Dota IMBA/Necrophos

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Abilities[edit]

Death Pulse
Death Pulse icon.png
Ability
No Target
Affects
Enemies / Allies
Damage
Magical
When activated, releases a wave of death around Necrophos every second, dealing damage to enemies and healing allies.

Rot: Every time enemies are hit by Death Pulse, their magic resistance is reduced.

Benign Tumor: Allies hit by Death Pulse will receive increased healing from further Death Pulses.
Cast Animation: 0+0.77
Search Radius: 550
Damage: 30/45/60/75
Heal: 30/35/40/45
Heal Increase Per Pulse: 10%
Damage Increase Per Pulse: 10%
Stack Duration: 3.5
Maximum Stacks: 5/10/15/20
Cooldown: 1
Mana: 20/30/40/50
Pierces spell immunity. Releases projectiles for spell immune units. Can heal spell immune allies. Attempts to damage spell immune enemies.
Combining his monk heritage with his newfound affinity for plague has a menacing result.

Notes:

  • Being hit by Death Pulse refreshes stack duration.


Heartstopper Aura
Cannot be used by illusions. Disabled by Break. Pierces spell immunity.
W
Heartstopper Aura icon.png
Ability
Aura
Affects
Enemies
Necrophos stills the hearts of his opponents, causing nearby enemy units to lose a percentage of their max health over time. The effects grows stronger for as long as the target stays in its area.
Radius: 750/900/1050/1200
Max Health Lost per Second: 0.6%/0.9%/1.2%/1.5%
Power Increase Per Second: 20%
Modifiers
Debuff Heartstopper Aura Effect: Dispellable with death only.
Those who come within a short distance of the Necrophos can feel pestilence and plague in the air.

Notes:

  • Damage dealt by Heartstopper Aura cannot be increased or decreased.
  • Creeps can only receive up to 5 stacks of power increase.


Sadist
Cannot be used by illusions. Disabled by Break. Pierces spell immunity.
E
Sadist icon.png
Ability
Passive
Affects
Self
Necrophos gains hp and mana regeneration each time a unit dies near him. Hero Kills give 10 times the bonus.
Health Regen per Stack: 2/3/4/5
Mana Regen per Stack: 2/3/4/6
Stack Duration: 6
Disabled by Break. Prevents gaining new stacks. Already existing stacks still provide regen.
Cannot be used by illusions. Illusions do get the buff from last hitting, but do not gain any regeneration from it.
Modifiers
Buff Sadist: Dispellable with death only.
Buff Sadist Counter: Dispellable with any dispel.
Poor souls who succumb to Rotund'jere's plagues are recycled for future use.

Notes:

  • Sadist is triggered by allied unit death.
    • Allied hero death gives 10 stacks.


Reaper's Scythe
Reaper's Scythe icon.png
Damage
Magical
Stuns the target enemy hero, then deals damage based on its maximum health. This damage increases by 1% for each 1% health the target is missing. Being killed by Reaper's Scythe adds 20 seconds to your next respawn time, and 3 seconds to every respawn time after that.
Cast Animation: 0.5+1.33
Cast Range: 600
Base Damage: 20%/30%/40% (Upgradable by Aghanim's Scepter. 30%/40%/50%)
Respawn Time Increase: 20
Stun Duration: 1.5
Stacking Respawn Time Increase: 3
Cooldown: 100/85/70
Mana: 175/340/500
Aghanim's upgrade: Increases base damage and prevents buyback if the target dies under Reaper's Scythe's effect.
Modifiers
Debuff Reapers Scythe: Dispellable with death only.
Debuff Reapers Scythe Respawn Time: Dispellable with death only.
The amount of death and suffering in the air increases the power of the Necrophos's plague magic.

Notes:

  • Base Damage is increased by 1% for each 1% of health missing from the target.
    • This means that the base damage is theoretically doubled if the target is missing all of its health.