Main/Secondary Wave Radius: 700/800/900/1000
Main Damage: 150/200/250/300
Secondary Damage: 75/100/125/150
Secondary Waves: 0/1/2/3
- Meteors, including those created by secondary waves, hit all targets in range.
- The target area does not move with Mirana, meteors hit enemies near the cast point.
Cast Range: Global
Max Travel Distance: Global
Shooting Star Collision Radius: 115
Base Damage: 50/140/230/320
Damage Per 1000 Units Traveled: 70/90/110/130
Min Stun Duration: 0.01
Max Stun Duration: 10
- Shooting Star reaches its full stun potential after traveling for 3000 units.
- Shooting Star has 650 flying vision, which stays for 3 seconds at the point it hit a target.
- There is no impact damage cap on the star.
Maximum Leap Distance: 600/800/1000/1200
Speed Radius: 775
Move Speed Bonus: 8%/12%/16%/20%
Attack Speed Bonus: 20/30/40/50
Speed Duration: 10
- Leap has an instant cast time.
- Leaps at a speed of 1600 and disjoints projectiles upon cast.
- Mirana can be attacked during Leap and those projectiles are not disjointed.
Fade Delay: 1.6/1.3/1
Scepter Night Fade Time: 6