Dragon Knight

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Dragon Knight
Dragon Knight icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
19 + 3.1
19 + 2
15 + 1.7
Level Base 1 15 25
Health 200 627.5 1595 2292.5
H. regen amp 0% 13.06% 42.9% 64.21%
Magic res. 25% 26.13% 27.91% 29.19%
Mana 75 255 531 735
M. regen amp 0% 27% 69.84% 100.44%
Spell dmg 0% 1.05% 2.72% 3.91%
Armor 0 3.04 7.52 10.72
Att/sec 0.59 0.7 0.86 0.98
Move sp amp. 0% 0.95% 2.35% 3.35%
Damage 31‒37 50‒56 93‒99 124‒130
Base health regen 1.5
Base mana regen 0.9
Movement speed 280
Turn rate 0.6
Vision range 1800/800
Attack range 150
Projectile speed Instant
Attack animation 0.5+0.5
Base attack time 1.7
Collision size 24
Legs
Gib type Default

Davion, the Dragon Knight, is a durable melee strength hero with a relatively straightforward and yet versatile skill set. He has both an area-of-effect nuke and a lengthy single-target stun, giving him excellent farming and ganking capabilities. Though he has no real escape ability, his Dragon Blood provides him a hefty amount of armor and regen, making him capable of withstanding strong physical hits and recovering quickly. He is still very vulnerable in the early game, however, and needs to farm and stay alive in order to be effective in later stages. If he has enough levels and farm, Dragon Knight is very formidable in the late game due to his strong ultimate, Elder Dragon Form, which transforms him into a legendary dragon with a ranged attack, capable of eliminating multiple enemies at once.

Bio[edit]

Dragon Knight minimap icon.png Davion, the Dragon Knight
Play "The Dragon Slyrak sleeps within this armor, and the knight within the Dragon waits. Beware you do not wake them both."
After years on the trail of a legendary Eldwurm, the skilled dragon-slayer found himself facing a disappointing foe: the dreaded Slyrak had grown ancient and frail, its wings tattered, its few remaining scales stricken with scale-rot, its fangs ground to nubs, and its fire-gouts no more threatening than a pack of wet matchsticks. Seeing no honor to be gained in dragon-murder, the young knight prepared to turn away and leave his old foe to die in peace. But a voice crept into his thoughts, and Slyrak gave a whispered plea that the knight might honor him with death in combat. The knight agreed, and found himself rewarded beyond expectation for his act of mercy: As he sank his blade in Slyrak's breast, the dragon sank a claw into his throat. As their blood mingled, Slyrak sent his power out along the Blood Route, offering all its strength and centuries of wisdom to the knight. The dragon's death sealed their bond, and Dragon Knight was born. The ancient power slumbers in the knight, waking when he calls it; or perhaps it is the Dragon that calls the Knight...
Voice:

Abilities[edit]

Breathe Fire
Does not pierce spell immunity. Play
Q
F
Breathe Fire icon.png
Affects
Enemies
Damage
Magical
Unleashes a breath of fire in front of Dragon Knight that burns enemies and reduces the damage their attacks deal.
Cast Animation: 0.2+0.47
Cast Range: 600
Starting Radius: 150
Travel Distance: 750
End Radius: 250
Damage: 90/170/240/300
Attack Damage Reduction: 25% (Talent 45%)
Reduction Duration: 11
Cooldown: 14/13/12/11
Mana: 100/110/120/130
Does not pierce spell immunity. Attack damage reduction persists if debuff was placed before spell immunity and when not dispelled.
Modifiers
Debuff Breathefire Reduction: Dispellable with any dispel.
Knight Davion's breath has become that of the mighty Eldwurm Slyrak, remembered for burning numerous other knights to a crisp.

Notes:

  • Breathe Fire travels at a speed of 1050.
  • Can hit units up to 1000 range away (travel distance + end radius).
  • The complete area is shaped like a cone.
  • Reduces hit targets' total attack damage, including raw damage bonuses.
  • The fire first applies the damage, then the debuff.


Dragon Tail
Dragon Tail icon.png
Affects
Enemies
Damage
Magical
Dragon Knight smites an enemy unit in melee range with his shield, stunning it while dealing minor damage. When in Elder Dragon Form, the cast range increases to 400.
Cast Animation: 0+0.5
Cast Range: 150
Damage: 25/50/75/100
Stun Duration: 2.5/2.75/3/3.25 (Talent 4.25/4.5/4.75/5)
Cooldown: 12/11/10/9
Mana: 100
Can be disjointed. The projectile used during Elder Dragon Form can be disjointed.
Modifiers
Debuff Stunned: Dispellable with strong dispels.
Davion's combination of dragon talents and knightly skills makes him a vicious opponent in melee combat.

Notes:

  • While in Elder Dragon Form, Dragon Tail has a cast range of 400 and uses a projectile, instead of being instant.
    • The projectile travels at a speed of 1600.
  • Dragon Tail first applies the damage, then the debuff.
  • In human form, the spell does not rely on a projectile, meaning Strafe cannot disjoint it.


Dragon Blood
Partially usable by illusions. Disabled by Break.
E
D
Dragon Blood icon.png
Ability
Passive
Affects
Self
The life blood of the Dragon improves health regeneration and strengthens armor.
Health Regen Bonus: 4/6/8/10 (Talent 8/12/16/20)
Armor Bonus: 3/6/9/12 (Talent 6/12/18/24)
Partially usable by illusions. Illusions benefit from the health regeneration, but not from the armor.
Slyrak's blood still courses through Davion's veins, giving him twice the vitality of an ordinary knight.

Notes:

  • Directly increases health regeneration, so it restores 0.4/0.6/0.8/1 (Talent 0.8/1.2/1.6/2) health in 0.1 second intervals.
  • Restores 240/360/480/600 (Talent 480/720/960/1200) health in one minute.


Elder Dragon Form
Partially usable by illusions. Pierces spell immunity. Play
R
R
Elder Dragon Form icon.png
Ability
No Target
Affects
Self / Enemies
Dragon Knight takes the form of one of three powerful elder dragons, increasing his speed, and Dragon Tail's range, while granting him new powers.
LEVEL 1 Green Dragon - Corrosive Breath: attacks deal 20 poison damage per second for 5 seconds. Works on structures.
LEVEL 2 Red Dragon - Splash Attack: attacks damage all enemy units in a 300 radius, with Corrosive Breath added to the targets.
LEVEL 3 Blue Dragon - Frost Breath: slows movement speed by 30% and attack speed by 30 of enemy units in Splash Attack range for 3 seconds, with Corrosive Breath added to the targets.
Cast Animation: 0+0.5
Attack Range Bonus: 350
Move Speed Bonus: 30
Dragon Tail Cast Range Bonus: 250
Dragon Form Duration: 60
Cooldown: 115
Mana: 50
Pierces spell immunity. None of the 3 attack modifiers is blocked by spell immunity. Corrosive Breath and Splash attempt to damage spell immune enemies.
Partially usable by illusions. The Corrosive Breath debuff placed by an illusion deals no damage.
Modifiers
Buff Dragon Form: Undispellable.
Buff Corrosive Breath: Undispellable.
Buff Splash Attack: Undispellable.
Buff Frost Breath: Undispellable.
Debuff Corrosive Breath Dot: Dispellable with any dispel.
Debuff Frost Breath Slow: Dispellable with any dispel.
The dormant dragon power springs forth from within Davion, combining the powers of a legendary knight with a legendary Eldwurm.

Notes:

  • Also gives Dragon Knight ranged attack properties. His attack projectiles travel at a speed of 900.
  • Level 1 transforms him into a green dragon, level 2 into a red dragon, and level 3 into a blue dragon.
  • Elder Dragon Form is fully canceled on death. The Dragon Form buff is hidden, only the 3 attack modifier buffs are displayed.
  • Successive casts of Elder Dragon Form refresh the duration and update the form, adapting to the current level of the spell.
  • Corrosive Breath: (Available for Level 1, Level 2 & Level 3 Elder Dragon Form)
    Damage Type: Magical
    Damage per Second: 20
    Duration: 5
    • Places a debuff, which deals damage in 1 second intervals, starting 1 second after the debuff is applied, resulting in 5 instances.
    • When on level 2 or 3, the debuff is applied to all enemies within the max splash radius.
    • Can deal up to 100 damage to a unit (before reductions).
    • Does not work against wards, works against allied units.
    • Corrosive Breath fully affects buildings, meaning it can also be used to deny allied towers. However, buildings are only debuffed when directly attacked.
    • Successive hits do not stack, but refresh the duration.
    • The attacks first apply the debuff, then their own attack damage. However, on secondary targets, it first applies the splash damage, then the debuff.
    • When an attack misses or is disjointed, the debuff is not applied within the radius.
  • Splash Attack: (Available for Level 2 & level 3 Elder Dragon Form)
    Damage Type: Physical
    100% Splash Radius: 150
    75% Splash Radius: 225
    50% Splash Radius: 300
    • When an attack misses or is disjointed, splash damage is still applied in the areas, but reduced by 50%.
    • Splash damage is affected by armor value and Damage Block, but not by armor type.
    • Does not work against wards or buildings.
  • Frost Breath: (Available for Level 3 Elder Dragon Form)
    Slow Radius: 300
    Move Speed Slow: 30%
    Attack Speed Slow: 30
    Slow Duration: 3
    • Does not work against wards, buildings, or allied units.
    • Successive hits do not stack, but refresh the duration.
    • The attacks first apply the debuff, then their own attack damage. The splash damage is applied after the debuff as well.
    • When an attack misses or is disjointed, the slow is not applied within the radius.


Talents[edit]

Hero Talents
+1.75s Dragon Tail25+40 Strength attribute symbol.png Strength
2x Dragon Blood HP Regen/Armor20+150 Gold/Min
+300 Health15+35 Damage
-20% Breathe Fire Damage Reduction10+2 Mana Regen
Notes:
  • The health talent increases maximum health capacity, and keeps the current health percentage.

Recommended items[edit]

Starting items:

  • Tango icon.png Tango. Dragon Blood can keep him in lane with minimum health regeneration, but a minimal amount of regeneration is ideal for sustaining during his early levels.
  • Quelling Blade icon.png Quelling Blade makes last hitting easier due to his low base damage.
  • Clarity icon.png Clarity helps with Dragon Knight's small mana pool, allowing him to use Breathe Fire more often in lane.
  • Iron Branch icon.png Iron Branch gives nice attributes, and can be used to build a Magic Wand icon.png Magic Wand.
  • Stout Shield icon.png Stout Shield can greatly help his early game durability against ranged enemies.

Early game:

  • Boots of Speed icon.png Boots of Speed are compulsory because of the early speed boost they give.
  • Magic Stick icon.png Magic Stick can help offset the damage of being harassed by spells, and provide a burst of HP and Mana to help win early fights.
  • Soul Ring icon.png Soul Ring is a useful item on Dragon Knight, as it allows him to farm using Breathe Fire constantly. The extra health regeneration from Soul Ring together with the regeneration from Dragon Blood offset the health loss.

Mid game:

  • Power Treads icon.png Power Treads are ideal for Dragon knight, useful not only because of the attack speed they give, but also because you can switch the attribute as the situation requires. Using Soul Ring while set to strength, then casting spells on intelligence minimizes the HP cost and maximizes the mana gained. Setting Power Treads to agility allows you to passively regenerate a larger percentage of HP from your passive. Otherwise you can keep them on strength to make you more durable and to make last hitting easier.
  • Magic Wand icon.png Magic Wand is a natural upgrade for Magic stick, offering a larger potential burst of health and mana.
  • Armlet of Mordiggian (Inactive) icon.png Armlet of Mordiggian provides a large amount of HP regeneration, and armor, as well as a nice boost in strength, attack damage, and armor when activated, significantly increasing Dragon Knight's mid game strength. His HP regen from Dragon Blood effectively manages the HP consumed by an activated Armlet.
  • Black King Bar icon.png Black King Bar is a crucial item to have in most games to prevent being disabled. With the added survivability, damage and magic immunity, you become more durable and able to jump into the fight with less risk of dying.

Late game:

  • Shadow Blade icon.png Shadow Blade gives good mobility, and ideal in games where Dragon Knight requires a way to initiate or gank the opposing team. The stealth allows you to initiate using your stun, and the bonus damage coming out of stealth is also helpful.
  • Assault Cuirass icon.png Assault Cuirass gives attack speed and armor to you and surrounding allies. It also places a debuff on enemies, making them easier to kill. It is a good item if you have many auto-attackers in your team.

Situational items:

  • Silver Edge icon.png Silver Edge is a natural upgrade from Shadow Blade icon.png Shadow Blade, and is strong in Dragon Knight's hands for multiple reasons. The break it provides reduces an opponent's outgoing damage even more, effectively stacking with the debuff of Breathe fire, and disabling most passive abilities.
  • Sange and Yasha icon.png Sange and Yasha provides you with a modest chunk of attributes, as well as increasing his move speed, and Maim allows Dragon Knight to still effectively lock down enemies when Elder Dragon Form is not available, and in the late game may be disassembled in order to build Heaven's Halberd icon.png Heaven's Halberd and/or Manta Style icon.png Manta Style
  • Heaven's Halberd icon.png Heaven's Halberd is a good item for improving both offense and defensive: it gives more damage, more strength, and Maim is helpful for chasing and locking down enemies. The evasion stacks nicely with Dragon Knight's large HP pool and high armor, and the disarm effectively prevents the enemy carry from dealing damage.
  • Manta Style icon.png Manta Style is a very situational late-game item which can provide a large amount of utility. A second dispel beside BKB can help minimize the effect of an enemy team with a large number of disables. The Dragon Form Timer starts full when Illusions are created of the dragon, allowing Dragon Knight to continue pushing and fighting with the splash damage and cold breath attack modifiers.
  • Heart of Tarrasque icon.png Heart of Tarrasque is the best item to buy if you need to be tankier. Not only does it provide you with a massive HP boost and a passive ability to gain health more quickly, but it also adds 45 damage.
  • Pipe of Insight icon.png Pipe of Insight gives more survivability and tankiness for both you and your team against magic damage, the bonus health regen is also very useful.
  • Satanic icon.png Satanic grants a sizeable strength boost, as well as damage and 25% lifesteal, significantly increasing Dragon Knight's survivability.
  • Daedalus icon.png Daedalus makes you deal more damage, and gives you the chance to make critical hits.
  • Desolator icon.png Desolator improves Dragon Knight's tower pushing and increases his damage. It also synergizes with an Assault Cuirass icon.png Assault Cuirass pickup and creates a huge armor disparity.
  • Eye of Skadi icon.png Eye of Skadi provides a slow that stacks with lifesteal from Satanic icon.png Satanic and Mask of Madness icon.png Mask of Madness. It also pierces spell immunity, like the Frost Breath from your level 3 Dragon Form. Cold Attack combined with Frost Breath reduces an enemy's damage output significantly and makes it hard for enemy heroes to disengage from a fight once they are attacked by Dragon Knight. It also provides a huge health boost rivaling Heart of Tarrasque icon.png Heart of Tarrasque and can be considered as an offense oriented replacement as it also provides intelligence that helps with your mana consumption, and agility which gives attack speed for more DPS and armor that increases your overall effective health.
  • Moon Shard icon.png Moon Shard can be considered as a final luxury when your team is far ahead.

Gameplay[edit]

Roles: Carry Carry Pusher Pusher Durable Durable Disabler Disabler Initiator Initiator Nuker Nuker
Complexity: ★☆☆
Playstyle: As Sir Davion slew Slyrak in arranged combat, the Eldwurm's blood mingled with his own, sealing their essences together. He was no longer a dragon-slayer, but a Dragon Knight. The infusion of Dragon Blood caused his wounds to heal with inhuman speed, and granted him great new powers. While nowhere as grand as Slyrak, he found himself with the ability to Breathe Fire, immolating packs of foes at once. But when Davion took on his Elder Dragon Form, he became the Eldwurm itself, and upon his awestruck enemies he rained projectiles of acid, fire, and ice.


Audio[edit]

History[edit]

Equipment[edit]

Trivia[edit]

  • In DotA, Dragon Knight's fun name was Trogdor, a character that first appeared in episode 58 of the "Strong Bad e-mail" show on the website HomestarRunner.com.
    • He also has an alternate name when he transforms with his ultimate in DotA, in which he is named "Arc Honist".
  • In The Lab, a VR game by Valve, there are some Bendie soldiers who wield Dragon Knight's sword in the minigame Longshot, along with other Dota 2 weapons like Axe's war axe, Huskar's spear and Stout Shield.

Gallery[edit]

Promotional Content