Dota IMBA/Mirana

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Starstorm icon.png
No Target
Calls down multiple waves of meteors to damage nearby enemy units. The first wave deals full damage to enemies in a large area while secondary waves deal half damage.
Cast Animation: 0.5+0
Main/Secondary Wave Radius: 700/800/900/1000
Main Damage: 150/200/250/300
Secondary Damage: 75/100/125/150
Secondary Waves: 0/1/2/3
Cooldown: 12
Mana: 100/120/140/160
Does not pierce spell immunity. Attempts to damage if enemy turns spell immune before the meteors hitting. Does not re-select a new target for the second meteor if the closest enemy turns spell immune after cast.
The Goddess breaks the strata to empower her Princess in the time of need.


  • Meteors, including those created by secondary waves, hit all targets in range.
  • The target area does not move with Mirana, meteors hit enemies near the cast point.

Shooting Star
Sacred Arrow icon.png
Summons a traveling star from the heavens, damaging and stunning the first enemy it strikes. As the star travels, it's impact damage and stun duration increase.

During the night, ignores creeps, hitting only heroes.

Will not hit players in the enemy fountain.
Cast Animation: 0.5+0
Cast Range: Global
Max Travel Distance: Global
Shooting Star Collision Radius: 115
Base Damage: 50/140/230/320
Damage Per 1000 Units Traveled: 70/90/110/130
Min Stun Duration: 0.01
Max Stun Duration: 10
Cooldown: 17
Mana: 100
Partially pierces spell immunity. Can collide with spell immune enemies. Does not stun or attempt to damage spell immune enemies.
Debuff Stunned: Dispellable with strong dispels.
The Princess of the Moon's attunement to the night sky allows her to redirect passing stars to aid her in battle.


  • Shooting Star reaches its full stun potential after traveling for 3000 units.
  • Shooting Star has 650 flying vision, which stays for 3 seconds at the point it hit a target.
  • There is no impact damage cap on the star.

Leap icon.png
No Target
Mirana leaps to the desired point, empowering allied units with a ferocious roar that grants bonus attack and movement speed.
Cast Animation: 0+0
Maximum Leap Distance: 600/800/1000/1200
Speed Radius: 775
Move Speed Bonus: 8%/12%/16%/20%
Attack Speed Bonus: 20/30/40/50
Speed Duration: 10
Cooldown: 18/16/14/12
Can be used by illusions. Allied illusions gain the attack and movement speed bonus.
Buff Leap: Dispellable with death only.
Buff Leap Buff: Dispellable with any dispel.
Both friend and foe alike recognize Mirana's iconic white beast in the heat of battle.


  • Leap has an instant cast time.
  • Leaps at a speed of 1600 and disjoints projectiles upon cast.
    • Mirana can be attacked during Leap and those projectiles are not disjointed.

Moonlight Shadow
Moonlight Shadow icon.png
No Target
(Upgradable by Aghanim's Scepter. Passive)
Turns Mirana and all allied heroes invisible. If a hero is revealed, invisibility will restore after the fade delay as long as Moonlight Shadow's duration has not expired.
Cast Animation: 0.5+0
Radius: Global
Fade Delay: 1.6/1.3/1
Duration: 15 (Upgradable by Aghanim's Scepter. Permanent)
Scepter Night Fade Time: 6
Cooldown: 140/120/100
Mana: 75
Aghanim's upgrade: Moonlight Shadow is always active during the night, with a fade time of 6 seconds.
Cannot be used by illusions. Illusions are not made invisible.
Buff Moonlight Shadow: Dispellable with death only.
Buff Invisible: Dispellable with death only.
Her tenure with Selemene allows Mirana to eclipse the ground, wrapping her allies in a cloak of shadows.


  • When Upgradable by Aghanim's Scepter. upgraded, Moonlight Shadow would still go on cooldown even when used in the night.
  • Scepter fade time is still 1.6/1.3/1 seconds, if skill is activated during the night.