Main Article: Runes
Additional Information[]
- Power Runes
- Power runes start spawning at the 6:00 minute mark, and then every 2 minutes (8:00, 10:00, 12:00, etc.)
- They spawn at one of the rune spots within the river, which is randomly chosen.
- If a Power Rune is not picked up before the next one spawns, it disappears.
- Power Runes never repeat a rune within a cycle, meaning if a specific rune spawned, it cannot spawn again until all other Power Runes have spawned as well.
- The same Power Rune cannot spawn twice in a row, meaning the first rune of the next cycle cannot be the same as last rune of the previous cycle.
Ability[]
Amplify Damage
Ability
No Target
No Target
Affects
Self
Self
Increases base damage by 80% and Spell Amp by 15%.
Attack Damage Bonus: 80%
Spell Amp Bonus: 15%
Duration: 45
- Rune activation, including activation from Regenerate, has an instant cast time.
- Grants flat bonus attack damage based on the affected unit's main attack damage. Does not further increase bonus attack damage.
- The hero's current main attack damage is checked periodically, and the bonuses are adapted instantly.
- Fully affects invulnerable and hidden units.
- Successive buffs of multiple Amplify Damage Runes do not stack but refresh the duration instead.