Dota IMBA/Phantom Assassin
Cast Range: 1400
Move Speed Slow: 20%/30%/40%/50%
Slow Duration: 4
Disarm Duration: 1.5
Creep Damage: 80/120/160/200
When blocked, the instant-attack does not occur. Slow and Disarm persist if debuff was placed before spell immunity and when not dispelled.
- Gives ground vision of the target for 4 seconds; vision radius of 1400/800
- When Stifling Dagger hits its target, a regular 0 damage attack from Phantom Assassin is executed on the target.
- This attack does not interrupt Phantom Assassin in any way and does not put her attack on cooldown. It cannot miss to evasion or blindness either.
- This attack applies any attack modifier she has on the target, following their regular stacking rules, except for critical strike, cleave, quell and lifesteal.
- Chance based effects user their own proc chance and are not guaranteed to proc.
- It can also proc anything which reacts on attacks hitting, like , and .
- However, it cannot proc effects which react when an attack begins, rather than hits, like and .
- It also does not break ', neither on Phantom Assassin, nor on the target.
- Phantom Strike can be cast on allied units, gaining the attack speed bonus.
- Moves Phantom Assassin behind to the target, opposite of the position she was when the spell was cast.
- The attack speed bonus remains regardless of which target is attacked during the 3 seconds.
- All enemy units in between Phantom Assassin and her target (excluding towers) are hit with 1 regular attack which does not apply any attack modifiers.
Detection Radius: 1600
Base Physical Evasion: 20%/30%/40%/50%
Evasion Per Stack: 10%
Move Speed Per Stack: 3%
Stack Duration: 2
Detects spell immune heroes only when they gained spell immunity while already within the detection range. Already spell immune heroes entering the radius are not detected.
- Phantom Assassin's hero icon will never show on the minimap of enemy heroes once the skill is learned.
- The Immaterial buff can stack infinitely, with diminishing returns.
- The whole stack duration is refreshed whenever Mortred gets hit by a hero.
Critical Damage: 300%/400%/500%
Critical Chance: 15%
Dance of Death Critical Chance Bonus: 2%
Dance of Death Duration: 3
Scepter Instant Kill Chance: 2%
Adds a 2% chance to instantly kill any target hit by Phantom Strike, Stifling Dagger or Mortred's regular attacks. Ignores death prevention effects.
- Each unit between Phantom Assassin and the target of Phantom Strike adds a Dance of Death stack, including the target itself.
- Dance of Death can stack up to 100% critical chance.
- When an enemy hero succumbs to instant death, a special sound effect is played and a Fatality! appears on the bottom of the screen for all players.