Dota IMBA/Tinker

From Dota 2 Wiki
Jump to: navigation, search


Laser icon.png
Fires an intense energy beam, dealing damage to the target.

Glare: Blinds enemies in a short radius, causing them to miss all attacks and lose their vision for the duration.

Overdrive: Increases damage by 50 and blind duration by 0.25 seconds per stack
Cast Animation: 0.53+0.9
Cast Range: 575/650/725/800
Bounce Radius: 0 (Upgradable by Aghanim's Scepter. 600)
Damage: 100/175/250/325
Miss Chance: 100%
Duration: 3
Cooldown: 14
Mana: 100/120/140/160
Aghanim's upgrade: Causes Laser to bounce to nearby enemy heroes within a 600 range.
Does not pierce spell immunity. Blind effect persists if debuff was placed before spell immunity and when not dispelled.
Partially blocked by Linken's Sphere. Blocked fully only when primary target.
Debuff Laser Blind: Dispellable with any dispel.
Boush perfected this rock cutting laser in his subterranean laboratory, never considering its combat utility.


  • Units with more than 1800 range would only be partially blinded.
  • Plays a sound effect during the cast time, which is audible to everyone.
  • When upgraded, the Laser bounces to the closest enemy hero within a 600 radius of its current target.
  • The bounces happen instantly, with no time interval between them. Has no bounce limit.
  • Can never hit the same unit twice per cast.

Heat-Seeking Missile
Heat-Seeking Missile icon.png
No Target
Launches a pair of tracking rockets at random enemy units within 2500 range. Prioritizes heroes.

Flare: On impact, grants vision of the target for a short duration.

Overdrive: Launches one extra rocket per stack.
Cast Animation: 0+1.2
Search Radius: 2500
Number of Targets: 2 (Upgradable by Aghanim's Scepter. 4)
Damage per Missile: 125/200/275/350
Flare Duration: 3 Seconds
Cooldown: 25
Mana: 120/140/160/180
Aghanim's upgrade: Increases the base amount of missiles launched to 4.
The last contraption Boush was able to save was a retrofitted rocket launcher with a homing mechanism.


  • Can only hit each unit once per cast.
  • Heat-Seeking Missile interrupts Tinker's channeling spells upon cast.
  • The missiles travel at a speed of 900.
  • When no valid targets are in range, the rockets are released and fall on the ground, showing that the cast failed.
Spawner Machine
Dota IMBA Spawner Machine.jpg
Unknown unit type
Duration 10
Health 30
Movement speed 0 (Upgradable by Aghanim's Scepter. 320)
Collision size 8
Bounty 0
Experience 0
Notes Takes 10 damage from heroes and 1 damage from other units.
Spawns 1 drone per HP, 3 drones per second.

March of the Machines
March of the Machines icon.png
Deploys 3 Spawner Machines to continuously spawn drones which travel for 1200 units and deal damage to any enemy they hit. The Spawner Machines spawn up to 30 drones, and less if damaged. Each one can be destroyed in 3 hero-based attacks. Overdrive: Deploys an extra Spawner Machine per stack.
Cast Animation: 0.53+0.63
Cast Range: 300
Spawn Area Width: 1200
Drone Travel Distance: 1400
Drone Collision Radius: 50
Drone Explosion Radius: 150
Drone Damage: 32/48/64/80
Drone Speed: 475
Spawner Drone Move Speed: 0 (Upgradable by Aghanim's Scepter. 320)
Cooldown: 35
Mana: 130/150/170/190
Aghanim's upgrade: Machine Spawners now slowly travel forward when released.
Partially pierces spell immunity. Robots explode and deal AoE damage when colliding with spell immune units. Damage is blocked for spell immune units.
Even though the laboratory has since been sealed off, the ability to radio in robotic drones is still in working order.


  • Drones spawn approximately 467 units behind the cast point (1/3 of total travel distance)
  • The 1200 spawn radius is centered and fixed around the cast point, not on Tinker's location.
  • Drones do not spawn at points of the spawning line which are outside of the map boundaries.
  • When an enemy comes within 50 radius of a drone, the drone deals damage in 150 radius around itself and then disappears.
  • The sound effect upon cast is not audible by enemies. The marching sounds are.

Rearm icon.png
Resets the cooldown on most of Tinker's items and abilities. Overdrive: Each time Rearm is used, Tinker gains a stack of Overdrive, continuously spending mana in order to increase the effects of his other abilities. Using abilities resets the number of Overdrive stacks to 0. Entering the Fountain area cools down all your machinery, losing any currently active stacks of Overdrive.
Cast Animation: 0.53+0
Overdrive Duration: 3
Cooldown: 2.5/1.5/0.5
Mana: 150/250/350
Buff Rearm: Dispellable with death only.
Buff Rearm Overdrive: Unknown dispel interaction.
A new battery here, another set of rockets there, Boush continually improves on existing technology.


  • Can rearm Mjollnir icon.png Mjollnir, but casting it twice on the same unit neither refreshes the buff, nor places a new buff.