Dota IMBA/Jakiro

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Abilities[edit]

Fire Breath
Dota IMBA Fire Breath icon.png
Affects
Enemies
Damage
Magical
Jakiro performs a flying charge to the target point, laying waste to all enemies in his path with a wave of fire. Enemies hit by Fire Breath will take damage over time, while having turn rate and attack speed slowed.
Cast Animation: 0.65+1.17
Speed: 575/650/725/800
Damage per Second: 30/40/50/60
Turn Rate Slow: 70%
Attack Slow: 30/40/50/60
Duration: 5
Range: 1200/1300/1400/1500
Duration: 5
Cooldown: 12
Mana: 100/110/120/130
Modifiers
Buff Fire Breath Caster: Dispellable with death only.
Debuff Fire Breath Debuff: Dispellable with any dispel.
Jakiro's burning maw opens, laying waste to all in its path.

Notes:

  • The effect radius is 300 and is centred in front of Jakiro as he travels.
  • Can be cast outside the maximum distance causing Jakiro to travel the full distance before reaching the target point.
    • However, Jakiro would still travel up to the cast point when it is within the maximum distance.
  • Jakiro cannot move or act until the travel distance is completed.
  • Deals 30/40/50/60 damage in 0.5 second intervals, starting 0.5 seconds after the damaging debuff is placed, resulting in 10 instances.
  • Switches to Frost Breath after the distance is travelled.
  • Has a cooldown independent of Frost Breath.
  • Destroys trees and allows Jakiro to travel over terrain.


Frost Breath
Dota IMBA Frost Breath icon.png
Affects
Enemies
Damage
Magical
Jakiro performs a flying charge to the target point, laying waste to all enemies in his path with his frost breath Enemies hit by Fire Breath will take damage over time, while having movement speed and attack speed slowed.
Cast Animation: 0.65+1.17
Speed: 575/650/725/800
Damage per Second: 20/30/40/50
Movement Slow: 25%/30%/35%/40%
Attack Slow: 20/30/40/50
Duration: 5
Range: 1200/1300/1400/1500
Duration: 5
Cooldown: 12
Mana: 50
Modifiers
Buff Frost Breath Caster: Dispellable with death only.
Debuff Frost Breath Debuff: Dispellable with any dispel.
Jakiro's frozen head exhales, freezing everything it touches.

Notes:

  • The effect radius is 300 and is centred in front of Jakiro as he travels.
  • Can be cast outside the maximum distance causing Jakiro to travel the full distance before reaching the target point.
    • However, Jakiro would still travel up to the cast point when it is within the maximum distance.
  • Jakiro cannot move or act until the travel distance is completed.
  • Deals 20/30/40/50 damage in 0.5 second intervals, starting 0.5 seconds after the damaging debuff is placed, resulting in 10 instances.
  • Switches to Fire Breath after the distance is travelled.
  • Has a cooldown independent of Fire Breath.
  • Destroys trees and allows Jakiro to travel over terrain.


Ice Path
Ice Path icon.png
Affects
Enemies
Damage
Magical
Creates a path of ice that stuns and damages enemies that touch it.
Cast Animation: 0.65+0.8
Formation Delay: 0.3
Path Distance: 1400/1600/1800/2000
Path Radius: 200
Effect Delay: 0.5
Damage: 100
Path Duration: 1.3/1.6/1.9/2.2
Cooldown: 11/10/9/8
Mana: 90
Modifiers
Debuff Ice Path Stun: Dispellable with strong dispels.
Jakiro's cunning right head calls upon its frozen heritage, glazing the earth with blistering cold.

Notes:

  • The cast range of the ability is the same as the path length.
  • Ice Path can hit enemies up to 1600/1800/2000/2200 units away due to the radius.
  • Despite the visual effects, the path's effects do not have to travel, and are instantly applied after a 0.5 second delay.
  • Enemy units which come within 150 radius of the path while it is up get stunned and damaged by it.
  • The stun lasts as long as the remaining duration of the path itself.
  • The path grants 200 range flying vision along the path for its duration.


Liquid Fire
Liquid Fire icon.png
Affects
Enemies
Damage
Magical
Jakiro burns his enemies in an area of effect with fire added to his attack, while slowing their attacks.
Attack Speed Slow: 50
Cast Range: 600/700/800/900
Radius: 325/350/375/400
Damage per Second: 16/24/32/40
Duration: 5
Cooldown: 16/12/8/4
Partially pierces spell immunity. Can target spell immune enemies. Does not place debuff on spell immune enemies. Slows and attempts to deal damage if debuff was placed before spell immunity and when not dispelled.
Cannot be used by illusions. Illusions always have the fiery particles when Liquid Fire is leveled at least once before the illusions got created.
Modifiers
Debuff Liquid Fire Burn: Dispellable with any dispel.
The left maw of Jakiro opens, laying waste to any in its path.

Notes:

  • Disjointing it, or becoming invulnerable upon impact completely nullifies the effects, including the area slow and damage.
  • Successive casts of Liquid Fire do not stack, but refresh the debuff instead.
  • Deals 16/24/32/40 damage in 0.5 second intervals (before reductions), starting 0.5 seconds after the debuff is applied, resulting in 10 damage instances.


Macropyre icon.png
Affects
Enemies
Damage
Magical
Jakiro exhales a humongous cone of lasting flames, which deals damage per second to any enemy units caught in the fire. Whenever an enemy enters Macropyre, the duration of Fire Breath, Frost Breath and Liquid Fire debuffs refresh.
Cast Animation: 0.65+0.97
Duration: 10/15/20
Stun Duration: 0 (Upgradable by Aghanim's Scepter. 1)
Slow: 0 (Upgradable by Aghanim's Scepter. 30%)
Length: 1200/1650/2100
Damage per Second: 100/150/200 (Upgradable by Aghanim's Scepter. 150/200/250)
Cooldown: 60
Mana: 220/330/440
Aghanim's upgrade: Increases damage and adds Jakiro's Ice Breath. The ice briefly stuns any enemy units which come into contact with Macropyre, slowing them afterwards.
Ice and fire combine to rip the battlefield to shreds with extreme temperatures.

Notes:

  • Targeting a unit causes the path to be released towards the unit's position, at the edge of the cast range.
  • Its effects for 1 second after a unit leaves the area of Macropyre.
  • Instantly applies its effects over the whole distance. Does not have any travel speed.
  • Macropyre length is slightly larger than the cast range.
  • Deals 100/150/200 (150/200/250*) damage in 0.5 second intervals (before reductions), starting 0.5 seconds after cast, resulting in 20 (40*) damage instances.
  • Can deal up to 1000/1500/2000 (2500/3500/4500*) damage to a single unit (before reductions).
  • The path destroys trees within its area of effect upon cast.
  • The stun can affect enemies more than once. If a unit leaves Macropyre and enters its area of effect again, it is stunned for 1 second again.
  • The effects of Macropyre do not stack. Casting 2 Macropyres with Refresher Orb icon.png Refresher Orb would not double the effect.