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Dota IMBA/Vengeful Spirit

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General Changes[edit]

  • BAT is 1.7
  • Attack Range is 425


Magic Missile
Magic Missile icon.png
Fires a magic missile at an enemy unit, stunning and dealing damage.

Spite: Deals bonus damage to the target based on its current Rancor stacks.

Share The Pain: Launches extra magic missiles to any enemy with Rancor stacks in 650 radius of each target.
Cast Animation: 0.3+0.5
Base Damage: 100/175/250/325
Spite Damage per Stack: 20/30/40/50
Stun Duration: 1.5/1.6/1.7/1.8
Cooldown: 12/11/10/9
Mana: 110/120/130/140
Blocked by Linken's Sphere. Blocked upon impact.
Debuff Stunned: Dispellable with strong dispels.
A simple Skywrath technique, the magic missile is Shendel's primary tool for vengeance.


  • The projectile travels at a speed of 1250.
  • However, if the target has Rancor stacks, Magic Missile becomes undisjointable.
  • Rancor Magic Missile is red.

Wave of Terror
Wave of Terror icon.png
Vengeful Spirit lets loose a wicked cry, weakening the armor of enemies and giving vision of the path ahead. Terrorize: Enemies with Rancor stacks that are hit become terrified. Terrified units take extra damage from all sources if they stare directly at the Vengeful Spirit.
Cast Animation: 0.3+0.5
Terrorize Damage per Stack: 6/7/8/9%
Cooldown: 20
Debuff Wave of Teror: Dispellable with any dispel.
Shendel's haunting voice hints at her approaching vindication.


  • Terrorize bonus damage increases with Rancor stacks.
  • Terrorize bonus damage is triggered if the target can see Vengeful Spirit, and is facing towards her.
  • The wave travels at a speed of 2000.
  • The wave provides 500 radius flying vision as it travels. The vision lasts for 6 seconds.

Vengeance Aura
Partially usable by illusions. Disabled by Break. Pierces spell immunity.
Vengeance Aura icon.png
Vengeful Spirit's bloodlust empowers her nearby allies' strikes. Increases damage and grants 20% chance to critical hit.

Vindication: Each Rancor stack in Vengeance Aura's area of effect increases its critical damage multiplier by 10%.

Martyrdom: Enemies which kill the Vengeful Spirit will gain a negative version of Vengeance Aura, which reduces its nearby allies' damage.
Effect Radius: 1200
Damage Bonus: 16%/24%/32%/40%
Crit Chance: 20%
Base Crit Damage: 160%
Crit Damage per Stack: 10%
Enemy Damage Reduction: 20%/30%/40%/50%
Partially usable by illusions. Illusions carry the positive aura, but cannot make use of the bonus damage. Illusions cannot inflict enemies with the negative aura. Illusions do not carry the negative aura.
Buff Command Aura Effect: Dispellable with death only.
Debuff Command Negative Aura: Dispellable with death only.
Debuff Command Negative Aura Effect: Dispellable with death only.
Although they may not share her undying passion for revenge, allies do draw on her fanaticism in combat.


  • Ally critical hit modifiers take precedence when they attack.
  • Only increases base damage and that given by the primary attribute of the affected units. Raw bonus damage is not increased.
  • The same goes for the negative aura. Only decreases base damage and that given by the primary attribute.
  • The aura's buff and the negative aura's debuff linger for 0.5 seconds.
  • When Vengeful Spirit dies to an enemy player, the player's hero will be afflicted with the negative Vengeance Aura.
  • Despite the visual effect, when dying to enemy illusions or summons, the hero of the owner gets the aura instead.
  • Allies denying Vengeful Spirit do not get the negative aura.

Not disabled by Break. Pierces spell immunity.
Dota IMBA Rancor icon.png
The Vengeful Spirit's hatred grows stronger every time one of her allies is killed, empowering her other abilities.

Enemies who kill an ally of Vengeful Spirit will gain a stack of Rancor. When dying, they will lose half of their stacks +2.

Killing the Vengeful Spirit herself grants two stacks of Rancor.
Debuff Rancor: Dispellable with death only.
Revenge is a dish best served... NOW.


  • If an ally of Vengeful Spirit dies to a non-hero enemy unit, the nearest hero up to 1500 range will gain a stack of Rancor.

Nether Swap
Nether Swap icon.png
Instantaneously swaps positions with a target Hero, friend or enemy. Nether Swap interrupts channeling abilities on enemies.

Hatred: Briefly stuns and damages enemies which have Rancor stacks in 450/550/650 radius of the start and end points.

Swapback: Allows the Vengeful Spirit to go back to her initial position up to 3.5 seconds after the Swap happens. Swapback needs 2/1.5/1 seconds to activate.
Cast Animation: 0.3+0.5
Range: 1000/1500/2000
Hatred Radius: 450/550/650
Hatred Stun: 0.5
Hatred Damage: 100/175/250
Swapback Activation: 2/1.5/1
Swapback Maximum Delay: 3.5
Cooldown: 20/16/12 (With Aghanim's: 7)
Mana: 75/100/125
Aghanim's upgrade: Reduces Nether Swap's cooldown, and doubles the amount of Rancor stacks received by enemies.
Martyrdom is a small price to pay for vengeance.


  • Hatred's projectiles are undisjointable.
  • Upgradable by Aghanim's Scepter. Scepter cooldown cannot be reduced futher by any means.
  • Can be cast on creeps and heroes alike.
  • Interrupts channeling spells on enemies only. Does not interrupt allies.
  • Destroys trees within 300 radius around Vengeful Spirit and the Nether Swap target.