An exploding pulse deals damage to enemies and structures in the area. Deals half damage to structures.
Nether Weakness: Immediately blasts the surrounding area with small explosions that deals no damage, but reduce targets' magic resistance (half the effect on towers). Stacks with itself. Explosion count increases and blasts become closer to the target point as the skill is leveled, increasing possible overlaps on each target. Each new cast of Nether Blast clears the previous stack count.
A powerful banishing spell that slows a unit and renders it unable to attack or be attacked. Afflicted units take extra magic damage.
From The Nether Reaches: While Decrepified, all damage on the target is stored, and is released on a Nether Blast centered on the target location when the effect ends. The radius of the Nether Blast is base radius + all damage stored for the duration. The Nether Blast deals damage to enemies equal to a percentage of damage stored, and heals allies in the area of effect for the same amount.
Damage Conversion: 10%/10%/10%/10%/15%/20%/25%
Min Radius: 100
Max Radius: 1200
Blast Delay: 0.9
Masterful Banish: Only enemies are slowed. Allies become less vulnerable to magic, while enemies suffer the full effect.
Pugna places a Nether Ward at the target location. The ward reduces the mana regeneration of nearby enemy heroes, and will fire at any enemy hero who casts a spell. Nether Ward deals damage equal to the damage multiplier times the mana spent by the enemy hero. Lasts seconds.
Nether Echo: The ward can spend health to use enemies' spells against themselves.
Self HP Damage Per Spell Cast: 4 ( 0)
Cooldown: 0 ( 2)
Cast Animation: 0.2+0.4
Cast Range: 150 ( 300)
Ward HP: 16/16/16/16/20/24/28
Damage per Used Mana: 1/1.25/1.5/1.75/1.8/1.85/1.9
Max Mana Loss per Second: 0.25/0.5/0.75/1/1.5/2/2.5%
Ward Duration: 30
Doesn't copy spells from Spell Immune targets.
Talent Upgrades: Whenever Nether Ward zaps a target, it becomes briefly decrepified. This occurs before zap damage is applied.
Nether Ward zaps increases mana degen effect. Non-stackable.
Talent Max Mana Loss: 0.75/1.5/2.25/3/4.5/6/7.5%
Nether Ward doesn't take damage from casting spells, but has a cooldown between casts.
Nether Ward Aura: Dispellable with death only.
While at the lamasery for the Arts of Oblivion, Pugna learned to dominate his classmates with a simple ward charged with Nether magic.
When cast on an enemy, Pugna drains health from the target enemy unit to heal himself and granting vision over the target. If Pugna has full HP, and the enemy target is a Hero, Life Drain will restore mana instead.
When cast on an ally, Pugna will drain his own health into his ally.
Soul Master: Does not require channeling. Can still be interrupted by silences and stuns.
Oblivion's Reach: The break distance is extended with any cast range increases that the user wields.
Essence of Life: Immediately slows enemy targets. Every second ramps the slow up, until the link is severed.
Base Slow: 5%
Slow Per Second 0%/0%/0%/2%/4%/6%
Cast Animation: 0.2+0
Cast Range: 900/1050/1200/1200/1200/1200
Max Channel Time: 10
Min Link Break Distance: 1000
Health Drain per Second: 150/200/250/280/310/340 (180/240/300/330/360/390)
Increases drain per second and removes cooldown.
Pierces spell immunity
Talent Upgrades: Life Drain cannot be broken by distance for the first few seconds of Life Drain.
Life Drain deals percent of current health per tick as bonus damage.
Enemy Current Health Damage: 3%
Life Drain: Undispellable. Persists death.
Pugna has truly become more powerful than even the grandmaster of Oblivion.
This page was last edited on 2 August 2020, at 14:46.
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