Dota IMBA/Phantom Lancer

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Abilities[edit]

Spirit Lance
Spirit Lance icon.png
Affects
Enemies
Damage
Magical
Sends a magical spirit lance to a target enemy unit that damages and slows, while summoning an illusory phantom to attack the unit.
Cast Animation: 0.3+0.73
Cast Range: 750
Damage: 100/150/200/250
Move Speed Slow: 10/20/30/40%
Illusion Damage Taken: 200%
Illusion Damage Dealt: 20/30/40/50%
Illusion Duration: 8
Slow Duration: 3.25
Cooldown: 7
Mana: 125/130/135/140
Does not pierce spell immunity. Slow persists if debuff was placed before spell immunity and when not dispelled.
Blocked by Linken's Sphere. Blocked upon impact.
Modifiers
Debuff Spirit Lance: Dispellable with any dispel.
Azwraith's proficiency at spearing his family's meal of fish is proving quite useful in the battlefield.

Notes:

  • Spirit Lance travels at a speed of 1000.
  • Illusions of Phantom Lancer within 675 radius of Phantom Lancer cast a fake Spirit Lance.
    • They play the whole cast animation and release their fake lances at the same time the real Spirit Lance is released.
    • When illusions currently are not having any order and are standing still, they'll turn and face the target and cast the fake lance.
    • When illusions are moving or attacking, they continue to do so and do not face the target. They still play the cast animation, overriding their move or attack animations.
    • When canceling the cast, the illusions still play the full cast animation, but will not release fake lances.
    • The fake lances do not interact with anything, deal no damage, do not slow and spawn no illusions.


Doppelganger
Doppelganger icon.png
Affects
Self
Phantom Lancer briefly vanishes from the battlefield. After 1 second, Phantom Lancer and any of his nearby illusions reappear at a random position within the targeted location, along with two additional doppelgangers. The two added doppelgangers have different properties: one takes normal damage and deals none, while the other takes 600% damage and deals 20% damage.
Cast Animation: 0.1+0
Cast Range: 600
Reappear Radius: 325
Illusion Gather Radius: 1000
Reappear Delay: 1
Illusion Duration: 12
Cooldown: 20/16/12/8
Mana: 50
Modifiers
Buff Doppelwalk Phase: Dispellable with death only.
Dread Magus Vorn's death imbued the Phantom Lancer with the ability to blend with all spectrums of light.

Notes:

  • Doppelganger disjoints projectiles upon cast.
  • Phantom Lancer cannot do anything during the reappear delay. Any order given during it is queued as next order.
  • Phantom Lancer and the 2 created illusions face the direction Phantom Lancer was facing upon cast.
  • Other illusions which got gathered keep their previous facing angle.
  • Phantom Lancer and his illusions are position into formation shaped like a plus (+).
  • Illusions which were moving or attacking a target continue to move or attack their target after reappearing.
  • The 600% damage taking and 20% damage dealing illusion looks like any other illusion Phantom Lancer can create.
  • The normal damage taking and no damage dealing illusion is brighter and can be distinguished by Phantom Lancer and his allies from other illusions.
  • Doppelganger cannot be interrupted by anything except death. This means when getting teleported (with e.g. Glimpse), Phantom Lancer still appears at the targeted area.
  • Destroys trees within 200 radius of Phantom Lancer and every affected illusion.


Phantom Rush
Phantom Rush icon.png
Ability
Passive
Affects
Self
When targeting an enemy for an attack, Phantom Lancer quickly charges into range. Phantom Lancer's illusions also have this ability.
Minimum Proc Distance: 250
Maximum Proc Distance: 1500/3000/6000/12000
Rush Speed: 800
Speed Buff duration: 5
Cooldown: 16/8/4/2
Modifiers
Buff Phantom Edge Boost: Dispellable with any dispel.
Azwraith knows that on the field of battle, speed can mean everything.

Notes:

  • Requires a direct attack order to trigger. Auto attacks or attack ground orders do not trigger Phantom Rush.
  • Cannot rush through units or over impassable terrain.
  • Phantom Rush can trigger on any target, including wards and buildings.
  • However, units which cannot be attacked (invulnerable, target in ethereal state), cannot be targeted and rushed towards.
  • Applies a haste effect on Phantom Lancer. Means his movement speed cannot be slowed while having the buff.
  • Phantom Lancer can stop the rush by changing the attack target, issuing a stop order, or casting a targeted spell or item.
    • Non-targeted items and do not cancel the rush. Items which can be double-clicked to cast on self still count as targeted.
  • Roots do not cause Phantom Lancer to lose the buff and he continues rushing once the ensnare expires.
  • The only exceptions are Frostbite and Overgrowth, which cause him to not automatically continue rushing afterwards.
  • Taunts cause Phantom Lancer to rush the taunting unit instead without making him lose the buff. Forced attacks caused by taunts also do not make him lose it.
  • When the target turns hidden, invisible or moves into the Fog of War, Phantom Lancer rushes towards the unit's last known location.


Juxtapose
Juxtapose icon.png
Ability
Passive
Affects
Self
Phantom Lancer has a chance to fracture his presence, creating an illusion of himself. Illusions also have a chance to fracture further. Illusions created from Phantom Lancer last 4 seconds longer than illusions created by other illusions.
Hero Proc Chance: 40%/60%/80%
Illusion Proc Chance: 8/10/12%
Max illusions: 7/11/15
Illusion Damage Taken: 400%
Illusion Damage Dealt: 25%
Hero-Spawned Illusion Duration: 8/9/10
Illusion-Spawned Illusion Duration: 4/5/6
Each of Azwraith's lance attacks feels like two from a normal warrior; or three; or four...

Notes:

  • Illusions created by Juxtapose attack the target that the ability was triggered upon.
  • This means that illusions created by Juxtapose use Phantom Rush when their target is in correct range.
  • Affects all illusions of Phantom Lancer, not just the ones from his abilities.
    • This includes illusions created with items (Manta Style icon.png Manta Style) or with other abilities ( Disruption, Reflection)
    • This means that even enemy illusions of Phantom Lancer (created with e.g. Disruption) have a chance to spawn new ones for the owner of the illusion.