slowing enemy movement and dealing bonus damage. Slow lasts 1.5 seconds.
Cast Range: 625
Damage: 5/10/15/20
Move Speed Slow: 16%/32%/48%/64%
Slow Duration: 1.5
Cooldown: 0
Mana: 12
Does not pierce spell immunity. Slow persists if debuff was placed before spell immunity and when not dispelled.
Buff modifier_drow_ranger_frost_arrows: Undispellable. Persists death.
Debuff modifier_drow_ranger_frost_arrows_slow: Dispellable with any dispel.
Ice-encased arrows pierce the silence, chilling their victims to the core.


  • The bonus damage is dealt in one instance together with the attack damage, and counts as attack damage as well.
  • The attacks first apply the debuff, then their own damage.
  • The slow from successive casts does not stack, only the duration gets refreshed.

Gust icon.png
Releases a wave that silences and knocks back enemy units. Knockback distance is relative to how close they are to you.
Cast Animation: 0.25+0.6
Cast Range: 900
Travel Distance: 900
Effect Radius: 250
Max Knockback Distance: 450
Miss Chance: 0% (Talent 50%)
Knockback Duration: 0.6/0.7/0.8/0.9
Debuff Duration: 3/4/5/6 (Talent 5.5/6.5/7.5/8.5)
Cooldown: 16/15/14/13 (With talent: 11.2/10.5/9.8/9.1)
Mana: 90
Does not pierce spell immunity. Knockback, silence and blind persist if debuff was placed before spell immunity and when not dispelled.
Debuff modifier_drowranger_wave_of_silence_knockback: Dispellable with any dispel.
Debuff modifier_drowranger_wave_of_silence: Dispellable with any dispel.
Traxex is rather fond of the tranquility of physical combat, calling on her Drow heritage to end the incantations of opposing magi.


  • The wave travels at a speed of 2000, reaching max distance in 0.45 seconds.
  • Reaches up to 1150 range away (travel distance + effect radius).
  • The knockback distance is based on the distance between Drow Ranger and the hit enemy. The closer they are, the further they get knocked back.
    • The knockback is strongest when the distance between Drow Ranger and the enemy is 1 range, pushing the enemy 450 range away.
    • Each additional range of distance between them affects the knockback's distance, reducing it by 0.5.
    • However, the knockback values are truncated, so that the knockback distance decreases by 1 for every 2–2 range between Drow and the enemy.
    • Due to this, the minimum knockback distance is 1 range.
    • When standing at the exact same location as Drow Ranger, no knockback occurs, since the formula then multiplies by 0, which results in 0 knockback.
  • Since the knockback distances are the same on each level, and the knockback duration increases per level, the knockback speed gets lower on each level.
    • Therefore, the maximum knockback speed is 750/642.86/562.5/500, while the minimum speed is 1.67/1.43/1.25/1.11.
  • Can push units over impassable terrain. Any tree a knocked back unit collides with gets destroyed.
  • Units are not disabled during the knockback. They can still turn, attack and use items. Channeling items are not interrupted.

Multishot icon.png
Drow releases a flurry of arrows in continuous salvos, hitting enemies for extra damage and applying longer duration Frost Arrows. Lasts up to 1.75 seconds.
Cast Animation: 0+0
Cast Range: Global
Attack Range as Travel Distance Multiplier: 2
Arrows Cone Angle: 50
Arrows Collision Radius: 90
Max Channel Time: 1.75
Number of Waves: 3
Arrows per Wave: 4
Main Attack Damage as Damage: 85%/110%/135%/160% (Talent 113%/138%/163%/188%)
Arrows Slow Duration: 1.25/2/2.75/3.5
Cooldown: 26/24/22/20 (With talent: 20/18/16/14)
Mana: 50/70/90/110
Partially pierces spell immunity. Hits spell immune units, damaging them. Does not apply the Frost Arrows debuff on spell immune enemies.
Buff modifier_drow_ranger_multishot: Dispellable with death only.
Buff modifier_projectile_vision: Dispellable with death only.
Debuff modifier_drow_ranger_frost_arrows_slow: Dispellable with any dispel.
In the ranger's youth, learning to fire multiple arrows at once was considered a distracting frivolity. In the war of the Ancients, such technique has become strange necessity.


  • The arrows fly at a speed of 1200, and fly either the full distance or until hitting an enemy.
  • Releases the waves in a 0.55-second interval. The first wave starts 0.1 seconds after channel begin.
    • Within the waves, the arrows are released with a 0.033-second delay between them (1 arrow per server tick), so it takes 0.1 seconds for all arrows of a wave to be released.
    • This results in a total duration of 1.3 seconds to release all arrows, making it safe to cancel the last 0.45 seconds of the channeling without losing an arrow.
  • The arrows are released in a cone centered in front of Drow Ranger. The first arrow in each wave always starts on Drow Ranger's right side.
    • The cone's angle is calculated as if 6 arrows get released per wave. If 6 arrows would get released, the cone's angle would be 50°.
    • However, since only 4 arrows get released, the cone's angle is 33.33°, with an angle of 8.33° between each arrow.
    • Considering Drow Ranger's default attack range of 625, the cone has an end radius of 358.5.
  • An enemy may only be hit one arrow per wave, so that up to 3 arrows can hit the same enemy per cast.
  • The arrows first apply the Frost Arrows modifier, and then the damage.
  • The slow values are based on Frost Arrow's level, so when not leveled, the debuff is not applied.
    • Only the debuff gets applied. The bonus damage of Frost Arrows is not applied.
  • The arrows provide 100 radius flying vision around them as they travel.
  • Only the cooldown reduction from the level 15 talent is displayed. The level 25 talent can further reduce this to 14/12.6/11.2/9.8 (18.2/16.8/15.4/14 without the level 15 talent).

Marksmanship icon.png
Self / Enemies
Drow's experiences in battle grant her a chance to launch arrows with incredible accuracy and effectiveness. Pierces through the enemy's defenses, ignoring their base armor. Grants Drow and nearby ranged heroes with bonus agility based on Drow's current agility. This ability is disabled if there is an enemy hero within 400 range.
Enemy Hero Search Radius: 400
Aura Radius: 1200
Agility as Ranged Agility Bonus: 28%/36%/44%
Proc Chance: 20%/30%/40% (Talent 32%/42%/52%)
Proc Damage: 70/80/90
Splinter Search Radius: 0 (Upgradable by Aghanim's Scepter. 375)
Max Splinter Targets: 0 (Upgradable by Aghanim's Scepter. 2)
Splinter Damage Reduction: 0 (Upgradable by Aghanim's Scepter. 50%)
Aura Linger Duration: 0.5
Aghanim's upgrade: Causes Drow Ranger's attacks to splinter on the target, hitting nearby units with normal attacks that deal reduced damage.
Partially disabled by Break. Marksmanship procs, agility aura, and splintering attacks are disabled. Particle effects still react on enemy proximity.
Partially usable by illusions. Illusions can splinter attacks, but cannot proc Marksmanship. Particle effects still react on enemy proximity.
Illusions do not bestow the aura.
Buff modifier_drow_ranger_marksmanship: Undispellable. Persists death.
Buff modifier_drow_ranger_marksmanship_aura_bonus: Undispellable. Persists death.
Debuff modifier_drow_ranger_marksmanship_reduction: Dispellable with death only.
The Drow Ranger is the epitome of archery prowess.


  • An icy particle effect is visible on Drow Ranger while Marksmanship is active.
  • Checks for nearby enemy heroes (including invulnerable or hidden ones) in 0.1 second intervals and adapts the bonus accordingly.
  • The aura checks Drow Ranger's agility periodically and adapts the bonus agility instantly.
  • The aura's buff lingers for 0.5 seconds.
  • When proccing, the attack deals damage ignoring their main armor. The attack also deals extra physical damage.
    • The damage is dealt in one instance together with the attack damage, and counts as attack damage as well. It can lifesteal, but not crit.
  • Visually alters Drow Ranger's attack projectile when proccing. Does not have priority over Desolator icon.png Desolator's or Eye of Skadi icon.png Eye of Skadi's effects.
  • The Aghanim's Scepter icon.png Aghanim's Scepter upgrade requires Marksmanship to be learned and causes Drow Ranger to perform instant attacks on random enemies around the primary target.
    • This means the splinters are regular attacks, using Drow Ranger's 1250 projectile speed and being disjointable.
    • It also means that they can proc any attack modifier or any on-hit effect (including Marksmanship) like a regular attack.
    • However, the splinter attacks always use Drow Ranger's default attack projectile visual.
    • The splinters are only released if the primary attack successfully hits a target. This means missed or disjointed attacks do not release any splinters.
    • If Drow Ranger is blinded, the splinters can miss, unless she has True Strike. They can also miss to evasion.
    • The splinters originate from the primary target's location, not Drow Ranger's location.
    • Since the splinters are independent attacks, their damage does not depend on how much damage the primary target took.
    • The damage penalty only applies to the attack damage and any bonuses. Damage dealt in separate instances is unaffected (e.g. Maelstrom icon.png Maelstrom and Mjollnir icon.png Mjollnir).
    • Attacks do not splinter to or from invisible, invulnerable, or hidden units.
    • Attacks do not splinter to couriers, buildings, wards, or units in the Fog of War, but can splinter off of them to nearby valid targets.
    • Splinter attacks are not disabled by being within 400 range of an enemy hero.
  • While Frost Arrows are set to auto-cast, splintered attacks will attempt to activate Frost Arrows on successful splinter hits.
    • The auto-cast check is performed when the splintered arrows successfully hit their targets.
    • The splintered Frost Arrows still require mana to cast, and will not be applied if Drow does not have sufficient mana.
    • Missed or disjointed splintered attacks will not attempt to apply Frost Arrows, thus spending no mana, and applying no slow.
    • Splintered attacks will still try to apply Frost Arrows to Spell Immune units despite it not affecting them, effectively wasting mana.


Hero Talents
30% Cooldown Reduction25+12% Marksmanship Chance
+2.5s Gust Silence Duration20+28% Multishot Damage
-6s Multishot Cooldown15+10 Agility attribute symbol.png Agility
+5 All Stats10+50% Gust Blind

Recent Changes[edit]

  • Rescaled base from 29-40 to 31-38.
  • Increased from 285 to 290.
  • Increased base from -1 to 0.
  • Talents:
Level 10 right talent: 40% <a href="/Drow_Ranger" title="Drow Ranger"><img alt="" src="16?cb=20111005090142" decoding="async" width="16" height="16" class="noprint" /></a> miss chance increased to 50%.
Level 15 left talent changed: +20 -> -6s <a href="/Drow_Ranger" title="Drow Ranger"><img alt="" src="16?cb=20191206172239" decoding="async" width="16" height="16" class="noprint" /></a> cooldown.
  • Talents:
Level 10 left talent: +4 all increased to +5.
Level 10 right talent changed: +15 -> 40% <a href="/Drow_Ranger" title="Drow Ranger"><img alt="" src="16?cb=20111005090142" decoding="async" width="16" height="16" class="noprint" /></a> miss chance.
Level 15 left talent changed: 40% <a href="/Drow_Ranger" title="Drow Ranger"><img alt="" src="16?cb=20111005090142" decoding="async" width="16" height="16" class="noprint" /></a> miss chance -> +20 .
  • Talents:
Level 10 left talent: +5 all reduced to +4.
Level 10 right talent: +20 reduced to +15.
Level 15 left talent: 50% <a href="/Drow_Ranger" title="Drow Ranger"><img alt="" src="16?cb=20111005090142" decoding="async" width="16" height="16" class="noprint" /></a> miss chance reduced to 40%.
Level 15 right talent: +12 <a href="/Agility" title="Agility"><img alt="Agility attribute symbol.png" src="20?cb=20180323111717" decoding="async" width="20" height="20" class="noprint" /></a> reduced to +10.
Level 20 left talent: +3s <a href="/Drow_Ranger" title="Drow Ranger"><img alt="" src="16?cb=20111005090142" decoding="async" width="16" height="16" class="noprint" /></a> silence duration reduced to +2.5s.
Level 20 right talent: +35% <a href="/Drow_Ranger" title="Drow Ranger"><img alt="" src="16?cb=20191206172239" decoding="async" width="16" height="16" class="noprint" /></a> attack damage as damage reduced to +28%.
Level 25 left talent: 40% reduced to 30%.
Level 25 right talent: +15% <a href="/Drow_Ranger" title="Drow Ranger"><img alt="" src="16?cb=20111005090146" decoding="async" width="16" height="16" class="noprint" /></a> proc chance reduced to +12%.

Recommended items[edit]

Starting items:

  • Healing Salve icon.png Healing Salve gives Drow Ranger a massive boost of health regeneration in one go.
  • Tango icon.png Tango provides Drow Ranger health regeneration in the early game.
  • Iron Branch icon.png Iron Branch provides a cheap a boost to Drow Ranger's attributes, and builds into Magic Wand icon.png Magic Wand.

Early game:

  • Boots of Speed icon.png Boots of Speed give Drow Ranger a speed boost which can be helpful for getting around.
  • Magic Wand icon.png Magic Wand can be a good idea to pick up if the enemy is using a lot of spells, as the burst heal can help her survive or win early fights.

Mid game:

  • Power Treads icon.png Power Treads provide Drow Ranger with attack speed and additional attributes.
  • Dragon Lance icon.png Dragon Lance provides useful stats for a highly cost effective price, and the increased range allows Drow Ranger to easily achieve good positioning. It also allows her to out-range towers and destroy them without much risk. Upgrades later into Hurricane Pike icon.png Hurricane Pike.
  • Shadow Blade icon.png Shadow Blade provides mobility and stealth for Drow Ranger, allowing her to approach an ideal position for team-fights. It also provides some useful attack speed and damage.

Late game:

  • Butterfly icon.png Butterfly provides ever-useful agility for Drow Ranger. It is usually picked up to help Drow Ranger defend against efficient backline attackers.
  • Black King Bar icon.png Black King Bar is important if Drow Ranger is facing a team with many disables, giving her enough time to deal at least some damage.

Situational items:

  • Mask of Madness icon.png Mask of Madness is a good source of lifesteal, and is useful for farming. It also provides a nice boost to Drow Ranger's attack and movement speed, but it comes at the cost of being unable to use her Frost Arrows. In late game, it can be disassembled to build Satanic icon.png Satanic and/or Butterfly icon.png Butterfly.
  • Silver Edge icon.png Silver Edge builds naturally from Shadow Blade icon.png Shadow Blade, providing valuable stats and break. It can be disassembled to build another item with the Ultimate Orb icon.png Ultimate Orb.
  • Diffusal Blade 1 icon.png Diffusal Blade allows Drow Ranger to ambush an enemy hero with Gust, then quickly burn away their mana during the silence period.
  • Aghanim's Scepter icon.png Aghanim's Scepter causes Drow Ranger's attacks to splinter, hitting two random units near the primary target. Alone, it can be a weak upgrade, but combined with several attack modifier items, it can allow Drow to heavily damage a grouped up enemy team.
  • Mjollnir icon.png Mjollnir is typically picked up if planning to build Aghanim's, as it speeds up her early farming ability, and the secondary splinter shots will be able to proc Chain Lightning.
  • Satanic icon.png Satanic provides Drow Ranger with a huge amount of lifesteal for a short period of time, allowing Drow Ranger to stand her ground and regain practically all of her health with just a few shots.
  • Manta Style icon.png Manta Style provides Drow Ranger with mobility, stats, and the ability to dispel debuffs and create illusions of herself. Since the illusions spawn with it benefit from Marksmanship agility bonus, the item considerably increases Drow Ranger's damage output, especially when sieging buildings.
  • Eye of Skadi icon.png Eye of Skadi gives a decent stats boost, and stacks with Frost Arrows, making it possible to reduce most enemy heroes to minimum move speed.
  • Monkey King Bar icon.png Monkey King Bar provides a considerable damage boost. However, it provides no defensive bonuses, thus making Drow Ranger into even more of a glass cannon. Besides, Drow Ranger does not need to rely on it as a counter against evasion heroes, since she generally benefits accuracy from Marksmanship.
  • Daedalus icon.png Daedalus provides Drow Ranger with a critical strike chance, which synergizes well with the attack speed and damage she gets from her abilities, maximizing her damage output.


Roles: Carry Carry Disabler Disabler Pusher Pusher
Complexity: ★☆☆
Playstyle: Dwelling deep within the forest, few have ever caught glimpse of the solitary and impossibly beautiful Drow Ranger. Her presence was known only from the chill of Frost Arrows, driving deep into her enemies' hearts. Named and raised by the sympathetic Drow, Traxex draws on her heritage to send forth a powerful Gust, silencing and repulsing assailants who venture too close. Her expertise allows her to Multishot, launching a rapid salvo of arrows at multiple targets. Honing her skill to peerless precision, the Drow Ranger's legendary Marksmanship only improves with each passing skirmish.





  • Traxex's original design was slightly different from the one now; aside from the same hood, her white hair was not present, and her eyes were completely white. Her outfit was also slightly more revealing.
  • From her transition to Dota 2, the name of her aura changed from "Trueshot Aura" to "Precision Aura".
  • Drow Ranger's response "I quiver with anticipation." references a line in The Rocky Horror Picture Show "I see you shiver with anticipation."


External links[edit]