Dragon Knight/Old Abilities

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Old Abilities
 
 
 

Roar (6.00-6.02)
Blocked by Linken's Sphere. Does not pierce spell immunity.
W
R
Unknown icon.png
Affects
Enemies
Damage
Physical
Releases a bestial roar, directed at a particular enemy unit. The unit becomes intimidated, and misses 20% of its attacks. That unit becomes susceptible to Davion's attacks: that unit can take 125 bonus damage or be stunned by Davion's attacks. Lasts 6 seconds.
Cast Animation: 0+0.51
Cast Range: 500
Miss Chance: 25%
Proc Chance: 12%/24%/36%/48%
Proc Damage: 125
Proc Stun Duration: 2
Debuff Duration: 6
Cooldown: 12
Mana: 60
Modifiers
Debuff Roar: Dispellable with any dispel.

Notes:

  • This ability replaced Dragon Blood in the 6.00 gameplay patch, and was replaced back by Dragon Blood in the 6.03 gameplay patch.
  • Applies a blind on the target unit.
  • Any attack Dragon Knight makes on the target while it has the debuff can cause him to deal extra damage or stun it.
  • The proc effect occurs at the beginning of Dragon Knight's attack, rather than as the attack lands.
  • Whenever the effect procs, the target has a 60% chance to receive the bonus damage. Otherwise, it receives the stun effect.
  • Hitting a unit with Breathe Fire while it has the Roar debuff on, causes it to burst in flames, taking damage over time.
    • Deals 7/14/21/21 damage per second for 5 seconds, resulting in 35/70/105/105 damage.


Stoneform (6.00-6.02)
Cannot be used by illusions. Pierces spell immunity.
E
T
Unknown icon.png
Ability
Toggle
Affects
Self
Davion enters into a defensive state and hardens his skin, making him resilient to physical damage. Reduces his attack damage by 30% and move speed by 20%.
Cast Animation: 0+0
Move Speed Slow: 20%
Attack Damage Reduction: 30%
Armor Bonus: 5/10/15/20
Cooldown: 0
Mana: 50
Modifiers
Buff Stoneform: Undispellable.

Notes:

  • This ability replaced Dragon Tail in the 6.00 gameplay patch, and was replaced back by Dragon Tail in the 6.03 gameplay patch.
  • Does not interrupt Dragon Knight's channeling spells upon toggling.
  • The attack damage reduction is not shown in the HUD when toggled on.